Hidden 10 yrs ago 10 yrs ago Post by Lugubrious
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”And to escape this relentless thing I plunged gladly and unhesitatingly into the stinking shallows where amidst weedy walls and sunken streets fat sea-worms feast upon the world's dead.”
-HP Lovecraft


Welcome to the city of Ebb.

Founded one-hundred and eleven years ago by the brother of the first President of the Allegiant States, a certain Dagon Exeter, the coastal town enjoyed rapid growth. Though at first an agricultural hub thanks to the region's rich black soil, Ebb developed into a booming trade and residential city after the inhabitants first dug into the loamy earth and turned up the treasure of the sea, washed ashore over the millennium by those strange tides from whose movements Ebb took its name. Glut with citizens eager to build up the manufacturing and shipping business, Ebb grew down as well as up, becoming a stacked city protected from the oceans insurgence by a towering seawall. It grew fame for its water level, changing by the hour, transforming streets into canals, walkways into bridges, and homes into boats. With the recently political upheaval that transformed the Allegiant States into the Sovereignty, Ebb tried to maintain its course, and through its relative proximity to the border of the Republic of Fogi, a primary trade partner, it weathered the war well enough to see the Sovereignty deposed.

Now, however, the special Ebb luck that made it from a coastal village into a towering metropolis and allowed it to survive a war is starting to...well, ebb. The storms characteristic of the area are not subsiding; the blue sky has become but a memory. When the tide leaves, bodies litter the streets. Most alarming of all, a sudden and inexplicable whirlpool dragged an entire floating factory to its doom, though the basin in which it formed had no leaks. Low, rumbling sounds reverberate throughout the city's lowest levels in the early hours of morning. And in the heaviest, stormiest nights, when the rain is tinged red, the Ankou rises from impossible waters to let its crew wander the land, beseeching the cityfolk to forsake their homes and save themselves by taking shelter in the phantom submarine.

Naturally, Mayor Margaret Exeter, great granddaughter of Dagon Exeter, is anxious to find out what is happening to her city. She commissioned an expedition to enter the cisterns beneath Ebb. That's not where you come in, for that team vanished without a trace. Now more fraught with panic than ever, Exeter sent out for a second team, one more qualified, ready not just to investigate, but to fight. THAT is where you come in.

-=-=-=-=-=-=-=-=-=-


Though only a city in the recently-collapsed Sovereignty, itself only one of three major factions on Chalcedony, the largest continent of Protea, Ebb is having a lot of trouble. This RP is set in a magic-abundant fantasy world with technology akin to 1920's-era Earth. Will you discover the secret of the Ebon Flow? Or will those sea-worms have yet another meal? Let's find out.

Playable Races

All races can use magic, though some have natural inclinations toward some affinities. The only playable Golems will be Travelers








Nonessential Information

This section encompasses a lot of information about the world of Protea. While, of course, super interesting, it is a bit much to read, and it's not required to participate in the RP. You can, however, use this information to create your character. You are not qualified to create a character that uses any of these things, including magic, if you don't read up on it, however.






Rules

1. Everyone should know the rules by now. I will try to be nice about them, but any stupidity is right out
2. Endeavor to be civil to your fellow rpers. It can be tough for a bunch of artists to work on the same painting, but the end result is all the more beautiful.
3. Casual standards please. At least a paragraph or two, and try to post at least once every few days if not more often. Nothing is more lethal to a roleplay than lackadaisicality.
4. Do try to enjoy yourself, double-oh-seven.
5. If you are going to be incapable of posting for more than two days, you must let me know. THIS IS NOT OPTIONAL. If you disappear without telling me your character has a very high chance of being wiped
6. While I am the only GM, I will try to be flexible. Should someone else prove they are capable enough and ask to be made Gm, I will surely consider it.
7. Excessive off-topic conversation will be met with unhappy frowns. Should that happen, there will be frowns all around.
Character Sheet

You can have up to two of them.

Name:

Sex:

Age:

Race:

Affinity: (Even if your character doesn't use magic, they have an affinity)

Personality:

Greatest Love:

Motivation:

Fighting Style: (If applicable. Include weapons and/or spells)

[*hider=Spell List][/hider]

Bio:

Appearance:
Hidden 10 yrs ago Post by reddy
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reddy

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Ebon Flow. Nice Lug. ;)
Hidden 10 yrs ago Post by SpookySquid
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SpookySquid 3 Spooky 5 Me

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So how do you do the thing to the character sheets to make them more manageable? Like what Reddy did to his two characters.

I can't wait to see how many other people trickle into this RP *pauses to allow others to facepalm*

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Underneath the the reply section at the bottom of the page is a formatting cheatsheet. It's in there as "hider."
1x Thank Thank
Hidden 10 yrs ago Post by Guess Who
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Guess Who The Nameless Writer

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Just want you guys to know I'm still here. I haven't been able to find the time to update my CS yet, but I'm still on this. I promise.
Hidden 10 yrs ago 10 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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So, out of curiosity.

What are the general effects of being warped by raw magic, such as on spinel.
Hidden 10 yrs ago Post by SpookySquid
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SpookySquid 3 Spooky 5 Me

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How much longer until you plan on starting things off IC? I'm just trying to avoid a flood of surprises.
Hidden 10 yrs ago Post by Lugubrious
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Probably four days or so. Finals this week y'know.

Burthstone, I'll add a list of magical ailments that I drafted on the interest check to the OP for you. It'll include magic warp.

Glad to see you're still around Guess Who!
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Burthstone The Nebulus Nebulae

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Alright, thanks Lug!

Though, at the rate I'm going, I'll need to compile a short list of questions I need answers to to confirm my CS doesn't have any discrepancies with the world you have created before I post it. Most of which so far pertain to magick and its use.
Hidden 10 yrs ago Post by Lugubrious
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Alright, thanks Lug!

Though, at the rate I'm going, I'll need to compile a short list of questions I need answers to to confirm my CS doesn't have any discrepancies with the world you have created before I post it. Most of which so far pertain to magick and its use.


No problem. Ask away!
Hidden 10 yrs ago 10 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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Alright, question time!
  • Can the effects of Magic Warp plausibly cause an increase in a persons talent for magick?
  • Can a person learn to be talented with many affinities of magick? (But not master any)
  • How does one recover mana, is it naturally over time or does one need to ingest something?
  • Do certain magicks negate each other if used together?
  • Is there a limit to how magick can be used besides ones mana "pool"?
  • What are the differences between Standard, Elevated, and Advanced affinities?
  • Can one's mana "pool" grow, or is it only ever one size?
  • Can Perili show resemblances to any type of animal?
  • What ways are there off Spinel?
  • Is there a particular language spells have to be cast in?
  • How many different affinities can be in one spell?
  • How many spells can a person know?

I'm probably going to come up with a few more, but that's a starting point of things I'd like to know.
Hidden 10 yrs ago 10 yrs ago Post by Guess Who
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Finally found some time to update my Character Sheet and make changes to the things you suggested Lugu. Tell me what you think.

Appearance:


Name: Dane Josin

Sex: Male

Age: 30

Race: Human

Affinity: Telum

Personality: Lawful good is the best description of Dane's personality. He has a very black and white view of the world. If he finds sufficient evidence to prove someone of a crime, he will act on this evidence and bring them to justice. This will only happen though when he is completely sure of the person's guilt. It's because of this that many of people he meets on his travels do not trust him enough to

Fighting Style: Dane wields a one-handed long sword named God's Bane. He also uses Unyielding Aegis, a spell that can summon an ethereal shield that can be any type of shield that Dane sees the need of at the time; whether it be a tower shield, a round shield, a kite shield, a buckler, etc. This is the only spell he knows how to use though. Besides his ability with a sword and shield, Dane has experience with most conventional Corundum weapons, but anything beyond that and he'll be hesitant to wield it.

Bio: Dane was born in the town of Graymore on the Lonely Island of Corundum. When he was young, his mother, Lydia Josin, would tell him stories of his father, Rhys Josin, who used to be the captain of the guard of Graymore. Before Dane was born, his father had received a tip that a large group of bandits were moving in to raid the town. Dane's father took his best guardsmen and went to drive them off, little did the group know that the bandit party was much larger than originally rumored and the guardsmen were soon overrun. One-by-one, the skilled guards fell to overwhelming numbers of bandits. When the dust settled, Dane's father was the only one still standing. He returned to town in time to say goodbye to his wife and unborn son, before dying to his wounds. This story inspired Dane to become as great a warrior as his father before him.

Dane's ultimate goal is to become powerful enough that he can single-handedly defeat Cormumag, the First Keeper and the Father of All Evil. He knows he's far from powerful enough to do that though, so he spends his days as a bounty hunter and mercenary, hunting down the criminals and monsters of Protea. Dane doesn't spend much time in one place and is used to traveling at a moments notice.
Hidden 10 yrs ago Post by harinezumikouken
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Expect a CS from me shortly. Definitely interested in this.
Hidden 10 yrs ago Post by Lugubrious
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Alright, question time!
  • Can the effects of Magic Warp plausibly cause an increase in a persons talent for magick?
  • Can a person learn to be talented with many affinities of magick? (But not master any)
  • How does one recover mana, is it naturally over time or does one need to ingest something?
  • Do certain magicks negate each other if used together?
  • Is there a limit to how magick can be used besides ones mana "pool"?
  • What are the differences between Standard, Elevated, and Advanced affinities?
  • Can one's mana "pool" grow, or is it only ever one size?
  • Can Perili show resemblances to any type of animal?
  • What ways are there off Spinel?
  • Is there a particular language spells have to be cast in?
  • How many different affinities can be in one spell?
  • How many spells can a person know?

I'm probably going to come up with a few more, but that's a starting point of things I'd like to know.


1. Not talent, but power. Just like raw magic, it would be pure force without finesse or subtlety.
2. Yes, but the more you have, the weaker each one is.
3. Mana recovery happens naturally. and is aided by both rest and eating good meals.
4. Maybe? I imagine you'd be thinking ice and fire, but a blue flame that freezes would be a good solution. Look for creative ways to mesh them together before negating.
5. Conduits do not tap into their wielders' mana pool, at the cost of flexibility. Raw magic doesn't drain mana, but it is very tricky to use without causing damage to oneself and accumulation of Magic Warp. Charms do not interact with a user's mana.
6. Elevated affinities are rarer than Standard affinities, tougher to work with, and harder to become proficient in multiple of. Advanced ones take this a step further. That said, those with natural inclinations toward certain affinities will get them easier anyway.
7. The mana pool is like a muscle. It grows slowly over time, with continued use.
8. Yes, from sloth to coelacanth to scorpion, though with varying viability and prevalence among the parili population.
9. Boat, teleporation, flight, anything really, people unaffiliated with Spinel are just not likely to be docking there for convenient departure however.
10. Nope, but spells created in a language and translated into a different one are always more potent in their original language.
11. Two affinities per spell.
12. Loads. Technically the only limit is practicality, gathering the resources to make them, taking the time to learn them, and remembering them all.

By the way, a property of spells is a seeming ability to become more efficient the longer they've been around and the more they've been used. learning a spell that's used by hundreds of other mages makes for an easier time, while original spells may take a while to 'catch on'.

@Guess Who he looks good to me.

Thanks, Harine!
Hidden 10 yrs ago 10 yrs ago Post by Burthstone
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Alright! Many thanks @Lugubrious!

I can now finally complete my CS.

Edit: Oh wait! And two more questions.

Is it possible to create a spell in a language the creator made up?
Is it possible to use multiples spells in conjunction to create a single effect? (From one person)

Edit #2: I have too many questions...
Hidden 10 yrs ago Post by Lugubrious
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Alright! Many thanks @Lugubrious!

I can now finally complete my CS.

Edit: Oh wait! And one more question.

Is it possible to create a spell in a language the creator made up?


Do you mean creator as in IC, or as in you? Because if it's the character, then no. Incantations are made from meaning, and an invented language (especially one known to only one person) has no real meaning. If this was integral to your character, I might relent, but I'd prefer it to not be.
Hidden 10 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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<Snipped quote by Burthstone>

Do you mean creator as in IC, or as in you? Because if it's the character, then no. Incantations are made from meaning, and an invented language (especially one known to only one person) has no real meaning. If this was integral to your character, I might relent, but I'd prefer it to not be.


Alright, it was just a fun little thing I wanted to do, and it was far from integral. I do apologize for the enormous host of questions though.
Hidden 10 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Alright, it was just a fun little thing I wanted to do, and it was far from integral. I do apologize for the enormous host of questions though.


No problem at all.
Hidden 10 yrs ago 10 yrs ago Post by Burthstone
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Alright! Here's my CS (Finally). If there's any problems, or when I'm accepted, let me know~!

Hidden 10 yrs ago 10 yrs ago Post by Lugubrious
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Wow, a very well developed concept! I can see you migrated some of the nice sections from the other roleplay into your sheet. I ended up doing a more standard sheet out of habit, but it might be worth it to include the 'greatest love' and 'motivation' section in the character sheet and then strongarm all the poor souls who've already made theirs into editing it in. Hm...

In terms of actual feedback, the sole concern might be that your character is slightly overpowered. His magic is quite potent and pretty versatile, it seems. While I'm not averse to having one character that's the strongest, weaknesses are an important part of any character. Could you summarize Riad's?

Oh, out of curiosity, what sort of reptile is our parili friend?
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