Still open and accepting!
CHATZY
So as outlined in the interest check this is a superhero RP. However, it is established in a unique fictional setting. This is for a couple of reasons; to add a cohesive feel of tone and mythos, so as to separate itself somewhat from fandom and such and lastly as I rather enjoy this setting.
The RP also seeks to take a mature look at the concept of heroes and their place. Themes of morality, identity, death and more will be explored. It is of course a fantastical setting and we want to have fun but I am seeking adult attitudes and a decent quality of writing.
People tend to like a basic sheet template so here is one!
Essential Information
Name/Aliases:
Sex:
Age:
Appearance:
Personality:
History:
Optional Information
Equipment:
Faction (If any/applicable):
Marital Status:
Magic (If applicable):
Skills:
Feel free to deviate from the template once the information is there.
For now I’m going to post an expanded mythological discussion followed by a timeline of historical events in the world. These serve as firstly an explanation of magic in the universe and also as a setup of the modern world we will be playing in. Modern in the context of this universe, it’ll be a couple of decades ahead of our own timeline so as we’ll have a mix of magic and sci fi allowing a broad range of characters.
Pre History Mythology
Gather round, weary travellers and hear the tale of a land called Enduwin. Aeons old and full of power, Enduwin is a land worth telling of.
Long ago, before the first fires of man or elf, Enduwin was ignited. From nothing, sparked something. A vast sprawling plain of land surrounded on all sides by nothingness; still. In the centre of nothingness, creation had been created.
In the beginning, the land was small. Enduwin was ne'er more than a patch of rolling plains adrift in the void. Yet, Enduwin had more than just a physical identity. Most of what Enduwin was took a far more concentrated from. Nine great beings walked on Enduwin in the time before time, each a part of the world itself. These nine Gods were the true identity of Enduwin for each contained an equal part of the world's essence.
In their youth, these deities were happy to frolic on Enduwin and experiment with the great sway they held over the land. They learned what they could accomplish and sought knowledge from each other, forming bonds and discovering the nature of their existence and their bond to the land. Each learned that by committing a part of themselves to the land that the land grew, it evolved and become more exuberant and diverse.
Farriga was the first to ascend, discontent with the void of nothingness' constant encroachment on their everlasting joy of existence. Farriga was a headstrong creature, a powerful mother figure among the first nine. She committed herself to protecting Enduwin and began to transfer her essence to its borders to protect it. Great swathes of ocean were born with each piece of herself that Farriga gave. Thus, the Encircling Ocean was formed, forever to protect Enduwin from the void.
The other Deities knew that Farriga would soon give up all that remained of herself and nothing could keep her on Enduwin. Only at the depths of their search for something to save their beloved mother, did Solas and Dúv have the inspiration necessary. They concluded to build a new plane of existence, separate to Enduwin and enable Farriga to exist there after she had committed herself to Enduwin. The brothers disagreed on its construction and set about creating it before each other. The result was two new planes, Neyav, created as a beacon of light by Solas, and Ifreann, a land of silence and shadow created by Dúv. Both believed their creation to be the best place for their mother.
The others, however, believed Neyav was more suitable and this is where Farriga was sent as she passed from Enduwin. Dúv accepted the decision but, became isolated and distant from his siblings.
Now safer than ever, the deities began to really test their power. Trayig was the next to leave this plane of existence as he gave himself to the land. He had had a brilliant idea, but would not have been able to undertake the task himself. Naduir, his sweet sister, promised to experiment with his idea after his passing. Trayig's commitment to the land left behind vast tracks of sand and earth. From this divine land, Naduir moulded the first animal and breathed life into. Nature had been born.
The others immediately became interested in this new creation, this fascinating thing which reacted so vividly to their actions. All began shaping creatures from Trayig's precious remains, and Naduir birthed them all with life. Dúv was the only one who didn't create, he only destroyed. Dúv thought it was a disrespect, these creatures shouldn't walk the land created for them or the land created by them. No amount of coercion or testimony could convince the darkest god otherwise.
The others become aware that passing on to Neyav and observing life would be best. From there they could watch and learn, and be together, with all their former power. It was agreed that each of the seven who remained would create as many types of life as they could before they would pass on, by committing themselves to Enduwin. Dúv refused to create but received another request from the others instead. They asked their brother, as a way of reparation, to allow life that passed from Enduwin to move onto Ifreann. Dúv was delighted, this life would pass, and it would finally give his Ifreann a purpose and leave Enduwin free and pure.
Deceit is not something that is synonyms with deities but the others had lied to Dúv. They had not informed him that Naduir's passing would commit her gift to Enduwin itself and that life would now create life.
Jungles, forests, tundra, mountains and volcanoes. Enduwin had doubled in size time and time again with each passing of the first nine. Only Dúv remained. He remained to oversee the fall of life. However, it was not long before the treachery of this siblings was discovered. Life was being created anew constantly, and Ifreann didn't house the passed dead, it housed those not deemed honourable enough to join his siblings in Neyav. Dúv was furious, he had been betrayed deeper than he thought imaginable and life was going to pay for it.
Rage. Chaos. Destruction. They all rained down upon Enduwin and its inhabitants. Distraught, the others knew Dúv would render Enduwin a wasteland as long as it meant it was empty. Something had to be done, and it was, for the second time, Farriga, who saved Enduwin from ensuing demise. Farriga passed from Neyav into the void. It was not possible to construct another plain, and Farriga knew this. She left herself to the vast nothingness in order to allow her children to temporarily transit back to Enduwin.
Without haste Dúv's siblings apprehended him and locked him away. They couldn't force him to commit himself to Enduwin and so they constructed a prison in Ifreann for him where he would dwell for all eternity. Built from a portion of all their essences, Dúv could never escape.
Content, the others returned to Neyav, leaving Enduwin for the last time.
Life was free to develop, evolve and prosper, eventually leading to the pinnacle of these adaptive processes, humanity.
Two key recent developments:
1. The resurgence of magic into the world.
2. Limited but functioning AI systems.
Very much black list. Not public knowledge.
The history is a bit brief. I want the player to know they can contribute to it. In fact it's encourage! If you have a world building idea outside of just your character feel free to shout it out. I'd love to have plenty player generated history and setting for the roleplay.