Hidden 10 yrs ago 10 yrs ago Post by PlatinumSkink
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This RP is full and is not accepting more players unless you've been specifically told otherwise.



In an age long past... evil flooded over the land. Creatures awash in the dark tide ran wild, pushing mankind to the brink of annihilation. In its despair, mankind appealed to the heavens, and from a Blinding Light came hope.

The Sacred Stone.

This glorious treasure held the power to dispel evil. The hero Grado and his warriors used the Sacred Stone to combat evil’s darkness. They defeated the Demon King and sealed his soul away within the stone, which started to glow with a demonic fire which made the stone come to be called the Fire Emblem. With the darkness imprisoned, peace returned to Magvel.

But this peace would not last…

For some 800 years, a quiet peace has reigned in the absence of the terrible darkness. The Sacred Stone has been passed from generation to generation under the command of the Five Heroes. Each of the Five Heroes had a nation built around their power and their legacy.

The Kingdom of Renais, which today is ruled by Ginnava, the noble Paladin Queen.
The Kingdom of Frelia, which today is ruled by Kennard, the prudent Sky King.
The Kingdom of Jehanna, which today is ruled by Sion, the King of Red Sands.
The Theocracy of Rausten, which today is ruled by Edan, the Celestial Emperor.
The Grado Empire, which today is ruled by Rioga, the respected Court Emperor.

These five countries house the powers of the five heroes. They are joined by the emerging mercantile Republic of Carcino. In times of peace, tales of the past conflict has drifted into legend, and memories of the ancient dark arts, or how the Sacred Stone came to be, has all but evaporated. The stone now rests safely in Castle Grado, where it has been deemed the safest.

The year 808 a huge earthquake shatters the nation of Grado. The natural disaster left the grandest nation reeling in its wake, with the other nations sending the support it could. The Emperor and the Sacred Stone was safe, but much of the nation needed assistance. The king and the other nations provided what they could, but a new disaster was affecting all of Magvel…

Ancient fiends, monsters, dark creatures. They came from nowhere, and appeared in all nations at once. Their strength was weak compared to that of human military, but it was a fact that the people was no longer safe, ever since the earthquake that shook Grado. Grado itself took the worst blow, with little military to spare after the disaster, they had to depend on the troops of others to survive.

Three hundred years passed. No solution to the monsters was found, but they were manageable in numbers. No town now went without protection, the people have been forced to accept the threats around the world. However, the people have grown tired of constantly fearing for their lives. They seek something to blame, something to end it all, and a report from Rausten gave them one…

A paper from an esteemed Bishop in Rausten said destroying the Sacred Stone containing the Demon Lord, the Fire Emblem, would vanquish the enemy. The dark researchers of Grado knew the idiocy of this and defended, but the idea had been instilled into the people. The already damaged Grado took critical blame from all corners of Magvel, and it was clear that a change would soon take place.

However, nobody could have predicted just how such a change would take place.

It is now the year 1106…

The Kingdom of Jehanna, flourishing from mercenary business all over Magvel due to monsters, invaded the Grado Empire. King Sion acted on the papers of Rausten, in order to destroy the Sacred Stone to end the monster threat. With their military still recovering and with Jehanna’s mercenaries spread across key locations of the nation to support against monsters, Grado stood little chance.

Emperor Rioga cannot answer Sion’s demands to hand over the Fire Emblem, as its destruction would free the Demon King. At the same time, he cannot face Jehanna’s troops. He has no choice but to use all his strength do defend nothing while a smaller unit (you guys) attempts taking the stone out of Grado, towards safety. But he cannot hold them forever. Grado will fall… It is inevitable.
Hidden 10 yrs ago 10 yrs ago Post by PlatinumSkink
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Character Sheet

Name: What your name is, OR what you want people to call you. If you want people to call you “Raven” because saying that your name is Raymond would attract unwanted attention, then feel free to write “Raven” here. And remember, in Fire Emblem there are no last names.
Appearance: How you look like according to someone seeing you for the first time. Fire Emblem is anime-inspired, so I do not mind at all if you use an image. I mean, I have painstakingly searched for an image for every single named NPC I’ve created so far (except Rioga, because one or more of you might be creating his children (Grado Lords), I don’t want his hair and eye color to be set due to your freedom), so I would like if you could do the same, but you don’t have to, really…
Apparent Age: … Yeah, in case of Manaketes, they don’t need to write their age. Just remember that humans aren’t very good at appearing any other age than their real age.
Gender: Male or female. … If you’re hiding your gender by whatever reason, you can write the gender you’re trying to be here. Unless it is obvious, in which case I’ll deny it.
Nation: The nation which you consider home. If you’re originally from one nation but grew up in another and consider that other home, write that as well. If you’d like to keep it secret, feel free.
Class: The class which you trained to become a part of. Use the class-chart to determine where you want to be. Any complaints or suggestions should be routed directly to me.
Weapon Mastery: Using the skill chart, inform us how good you are with the weapons your class allow you to wield. Don’t even try wielding something that isn’t on it, you’ll hurt yourself.
Level: To give us a sense of how strong you really are. Weapon Mastery does this to a degree, but this is another one. So, 1-20? 1-10 in case of Trainee… And any pre-promoted has to pick 1. Fire Emblem tradition. Since we do not have experience, you will go up a level when I say you do. … But I will be factoring in your performance, so stealing EXP is still extremely possible.
Background: If you want to, write your background into the character sheet here. If you don’t want to, simply write “secret!” here and send me the backstory for approval instead. Feel free to leave loose ends of story which I can abuse later as the GM to strike right back at you with. Possibly using characters mentioned in it. Tihi.
Equipment and Items: Things you start with. Will probably be changed over time, feel free to make edit here when it happens. Don’t go overboard, normal people don’t carry five axes. And a peasant probably doesn’t have a Silver Sword. Just saying.

You will be starting inside Castle Grado, the map being your escaping from it. From there, your first mission will be to escape with the Fire Emblem. Do keep in mind how you wish to become part of the company, if either commanded to follow by Emperor Rioga, if you’re part of the attacking Jehannan force intending to jump ship, or if you’re a friend who overheard the mission and resolves to come along… Something like that. I would be happy if you could all become part of the team in that first flight, though, so nobody has to wait until Chapter 1 before they can play. And of course… You’re all to be suitably weak for being at the very start of a Fire Emblem game. Got it~?

About items.


Picking Class
Now a couple of rules. You may start as either a Trainee or a regular class, depending on what you feel like. By Fire Emblem tradition, if someone by for some reason someone wants to make one I will only allow a single pre-promoted class to begin with, and that one will most likely be frowned on and kept in the back to not steal the other’s EXP. [/joke]. As for lords, I will only allow one or two. If two, then you got to be either siblings or come with a dang good explanation for why a prince/ss of a nation other than Grado is currently travelling with the defenders of the Sacred Stone. Remember, politics wouldn’t like that, and you know what bad guys do to nations that cooperate with their enemies. I have, though, left all leaders of nations child-less for this very reason, and only the newly crowned leader of Rausten, Edan, is too young to have a child yet. I can also allow one Manakete if someone wants to make one, but I put a bit of a limit on those, consider that before deciding. The Manakete will not be with the group at the start, and will need to get some special information from me before appearing in the actual game. Because… Manakete. They're essentially cheating.

Classes. Warning: lots.


Weapon Mastery Chart


Fighting


Weapons Triangle


The idea is that you each take control of a character, and then I provide you a field to play on.

Like this.
I can move and have fun with the beings on the map on my side with relative ease, I have the layered maps. You then come up with the tactics and tell me how you move your characters, and I can of course inform of any special events or conversations which takes place around you. Meanwhile the world will of course be filled with typical Fire Emblem recruitment scenarios and plot as you continue through the game. There won't as many Fire Emblem stats, fighting will be determined by us roleplaying, but the character sheets will give the information needed to proceed.

You will only be playing one character each, but your NPC allies will be following your orders, and fun Fire Emblem things can happen as long as we agree on the things and obviously gather more troops and run into scenarios which I prepare for you. I won't be against players creating additional characters that we'll meet as we go along, either, but I believe I will hold main responsibility for creating and playing those. I want it to feel like playing a Fire Emblem game.

If there are any questions or suggestions of change to make this better then please, go ahead.
Hidden 10 yrs ago 10 yrs ago Post by PlatinumSkink
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Contents of the world of Magvel

You don’t need to read it if you don’t want to, all you really need to know is Jehanna is attacking Grado, you can’t win, let us flee. The above two posts will do fine, this is all just extra effort of mine.

Renais


Frelia


Jehanna


Grado


Rausten


Carcino


Caer Pelyn


.... So, um... ... ... ... Interested?
Hidden 10 yrs ago Post by DAWNSTAR
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Seems pretty interesting. Not sure what kind of character I will make but I am leaning towards a female on the path to becoming a Swordsmaster.
Hidden 10 yrs ago Post by PlatinumSkink
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That's entirely fine.

Hm, it might have been obvious, but perhaps I should have mentioned to anyone reading that even though I wrote that the Grado army (or all other nation's armies) tend to be one way, it doesn't mean you cannot be any class from any nation. It is just something that describes the frequency of the appearances of each class in each army. All other classes probably also exist. Probably.
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Oh my god, a Sacred Stones RP! As the first Fire Emblem game I've played allow me to show my interest! This game has a special place in my heart after all.
Hidden 10 yrs ago Post by PlatinumSkink
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I happily accept your interest~

And yupp, in mine, too~
Hidden 10 yrs ago Post by 71342
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I'm interested to play as a Human hailing in CaeR pelyn, he would be friends with someone amongst the Grahdo defenders.

Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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interesado... maybe a Manakete? Maybe I'll be something normal..

Would a manakete with weapon skills be viable? I feel like transforming into dragon for every situation is a bit much- my character idea would probably save using a dragonstone for the most dire of circumstances

Edit: and if 71342 wants to play a human from Caer Pelyn, I'd have an excuse to leave with him
Hidden 10 yrs ago Post by PlatinumSkink
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Hm. I did have the intention to make everyone stick to their classes all the way through, that is, saying that a Manakete would have no choice but to use the Dragonstone to fight. On the other hand, having to constantly reserve the Dragonstone would mean less fighting for the Manakete player, being saved as a secret weapon in a game where it isn't an obvious thing that the secret weapon will be needed. ... Hm. Well, if I do allow the rules to be bent, do expect to be rather weak in human form compared to supposedly equally strong humans if you still want to be able to use the Dragonstone, even if you can technically defend yourself. Manakete standard stats aren't exactly impressive. Keep this in mind.
Hidden 10 yrs ago Post by vietmyke
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My idea would probably only use the dragonstone very rarely -such as, boss battles, or if the plot required something, but for the most part would be relying on a magic tome for everyday conflict- for self defense moreso than direct combat. As for their standard stats, it all depends on which game you're referencing. In Sacred Stones, they're locked at 20. On the other hand, in Awakening, they go up to 45 and 35. Of course, in awakening, dragonstones are considerably less powerful.
Hidden 10 yrs ago 10 yrs ago Post by 71342
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This post is just my opinion so try to read it with a grain of salt but I'm guessing that what skink is trying to imply is that having a manakete be able to defend itself in human-like form with a weapon is already a significant leeway. In reality they would not even be able to do that, to balance out being able to turn into a metaphorical nuclear missile.

That being said, the rules were already bent for your character. But to have the manakete be even close to a human in terms of capabilities (without a dragonstone) would be pushing it. Some Magical tomes/staves/books even have effects that barely care about the wielder's stats (while being really useful regardless), that would essentially make your character a human... with dragonstone. It becomes a disconcerting amount of advantage given to your character (both combat and roleplay opportunities), but it makes the game much less fun for others as a result.

That's how I feel about this. I don't mean to sound rude. I just think being the manakete is already very special and a privillege itself. More will only make the rest of us feel like background scenery (which will be the case once dragonstone is used... we've come to peace with that).
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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No, I was agreeing with Skink, both of you actually, in that under no circumstances should my character be allowed to have combat strength comparable to a human player of similar level. I might have said it in a weird way, but I was implying that my character's weapon skills would be purely for some semblance of self defense outside of using a dragonstone (because woe is the unwise Sacred Stones player who wastes his dragonstone uses fighting brigands and skeletons) I'm not saying that my character should be comparable to a human character in regards to capabilities. I just thought It'd make sense that manakete could say pick up a knife or spear and point it in someone's general direction, or spend a bit of time looking over some tomes- instead of, thinking "oh, a skinny thief is attacking me? I guess I had better turn into a dragon."

Also, I get that the general worry is that I may try to power-play, or otherwise stack things completely in my favor. Though you may only have my word on it, I dislike powerplayers and I believe that I am a competent enough writer to prevent myself from being "OP".

That's how I feel too. I don't want my spell-wielding character to sit on the sidelines while one other player completes the whole mission by himself.


The same could be said for a manakete too. If I play a manakete, I dont want to have to sit on the sidelines every battle and just twiddle thumbs while the rest of the team does the mission. In fact, the idea of giving the manakete weapon abilities would prevent this from happening. This would mean instead of manakete just turning into a dragon and killing everything, it would use its (considerably lower) weapon skills to otherwise aid the rest of the team.

----

The bit I mentioned about standard stats and the different games was more trivial tidbits of information, not a part of any argument I had.

Just as well, if this is too much headache to deal with, I had already been coming up with an idea for a swordsman while originally reading over this RP- I only thought of the manakete idea when I got to the "classes" section.
Hidden 10 yrs ago 10 yrs ago Post by 71342
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My opinion on the matter was read by you and that's enough for me, I worry that continuing inconclusively will only sour the atmosphere between us players, so I'll hold off on my part of the conversation.

On a lighter note of things. That quip made me laugh! Don't we all have days where we just want to turn into dragons to solve a problem?

oh, a skinny thief is attacking me? I guess I had better turn into a dragon.


"Homework? Skrew this........ DRAGON! *roar*"

That made me laugh. I don't know why. My humor is weird.

Hidden 10 yrs ago Post by PlatinumSkink
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Hmmmmmmmmmmm. I am rather much a fan of Manaketes myself, which is why I went out of my way to make it possible to play them. I can admit that, as long as a Manakete does have arms, they should theoretically be able to carry some kinds of arms. This is for roleplaying convenience rather than anything else. And do note, do not consider transforming into a dragon a surefire victory condition. It makes a Manakete stronger, yes, but they can still be defeated by higher-level opponents, particularly named enemies. They're not going to fall that easily. While I will not allow most classes to be bent because they can already handle themselves, the Manakete class I can consider tweaking just a bit with this in mind. However...

What I have a small problem with is actually that you want your Manakete to be a spellcaster. I must honestly admit that I am not entirely sure what the magic in Fire Emblem originates from or how easy/difficult it is supposed to be to learn or if there are any limits to it, but being a spellcaster I consider as being a "special human". You're a Manakete. You're already plenty special. Being a spellcaster as well would make you special to the power of two, and the fact you'd be a spellcaster would allow you to take the same role as, well, other potential spellcasters, even if you're weaker. But... you're a Manakete.

... So, yeah, this is a slight headache, but I think I could allow it assuming you're a Manakete using some form of easy-to-use close combat weapon, of course while being weaker than another user of the same kind of weapon who is at the same level and skill. Thoughts?

Not sure if becoming a dragon would help the homework, though. Perhaps PE... XD
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Not sure if becoming a dragon would help the homework, though. Perhaps PE... XD


Meheheh.

Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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Meh, restricting weapons to different classes makes sense in games, but from an RP standpoint, whats to stop a disarmed Mercenary from picking up a spear? and in most armies, a spearman is often armed with a shield and some sort of short sword as well. Sure they would be considerably less proficient at it- like an E or F on this scale, but what would stop anyone in this RP from picking up a fallen weapon?

I'd just thought it'd make sense not to give the frail bodied dragon-kid a battleaxe, so I was going for a light-magic tome. I mean, a mage picks up magic because he's either intelligent, or lacks physical strength. Just as well, a fighter picks up an axe because he's good at smacking stuff. But sure, I can go for a sword or something like that.

Hidden 10 yrs ago Post by PlatinumSkink
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If we followed the rules of normal armies, the Fire Emblem classes wouldn't make sense at all. And yeah, I won't stop you from actually picking up a weapon outside your class in this roleplay, but F-rank weapon skill is going to stop you from getting very far with it. Especially since I won't allow that skill to increase because it is outside your class. Haha.

I see your point with the frail dragon-child and those kinds of weapons. Still.
Hidden 10 yrs ago Post by Apollosarcher
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Very interested, perhaps a monk or cavalier from Renais sent to help them escape?
Hidden 10 yrs ago Post by vietmyke
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Actually what if I went with a healing staff instead of a weapon? It would play less to his inherent physical weaknesses, as well as eliminate any possibility of my character kicking any amount of ass while not transformed
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