Ladies and gentlemen, we have our tank! Oh, and, that means your character's accepted, Eklipse.
Also, I'm going to try to use the '...' less often. Evanist and I kinda have a problem, lol.
Another note: Now that we have everyone, I will be giving out the starting equipment.
Rusted Rapier: An old, rusty iron rapier that has no place being used to attack anything. As a rapier, it is both Dex and Str based. It's not very powerful due to just how unkind time was to this thing. Damage: 1d3 + (Dexmod/2 + Strmod/2)
Old leather armor: Leather armor that has been worn down to the point where it's basically just clothing. This piece of armor won't be stopping anything any time soon. DEF + 0
Money: 1 bronze.
Additional stats: HP: 15/15 MP: 7/7 Attack: 7-9 (figured from dex, str, and weapon damage) Defense: 5
Ancient Daggers: Old daggers that unfortunately aren't enchanted, or even really noteworthy. The trials of time were harsh on these daggers, reducing them to this state. As daggers, they are Agi based. Damage: 1d3 + (Dexmod)
Old Sword: An old sword that wouldn't be fit to be a family heirloom. In fact, it's probably falling apart in your hands as you read this description. The ravages of time were particularly unkind to this sword. Damage: 1d3 + (Strmod)
Black Clothing: Clothing that helps conceal the wearer, but offers no additional defense due to, well, the fact that it's just clothing. They aren't durable or reliable no matter how you cut (or bash, or pierce) it. DEF + 0
Blowgun: A simple, effective way of delivering darts to an opponent's neck, or whatever else you can hit. It doesn't work on its own, however, and requires darts to be actually useful in combat. Dart Damage + 0
Money: 0 bronze
Additional Stats: HP: 15/15 MP: N/A Attack: 7-9 (figured from Dex and weapon damage), 5-7 (figured from Str and weapon damage) Defense: 4
Museum Spear: An old spear that belongs in a museum... wait, it actually used to BE in a museum, apparently. Unlike most old items, this one is simply plain, and its actual effectiveness in a fight is severely underwhelming. Damage: 1d3 + (Strmod)
Watery Robes: Plain, brown robes that are absolutely soaked, and indeed made to retain and hold water. They don't offer much in the way of defense, but can keep a sahagin alive on land. DEF + 0
Money: 1 bronze
Additional Stats: HP: 7/13 MP: 6/8 Attack: 5-7 (figured from Str and weapon damage) Defense: 4
Noble Clothing: Noble they may be, but that will hardly stop an arrow, or a sword, unfortunately. Usually, this type of clothing is worn by the upper-class creatures, such as the chief, or any close relatives of the chief. DEF + 0
Well, I was thinking we'd start where we left off, though a bar would be hilariously cliche (I mean this in a good way), I still think it might be better to start in various places, and have our characters meet in a more natural way. Though, given where some of us left off in our bios, it might be a little hard.
Sagahin do not have bars. Not because it is a cultural thing, but because they have no such conception of liquid alcohol as a beverage outside of distilling it for alchemical purposes.
Alright. I've actually changed my mind on the whole starting place. We'll have our characters starting off heading towards a kobold bar by the name of ... well, I can't think of any good names, got any?
Will do, and I'm currently working on it. I guess since intro posts are generally longer for me, I'll probably get TO The Murky Gumbo in my intro post.
Whoops... guess I kinda actually went in the place. My bad. Anyways, your intro post doesn't have to be that big, and, in reality, none of my future posts will be quite that size. I just like making giant intro and ending posts. Seems right to me for some reason.
It's Eklipse's turn to post, and there is, I just don't feel like spoiling anything. Right now, we'll just go with our individual character's motivations.