@Cerberov I like the idea that our kingdoms are allies yet relations are tense. Could lead to some fun in the IC.
@Cerberov I like the idea that our kingdoms are allies yet relations are tense. Could lead to some fun in the IC.
I was thinking of going more for what Spain had in real life: a few of the duchies following absolute primogeniture, including the royal seat, with the majority following cognatic but having less of a problem with female heirs or regents.
Basically: Navarre ended up being the primary power, instead of Castile.
One thing to think of in-setting is Uterine Primogeniture, wherein line of succession is actually followed through female ancestry. Something that was used among the Picts, though they still typically picked kings.
Or you could go with gavelkind, but with the size of the kingdoms, that would get messy very quickly.
Also: Updated my sheet a bit.Still got a good ways to go, but it's taking shape.
<Snipped quote by Cerberov>
Gavelkind destroys kingdoms! Definitely the bane of my existence in Crusader Kings 2.
Though Uterine sounds a lot like absolute cognatic succession to me (females inherit on the same grounds as men). Sort of.
Interested, love the attention to detail you have here.
I plan on being a minor house in the Northern-lands, if you'll have me.
This RP looks like it's going to end up being something great. If it's anything like Tales of a Gilded Throne, which seems to be the case, I'm sure it'll be a blast.
If nobody minds, I'd like to reserve House Thralon of Euritia. Hopefully I can pull some interesting shenanigans with them. Is there any established lore on the region that you have planned or hasn't been posted yet, Gowi?
This RP looks like it's going to end up being something great. If it's anything like Tales of a Gilded Throne, which seems to be the case, I'm sure it'll be a blast.
If nobody minds, I'd like to reserve House Thralon of Euritia. Hopefully I can pull some interesting shenanigans with them. Is there any established lore on the region that you have planned or hasn't been posted yet, Gowi?
Euritia
Lands
The peninsula of The Arm is not as rocky or rough as the western fringes of The Highlands; though it has strong riverbeds and flowing hills alongside slight existences of steel mountain ranges and waterside cliffs. The minerals are rich in these selective mountain ranges with mythrite, iron, tin, gold, silver, and copper; but the true abundance of the lands is likely the rolling hills that are perfect for agricultural development, plentiful fish and fauna, vast arrays of northern herbs, the forests ample for timberhouses, and the tactical basis of the landmass.
People
A true synthesis of two cultures—the people of what is known as The Arm are the cultural amalgamation of the people from the Midlands who occupied the land under imperial decree, and the native people of the Highlands who were initially abrasive of said occupation. However, unlike the western Highlands the locals took well to their foreign lords, perhaps due to the kindheartedness of the descendants of Torvic Thralon or other cultural factors; whatever the case may be the people of Euritian recognize both cultural roots as many can trace their lineage back to both the Midlands immigrants and the natives of the Highlands.
Military
Much like Terijas, Euritia is skilled in the art of war ranging from siege, archery, infantry, and cavalry—however northern horses are fewer in number than those in their ancestral lands, so the nobles of Euritia are stuck with a dilemma: import them, or adapt to a new sense of fighting. The latter was the choice one of the older Kings of Euritia decided upon as he switched from offensive cavalry to defensive troops in general to protect the peninsula of the Highlands they occupied—The Arm. Favoring strong walls and ranged units such as the Euritian crossbowman (a recent development), they have kept any more Highlander aggression invade the peninsula granted by Dierk ‘the Conqueror’ that had since become their livelihood.