G) Prospect further. A very diet, in addition to primitive agriculture, raking in food that needs little preservation, the Saurians finally decide to prospect further into the lands around them. Hopefully a fertile river grounds, with sweet waters. Meanwhile, the Saurians also use their bows and arrows to catch more prey for devouring.
Yupack keeps prospecting the mountains and he discovers the copper
Yupack realized that he cant do anything with the iron useless for him or his people , so he decided to keep searching in the Tamart for another similar thing that the Antatients could use for their advantage , he sended scouts for this and after 5 days they returned with something new , something orange and brown hoping for the best , Yupack called it copper and is currently being sended to the town .
Hazjul felt the tugging of his people on every fibre of his being, and at once they felt him tug back. "The raptors can wait, we need metal, the red orcs are no doubt closing in if one of the bastards can already find us. Hammer-rush Bullman, you're the head smith, you decide how it should be allocated" "I THINK WE SHOULD MAKE A BIG STATUE OF ME" The 'head artisan' proclaimed in his normal speaking voice. "Actually... just make more weapons and armor...." Hazjul said regretful that he had let Bullman have a moment of free thought "What we posed to do with the raptors cuz they needs a place to be sleepin n'stuff" The raptor master said, a hint of sadness in his voice. "You figured out how to capture and tame, for the time being, raptors. Finding them a place to sleep and stay for a few days shouldn't be a problem" the cheiftan said before turning to the Red-skinned scout, "How far away is your chieftain and tribe" he said, picking up a stone pickaxe. As he walked towards
The envoy would be lying if they said they weren't afraid. The Ogre was massive, a solid block of muscle, and it had the backing and respect of an entire village behind it. The words chosen next would decide the fate if this entourage.
"Great Ogre, I presume you to be the honorable leader of this tribe. We regret not coming to you immediately but we had a bit of a communication issue with your boyz." He tried to imitate their accent with the last word, hoping it wouldn't truly be he last.
"The rocks, as you would imagine, would be used as building material and tools. As of now we had to get by with flint and wooden tools, inhibiting our production. Which by extent inhibits the amount of food the we can make..." Pause for effect (as Rye taught him) "and consequently what we can share with you."
"And the dripping! The aweful dripping, surely your peaceful and loving people would understand the struggle of being awaken but the dastardly dripping if cold water on their foreheads! Stone homes and roofs would stop that!"
---
There was a silence in the Small Council, a silence brought upon by a recent loss. Elder Rye, the last remaining original Council member had passed. Taken peacefully(or as peacefully as his rantings would allow), surrounded by his family. He was succeeded by his son also named Rye, now the head of his clan. He moved to talk,
"My friends I come to uphold the Late and Great Rye's final testament, ahem" he coughed,
"ROADS, YA CROWS. Daddy Rye was always complaining his feet would hurt and that his carts got stuck coming back from the farms. This needs to change, the negotiations with the ogres are underway, but we need to connect our farms and pastures with the market. For now use cured wood as a platform and base to outline these roads and if the ogres come through we'll use stone."
Roads are cool, I guess, I just want my rye grains to get to my house faster. Also Ogres are the realest.
The landing party of the Cewri, having struck the land of the continent, first surveyed their immediate surroundings. Fortuitously, they the was a considerable forest not far off, which would aid in building up Y Obaith Terfynol. Perhaps, even, settlements beyond the island of the same name—but that was for the future. Their rafts being no great risk, thy left them on the coast—even if they returned to find them gone, they would be no great pain to replace. At the request of one of the elders, they camped at their landing site for one night to observe the Misty Mountain. They didn't think they'd see anything from this distance, but the request came from an Elder.
Trusting that they would be able to forage for their food, and trusting water to brooks and streams, they set off to learn about the continent they found themselves on. It didn't have a name yet—or at least, not in their tongue. One child had said he saw something on the horizon to the east, so they went there first, looking first and foremost for other intelligent life.
E) Explore: Discover what lies on the Continent. Particularly to the east of out landing position. Especially if it's alive and can think. *cough*
Prospectors and great number of miners worked diligently within the mountains the dwarves decided to call Yngvar (meaning: protected by Yngvi). They dug deep tunnels both to gather precious minerals and to prepare the mountain to serve as their future home. Dwarves typically built their cities within the mountains, both protecting them and keeping the population close to work in the mines. The seven clans in particular were from the Ironbeard Dwarves, descendants of famous craftsmen and smiths. Leaving all these people with no work was almost a sin. Yet no dwarf could sustain themselves on rocks alone. Down in the valleys Clan Van Riktupp took the responsibility to provide most of the food. The long journey made the dwarves consume most of their precious supplies. Worse, just prior to reaching the shores a large storm wrecked 5 of their ships. Only thanks to the good'ol dwarven toughness that nobody died on that night. Either way it was made obvious they need new sources of food soon. A small group traveled the valleys to source for rich, arable lands. Meanwhile hunters and gatherers explored the forests in search for edible plants and animals to take. Using the only fully intact ship 25 dwarves set to the seas and submerged their nets in order to catch fish. Meanwhile Clan Van Vokkers had the duty to build temporary homes. They gathered woods and stone to construct hovels. They were far from fitting for a proud dwarf but necessity was the king. The seven clans were to build their glorious city of Yngvar but it won't happen overnight.
@Chenzor Ironbeard Dwarves - The greatest smiths in the lands, capable of crafting anything. Are very sturdy built and withstands quite a punch.
A.) Search for edible food, hunt and use the only operational ship for fishing in the seas (Increase Food)
Other events
Search for arable lands for farms
Explore the valleys and forests nearby
Build hovels as temporary homes
Dig and excavate the mountains
Preparations for building their first city, Yngvaria
C/F) A wood workshop is established, where the craftsmen of the settlement can be concentrated as well as any higher quality equipment - saws and other tools - that they can make with their somewhat meagre iron supply, rather than spreading the supply thin. Finer planks can be produced for building ships and buildings and their first big project is to build a cog. Being more robust and travel capable than the simple rowing boats used for fishing they will hopefully be able to use the cog to further explore the surroundings of their new home.
As your people come near to the completion of your grand city, scouts report strange activity from the nearby mountains. The bear-men of the north-west seem to grow bolder each day, journeying closer to your mountain. Other scouts report bird-like creatures near the south-west mountain, and the crystals of the south-east mountain continue to glow in the night.
(You should get better soon! So you can post!) [You may roleplay Ultor returning to his people as you will] [Prep turn 5.]
Construction of Hazan-Khar city: Turn 6 of 7.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 221 men, 170 women, 50 children. Livestock: 30 boars, 16 rams. Military: - Roughly 65% of adult population. Food level: - Good Resources: Furs, stone, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
The saurians soon realize that if they are looking for minerals, they will not find them in the jungle. They must venture out into the plains and find cliffs or mountains, or perhaps a hill to attempt to excavate. After many months of relying on hunting for the biggest part of their food source, your percentage of adults who can pick up arms in time of need are increased by 5%, because almost all saurians of your tribe have learned how to hunt wild and sometimes dangerous prey.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 132 men, 134 women, 80 children. Military: - Roughly 75% of adult population. Food level: - Good Resources: Herbal medicine, lumber, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Savage God Standing: Favored++ [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
The discovery of the birdpeople is a great thing. They are closer to nature than most intelligent creatures in these lands, and you soon learn a thing or two from your makeshift alliance. While they let you harvest their lumber, you let them have some of your food. It is a mutually beneficial relationship that may grow stronger over many years!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 170 men, 167 women, 95 children. Animals: 49 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 445 adult goblins, 150 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Furs, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
[You may roleplay meeting Cyclone's nation as you wish]
Goreu ascends the mountain, and after being whipped with a harsh blizzard he falls to the ground, fatigued. His supplies are running low and might not last for the way down, but as he looks up from the snow when all seems bleak, he sees it. The peak of the mountain. The mists have finally parted before him, and instead of only being able to see a few feet in front of him he can now see sky. Cloudy sky, sure, but the mist is no more. With the last of his strength, Goreu lifts himself up and crawls the final few feet to the top. As he puts his hand on the very top-most pebble of the mountain, the clouds crack and twist to form a cyclone above him. The snow continues to whip his weary body, and lightning strikes above him among the gray clouds. A storm has materialized over him in the matter of seconds. The blizzard he experienced on the way up was a breeze compared to what now assaults the peak with cold, biting wind.
In defiance, Goreu roars. He will not be beaten, not now that he has finally ascended the mountain. As he crawls forward, the wind shifts, trying to blow him straight off the mountain, and down into the misty death below. Slowly he stands on one knee, trying to stand. With every inch he gains, the storm gathers around him. With a fierce push, the snow slaps his face, almost knocking him straight off his balance.
Suddenly, he stands up, both his feet on the very top of the mountain and his arms stretched outward as if to claim superiority over the mountain. He had bested it. As he does so, the wind shifts again... But not to his disadvantage. He no longer feels the biting blizzard, or the stinging snow. He stands now in the eye of the storm, where there is peace and calm. It rages all around him, but where he stands he is safe. The clouds twist and turn. Goreu gasps as he realizes what is taking place before him. The clouds have shaped into a face. A giant, monstrous face that stares right at him with gray eyes of lightning.
Goreu knew then what god had 'blessed' this mountain. He knew then that the storm during his ascension was a test. A test of strength.
And he had won.
[You may roleplay the god before you as you wish. PM me with details or write it up in a cool IC post, whatever you wish! Just make sure not to make the god give you any more boons for now. He may bless you further later.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 128 men, 118 women, 60 children. Livestock: 33 Sheep Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber (low quantity). Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
(I love you) The big black ogre stands upright again, scratching his chin as he looks rather dumb trying to ponder the situation. "OKEY. YOU GET ROCKS, IF YOU MAKE HOUSES FOR OGRES. OGRES NEED BIG HOUSES, SO USE BIG ROCKS. AND DON'T FORGET WE NEED FOOD. UNDERSTAN'?" the big ogre was satisfied with his demands, and the other ogres applauded his smarts. "Chieftain Gardok so smart, heu heu heu" they said. "Heu heu" was appearantly the way they laughed.
Summary: The ogres demand that you feed them (not 100% what they need of course, just as much food as you can spare) and wants you to build ogre-sized dwellings for them. For this, they will let you use as much rock and stone from the nearby mountains as you want.
Additionally, back home your workers begin broadening the pathways so that your carts can get by better. With the news that the ogres have agreed to let you mine their mountains, your builders cheer as this means they can actually make stone roads! And stone houses! And... Oh boy that's a lot of work that needs doing. Wait, you're telling me the ogres want houses too?!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
(It seems your post is missing a few things? Like the summary is empty and the last sentence cuts off in the middle. Anyway here's turn:)
The smiths get back to working on weapons and armor right away. Your warriors are fitted for combat with new iron axes and armors. They are emboldened by their new advanced weaponry. The raptormasters however have a hard time building temporary homes for the raptors and end up just living with them in the wilds. The result is 10 less raptors than you would've had if you had built homes for them immediately.
Lastly, Hazjul turns toward the redskin, who now looks up with a defiant but beaten face. As he asks his question, the redskin simply spits blood at his feet, which is a very serious insult in orcish society. Beating him black and blue for a few hours doesn't help, and eventually he slips away from his captors. Not being able to risk the scout running back to his people to tell their warlord of the village's situation, Hazjul is forced to make the order to kill the runner. He is shot with several arrows in the back before being able to escape the village.
The northern expedition has found other life-forms! [You may roleplay interaction with Zenderlax' civilization as you wish] The scouts sent south still have not returned.
Setting up operations by the mountain, the dog sled proves to be a very effective tool in transporting the goods between the mountain and the village. Iron and copper has been added as a resource.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 160 men, 156 women, 82 children. Animals: 24 Northern Wolves. Military: - Roughly 50% of adult population. Food level: - Average Resources: Furs, lumber (low quantity), honey, iron, copper. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
The wood workshop is a success, and soon you become masters of lumber. The cog begins construction, and will be finished in 2 turns. The trolls have been quiet as of late.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
No action taken this turn. Prep 5. [Warning, auto-dropout in 1 more turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 128 men, 126 women, 28 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Nonexistant Morale: Low Foreign relations: You do not know any other civilizations.
Mining low quantities of copper from the nearby mountains, your people begin making tools out of it. Soon they realize that metal is quite effective in making durable tools.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 133 men, 130 women, 70 children. Military: - Roughly 50% of adult population. Food level: - Good Resources: Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). Wealth: - Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Foreign relations: You do not know any other civilizations.
With swift action, your druids and farmers begin constructing farms in the surrounding area. With lumber harvested from the woods nearby you build simplistic houses for your people. Your settlement is already starting to take shape.
...But there are different elven kinds in this world. Which one are you?
A) High Elves Known for their great magical prowess of all kinds and their spiritualism. Their skin is fair and their hair blonde, their eyes glowing yellow or white. The greatest mages and wizards are these. B) Wood Elves The greatest rangers and the best hunters of all elfkind are the Wood Elves. They are known for their ability to befriend any animal and their druidic powers are considered the best. Their skin is fair and their hair brown or ginger, their eyes glowing green or blue. C) Dark Elves Feared for their powerful weaponry and armor and the best footsoldiers of all elfkind, they bolster their ranks with powerful shadowmages wielding dark powers, sometimes necromantic. Their skin is pale and their hair black or white, their eyes glowing purple or red. D) Folk Elves This strange breed of elves are known for housing every kind of elf in their presence, effectively become the most diverse and average elf breed, with potential to become adept at everything the other elf breeds can do combined, but cannot reach quite the same height than a specific elf breed.
Population: 145 men, 139 women, 71 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Low Morale: - Indifferent Foreign relations: You do not know any other civilizations.
(Your description of the mountainchain was perfect!) Indeed, these mountains become your new home. The Goldbeards are said to be descendants of the great Alf, one of the founding fathers of dwarvenkind. One of the first dwarves to ever walk this earth.
You may take your first action in your new home!
However, the ships that you came here with proved to be heavily damaged and must be either repaired or salvaged to be able to use any further.
Population: 152 men, 102 women, 50 children. Military: - Roughly 50% of adult population. Food level: - Nonexistant Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Nonexistant Morale: - High spirits Foreign relations: You do not know any other civilizations.
You are great Ironbeard dwarves, and as you took your first steps upon these lands, you could almost feel it... It was as if the very land itself told you: There are other dwarves in these realms.
Quickly you put your only operational ship to good use - fishing. It provides a good source of food for your people, and combined with the hunted animals you are able to find in plenty around the region you are quickly fed.
Your scouts are sent out and come to the conclusion that these lands are good for farming. Sure, it's quite hilly, but it should work.
Additionally, your builders construct temporary hovels near the mountains as they start surveying the mountains. It has plenty of caves but the cliffs are steep and sharp.
Results from your scouts sent out into the valley and the forests come next turn.
Population: 152 men, 102 women, 51 children. Military: - Roughly 40% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Low Morale: - Indifferent Foreign relations: You do not know any other civilizations.
G) Prospect further: Even though Saurians know that too quick of an expansion brings in disease and illness, they also know that they can find means to offset this biological weakness. A varied diet, herbs and other ways to stay healthy are available to them. The Saurians begin to domesticate animals, realizing some of these creatures are more docile than the beasts of prey in the jungle. Even small, dog or cow like dinosaurs can be bred as farm animals. Not to mention if they could manage finding actual cattle, chickens, etcetera. If not, they could find agricultural treasures in the native life form's animal products, such as Eggs, or even certain hides superior even to Saurian scales as trade, once other races are met. One more thing, the Saurians are beginning to realize that hygiene is even more important than they realize. They begin to wash themselves, four times a week out of practical concerns, and once a week in a ritual honoring Tak, sometimes offering an animal, or, at worst, an enemy, but very rarely did they sacrifice enemies to Tak.
They take sap, from trees, mixing it together with other saps or solutions, such as animal fat, in order to make soap. They apply soap ritualistically one day a week before they are allowed to eat. Lastly, there has been a feud of two families, numbering twenty four people from the entire tribe all at once. The feud has cost the lives of five innocent children.
In response to this incident, both entire families have been offered as a sacrifice to Tak, except for the children, but the lives of the five dead child Saurians were also offered to Tak as a sacrifice. Once the executioner had finished his duty, he committed suicide as a way to restore his honor, also granting himself to Tak. He had a guilty heart.
A,b and c) "Have the druids increase their effort" said the King to his advisors ."We must prepare for anything.We must make these lands fit for defense." He said as he picked up a tasty apples.
"Then my lord let us put more thought and training. Into bows and swords" said Glandur. " we have centuries of advance training my king. Let us apply these skills. Lets us rekindle our glow"
Somewhat moved by his commanders words King Beridan smiled. "See to it done my son" He finally said. "See to it done"
With each passing day that the scouts sent south were gone, the people grew more worried and Danr seemed like more of a fool for his dogmatic assertion that they were fine. At last, after a week had gone by since they should have reasonably come back, the chieftain grew tired of it. Taking enough food for several days as well as weapons and shields, a small search party was sent out. The armed search party was small, but they took ten wolves with them as well as the dog sled. With the sled they would travel much faster than the lumberjacks would have been able to, so they expected to be back within a fortnight. The wolves would hopefully prove useful by catching the scent of the scouts and tracking them down, as well as keeping this scouting party safe from any danger that might have befallen the missing one.
With the village's only dog sled being used for that, the builders got to work on several more. Without more wolves they would be unable to make use of more than two or three sleds at once, but it would be nice to have spares. Having several sleds would also mean that the mine could step up production, being able to send metals back more frequently. It was good to begin stockpiling ion and copper, but Danr wondered why there had been no shipment of tin. The miners had said that they had struck tin, after all.
I) Diplomatic Action
Horik sat by the bonfire, gripping his felling axe. A cold eddy of wind kissed his neck, and the fire sputtered. With a grunt, the lumberjack stood and split a few more pieces of firewood before throwing them onto the dying bonfire. Horik and the dozen or so other lumberjacks and scouts had stopped for the better part of the day to rest and warm themselves around a fire, and a great fire they had made! Its smoke rose up in a great pillar that could be seen from miles away, and the scent of the meat that they had roasted over the fire for a meal must have had every wolf in miles slavering. Still, they had bows and axes, so the scouts weren't afraid of any wolves in the tundra.
It would seem that wolves were not the only things in these parts, though. No doubt that the Cewri child had seen the smoke on the horizon, as there wasn't much else that he could have seen in these parts with Njor being a few days' travel to the east. Yet regardless of how they had found the Ards, the Cewri scouts had found them. Horik heard rustling and the snap of a twig in the distance. He casually leaned to the side to look around the trunk of the tree that he had been leaning against. In the distance perhaps a hundred yards away, he saw them. All of them stood at least a head taller than some of the tallest men he'd ever seen. Their skin was as blue as the frostbitten flesh of corpses in the snow. They walked on two legs and wore clothes. It took a moment for all of this to register in the bewildered man's mind, before he bellowed out in alarm, "SKRAELINGS!"
The cry was echoed by at least five others, as they too had looked up in alarm and noticed the same thing. Jumping to their feet, the Ards' first instinct was to reach for weapons. For most of the dozen or so men that meant grabbing their lumber axes, but a few had bows that they had brought to hunt for food. They had not expected an actual fight though, so they had no shields or armor.
The men quickly formed a line, standing shoulder to shoulder with weapons raised, staring down the skraelings that stood a few hundred feet away. The younger ones nervously looked toward Horik, who stood in the middle of the line. He was the oldest of them, and in his time he had used an axe to cut down more than lumber. After a few moments of panicked though, Horik realized that perhaps these skraelings were not enemies. He lowered his felling axe, but its wooden haft remained in his hand held by a death grip. The others lowed their weapons as well.
Slowly, Horik began walking towards these strange skraelings. As he drew closer, the initial shock returned as he realized just how big the blue-skins were. They were like trees! Eyes darted towards Horik's face as he softly chuckled. "Luckily, my axe is good at cutting down trees," Horik had thought to himself.
F) Improve Resources
Danr wandered around the hilly taigas of the land that was now his home. Leadership was taking his toll on him now, as he thought to himself about the search party that he had just sent after the lumberjacks. Perhaps he had been wrong to dismiss the concerns of his people? By insisting that they were in no danger and delayed sending help, had he condemned them to die?
He sat down upon a hill and banished the thoughts of self-pity from the sanctum of his mind. His hand reaching down to the ground at his side, it sank into snow and then got snagged by something. There was some sort of plant buried beneath a thin layer of snow, and the plant has wispy, cloud-like tufts of snow coming out of bulbs. Or, at least Danr had thought it was snow! The stuff would fibrous and soft, yet warm and insulative. Pulling at the tundra cotton, he found many tiny seeds inside of the fibrous tufts. While the winter meant that finding more of these rare plants beneath the snow would be impossible, Danr brought the seeds back to the farmers. Next planting season, they would till new fields for cotton and grow it alongside the cabbage, rye, and barley. Using spinning wheels as if it was wool, Danr hoped that his people would have a new source of fabric for cloth and rope.
-Danr wonders why the miners said they saw copper, tin, and iron, yet he only received the copper and iron. -Cotton will now be grown. -Work begins on several more dogsleds. -The current dogsled was temporarily used to take a small search party (consisting of armed warriors and ten wolves) out looking for the missing scouts and lumberjacks that went south -The Cewri were encountered by one of the scout/lumberjack bands
C) Improve Infrastructure D) Improve Culture {TAG Team Combo}
The envoy returned heroes, the village now had ample access to stone under their agreement with the ogres. No more leaks, walls won't go down in a stiff breeze, drafts are limited to windows and doors now! It was quite a time to be alive. However the delegation of many builders to construct the ogre houses was a bit jarring. The people almost felt like their big brothers, the mighty ogres, were abusing their trust. Bah! The people of Citrus Crest had rocks now, and the least they could do was help the Ogres with their homes. They were also more than willing to share their abundance of food for the Ogres were treated by the Small Council and the Earth Temple as fellow citizens, and while the lower folk might feel different, they had to (try to) follow the will of Earth Mother and be kind to all her children.
As such Priestess Syndra along with many of her devotees held weekly processions with the Ogres and Citrus people alike, sharing the kindness and and benefits of the two races where even though their sizes differ, they can hopefully find some solid unity in religion.
In time they hope the two villages may integrate as equals, Ogres sharing in the joys of helping in the field and quarries in addition to the festivities and revelry in the harvest celebrations.
Ogres are bros, and we should treat them as such. We make their houses in addition to slowly transitioning our own infrastructure. The Temple of The Earth Mother wishes to bring unity and camaraderie between the two races through the teachings of the Earth Mother. Hopefully the Ogres can see the people of Citrus Crest as allies and work to better both sides.
The Gold Skull finally settled down and made the mountains their new home. Most of the adults volunteered to help this newly formed homeland back to their previously glory. The volunteers were splitted into a few groups to do different tasks while King Orbun II and the minister of Infrastructures, Vodal Galrus was having a meeting about the construction of houses and basic infrastructures with other representives among the people. Vodal Galrus was in charged of escorting the refugees and injured soldiers to the ship for escape back during the siege of the old Berwuhr.
"... was damaged, should we repair them?" The meeting was already going for few hours, Vodal asked the question to those who attended the meeting and most of them voted to savage all four ships to build more houses. Now that the team that was responsible for wood logging can stop their current work and help to savage the ships.
"I expected that these mountains behind us will have useful raw minerals for us to put into good use too. But we're lacking tools now, so it will be better for us to build some workshops too." Vodal told everyone that was in the meeting.
"While all of you busy savaging the ships, I will lead a few elite soldiers with me to scout the inner moutains area. Because something tells me that we are not alone." King Orbun II addressed to everyone and noody seems to have any complain about the decision.
They decided to savage the ships for construction while King Orbun II will lead a few soldiers to scout the inner mountain area.
You are great Ironbeard dwarves, and as you took your first steps upon these lands, you could almost feel it... It was as if the very land itself told you: There are other dwarves in these realms.
Quickly you put your only operational ship to good use - fishing. It provides a good source of food for your people, and combined with the hunted animals you are able to find in plenty around the region you are quickly fed.
Your scouts are sent out and come to the conclusion that these lands are good for farming. Sure, it's quite hilly, but it should work.
Additionally, your builders construct temporary hovels near the mountains as they start surveying the mountains. It has plenty of caves but the cliffs are steep and sharp.
Results from your scouts sent out into the valley and the forests come next turn.
Population: 152 men, 102 women, 51 children. Military: - Roughly 40% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Low Morale: - Indifferent Foreign relations: You do not know any other civilizations.
Land of Yngvar Yngviera 001, Month of Harpa
The dwarves of Yngvar celebrate this joyous occasion for the birth of no less than 5 children under such a short time. This had to be a sign of their god Yngvi's blessing! They were indeed living in the promised lands. Consequently 4 dwarves had already reached adulthood:Vikar Kalfrson Van Jättenstäd, Ragnar Bardason Van Stahlpoler, Jacoliene Kruitdottir Van Riktupp and Vera Lindottir Van Vokkers. They took their place as productive members of the society. Speaking of which, the primary tunnel for the mines was about to be finished. Soon the proud Ironbeards could immerse themselves in their true profession. Same tunnel also made the basis of the complex cavernous system which will be the future Yngvaria. Thanks to the fishermen and hunters from Clan Van Riktupp the dwarves solved their immediate issues with food. Still, if they were to build a great country they need even more. Examinations of the nearby valleys determined they are sufficient for growing corps and other plants. The dwarves had lost more than half of their seeds to the storm but what they have is still sufficient for the job. About a dozen dwarves began preparing the first of farmlands which will feed their entire nation. Yet no proud dwarf could live on plants alone. Their physically active bodies require meat, lots of red meat. As such all the free members of Clan Van Riktupp began searching the neighborhood again, trying to find animals that are worth to domesticate. They'll capture them and make these animals the basis of their livestock. In the future there shall be no dwarven stomach left unattended! Meanwhile some members of Clan Van Vokkers are working to fix the second ship. They gathered wood and collected all the scraps from the 5 other wrecked ships. Hopefully that much would be enough to restore the second ship into a somewhat working condition.
B.) Prepare farms, search for livestock to domesticate (Prep for increasing food)
Other notable actions: - Celebrating the plentiful childbrith and that four dwarves had reached adulthood - Mines are continued to be worked on, beginning to take a shape. - Clan Van Vokkers is gathering materials and working on to fix the second ship
Now beyond the blizzard, Goreu cleared his hair, now alike to ice in both color and temperature, from his face, and beheld another Face. Its eyes the grey of lightning, the terrible visage shocked Coreu into silence, and he let his arms fall to his sides. He knew. His strength had been tested, and he had prevailed. The Blessing of Llyr rocked beneath Goreu’s feet. The waves were calm this day, and the wind was strong. The deep bluish-green of the sea stretched to the horizon as he leaned over the Blessing’s prow. He will make time, he thought he promised to make time.
“Goreu!” a familiar voice called from behind. The young Cewri turned to see a familiar man.
“Father!” The Misty Mountain’s peak was solid beneath his feet. His eyes broke away from the Face for a moment. The Blizzard raged around him. The fury of a god. And I conquered it. The older Cewri ‘s laughter echoed across the deck, and Goreu’s could just barely be heard beneath. Goreu was glad that his father had kept his promise. Leading their landless people was not an easy task, and it left little time for them him to spend with his son, and so days like this were treasured by both of them. His thoughts turning to how little time they were able to spend together, Goreu sighed.
“What’s the matter, Goreu?” his father asked. And Goreu told him.
“I wish we could too, but leading our people, on these disparate ships… “ Goreu’s father paused.
Goreu cut in “It’s not as hard when we find an island.”
“When the wind leads us to an island, Goreu. But you’re right.” His father sighed.
Goreu perked up, “Then why don’t we make landfall. Permanently I mean.”
His father took a seat on the deck, and invited Goreu to join him. “If only. But none of the islands are big enough.”
Goreu huffed and growled, “Then why doesn’t the wind take us to somewhere we can live!” Goreu’s eyes returned to the Face’s. He would swear that he saw a flash of light, somewhere deep within. Goreu’s voice was slow and deliberate, “Amaethon.” His father was at first shocked, then visibly angry. But then he took a deep breath, and looked deeply into Goreu’s eyes. “Son, do you know what we were to the Sky-Lord before the Great Hubris?” Goreu silently shook his head. “Generations.” Goreu’s eyes never left the Sky-Lord’s. “Generations ago, we were your Chosen people. Your favorite children. By your rain, we grew our food, and so we thrived. Until it was all washed away in an unending torrent.” “But then why did he cast us off?” The younger Cewri’s voice was filled with anger.
“As I said, we were his Chosen. He gave us all that we needed. Where the smaller races struggled, we prospered. Where they prospered, we thrived.” His father’s eyes grew dark, “Do you know why he took that away?” “We called the rain without your sanction.”
“But more than that, son…” “We tried to take the clouds for ourselves. To control the sky.” “We were given everything we could have dreamed of, and we paid the Sky-Lord back with treachery. We turned our back on Him, and betrayed Him.” Goreu was visible shocked. “Has no one told you this before?” Goreu shook his head no. His father muttered something under his breath. “Listen, Goreu. One day, perhaps tomorrow, perhaps in a hundred years, one of our line will be called before the Sky-Lord. We cannot afford to throw that away. It may be me, it may be you.” His eyes filled with dread. “It may be a descendant neither of us weill know, long after our names are forgotten.”
“How will we know, father?” Goreu’s voice was shakey.
“My father told me: ‘Should you see his Face, you shall know.’ So I say to you.” “Sky-Lord,” Goreu said, “Storm-Father. Rain-Master, Flood-Bringer. I have conquered your Mountain. My strength is plain to see.” After another second, he did willingly what the storm could not force him to do: he knelt. “Father, if it is me, what do I say?”
His father chuckled, “I asked my own father the same question. He had a lot to share, but the important part is what we learned from our Great Hubris: We may be as mountains…” “But even the highest peak rests beneath the sky.” His words complete, Goreu bowed his head. He could feel Amaethon’s grin, even though he could not see it, and the Sky-Lord’s laughter rocked his ears with the sound of thunder. Just as he had passed the test of strength, he had passed the test of humility.
Aderyn had not expected them to find much. Plants, rocks, game a little larger then on the island. Maybe a river or two. He had not put much stock into the child’s report of smoke. Or at least, he did not think it would amount to much. After all, if there was a settlement, then they would see more than smoke. At the very least, they would have spotted someone from the shore.
Evidently, they were scouts, or wood-gatherers, or some other such things. They were armed with what looked like wood-axes. They formed into a line with a shout, and seemed prepared to fight. Aderyn’s hand wandered down to his own axe, a head made from sharpened stone and larger then these wood-gatherers’ heads, a shaft longer than any of the little-folk’s arms. His grandfather had made it on one of the islands. Medraud knew a fair amount of magic. But they hadn’t come expecting a fight. He could feel the tension of his comrades behind him, their breathing quickened, and they shifted on their feet.
But then one of the little-folk, presumably the leader, called for them to lower their weapons. They were still out, but not up. So they don’t plan on fighting either. Good Aderyn was able to dredge up, from the back of his mind, the Trade-Language that had been used with the little-folk from the old country, back before the flood. “Greetings. We are Cewri.” They’d had little need for the Trade-Language since the Great Hubris, but all younglings were taught it, just in case of something like this. “We have come far. Over water. From water. From too much pride. Generations. We look not fight, but look life. Peace?”
X) Goreu speaks to Amaethon atp the Misty Mountain. I)The Cewri scouting party speaks of peace with the Njord party, making diplomatic overtures.
Horik trudged forward, approaching the skraelings. At about fiften feet away, he took one hand off the haft of his axe and put it against the chest of the man to his side. The rest of the line stopped, with Horik alone coming close to the blue people. Horik and the others no doubt looked rather ragged upon closer inspection. They all wore fur coats, the many layers giving them the impression of being far larger than they actually were. Long beards, fierce eyes, and scars adorned many of their faces. Even from ten feet away, the Cewri would no doubt be able to smell the Ards. They reeked of the smells of Njor: overwhelmingly like the smell of wood smoke from their bonfires inside the poorly ventilated longhouses, with a faint touch of salt air and wet dogs intermingling with that scent.
One of them spoke out a few crude words, in the Old Tongue. How did this skraeling know the old tongue? The Ards' speech had gradually changed to the point that they had their own language, yet they still remembered the Old Tongue of the first man, as it was in that ancient language that they prayed to their ancient gods.
After listening to the one called Aderyn and taking a few moments to try and understand (though the talk of pride and generations was lost upon the simple lumberjack's mind, he understood peace and coming from water) Horik responded in similarly crude language, as he evidently did not pray much.
"We called Ards. Also came from water. Lived north, very cold. And gods sent more cold. So we go south for warm," the lumberjack spoke in a thick accent, his cadence emphasizing syllables sharply, like the cracking of ice. Horik glanced at the small party of Cewri. "But not just us. Lots of Ards come in big boats. Hundreds of Ards. We just out looking for wood."
-Horik peacefully approaches the Cewri and they begin to talk. The other Ards stay back.
My people starts to know how to use the copper and pottery
With the time advancing and the mine being worked the question about the new minerals cannot be responded "What this do?" , Yupack has reunited a lot of people and started to ask for ideas , one spoke and said that they offered it to the Inti , but they saw that it was to dark to be a offering and the Inti would punish them if they offered the copper , with the a lot of ideas and foolishness , the last idea was to put it in fire and see what happened , Yupack ordered to put a lot of wood near and fire it , with the pass of the time the copper was brought out of the fire and it was no more solid , all of the Antanients keep waiting until something happened to the copper , it converted to solid copper again and it formed a strange figure , with new experiments and time the copper started to be something useful for the Antanients and they used it on their tools and their clothes.As they learned this new ideas came to their mind and things like the pottery seemed more possible now a similar process happened and they started to make scultures in which they put a lot of effort and used to adorn their homes or offer used it in their daily life
One hundred and three logs, Voltus never thought he'd have to count that high, or that numbers so high existed, he had to make up many of them past fifty. The logging had been difficult, as the horses couldn't drag the logs out of the forest, so his men had to pull them out before lashing them to the horses and having them haul them back to the village. By now, the horses had made the journey so many times, the didn't need riders to direct them and returned to the village instinctually, returning after the logs had been cut away from them, allowing the men to chop down more as they waited.
But now, Voltus believed that he had enough logs to complete his vision. To his right fluttered the bird lady, Finch, leader of the bird people who had let themselves be known as the Mordikhar, custodians of the forest. "Why is it that I have been summoned here?" she chirped, looking at people as they stared at her and glaring at them, making them walk away briskly but always looking behind their shoulders, "I do not like being outside the forest."
"I require your assistance Finch," he said, staring at the tides come in and out lazily, "It has something to do with all the wood we have collected."
"Yes that was evident but what is it that you will do with all of it? Make a bonfire?" Voltus chuckled heartily and turned to her, his eyes bright like bonfires.
"We will build something." He grinned widely and she returned the gesture, past memories coming back to her of times long gone.
"You are Trip's son." she said. Voltus was itching to ask what she meant but he knew it was not opportune at the moment, to avoid wasting time. They began to plan, walking a considerable distance from the camp to a flat stretch of sand where they impregnated their ideas onto, tracing lines into the sand to form drawings and images of what this... thing, was to be. By the time the sun had turned red and had started to fall into the ocean, the planning was complete. The structure that they had drawn in the sand was transferred onto a piece of hide, as they wouldn't lose it and Finch and Vis sat by a fire to admire it, even she was impressed by what the human could come up with.
The structure would face the ocean but would not be on the coast directly and most likely a few dozen Cubits away, to where Voltus anticipated the village to rise around it and where sea water deeper down wouldn't be a problem. The shape from above would look like the top of a clam shell, though with no ripples and it would flow smoothly until it kissed the ground; the back portion, where the shell shape tapered it its thinnest would be the entrance and the front part, where the shell shape was widest, would be open to let in the breeze. He had decided that the top structure was to be made out of thin sheets of log, Planks, he would call them, fitted together with wooden pegs. Beneath the structure, the ceiling would have maximum clearance of around 12 Cubits from the ground as it sat naturally, however he would dig down, Making a shallow slope with steps running down the middle and the flanks, starting from an elevated platform at the entrance of the structure. On the shallow slap, much larger, shallower steps would be built for people to sit on, seats. The bottom of these seats would correspond to the halfway point of the shell and it would flatten off for around 10 cubits before turing into a gently curving stage, that went form one side to another, lit by the light spilling down from the wide opening at the front of the shell. In the heights of the shell, a web of rafters would be made from the branches, to accommodate the bird people. The shell, from front to back would be 120 Cubits and at the front 160 Cubits form see to side, making a very large area to view the ocean form the elevated platform at the entrance.
It was a roofed amphitheater and Voltus didn't know it, having built at as such from natural observations of sound in a round slopped valley. However one issue still annoyed him, "How are we to protect the roof from rain and rot?" he asked Finch, who was resting on his lap.
"Use sap from trees, it forms a protective shiny layer on cut parts of trees to stop rot and insects but I don't know how you will get enough." She yawned and pulled her knees to her body, closing her wings around her and falling asleep. Voltus thought for a moment before he got an answer, he would water it down, it formed thick layers anyway and a layer that thick want really needed. He had his solution and when the sun rises in the morning, work will begin.
Note: I will leave how long it will take up to @Chenzor, it's a big project for a people who have never attempted anything like this.
A) Improve food B) Improve military technology C) Improve infrastructure G) Prospect further
The orcs had progressed about as well as to be expected with the turning upside down of their strict hierarchy, and their sudden and violent switch from pirate raiders to marooned survivalists. That is to say - badly. Paralysed by indecision, the Crooked Arrow tribe had fallen into petty bickering, with squabbles and the occasional fight being the only social interaction between the followers of each captain on the council. Their food source was meagre, but stable, they had crude shelters, and the orcish love of fighting was overriding their basic survival instincts.
That was, until Fish Hook had enough. He wasn't the biggest orc on the captains' council, but he was the smartest. Instead of bellowing and fighting his fellow captains to become chief, he outmanoeuvred them, having their followers set against each other, whilst offering himself as a willing ally to all his rivals. When the dust settled, the heads of the council adorned spikes outside the captain's cabin, and Fish Hook officially styled himself as Admiral Fish Hook, Leader of the Crooked Arrows, Scourge of Sea and Land. He berated his fellow orcs, for fighting each other, when there would be plenty of others to fight soon enough! He ordered his orcs out, to search for iron and coal to make new swords, and timber to make proper huts. He put a stop to the random, individualistic hunting that was teh tribe's main way of feeding itself. Instead, he organised hunting and foraging parties, forcing the whining orcs to eat mushrooms instead of starve when there was no meat, and he got the most easily-bullied orcs to start expanding their clearings with axes and rope, to make one large settlement instead of scattered groups of like-minded orcs spread over a small area of forest.
As orcs go, this was as close to organised as they were going to get...
Paused until player returns. Event in store: Soap and God boon from Tak.
Population: 142 men, 144 women, 85 children. Military: - Roughly 75% of adult population. Food level: - Good Resources: Herbal medicine, lumber, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Savage God Standing: Favored++ [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
The big project to build an ampitheater proves to be great and will take several turns to complete. Your master builders are perplexed by the imagination put into this project - they simply haven't done ANYTHING like this before. Spirits are high and expectations higher. Once this great monument of man is made, all will see testament to Ventium's power and ingenuity.
However, one day something terrible happens. Scouts report of a great fire in the northern woods, and soon after, the bird-people arrive. They are blackened with dust and coal and they are weak. There are also considerably less of them than you remember. Finch has injured her left wing, but still stands. It is obvious that this once proud people has been brought low.
"It was terrible..." the birdpeople explain as they arrive and your leaders rush to investigate. "They came in the night, with fire and burning eyes. They torched our woods, rampaged through our homes. When they couldn't get up among the treetops to get to us, they chopped the trees down or they set it ablaze!" Your people get worried by such talks of doom. But Voltus doesn't buckle. "Who did this to your people, Finch?"
The Ursa. Strange humanoid-like bearmen who live in the northernmost smaller mountain of the peninsula. Their numbers have recently been growing greatly and they grow aggressive towards their neighbours. No one knows why this once peace-loving race has gone berserk, but the birdfolk has payed the price for it.
Once Finch has explained everything, Voltus stands before a decision. Will he take the birdfolk in and help them get back on their feet, or will he attempt to drive the bear-men out and restore the birdfolk's homeland? Will he simply shut the door to the birdfolk and let them handle their own problems, or will he take them in as official members of Ventium, should they ask for it? Finch begs for help, food, medical treatment of the wounded... When Voltus looks upon the birdfolk that has gathered he estimates they are but 150, and they are mostly women, children and younglings who can't fight. Finch explains that half of her people have been killed or taken captive, and all their warriors have been killed. It is a dark day for them.
What will you do, Voltus?
Population: 180 men, 177 women, 100 children. Animals: 53 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy (Worried) Foreign relations: You do not know any other civilizations.
Paused until player returns. Auto-dropout in 2 turns.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 475 adult goblins, 160 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Furs, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
You send out miners to harvest the stone from the mountains, but transportation proves to be quite an issue. You need large quantities of rock and stone, and you simply cannot carry it all on your own. Sure, your cattle prove to be helpful, but they aren't really trained for heavy lifting yet. During one of your priestess' visits to the ogres (who have started to accept your religion somewhat because it's about food) the ogres notice your troubles. "Why puny creatures have problem carry rocks? Rocks easy carry." one wise Ogre asks. "Here, me show how is done." He then proceeds to carry the weight of stone that 10 men would have to do otherwise. Your miners are overjoyed. "Brilliant!" they say. "You ogres sure are smart! You are much stronger than us, YOU can help us carry the rocks!" they use their charisma to attempt to charm the ogres, who are flattered. "Ohhh..." one of them says while blushing. "Tanks for noticing mine smarts and stronks! Of course we help you carry rocks!" Therefore, transporting the stone to your settlement proved to not be such a big problem that you thought it would be.
However, it doesn't end there. On the same day, the priestess visits the mountainrange with the ogres and finds something rather strange. A very tranquil fragrance is coming from a cave, who is glowing with humid, soft blue colors. Upon investigating with the smartest ogre she could find, Tork the Smart, they venture into the cave to find clear water. Freshwater springs, as clear as glass could be found in five pools in the cave. They were temperate and almost seemed to hum with peaceful chimes when they gently caressed the stone walls of the ponds. But that wasn't all. Around the pools were the greenest most beautiful growth the priestess had ever seen. Flowers she had never dreamed of adorned the edges, and the short grass was so green it almost made her cry from it's beauty. Reaching out to touch the water, her finger broke the stillness of the pool and created a ripple. The tiny ripple made a sound unlike anything she had ever heard, and the glow intensified. It was beautiful. Not only that, but when she touched the waters a shock rippled through her body much like the ripples of the pond. Leaving in it's wake a tranquillity. It is as if the waters had healer her insides. She felt rested, reassured, at peace.
She had found the Wells of the Earth-Mother.
[Morale boost for 3 turns.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
It appears the orcs of Maktor have found you after all. One of your scouts return from the field, saying he spotted their warriors leaving camp recently and they're heading this way. Straight this way.
You must make preparations in order to withstand their assault. Or will you flee to fight another day?
You have three turns to prepare. Each action below takes 1 turn to complete. You must choose wisely which two preparations you want to be made.
A) Set up traps in the mountain pass! No one knows it better than us. Roll boulders over them and crush them when they try to get through! B) Increase the production of weapons and armor! When they come, we will be ready for them and we will beat them despite their numbers! C) Set up ambushes in the pass! With out beastmasters and raptors, we can hit them and retreat back into the safety of the rocks before they notice us, and wear them thin before they arrive. D) Block the mountain pass! It will take time and we can't block all the passes, but it will buy us some time and maybe they'll get lost in the mountains? E) Rally all your orcs to fight the enemy. When they come, every able-bodied man and woman will fight them with all they have, even though they have a limited time to learn how to fight.
[You may control Zendrelax accordingly until he has returned. Not as a CIV but the RP-thing you have going.] Just a day after the search party left to find the missing lumberjacks something horrifying happened. The ice-cold sea was rallied by a fierce storm. The waves crashed against the cliffs, and the wind whipped the settlement. The second day, it became worse, with the rain stinging as if they stabbed at your skin. The roof felt as if it was going to be swept away by the storm and your people feared something had happened. On the third day, it came. With black fins and monstrous claws it slammed into the cliffs and rocked the foundations of which the settlement had been made upon. With a roar so horrifying it sent grown men throwing themselves behind cover, it's massive tail swung and smashed one of the smaller buildings to pieces. And then they saw it. The black beast they had heard of only in legend. Charcoal were it's scales, spears were it's teeth. The black fins strutted outwards like webbed spikes and it gazed into you. Deep, deep into your very being. It stood there, in the ocean, staring at the cliff and at the settlement. It's two eyes weren't natural. They were dirty yellowish-brown with void-purple pupils that seemed like they could swallow a man if he looked into them long enough. It's open mouth took up two thirds of it's head, and all the way up there was a small tendril that leaned outward like a lantern.
The Leviathan.
Had it followed you from across the sea? Had it started hunting you long ago? Had you intruded upon it's territory? Had you invoked it's wrath? None of these questions were answered. The beast merely stared at each and every one of you before it disappeared into the depths with such a massive hurl that it once again shook the cliffs. It left only ruin and horror behind.
Your people screamed and ran around in fear. What do they do?! Will the beast return!? We must escape! But some knew it brought with it an omen. For in the tales, the Leviathan consumed and obliterated anything that crossed it's path. In ages past, it had ravaged coasts and islands in the frozen seas for thousands of years before vanishing, giving birth to the legends and stories that remain of it today. But the legends speak of a sign of the gods - that when the Leviathan comes across something and does not destroy it, a great destiny is in store for that something. A great power lurks here, your elders realized. And it could be just as horrifying as it could be glorious.
[Lost 2 men and 1 woman when one of the houses were smashed and cliffs ravaged] [Tin has been added as a resource, because appearantly I said you found it but didn't add it to your resources.] [The search party will come back next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 167 men, 163 women, 87 children. Animals: 26 Northern Wolves. Military: - Roughly 50% of adult population. Food level: - Average Resources: Furs, lumber (low quantity), honey, iron, copper, tin. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Progress has been made against the conflict against the trolls. A hunter has spotted them daring to venture outwards into the forests outside their cliffs, and witnessed something incredible. The plantlife ate the troll! Not with mouths and claws, but with growth! As soon as the troll stepped onto the grass, the green seemed to overtake him. He struggled and screamed, but eventually he was turned into a moss-covered wooden statue. This is why they fear the woods! Perhaps it can be used to your advantage?
[Not much of an event I guess... Sorry bro. Tell me what kinda stuff you want next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
As Fish Hook takes control over the tribe, great things begin to happen. The orcs soon become willing to cooperate with their new admiral, and follow his orders to the letter. There's plenty of pine trees around, ideal for timber, and with it the tribe creates (finally) a settlement worthy of living in. At least for now. In the mountains nearby your orcs soon prospect a bunch of iron. It seems the chains are rich with what you need. To survive, you must harness the riches of the land... Surely, no one will stand before you. In time.
As Fish Hook becomes Admiral, he becomes quite attractive to the women of the tribe. Orcs value strength and power above all, but they love to see an orc remove his competition by force and cunning. He usually takes what he wants from them when he feels like it (probably) but they don't impress him. None of the Orc women impress him, probably because they are equally dumb to their male counterparts.
All except for one.
Her name is Salt Bleeder, named so for gutting her enemies and throwing them into the sea, but she isn't exactly what you'd say muscular. While other orc women are strong and thin, Salt Bleeder is rather... slender and doesn't have the same volume of muscle as the others. She is quite unattractive by regular dumb-orc standards, but to the smarter, more cunning orc she stands out as a jewel in the rough. She too is blessed with intellect and she knows Fish Hook has it too. But she keeps her distance. Eyes him from afar. Biding her time. What for? Women are strange...
Something else happens, however. A ship is spotted in the horizon. It's orcish, and it looks badly damaged. Your scouts see no signs of life until it runs aground on the shore. Luckily, the sea was calm for now. When Fish Hook and the scouts came to investigate, they found several dead orcs and a few dead humans. It appears they had been boarded but managed to escape. Maybe they were remnants from your pirate fleet? Once below deck, however, you find supplies and a few orcs still alive. This is a healthy boost to your tribe, with much needed food and tools but also salvage from the ship, and not to talk about a population boost!
-Prep 5 used = Resource prospect successrate 100% plus added mini-event. -10 Orc men and 3 Orc women join your cause. -Supplies found: working tools, food. Small quantities.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 143 men, 132 women, 31 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Lumber, iron. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Somewhat inspired. Foreign relations: You do not know any other civilizations.
With the discovery of smelting (somewhat crude, however) and pottery, your people advance into a new age of craftsmanship. They discover that clay can be molded with water and then heated in a furnace or oven to harden, making sculptures or other ornaments. One of your people has the fantastic idea to shape the clay into a bowl, and with this discovery, you manage to store your food in massive clay urns or smaller pots. Anything seems possible for you. One day, when the sun is at it's highest in the sky, the heat suddenly rises. It is already summer, but this is the warmest day yet that you have ever experienced. Looking up to the sky, you wonder why the sun has decided to besiege you with such heat? Suddenly, a beam of light gleams in the sky, and envelops the village. The heat is more bearable now, but everything is lit up. There is not a shadow. It seems the light of the sun pierces everything and leaves nothing to cast shade. When the light fades, the heat returns and your people are left puzzled. When looking around, they see that the ground seems... Greener than earlier. It was always a dry sort of grassland, but now it seemed lush, and flowers had begun to grow here and there. You yourself feel strengthened. It must be a boon from the Inti!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 143 men, 140 women, 75 children. Military: - Roughly 50% of adult population. Food level: - Good Resources: Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). Wealth: - Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Foreign relations: You do not know any other civilizations.
Being dwarves, it may have took you a few hours to agree to salvage the ship, but once the decision was made your craft hands were quickly put to use. The ships were dismantled in just a matter of days, and every thinkable little crook and cranny was used as materials for your new settlement. Rebuilding your former glory will be hard and a long tough road, but you are confident you can restore yourselves to the height you once reached. The scouting party are sent out into the hills, merrily prospecting like the Goldbeards you are. You explore the mountains quickly, scaling them faster and better than the other dwarven breeds usually do, but suddenly the front-most explorer stops in his tracks. He has just finished scaling a cliff, and the others are close behind him. "What do you see, Rhur?" one of the scouts shout at him from below. "I see... Dwarven architecture! he exclaims and turns around, his face equally joy and excitement.
Once the party is up at the cliff, they see that not too far from here (in goldbeard standards) is an entrence into one of the mountainwalls. It is a typical dwarven archway adorned with ancient dwarven runes that you cannot recognize from this far away. The entrence is medium-sized, so it's probably not a city, but maybe a minor settlement? What scares you though is how the doors aren't shut. They're partially open and seem damaged. Probably ruins... What do you do?
[Special event continued next turn.]
Population: 156 men, 105 women, 51 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Very Low Morale: - High spirits Foreign relations: You do not know any other civilizations.
The lands around you are full of timber and wildlife, and the mountains may be rough but they no doubt hold precious riches! Clan Van Riktupp ventures into the lands to find animals to domesticate or hunt. Boars! Of course! Not long before they start their hunt they come across several boars, deer and even reindeer. Or are they stag? Bah, it's hard to see from this distance. They quickly go to work with domesticating the boars and hunt the deer. After all, boar farms would be an excellent source of food once they were operational. Back home, the farmers have constructed crude terrace-farms and begun planting the seeds of the future, so to speak. Soon, these lands will grow the crops needed to sustain a mighty dwarven realm! Speaking of dwarven realms, your mines begun to yield progress. It gifts you with iron and tin, and smaller amounts of copper. It is a good day to be a dwarf!
Yet... Something new happens. The hunting party come across great lumbering creatures. Ogres! they exclaim and ready themselves, should the ogres attack... But they merely stare dumbly at the dwarves. "Yu gonna eat dat? one of them says to a dwarf carrying a small deer he had killed while hunting. The dwarves look at each other in concern. The ogres seem agitated and hungry, but it seems they aren't aggressive yet. The dwarves know however that an angry ogre is a very dangerous ogre... And these look easily angered.
[Growth and food results from newly constructed farms and hunting comes next turn] [You have met a band of Ogres!]
Population: 154 men, 104 women, 53 children. Military: - Roughly 40% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Low Morale: - Indifferent Foreign relations: You do not know any other civilizations.