Nation's Name: The Unified Kingdoms of Umbraisis
Nation's History
Race
The Unified Kingdoms contain a varied mix of peoples and races, the majority being that of the Khoren, a race of tribal mountain dwellers who worship spirits of the Earth and Sky, The silver-eyed Silme elves of the north, and the Fierce Navari people of the plains. There are pockets of other races, such as humans and what not, but they are the minority.
Form of Government
A representative government where their is a single ruler with most of the power, and an advising body that checks the ruler's powers, so as to keep it from becoming a dictatorship. The advising body bears representatives from all of the races and peoples, but the majorities naturally have more representatives and more political power. In terms of the one ruler, historically it has usually been usually been a Silme, given to the Khoren not caring for such matters outside of there own territory and the Navari being the minority when it comes to matters of Foreign diplomacy, as they only wish to expand and conquer.
Current Leader(s)
Notable Figures
Total Population
Somewhere between 20 and 40 million people
Nation's Location: A rather large section of land to the North and North-East of the Heavenly Empire
Nation's Geography:
The White Silver Tundra:
The Bloodplains of Navaras:
The Mountains of Khrunger'Kor
The Lake of Sil'tuul
Economy:
(What does your nation like to import/export? Remember, your nation can't just home grow all the things it needs. Also its a good excuse for war! :D)
(Oh! And I am also allowing fantasy materials, like Float Stone or whatever to allow big machines or flying contraptions. Have fun with it, be creative!)
Technology Overview
(Does your nation favor progress over tradition? And if so, what fields is your nation focusing on? This is just a fun bit where you can describe whatever unique focus your nation has in terms of technology. Also, if you decide to make some sort of traditionalist nation that remains further behind others, that's great! Don't worry about being smited off the face of the planet right off the bat. Remember, we are here to have fun with a creative nation building roleplay, so we can play it out in more ways than just realistic scenario.)
As a whole, the nation is very progressive, but taken apart by the Races, The Silme are the most so, followed by the Khoren, then the Navari. The Silme are the most advanced, bearing all of the marvels that the world currently have to offer, but falling behind the Khoren when it comes to the the refinement and production of Alchemical and industrial technologies. The Khoren main effort is focused on that of Alchemy and industry, and anything else has fallen to the way side. This industry focus has caused them to have a good deal of modern necessities(such as indoor plumbing and refrigerators) as well, but as a whole their lives of the Khoren are simple and without anything they deem unneeded. The Navari are the most backward, forsaking anything that doesn't immediately have to do with the military on their daily lives. They stick to their traditions vigorously and are highly resistant to change and new technologies unless they are weapons, as they believe that the only progress that should ever be made is that in the way of battle and the hunt.
Military Overview
The Military is separated into three separate forces, The Khoren Spirit-Moulders, The Silme Stormwings, and The Navari Blood Legion. The Khoren Spirit-Moulders are in charge of all of the defensive measures of the cities in the Kingdoms, using the metals from their mountains to make thick walls mounted with Spirit Towers to rain down hell against any would dare to storm their shores. They also make up the heavy infantry and the bulk of artillery forces,
Population
(If your nation is hardcore military, it can't be more than 7%, if not, 5%)
Army Overview
Navy Overview
Air Force Overview