This RP has been canceled. Feel free to use any of the ideas in here for your own RPs if you like.
(This is a fleshed out and revamped version of the original post. The original can be found at the bottom of this post.)
"You and your friends have decided to to spend the night at a supposedly haunted house on a dare. Some of you might think it's a joke, some of you might think it's really haunted. Either way, you've just arrived and are getting ready to go to sleep, when you hear a noise... Time to investigate?"
This RP's story is pretty generic. You will end up fighting some ghosts/spirits and things will escalate from there. I'm going to be using this as the testing grounds for a forum-friendly stat system. Here's how it's supposed to work.
Example Character:
Level: 0
HP: 50
Strength: 100
Dexterity: 50
Willpower: 75
Intelligence: 25
So let me explain a little how this works. Those numbers are points that you spend to try and overcome a challenge. For example, if you try to break the ropes you may be tied with, you would spend strength points. If you try and punch a bad guy in the face, you spend strength. The bad guy either tries to dodge with dexterity or block it with strength. The difference is subtracted from the HP.
Now your first concern might be that those numbers are a bit low. Well, that's because those are for a level 0 character that starts with 300 points to distribute. Every time you level up, you get 100 (or 200, still working on that) points to distribute as you like among your stats. You will also be able to slowly recharge points while in combat or on the move. Sleeping refills your points all the way.
That's not all, of course. You also are given the choice of several different special abilities. Here are a few of them.
Strength of Will: Spend your willpower points with/instead of strength points for a strength challenge.
Final Push: Double the worth of points spent once per day.
Inner Reserve: Refill 25% of an attribute.
Power Punch: Can punch an armored enemy without a strength penalty.
Soul Kick: Damage the enemy's essence rather than their body.
Light Ball: Produce a shining ball of energy that can be thrown at enemies to hurt them.
Let me know what you think and if you would be interested in something like this.
(This is a fleshed out and revamped version of the original post. The original can be found at the bottom of this post.)
"You and your friends have decided to to spend the night at a supposedly haunted house on a dare. Some of you might think it's a joke, some of you might think it's really haunted. Either way, you've just arrived and are getting ready to go to sleep, when you hear a noise... Time to investigate?"
This RP's story is pretty generic. You will end up fighting some ghosts/spirits and things will escalate from there. I'm going to be using this as the testing grounds for a forum-friendly stat system. Here's how it's supposed to work.
Example Character:
Level: 0
HP: 50
Strength: 100
Dexterity: 50
Willpower: 75
Intelligence: 25
So let me explain a little how this works. Those numbers are points that you spend to try and overcome a challenge. For example, if you try to break the ropes you may be tied with, you would spend strength points. If you try and punch a bad guy in the face, you spend strength. The bad guy either tries to dodge with dexterity or block it with strength. The difference is subtracted from the HP.
Now your first concern might be that those numbers are a bit low. Well, that's because those are for a level 0 character that starts with 300 points to distribute. Every time you level up, you get 100 (or 200, still working on that) points to distribute as you like among your stats. You will also be able to slowly recharge points while in combat or on the move. Sleeping refills your points all the way.
That's not all, of course. You also are given the choice of several different special abilities. Here are a few of them.
Strength of Will: Spend your willpower points with/instead of strength points for a strength challenge.
Final Push: Double the worth of points spent once per day.
Inner Reserve: Refill 25% of an attribute.
Power Punch: Can punch an armored enemy without a strength penalty.
Soul Kick: Damage the enemy's essence rather than their body.
Light Ball: Produce a shining ball of energy that can be thrown at enemies to hurt them.
Let me know what you think and if you would be interested in something like this.