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Anuria was not the first world upon which life beyond Sol was found. It was merely the site upon which a million souls were cast away to die for their nations, for their homeworlds. And once those million had fought until the bloody end without thanks, millions more came into the breach to give their lives for the same, broken values.
The year is 2985 AD. Seven hundred years since the discovery of extraterrestrial life, six hundred since the discovery of intelligent life; four hundred since the first war between Humans and aliens, one hundred since the discovery of Anuria, the planet which would change the course of history. For this reason, some call the raging war the 'Century Slaughter' others simply call it the 'Fire of Anuria'. In truth, the conflict between the races of the sector expands far beyond the confines of this one planet, but it is upon this now-desecrated planet that it first sparked into being. The assassination of an ambassador and the execution of a native warlord was all it took to spark into being, releasing the tension of the community of galactic nations into all out war...
Anuria itself is unremarkable among terrestrial planets; it has a gravity similar to that of Earth's, a stable ecosystem and a broad range of biomes that span from the great central deserts to the polar regions of the North and South. Between that: great forests of alien flora and fauna, raging seas, exotic islands, and towering mountain ranges. But despite this apparent beauty, it is the worst station a soldier can be assigned, and those who are so stationed there often say goodbye to families as though the post is certain death. It almost always is.
This quaint, uninteresting planet sailing around a relatively insignificant star is the first planet in the Galaxy to be officially classified as a 'Death World' with over Five Billion casualties in the hundred years of conflict on this one world.
And yet, the war rages on. It shows no signs of ending, no nation gaining territory. It is here that veterans and recruits alike will share a deathbed amidst the dirt and bloodsoaked sand of a world that changed everything.
The year is 2985 AD. Seven hundred years since the discovery of extraterrestrial life, six hundred since the discovery of intelligent life; four hundred since the first war between Humans and aliens, one hundred since the discovery of Anuria, the planet which would change the course of history. For this reason, some call the raging war the 'Century Slaughter' others simply call it the 'Fire of Anuria'. In truth, the conflict between the races of the sector expands far beyond the confines of this one planet, but it is upon this now-desecrated planet that it first sparked into being. The assassination of an ambassador and the execution of a native warlord was all it took to spark into being, releasing the tension of the community of galactic nations into all out war...
Anuria itself is unremarkable among terrestrial planets; it has a gravity similar to that of Earth's, a stable ecosystem and a broad range of biomes that span from the great central deserts to the polar regions of the North and South. Between that: great forests of alien flora and fauna, raging seas, exotic islands, and towering mountain ranges. But despite this apparent beauty, it is the worst station a soldier can be assigned, and those who are so stationed there often say goodbye to families as though the post is certain death. It almost always is.
This quaint, uninteresting planet sailing around a relatively insignificant star is the first planet in the Galaxy to be officially classified as a 'Death World' with over Five Billion casualties in the hundred years of conflict on this one world.
And yet, the war rages on. It shows no signs of ending, no nation gaining territory. It is here that veterans and recruits alike will share a deathbed amidst the dirt and bloodsoaked sand of a world that changed everything.
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P r e m i s e
Welcome to The Fires of Anuria.
Here, you do not control a nation. You create one, you design it, specify it's military capabilities, and then you jump into the eyes of the conflict on Anuria solely through the eyes of expendable characters; soldiers whose motives vary, and enact the actions of your faction not through the superfluous ramblings of some nation president, but through orders from commanders that your cast of characters have no control over.
The roleplay's theme is based off of an article I found some months back. To get a true feel for what this roleplay is about, I suggest reading it before you go any further with this OP. Find it here.
The galaxy is vast, and the nations that inhabit it are just as large, and incredibly powerful and wealthy. But our story takes place on Anuria, the world wracked with the most intense combat that the galaxy has ever known. Your nation takes no shortcuts, and conscripts soldiers from it's many worlds to support a standing army that has no doubt been desperately stretched thin over the past 100 years. It is a desperate situation, but no nation wishes to back down. Some soldiers may not believe in the cause they are fighting for, and some may believe in it almost religiously but no nation can be composed entirely of bland, unoriginal individuals who are all unquestioningly devoted to their nation. That is not how war is. I want to see doubt, rebellion, mutiny, manipulation; I want to see strong themes of soldiers wishing simply to go home, wishing to survive. I want to see a myriad of reasons for being involved in the war.
I do not want to see your typical run-of-the-mill NRP faction war. I want this to feel desperate, tense... Harrowing.
All this awesome technology that people develop for their militaries in sci-fi NRPs almost never gets to be seen in action. Here it will be regular. Here, every difference in capabilities will matter. Some players will have advantages in areas and disadvantages in others. But this is your chance to build, from the ground up, a true sci-fi military and put it to use in a controlled and very personality centric environment.
Welcome to The Fires of Anuria.
Here, you do not control a nation. You create one, you design it, specify it's military capabilities, and then you jump into the eyes of the conflict on Anuria solely through the eyes of expendable characters; soldiers whose motives vary, and enact the actions of your faction not through the superfluous ramblings of some nation president, but through orders from commanders that your cast of characters have no control over.
The roleplay's theme is based off of an article I found some months back. To get a true feel for what this roleplay is about, I suggest reading it before you go any further with this OP. Find it here.
The galaxy is vast, and the nations that inhabit it are just as large, and incredibly powerful and wealthy. But our story takes place on Anuria, the world wracked with the most intense combat that the galaxy has ever known. Your nation takes no shortcuts, and conscripts soldiers from it's many worlds to support a standing army that has no doubt been desperately stretched thin over the past 100 years. It is a desperate situation, but no nation wishes to back down. Some soldiers may not believe in the cause they are fighting for, and some may believe in it almost religiously but no nation can be composed entirely of bland, unoriginal individuals who are all unquestioningly devoted to their nation. That is not how war is. I want to see doubt, rebellion, mutiny, manipulation; I want to see strong themes of soldiers wishing simply to go home, wishing to survive. I want to see a myriad of reasons for being involved in the war.
I do not want to see your typical run-of-the-mill NRP faction war. I want this to feel desperate, tense... Harrowing.
All this awesome technology that people develop for their militaries in sci-fi NRPs almost never gets to be seen in action. Here it will be regular. Here, every difference in capabilities will matter. Some players will have advantages in areas and disadvantages in others. But this is your chance to build, from the ground up, a true sci-fi military and put it to use in a controlled and very personality centric environment.
Welcome to The Fires of Anuria.
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A n u r i a
There are Six major conflict zones on Anuria, scenes of the most intense combat to date: The Sand Straits of Ak'Aria, Kol'Kida, Kol'Kora, Kol'Khen, The Anuriite Basin, and the Arctic Northland.
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A p p l i c a t i o n S h e e t s
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Species Name
What is the name of the primary species you will be playing?
Species Description
Give us a general overview of your species. Add any information you feel is relevant. Your species MUST be humanoid (or relatively so) and be capable of human-like thoughts and complex emotion. Mindless grunt species or hive-mind insects will be rejected.
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Nation Name
What is the official name (and various given names) of your nation at large?
Nation Size
How many stars does your nation claim? How many citizens?
Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.
Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.
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Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?
Navy Description
Describe your space force. Detail ships and their capabilities.
Air Force Description
Describe your air force. Detail vehicles and their capabilities.
Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.
Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.
Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.
Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.
Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
Species Name
What is the name of the primary species you will be playing?
Species Description
Give us a general overview of your species. Add any information you feel is relevant. Your species MUST be humanoid (or relatively so) and be capable of human-like thoughts and complex emotion. Mindless grunt species or hive-mind insects will be rejected.
-
Nation Name
What is the official name (and various given names) of your nation at large?
Nation Size
How many stars does your nation claim? How many citizens?
Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.
Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.
-
Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?
Navy Description
Describe your space force. Detail ships and their capabilities.
Air Force Description
Describe your air force. Detail vehicles and their capabilities.
Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.
Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.
Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.
Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.
Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
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