Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Sorry internet was down :(
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Goblin/Sniper With a penchant for point blank shooting (short bow) would be acceptable?
Hidden 9 yrs ago Post by Lugia
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You'd have to start off as the basic version of that class, in this case, an Archer. Though, I think that would be hilarious.
Hidden 9 yrs ago Post by Regendorf
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So you start as Archer then rank up to Sniper?
Hidden 9 yrs ago Post by Lugia
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Yeah, pretty much.
Hidden 9 yrs ago Post by Regendorf
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Ok... Then his stats would be:

Goblin Archer
Strength - 2+1
Endurance - 1-1
Stamina - 3+1
Agility - 4+3
Dexterity - 5+3
Magic - 3-1
Wisdom - 3+0
Spirit - 3+0
Intelligence - 3+1
Luck - 3+3

XD
0 endurance...
Hidden 9 yrs ago Post by The Grey Dust
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I rolled an 18.

Now that I have some time to commit myself to this.

Although why would a scholar need armor <_<
Hidden 9 yrs ago Post by Eklispe
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Need a helmet to protect that precious information.
Hidden 9 yrs ago Post by Lugia
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Ok... Then his stats would be:

Goblin Archer
Strength - 2+1
Endurance - 1-1
Stamina - 3+1
Agility - 4+3
Dexterity - 5+3
Magic - 3-1
Wisdom - 3+0
Spirit - 3+0
Intelligence - 3+1
Luck - 3+3

XD
0 endurance...


You would also need to roll a 1d6 for each stat to get your level 1 stats.

As for grey, well, you could have a better robe, as in, one that boosts your MP, or INT... said robe would be torn in places thanks to the daggers.
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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You become a Death Knight...
Your class is versatile enough.
Some summons and debuffs and your set

@Lugia did it... Writing bio
Hidden 9 yrs ago Post by Lugia
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Oh, actually, I may have messed up a bit. We typically roll 2d6 for every stat, and choose the higher of the two numbers for each one... of course, you could pick whichever one fits your character more.
Hidden 9 yrs ago Post by Regendorf
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@Lugia
There's one more thing that I didn't get, skills
I initially gain only 2 skills right? Does this include racial skill?
Hidden 9 yrs ago Post by Lugia
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You get your racial skill, as well as any basic skills your class has.
Hidden 9 yrs ago Post by Regendorf
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K, gonna post the Cs soon, btw does the dice number acts as a multiplier for the actual stats, right?
Hidden 9 yrs ago Post by Lugia
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No. The dice number just adds to the stats... I HOPE you weren't using multiplication.
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Just left em in brackets. If you think the rolls are weird you can roll for me,I don't mind.

Initially I thought it was some sort of multiplir
1 meaning x1 and 6 meaning x2 or something. So I rolled at the 6 roll on Endurance
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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Then it should be [class] + [race] + [roll]. Simple, right?

It should ALWAYS be [class] + [race] + [roll].
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Yeah...got it...how's the CS

Will edit that part now
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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His age is a little off, but there really shouldn't be an Age: field, anyways. Other than that, I typically provide you with your starting stuff, but that's fine, so long as it deals 1d3 + (statmod) damage, as all starting equipment should. Either way, 3 day old goblins aren't independent enough to be usable PCs in this RP, and the whole age thing gets tricky, which is why I didn't want to put an age field to begin with.

Also, I made a mistake. He should be a ranger, rather than an archer... you used that class anyways for stats and abilities, all you have to do is rename the class itself.
Hidden 9 yrs ago Post by Regendorf
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Ok removed age...well my insight to goblin ecology is derived from Re:Monster, that's why I thought it would sound nice.

Renamed class

As for weapons. Stone Dagger should be 1d2 cuz yeah...stone(probably never gonna use it in combat)
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