Hidden 9 yrs ago Post by ImportantNobody
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It depends on how vulnerable and obvious his time stop is, such as he has to stand calmly in place and chant something, then I see this not being too powerful.
Hidden 9 yrs ago Post by Skallagrim
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Time manipulation can be tricky. It can easily become OP in a hurry. Like I have mentioned before I have fought time manipulators before with the Dreamer character and had some trouble but managed it. But that is at a high level.
Hidden 9 yrs ago Post by LeeRoy
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It'd be more of an enormous ring that emerges from his back, and then explodes.

And re-iterating. This would totally be a high tiered character.
Hidden 9 yrs ago Post by Skallagrim
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<Snipped quote by Skallagrim>

A ranked mid-powered tier fight. I have a few new characters in mind for this, so i can give you a short summary of each and have you pick one of them for me to flesh out and use.


That's fine. I have a few characters so hopefully I have something that can match up well and give you a run for your money. Shot me the ideas and I will review them, matching what I have with the synopsis of each to find a decent fight.
Hidden 9 yrs ago Post by Rilla
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That's something I never really got, the mechanics of time stopping ones self, to see everything and figure out a way to react, withouttwithout gtting hit. Or rather their perception.

Can you explain it to me? I'm fairly biased against time/space things, as I've seen how easily they can get out of hand.
Hidden 9 yrs ago Post by ImportantNobody
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It'd be more of an enormous ring that emerges from his back, and then explodes.

And re-iterating. This would totally be a high tiered character.


*Evvie stands there looking at the enormous ring in amusement
Hidden 9 yrs ago Post by LeeRoy
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@Rilla
His name is Torrg. He's got the ability to stop time from his perspective.

Torrg during the stoppage of time, cannot move, he cannot even turn his head. The only thing that can be move is his eyes.

He sees the current path of movement of any object that is currently moving, based on the momentum and the direction. Allowing him to attempt to predict the movements of his opponents.

While time is stopped, he cannot move and nothing else can. Meaning it's not an offensive ability, it's a utility ability.
Hidden 9 yrs ago Post by ImportantNobody
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I have a character not posted yet who can stop someone's perception of time by flicking their forehead. The effects wear off eventually. This is obviously far from an op ability.
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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<Snipped quote by Vordak>

That's fine. I have a few characters so hopefully I have something that can match up well and give you a run for your money. Shot me the ideas and I will review them, matching what I have with the synopsis of each to find a decent fight.


There's three of them, but i'll add the third only if you ask, as he is pretty raw at the moment.

The first uses a combination of metallokinesis and hydrokinesis, along with the ability to create a powderized acid and incredibly strong cords. However, her manipulation of water and metal is limited, as instead of having full control, she uses spells, each with their individual effect. One spell envelopes her in a rotating sphere, another can launch it as projectile and etcetera. Her hydrokinesis is also limited by only being able to manipulate, but not conjure water, while with metallokinesis, she can only manipulate metal by touch, or conjure a variety of different harpoons and hooks, which bear her energy signature, allowing for indirect control as well. The powderized acid, however, can both be conjured and freely controlled. TL;DR, think of her magic as a set of runes.

Her equipment includes a small tank of water, a metal quarterstaff, to which harpoons and hooks can be attached, and a heavily armored combat suit with highly advanced filtration systems, acid-proof coating, electrical isolation, thermal and night vision. The character herself is slightly stronger than a human, as fast on foot as a cheetah (~70 mph) and is amphibious.

The second character is a demon clad in durable, regenerating armor, armed with twin morphing blades and a powerful semi-automatic gun, slightly slower than the previous character, but about 5 times stronger than the most capable of humans. His main ability is creating a zone of influence, about 100 yards in diameter, through which he can pull in energy from his home dimension, enabling him to use a variety of spells within it, including the ability to set various traps, summon turrets, minions,barriers and various hazards such as growing spikes, or make himself incredibly quicker for short periods of time. However, not all of his abilities are immediately available; the influence zone forms around a sample of the demon's own energy, which becomes its core, and to strengthen it, he must remain within several yards of it for at least two posts. He can fight while nearby, but if he moves away, the charging is interrupted, forcing him to start over again. Destroying this core resets all of the charges, forcing him to use only his basic spells again if he choses to re-plant it.
Hidden 9 yrs ago Post by Skallagrim
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LOL the first one sounds like a Big Daddy from Bio-Shock. Either one seems fine, I think I would have to look over their CS to see where and what I can use to match up to them.
Hidden 9 yrs ago Post by Crazy Scion
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I have actually been working on adding more high level abilities and equipment to Scion and Dennis' potential load out sheet, just so he can fight against stronger opponents. I had originally designed him with the idea that he wouldn't need more then a few sets of abilities/equipment and he would be fine. However, viewing my fight and the fights of others has shown me that my bar, for whats considered strong, may have been a bit to low.
Hidden 9 yrs ago Post by Vordak
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LOL the first one sounds like a Big Daddy from Bio-Shock. Either one seems fine, I think I would have to look over their CS to see where and what I can use to match up to them.


More like a Big Sister then. XD
Hidden 9 yrs ago Post by Skallagrim
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Yep. Yeah I am fine with either one. I need to see the sheets and then figure which character would offer the best fight to you. Then we can hash out the rest of the details.
Hidden 9 yrs ago Post by Vordak
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Yep. Yeah I am fine with either one. I need to see the sheets and then figure which character would offer the best fight to you. Then we can hash out the rest of the details.


Alright. I'll have the sheet written soon then; picking the hydromancer for this fight.
Hidden 9 yrs ago Post by Skallagrim
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I have actually been working on adding more high level abilities and equipment to Scion and Dennis' potential load out sheet, just so he can fight against stronger opponents. I had originally designed him with the idea that he wouldn't need more then a few sets of abilities/equipment and he would be fine. However, viewing my fight and the fights of others has shown me that my bar, for whats considered strong, may have been a bit to low.


You should fight where you are comfortable. No need to elevate a character if you aren't comfortable doing so.
Hidden 9 yrs ago Post by Crazy Scion
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@SkallagrimI've simply shrived to not let abilities or equipment get to overpowered. In truth I can fight anything that's short of godly. It is only at the point in which time and space become play things that I shy away. I just meant to say that I've been away for a long time and didn't realize the standard.
Hidden 9 yrs ago Post by GreivousKhan
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So what does a wraith have to do to set up a simple match around here?
Hidden 9 yrs ago Post by Rilla
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Find someone and ask. same deal as always
Hidden 9 yrs ago Post by yoshua171
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*Could totally go for another bout in the arena*
Hidden 9 yrs ago Post by GreivousKhan
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Find someone and ask. same deal as always


That's what the ad is for foo.
*Could totally go for another bout in the arena*


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