Hidden 10 yrs ago Post by Torack
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Torack The Golden Apple

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Alright I fixed his drawbacks section and replaced the arms thing with what you recommended. As for the appearance, I did what you asked, but I've never been good in detailing a person's appearance so I do hope it works out, if not just tell me what I need to add and I'll do that.
Hidden 10 yrs ago 10 yrs ago Post by Mixtape Ghost N
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@Torack My problem with Johnathan is that he seems a bit... bland, you know? Like, there isn't too much interesting about him.
Hidden 10 yrs ago 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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He breaks half the rules just by showing an application, but what the hey, I get that a lot. Shhh, shhh now, they all say that the first time. It'll work out just fine, you'll see. Oh, and some small pieces broke off when I crammed the CS through that cheese grater of a template. All superficial damage really.

Hidden 10 yrs ago Post by Torack
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Torack The Golden Apple

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@Mr Allen J Yea, I did that intentionally so that I could further develop his character as the RP goes along into something unpredictable instead of developing him down a linear path, ya know. I can always try and add more flare, if you want tho.
Hidden 10 yrs ago 10 yrs ago Post by Mixtape Ghost N
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@Torack Well, he's accepted. You may place him in the character tab.

@deadfast Chase is fine, just that I'd like for you to give the Dozard form some more weaknesses/drawbacks, or tone down the ability. Because, at the moment, he's a bit of a lightning bruiser with little leeway other than lack of his intelligence.
Hidden 10 yrs ago 10 yrs ago Post by deadfast
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He breaks half the rules just by showing an application, but what the hey, I get that a lot. Shhh, shhh now, they all say that the first time. It'll work out just fine, you'll see.

Hidden 10 yrs ago 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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So it's not enough that his ability isn't 'on-call' so to speak? He doesn't have access to the catalyst or its ingredients, and he wouldn't use them if he did. Pain hurts.

If we need a greater method of control, I believe one may be formulated with relative ease. Perhaps a reversing catalyst handy for the administration? I'm also told this academy is located on an island; it takes some serious grub to get a secondary shift out of a Dozard and I highly doubt he'll find any cattle farms around. If I had to guess, standard size Dozards will be all you'll get out of him in this RP. I'm not against a little pre-scripting if it will make him a better fit (IE, an agreement to have no secondary shifts).

Maybe an allergy to lemon juice? It did take a few million zerg genetic strands to get the two biological systems to co-exist peacefully.

Otherwise, I'm open to some suggestions.
Hidden 10 yrs ago Post by Mixtape Ghost N
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@deadfast Not a jab at you, but I've seen the old "Oh I have powerful abilities, but I won't use them" schtick before and it has been abused. I just want to see some weaknesses. Well, for starters, I imagine the creature being heavy, so that should hamper mobility a bit.
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Heavy and slow...I think we can do that. Swimming and climbing would also be out of the question. Anything else before I make the CS changes?

And no offense taken, it's perfectly understandable considering you've only met me. Mortals these days can be notoriously treacherous with their word.
Hidden 10 yrs ago Post by Mixtape Ghost N
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@deadfast Let me think... There'd naturally should be a bit of a backlash whenever he comes out of a transformation. Like, after he transforms back, he'll be really exhausted, in pain, and requiring rest for awhile.

Another viable drawback is that it burns when he pees.
Hidden 10 yrs ago 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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*jotts details*

Lethargic after shifts. Gotcha. I'm not so sure about applying pain during backshifts, give the poor kid a break; you have yet to see what its like during the initial change to a Dozard. It's not pleasant. Let's just throw in some required rest and call it good, shall we?

And burns when he...?! Come on now, Immortal Industries(c) only employs the most competent genetic engineers when designing our in-house actors. We worked out flaws like those, and spontaneous gibbing, after the seventh model of Chase.
Hidden 10 yrs ago Post by Mixtape Ghost N
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@deadfast Yeah, yeah, it's cool. The last thing I want to know about is the organization that experimented on him. They fit the Hands of Science's MO.
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Alrighty then, just to recap: Dozards of only standard size, sorta a given on an island with the only food coming in being small woodland critters and the stuff delivered to the kitchen. A heavy, slow dozard and a lethargic, incapacitated Chase after shifts. Are we covered?

And don't fret too much about the not-so-nice organization that captured him before. He sorta broke their highrise headquarters in his previous RP.
Hidden 10 yrs ago Post by Mixtape Ghost N
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Alrighty then, just to recap: Dozards of only standard size, sorta a given on an island with the only food coming in being small woodland critters and the stuff delivered to the kitchen. A heavy, slow dozard and a lethargic, incapacitated Chase after shifts. Are we covered?


Yes.

And don't fret too much about the not-so-nice organization that captured him before. He sorta broke their highrise headquarters in his previous RP.


Okay, I was just wondering about it since you mentioned it. You could switch around the terms (Such as mentioning NEST, and the Hands of Science) so he could fit this setting a little more. Don't have to, it's just a suggestion.
Hidden 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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Right then, all seems to be in order now. I threw in a Hands of Science reference for you; I can change that little tidbit of history on my end without causing any sort of crazy time paradoxes...theoretically.

Let me know if you find any more smudges.
Hidden 10 yrs ago Post by Mixtape Ghost N
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@deadfast Chase is accepted. You may place him in the character tab.

I'll be posting later on today. If the new guys need anything, feel free to contact me.
Hidden 10 yrs ago Post by Wintergrey
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sorry i haven't posted lately, this week has been terrible
Hidden 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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Okay, from what I was able to glean from the IC, there are three groups so far. One of them is apparently exploring some ruins on the island, another group just watched some poor fool get gut punched by a fireball, and another pair seem to be preparing for security duty and some sort of late night hunt for a creature that's killing students who wander off. Am I missing or misinterpreting something? If not, let me know where, how and when to send my client in and I'll get started.
Hidden 10 yrs ago Post by Mixtape Ghost N
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Am I missing or misinterpreting something? If not, let me know where, how and when to send my client in and I'll get started.


You are correct. I don't know where you could send your character. All my characters (Sans Adam and perhaps Mika) are in the middle of something. What I suggest is interacting with @Torack's character, Johnathan.
Hidden 10 yrs ago Post by deadfast
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deadfast Immortal Hydralisk

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Torack has yet to make a post for Johnathan, thus his whereabouts are unknown. Immortal Industries can provide personal transportation to the island, if need be, otherwise, I can send him in the usual way on the boats. I suppose the reception room would be the first stop from there; Chase will need a class schedule and a dorm assignment.
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