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Hidden 10 yrs ago 9 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

Member Seen 2 yrs ago


  • Name: Kiyokawa Utano
  • Age: 15
  • Personality: Concise, honest, and very direct, she is very level headed, preferring to logical, rational thoughts before acting on anything. Precisely because of this, she fears doing anything too risky, preferring to err on the side of caution. This does leave her without many friends however, as her bluntness and concise nature are often seen as abrasive to others. Her idol persona however, belies this, as she dons the mask of an extremely cheerful joyous person who lives in the present and acts on instinct.
  • Motive to live: To live another day
  • Background: Utano lives in one of the older planets, where things are more developed than the outer rim planets and still less than the oldest planets. She started her career there as an Idol relatively young, singing first for someone's birthday party, and then was scouted out by an agency. From then on, she lived a dual life as a simple schoolgirl barely anyone noticed, and as the up and rising Idol UTAU. Barely anyone else but her family and her producer knew about her dual life, and the income she was receiving. Seeing a way to amass a lot of fortune, she concentrated on being the best Idol she could, following in a lot of different classes; fitness, flexibility, singing, and the like.

    Her brother, one day, left for a better job, leaving her with a promise to come back in time for her birthday. He never returned.

    She didn't have to guess why. The news of the Cruxi was enough to tell her what happened. But still, Utano had to continue on living. Regardless of whether he was there, regardless of
  • Notable Deaths: Older brother.
  • Other things: If there is anything else you believe that needs telling, say so here.

________________________________________

Framewerk Sheet

  • Framewerk Code Name: AGAS-P01 "Shrike"
  • Appearance:
  • Signature Weapon System: HAR-P01 - A heavy assault rifle firing powerful rounds with a lower rate of fire. The rifle itself is extremely hardy. No real distinguishing features or marks, save that it is a belt fed assault rifle.
  • Secondary Weapon System: A large flat vibroblade sheathed on the side of the ammopack on the back, a side pulse pistol which uses energy instead of bullets, and two plasma grenades.
  • Flight-Capability/Thrusters: Shrike is heavily armored, and optimized for movements on land, but it has a booster attachment for space deployments.
  • Special Ability:
  • Synchronization rate:74%
Hidden 10 yrs ago 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

Member Seen 13 hrs ago

  • Name: Serah Gene
  • Appearance: LOOK AT THIS CUTIE
  • Age: 14
  • Personality: Very open and eager to meet new people, always puts on a bright face. Just a little bundle of joy on the outside shell.
  • Motive to live: The orphanage where she lived in wasn't the... Best... Of places. They really wanted kids to get shoved out of the door quickly and thus when the Framewerk opportunity came Serah got the boot on it. She doesn't mind it, though. At least she can make sure others smile, right?
  • Background: When she was about 9, she got in an... Accident. The cruxi were on hunt again, attacking spaceships to get closer to the homeworld... One of them was a cruiser. Serah was taken out to see space from up close, enjoying every minute of the wonderful sights and with her entire family to boot... Until an explosion hit the front. Suddenly everything got out of control, she doesn't really... Remember much at all of the accident. Just that she and several others were launched in escape pods, shooting back down to the base in hopes of survival while the rest... ...Yeah. For the next 5 years the survivor was forced to be orphaned, although even in the bad circumstances she took it well. Not because she really felt it, but more like Serah had to. Everyone else seemed so sad... Someone needed to cheer them up, right? Nothing wrong with that.
    ...Nothing at all.
  • Notable Deaths: All of her relatives, none of them got to escape pods.


  • Framewerk Code Name: AA-TROXX. Serah calls it Atty.
  • Appearance: Just imagine it bigger.
  • Signature Weapon System: The blade you see can be retracted at any time and is also able to shoot out sickle-like projectiles when swung. It takes away a part of the blade's energy which is used to generate the edge, although by taking some energy from the core it can be immediately reversed. Using this too much would quickly have it run out of energy, though.
  • Secondary Weapon System: The wings on it's back aren't for show, they're reflector barriers meant to repel/block attacks. They can detach and move on their own via some technology, as long as it stays withing close range of AA-TROXX.
  • Flight-Capability/Thrusters: Since it isn't a very combat-oriented focused Framewerk and only has basic weapon systems. It's got thrusters on their feet, elbows, hands, back etc. Not all of them have to be activated at once, but if they do it can be one hell of a bullet soaring through space.
  • Special Ability: Blank, as requested!
  • Synchronization rate: Recieved + 3 - I mean 76%
Hidden 10 yrs ago 9 yrs ago Post by AtomicNut
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AtomicNut Abusive Contractor

Member Seen 3 hrs ago


Name: Sigma

Appearance: Frowning upon you

Age: 15

Personality: Sigma is polite, proper and composed. She however, does not talk much outside formalities and she has a rather icy and cold perspective. She isn't actively avoiding people but for some reason, her interactions with others are merely secondary. Sigma is often fond of quiet places and meditating, and her hobbies save one are all tailored to the perfectioning of her combat skills and tactical thinking. She is often sparring or playing chess. Her only exception seems to be cooking. She has a huge sweet tooth and good cooking skills, surprisingly.

Motive to live: Soldiers do not question their existence. They will live as much as they're told to.

Background: Sigma is... a clone of another person. The only success of Project Homunculus, Sigma was a test of mass production of clone soldiers from already adult stock to replace the losses from the war, but the project's goal shifted to create teenager replicas of actual combat soldiers to pilot Framewerks. So, with that in mind Sigma was trained and implanted with the memories of the original soldier who donned her genetic material: Irina Spanova. The training was brutal and Irina didn't care whether the "dolls" (as she would call it) died or not, since they could be replaced. Only Sigma managed to survive the training and be fielded in a mecha.

Notable Deaths: Sigma wasn't the only viable clone produced in Project Homunculus, but she is the only survivor. Dozens were stillborn, and six of them perished during the initial training and testing. Sigma still regards her fellow clones as sisters and secretly mourns them.

Other things: Cooking is unique to Sigma. Her original can't cook anything.
________________________________________

Framewerk Sheet

Framewerk Code Name: Comet Sigma

Appearance:Couldn't find a better pic, okay?
Signature Weapon System: A high powered Rail weapon. It does not give a big energy signature (being a material projectile) and it can pierce even very thick armors. The downside is that the recharge time is rather awful and it is not suited for close combat.

Secondary Weapon System: A very short range plasma cutter. Useful for fighting in CQC as a last resort and also to extract valuables and people from wrecks.

Flight-Capability/Thrusters: It has basic maneuverability by means of thrusters in the main limbs and torso. It also has a special jetpack on the back designed for space travel, which gives a significant range of movement but it is unwieldy and thus unuseable in combat (but not in retreat).

Synchro Rate : 78% > 82%
Special Ability:
Hidden 10 yrs ago 9 yrs ago Post by Ariamis
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Ariamis MonMon

Member Seen 13 days ago

  • Name: Elora Liu'un
  • Appearance: Elora Liu'un
  • Age: 14
  • Personality: Elora is really shy and timid around others, and has a fear of offending anyone. If a boy starts talking to her she may spontaneously start crying, followed by her apologizing profusely. She is submissive and obedient due to being an emotional doormat, but has a bad habit of panicking when the situation turns bad. She blames herself for her colony world being destroyed, and thus apologizes for even the smallest of things in a pitiful attempt to forgive herself.
  • Motive to live: Elora wants to protect the human worlds from Cruxi invasion, and if possible, find out what happened to her parents.
  • Background: Elora never knew her parents, and lived in an orphanage for as long as she could remember. She was bullied there for being timid and shy around others. She wished for the bullying to stop at any cost, and she got her wish granted: her entire colony world was destryoed in a Cruxi attack, and as one of the few survivors she was sent to train in the piloting of a Framewerk. She doesn't remember it, but she has suspicions that she has been experimented on in some way.
  • Notable Deaths: Her orphanage, and by extension the colony world she lived on. Possibly her parents.
  • Other things: She likes computers and technical stuff, and has a dream of growing up to be an engineer.

________________________________________

Framewerk Sheet

  • Framewerk Code Name: XJ9-RSU. Elora calls it Rilus.
  • Appearance: XJ9-RSU.
  • Signature Weapon System: Rilus' main mode of operation is collecting battlefield data which is achieved with the combined efforts of a built-in Combat Analyzer and Data Drones that shoot out from slots in Rilus' back. The Data Drones have laser turrets crafted into them for support fire, but their main use is in scanning enemy data for possible weak points or other noteworthy intelligence for the pilot to analyze and then relay to other pilots during a mission using the specialized antenna Rilus is also built with. The intelligence collecting speed is inversely proportional to Rilus' distance to enemy units, forcing Elora to keep close during combat despite having poor offensive capability. However, given the support of other Framewerks, the tactical advantage given by the collected data is sure to aid the entire squad.
  • Secondary Weapon System: Rilus is equipped with an Alloy Battle Rifle, or ABR, that has a high rate of fire and low recoil. It is most useful against swarmers or other low-armor enemies, but has minimal performance against above-average defenses, and completely useless against energy-based shields.
  • Flight-Capability/Thrusters: Rilus is equipped with a high-performance jet booster assisted by anti-grav projectors, allowing for high speed maneuvers and swift acceleration. This is unusual for a Framewerk with a quality of armor as high as Rilus has, but is possible due to the lack of effective weaponry the Framewerk has.
  • Synchro Rate: 87%
  • Special Ability: Blank
Hidden 10 yrs ago 9 yrs ago Post by Tancuras
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Tancuras Pain the Universe

Member Seen 5 yrs ago

Matsuda Takeo


  • Name: Matsuda Takeo
  • Age: 16
  • Personality: Takeo is known to be quite passive, though cheerful and optimistic. He floats through life with a smile on his face, and is quick to help those whom ask. Though despite his friendliness, he is very hard to know, and has an unwillingness to form bonds. He is quiet beyond idle banter, only truly opening up when asked about his work. He is somewhat lazy and often reluctant to go above the minimum of what he is asked, though he will do nearly anything if pressed. He is quick to laugh and soft of voice, and enjoys food more than most.
  • Motive to live: Takeo was selected for the project, and found he could not turn down the offer of working directly with the engineers on his own Framewerk. Part of the bargain demanded he also pilot it to eliminate alien threats to the Earth, but he is ignorant to the true implications of this. In light of this, he fights only because he was asked to.
  • Background: Takeo grew up in an outer-rim planet locked in war with the Cruxi. His parents were killed early into his childhood, and he remembers little of them. He was quickly drafted into helping maintain and repair armed vehicles as a combat engineer, and honed his skills over the years. Though his creations lack polish, they are usually strong and functional, and he is capable of delicate operations in the thick of battle. Just after his sixteenth birthday, Takeo was extracted from his home world and brought to Earth to serve in the Framewerks project.
  • Notable Deaths: Ivan Sparrow - Six months before Takeo was drafted into the Framewerk project, his best friend Ivan was killed in an explosion during a skirmish with the Cruxi. Takeo still blames himself for the event, and it has led to his emotional vacancy and inability to form new friendships.

________________________________________

Framewerk Sheet

  • Framewerk Code Name: Iron Sparrow
  • Appearance:

    Iron Sparrow is a crude Frame made of thick, heavy, unpolished gray steel. Dexterity is lost upon it - its legs have little mobility, instead requiring powerful thrusters in the feet to aid in locomotion. Its only marking is a white-blue star on the center of the mask, a symbol Takeo also wears on a cord around his neck.
  • Signature Weapon System: Paladin - Iron Sparrow is equipped with a massive steel blade, connected at the wrist, and a giant kite-shaped shield plate embedded in its back. The blade can retract along the arm, but the shield is stationary. The blade is not very sharp - rather, it crushes foes through sheer force with the aid of the thrusters on the forearms of the Frame. The shield is rudimentary, but its sheer size and thickness allows it to withstand almost anything while Iron Sparrow protects its comrades.
  • Secondary Weapon System: Iron Sparrow contains hundreds of repair drones within itself, allowing minor repairs to other Framewerks. Its own plating is too thick, however, for repair drones to be of any use on itself.
  • Flight-Capability/Thrusters: Iron Sparrow uses thrusters mounted on the wrists and feet for movement. It is quite slow, and to make up for this, Iron Sparrow has the unique capability to equip a device known as an Overbooster thanks to the shield on its back. The Overbooster is planted directly on the shield, and is a massive engine capable of propelling Iron Sparrow linearly at extreme speeds. Once its fuel is depleted, it detaches. This allows Iron Sparrow to punch immediately into enemy ranks, where it can do the most good, but does nothing to help with the Framewerk's otherwise poor mobility.
  • Sync Ratio: 85%
  • Special Ability: N/A
Hidden 10 yrs ago Post by Dondude
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Dondude His Dudeness, Duder, El Duderino

Member Seen 8 yrs ago

Name: Antwon "Ant" Constance
Appearance
Age: 15

Personality: Most people would describe Ant as... a source of irritation. He will speak his mind, and often, it's probably not going to please somebody. Ant has a habit of leaving nasty first impressions, being particularly combative, strong-minded, and prone to acting on emotion. However, despite his off-putting demeanor, you would be hard-pressed to find a more adamant and strong-willed individual. When Ant puts his mind to something, he will follow it steadfast; whether it is wrong or right. In addition, once people get to know him (if they can will themselves), they will find that this volatile outer exterior is more of a shell to protect a much more empathetic interior. What motivates his statements, what others typically see as being rude and blunt, are his ways of trying to encourage others for the better. Ant's philosophy is that if everyone else is too polite to say what needs to be said, or do what needs to be done, he won't hesitate to be the first.

Background / Notable Deaths: Both of Ant's parents were part of a FrameWerk unit placed on the front lines against the initial discovery of the Cruxi... as such, they were among the first to go. Being orphaned at a young age and without many answers, he would find solitude in fighting his peers. Letting out his anger physically was a great source of protection for himself; not so much physically, as he was a pretty poor fist-to-fist fighter. Rather, Ant took a great deal of pleasure in pain, so much as to seek it out, providing him a false barrier for his emotions. He only had one friend that understood him, a younger girl named Ariadne, whom he met after inadvertently saving her from a group of boys bullying her (Ant just wanted a fight... he didn't even notice the girl they had cornered). Like Ant, she was also parent-less. This helped them share a common bond. For years their friendship grew stronger, and Ariadne helped Ant see the better side of people... until the two of them were cornered by a group of thugs, mugged under the assumption that they had anything of value; leaving Ariadne for dead. This only served to completely reverse any good will Ariadne left on Ant, leaving him the angry and pessimistic character that he still is today. A solid year of looking for fights, day in and day out, left him completely battered, to a point where he himself was left for near death in an alleyway... it seemed that was what he was looking for. But scientists working with the FrameWerk, seeking him out due to his parent's history as solid fighters, found Ant just in time... and had different plans for the destitute boy.

Motive to live: To prove his worth, and to protect "the few good" such as Ariadne from whomever he deems unfit to survive; Cruxi or otherwise.

Framewerk Code Name: Perry
Appearance.

Signature Weapon System: The name of the game is shock and awe. Perry has no capabilities whatsoever in terms of CQC. However, he is equipped with two dual "pistols" of sorts, which fire detonative rounds that cause wide-spread, highly explosive damage. They sound quite effective. In actuality, they are middling in actual effect. They are not accurate by any means, even at medium range (which is where Perry tends to be most effective for his purposes), and can even cause damage to his allies if they're close enough. Furthermore, the actual damage they enact is more emphasized on being slowly corrosive, causing damage over time. They benefit mostly from their fire rate to make up for the lack of accuracy, and consistency of damage. Enemies are further encouraged to attack Perry as, if left unchecked for an extended period, the damage Perry can leave to a large group of enemies is significant (emphasis on being over a long stretch of time).

The point of Perry is diversion and strategic breaks. Being one of the flashiest models (and at the same time flimsiest), both in terms of appearance and combat style, Perry is very capable at swiftly splitting massive hordes of enemies, essentially bringing bite sized platters for his more capable allies to handle in more manageable pieces; affectionately referred to by Ant as "The Reel". This is another detrimental aspect that makes Perry a potential threat for allies... get on Ant's bad side, and you may find yourself in a predicament where he uses the Reel to make things a little more "interesting" as opposed to helpful.

Secondary Weapon System: In addition to diversion, Perry is equipped with a strategic mine kit. These mines, having varying capabilities depending on the mission, are not effective during combat, as they are slow to set up and place. However, they can prove especially crucial in the preparation of combat when in situations where given time to defend. This adds to Perry's primary focus on being a defense mech, as opposed to being offense oriented.

Flight-Capability/Thrusters: In coordinance with Perry's primary duty of diversion, in addition to a lack of much offense or defense, the FrameWerk's combat speed and agility is unmatched. Seeing as even the slightest contact would lead to critical damage for Perry, maneuverability was made a top priority, with thrusters strategically placed so as to allow Perry to swiftly change and burst into new directions in a flash. However, this is only designed for combat, quick burst situations. As such, Perry is definitely average at best in terms of more "casual", long term flight capabilities.

Special Ability: ?
Hidden 10 yrs ago 9 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 3 days ago

Name: Ian Blackwood



Age: 16

Current Synch-ratio: 76%


Personality: Ian is a thrill-seeking, happy go lucky kind of guy, never stopping to think about what he does as long as he has fun doing it. He may also have a bit of a perverted side to him, and definitely is one to chase after girls, whether he believe he has a chance or not. He's a friendly guy, but has a mischievous streak a mile wide, always on the look out to pull one. Adrenaline junky, skirt-chaser, prankster, these facets of his personality tend to make it hard for him to make friends, and while that does depress him, he never lets it get to him too much. If something bothers or hurts him, he leaves it behind and never looks back.

Another side to Ian is one he'd like to forget. Having grown up in the slums, he's no stranger to violence, death, and crime, he himself having participated in that kind of life in order to get by in his early life. Back then he was a cold, manipulative person, with little care for anyone other than himself. And while he's strived to change himself, he can't get rid of that part of him, so he wields it like a weapon, ready to pull it out whenever the situation calls for it.

Background: Ian used to be an orphan living in the slums, eeking out a living by doing as everyone else did, through crime, violence, and even murder at times. ONe day, however, he crossed the head of a crime organization, and was quickly caught and brought before them with a choice, to steal from them from now on, or to pay for his crime with his life. However, the organization soon found itself under raid by government officials. WIP

Motive to live:Ian believes that he has been given a new start in this life free from the filth of his childhood, so he works his hardest to make it worth something, and even more so to make sure he never wastes it. He lives or himself, for his father, for everyone that helped him reach the point he has today. Not only that, but he feels a sense of duty to protect those of the world from feeling the same pain as he did, the pain of losing a love one to war. He knows he can't stop them all, but he'll be dammed if he lets it happen on his watch.

Notable Deaths: His family was killed by the Cruxi while his father was touring one of the local planets in the system. The Cruxi ravaged the city they were in until it was nothing but ashes, then left to attack the next, only to soon be driven off by the military. Ian had stayed at home, for a reason he can no longer remember. The loss is still very fresh in his mind and heart, but Ian never dwells on it when he can help it, sticking to his motto of never looking back on things that caused him pain, and to look forward into the brilliant light of the future.
Other:

Framewerk Code Name: Anubis 14


The Rod of Anubis: Ian's motto in a fight has always been to strike fast and strike hard, and Anubis 14 symbolizes that. Wielding a specialized energy rod, he can form it into either a powerful Naginata-like weapon that bears a blade made completely of a special energy that holds considerable slashing and piercing power, a pair of dual short-swords that have a higher attack speed at the cost of some attack power and becoming completely for slashing attacks only, or a powerful energy spear that has lower attack speed in exchange for an increase of offensive capabilities and nearly unstoppable piercing power.

Another interesting facet of this weapon is that the energy has two emissions variants:The normal one, which takes on a color of sterling silver, and Disruption energy, which is red in color. It has the capability to mess with Cruxi systems, allowing it to be a viable option for disabling stationary weapon systems or weakening and disorienting the tougher forces the Cruxi have in store for Anubis and his pilot.

Switching between energies takes some time however, and after used, it takes even longer for disruption energy to be used again. Silver energy can be used whenever.

Last Rites: Attached to Anubis 14's Arm, these spikes are able to create energy constructs similar to that of the Rod, but on a smaller scale. They can create small shields of energy and bolts that can be charged before firing, making it an effective mid-range weapon for a mostly close-range combatant

Shroud: The blades hovering behind Anubis 14 are top of the line Kinetic thrusters, built to stand the test of battle and giving Anubis a very high amount of maneuverability and speed on the battle field both on the ground, in the air, and in the void of space. A trade off for this agility, however, is that the defenses for Anubis 14 are average at best, which makes it a risky mech to pilot since it does best in the thick of engagement with the enemy.

Special Ability:
Hidden 10 yrs ago 9 yrs ago Post by Thanatos
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Thanatos

Member Seen 4 yrs ago



Hidden 10 yrs ago 9 yrs ago Post by Gnar The Missing Link
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Gnar The Missing Link The Calming Rage

Member Seen 9 yrs ago

  • Name: Korie Ridley
  • Appearance:
  • Age: 16
  • Personality: Korie is an interesting individual, coming off as a kind person and putting everyone before them. They’re someone who follows orders without question but at the same time only if it is what they believe to be best for humanity. Telling lies is something that they would do if it means to protect and keep people safe, and if Korie would have to kill the few to save the many then they would do so. In the field of battle, Korie is calm and collected, keeping a level head even through the toughest of situations… but sometimes, sometimes they question if they truly are fighting for all these other people, or if deep down they are just wanting to fight for themselves.
  • Motive to live: To be honest, Korie doesn’t have much of a reason except for the orders given to them. They just want to live and survive and see the next day… to see the sun and breathe the air again. To have a chance to continue dreaming.
  • Background: Korie comes from mother Earth, and raised from birth to be a soldier by parents who aimed to create a child who would be ‘perfect’. Korie was their prize, something to be cherished and taken care of. Homeschooled and given regularly tests on a daily basis, this was their child’s life for years. To Korie, however, life was incomplete; everyday was another unhappy lecture or rudimentary test… the same old, same old… everything was the same. Until Korie’s mother was killed in a lab explosion. After the incident, Korie’s father began to perform even more tests on his own as he abandoned his child to the military. Years passed and Korie was taken into the Framewerk units.
  • Notable Deaths: Korie’s Mother… Not much is known about their father or even if they are still alive or not.
  • Other things: Prefers to keep gender hidden. Good luck getting to know them.


  • Framewerk Code Name: Aester
  • Appearance:
  • Signature Weapon System: Aester’s weapon is its ability to cause enormous vibrations throughout its body and focus it towards a single focus point to cause severe damage by using the pendulums that are hidden in its arms, shoulders, chest, and legs. While the limbs are well armored as a result, the joints are not, allowing flexible maneuverability for Aesther; a Jack-of-trades of sort.
  • Secondary Weapon System: Aesther has retractable stakes underneath its arms and legs that allow it to pierce and stick to large foes, or to hold its ground if it needs to unleash a large shockwave to collapse the nearby surroundings (for example a canyon pass) , or if it just needs an immediate weapon.
  • Flight-Capability/Thrusters: Korie’s Framewerk has built-in thrusters that are fairly normal and capable of decent flight and space travel if necessary, but for the most part it maneuvers like a normal Framewerk.
  • Special Ability: Blank.
Hidden 10 yrs ago 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 0-24 hrs ago


Name: Iskander Paradise

Appearance: "All you see before you, and still so much more."

Age: 16

Personality: Iskander has been forcibly warped into a warrior by the environment he grew up in, and as such he is unnaturally cold and pragmatic. While intelligent, he grapples with the delusions left behind by years of dogma and brainwashing. While he makes deliberate, pained efforts to be sociable, he doesn't find much value in other people (after all, what good is a warrior that cares too much to kill).

Motive to live: Iskander cares about the Cruxi about as much as he cares about the rest of humanity; not especially much. Hyperborea was on the opposite side of the galaxy from the Cruxi incursion, and Iskander was only vaguely aware of them when he was inducted into the program. But they're another enemy for him to fight, relieving Iskander of the need to be anything other than the warrior he was raised to be.

Background: Born and raised on Hyperborea, a colony world far from Earth, Iskander was brought up as a member of the Sons of Lemuria, a strange militant cult that developed on Hyperborea over the last century. As a warrior of the Lemurians, Iskander was raised as a child soldier, destined to fight the heretics that populated the rest of Hyperborea and bring them under the law of Lemuria. Iskander trained his body and mind, and by the age of fourteen was both a capable warrior and scholar; a Lemurian paragon.

The Sons of Lemuria were wiped out by the Hyperborean military well before Iskander ever went to war, and he was well as the other Lemurian children were taken in as wards of the state. There have been some rehabilitation efforts for Iskander and his peers, unlearning the seditious ideology ingrained in them by the Lemurian cult. Iskander's perception of the world was a very skewed one; even though the Lemurians had access to state-of-the-art technology, which he was perfectly proficient in using, he saw this as magic and sorcery rather than technology. Iskander has had more difficulty readjusting to society than most, and his rehabilitation has been cut short by his recruitment as a Framewerk pilot.

Notable Deaths: Iskander's parents, teachers, mentors and spiritual leaders have all been killed by the Hyperborean state for sedition against the government, as well as acts of terrorism.

Other things: Iskander is highly versed in a distorted version of Hyperborean history, Lemurian mythology, plasmic engineering ("pyromancy," as he knows it), and fighting in the twin-sword "Czar" style.

________________________________________

Framewerk Code Name: Atlantis Mk. III Omnidynamic Neutralizer, or A3ON

Appearance: Thou art the innocent blade.

Signature Weapon System: The A3ON is powered by a unique joint-fusion core, utilizing hot and cold fusion simultaneously to power its systems, weapons in particular. A3ON generates plasma that can either approach a theoretical point of infinite heat or infinite cold, which is then magnetized and fired at the enemy through its twin plasma cannons, code-named CTHUGHA and ITHAQUA, respectively. Though the plasma cools/heats greatly away from the extremes reached in A3ON's core by the time it is fired, it is still extremely damaging to enemy units, and when the two substances meet, they produce explosions with enough force to sublimate foes. As A3ON's battlefield role is that of an adaptable and unpredictable skirmisher, CTHUGHA and ITHAQUA possess a variety of firing modes and are extremely flexible, multifunctional armaments.

Secondary Weapon System: A3ON's backup weapons are a pair of swords, codenamed BARZAI, the filaments of which can be vibrated intensely to superheat them and give them extreme cutting power.

Flight-Capability/Thrusters: Folded within A3ON's leg-shields are its SHANTAK flight system, a pair of bladelike wings that use the A3ON's exhaust runoff as a propulsion system. Clumsy and only truly efficient in short bursts, A3ON has very little maneuverability in flight, and cannot hover in-atmosphere.

Special Ability: ???
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