Everyone knows some stories of good versus evil. Whether they're costumed hero teams against monsters, elves versus orcs, superheroes and villains or even normal humans, one thing remains consistent through the majority of these tales: Good triumphs over evil in the end.
However, what if something happened differently to give the villains an advantage? What if the hero's Deus ex Machina power-up didn't arrive; or the villain's treacherous advisor was dealt with before he could backstab his boss; maybe someone slapped the engineer that suggested a big ol' self-destruct button back during the planning stages?
A mysterious group known as the Shadow Line has taken it upon themselves to answer this. Travelling the multiverse, they do what they can to change assorted worlds to help evil triumph. Their methods vary from world to world, though they aim to be at least somewhat subtle most of the time. After all, they've already got ONE bunch of "heroes" after them...better not to add to that.
During a chase between these two groups, the Shadow Line's Darkliner fumbled a "Line Change" in an attempt to lose its pursuer. This brought both of them to our Earth, over a small island resort, where a blast from the Darkliner damaged the pursuing Rainbow Line train, causing some of its cargo, an assortment of items from around the multiverse, to fall to the ground below. That is where you come in.
Basically, this RP will follow a group of people from Earth (original characters and self-inserts/author avatars are both fine) travelling through the multiverse and repairing various worlds, which have been derailed by the main villains, the Shadow Line. Ideally, there will be a balance of both combat and downtime for characters to interact. While I'm not completely opposed to player controlled villains, I will say that I'm going to be fairly picky with them, to avoid clashes with the intended tone of the RP. Speaking of which, I'm going for a lighter tone with this. While villains should be threatening, try to avoid pointlessly bloody or dark backstories for them...Or for anyone else, really.
Finally, while I have some world ideas, I would like other people to suggest/run arcs too. I'm including a sheet for world ideas, as well as the character sheet. Ideally, the world should still be intact (sorry, 90% of DBZ villains), the main characters should still be alive (it's not like villains haven't decided prison/slavery/exile/needlessly complex death traps are valid ways to deal with their nemeses before) and whatever's changed to swing things in the villains' favour shouldn't seem TOO out of place with the world.
Character Sheet:
Name:
Age:
Appearance: Written descriptions and pictures are both fine.
Powers/Equipment: Whatever power or gear your character picked up, as well as any relevant things they happened to be carrying. Powers/gear should at least be based on something from a fictional setting, though some things can be changed around.
Personality:
Brief Backstory:
Other:
Arc Sheet:
World: What show/book/movie/etc is the arc set in?
What Changed?: What changed that made the villains win/has the villains close to winning?
What's it like now?: What the world's like when the heroes arrive.
Other:
However, what if something happened differently to give the villains an advantage? What if the hero's Deus ex Machina power-up didn't arrive; or the villain's treacherous advisor was dealt with before he could backstab his boss; maybe someone slapped the engineer that suggested a big ol' self-destruct button back during the planning stages?
A mysterious group known as the Shadow Line has taken it upon themselves to answer this. Travelling the multiverse, they do what they can to change assorted worlds to help evil triumph. Their methods vary from world to world, though they aim to be at least somewhat subtle most of the time. After all, they've already got ONE bunch of "heroes" after them...better not to add to that.
During a chase between these two groups, the Shadow Line's Darkliner fumbled a "Line Change" in an attempt to lose its pursuer. This brought both of them to our Earth, over a small island resort, where a blast from the Darkliner damaged the pursuing Rainbow Line train, causing some of its cargo, an assortment of items from around the multiverse, to fall to the ground below. That is where you come in.
Basically, this RP will follow a group of people from Earth (original characters and self-inserts/author avatars are both fine) travelling through the multiverse and repairing various worlds, which have been derailed by the main villains, the Shadow Line. Ideally, there will be a balance of both combat and downtime for characters to interact. While I'm not completely opposed to player controlled villains, I will say that I'm going to be fairly picky with them, to avoid clashes with the intended tone of the RP. Speaking of which, I'm going for a lighter tone with this. While villains should be threatening, try to avoid pointlessly bloody or dark backstories for them...Or for anyone else, really.
Finally, while I have some world ideas, I would like other people to suggest/run arcs too. I'm including a sheet for world ideas, as well as the character sheet. Ideally, the world should still be intact (sorry, 90% of DBZ villains), the main characters should still be alive (it's not like villains haven't decided prison/slavery/exile/needlessly complex death traps are valid ways to deal with their nemeses before) and whatever's changed to swing things in the villains' favour shouldn't seem TOO out of place with the world.
Character Sheet:
Name:
Age:
Appearance: Written descriptions and pictures are both fine.
Powers/Equipment: Whatever power or gear your character picked up, as well as any relevant things they happened to be carrying. Powers/gear should at least be based on something from a fictional setting, though some things can be changed around.
Personality:
Brief Backstory:
Other:
Arc Sheet:
World: What show/book/movie/etc is the arc set in?
What Changed?: What changed that made the villains win/has the villains close to winning?
What's it like now?: What the world's like when the heroes arrive.
Other: