The Sun Will Never Set
There is one word that matters in this world, this modern world, that word is progress. It is the fuel that makes us go forward, progress. Progress has lead the great nations of this planets through tough times and it has made easy times easier but progress takes the form of many things. Revolution! Radical new ideas that have the power to shake countries to their foundation. Technology! The beating heart of industrial nations, churning out goods for the masses or the beating wings of an artisan society propelled by new techniques and materials. War! Battling against your enemies to further your culture, faith, territory. And diplomacy, to build bridges over rough water and to walk to the other side to embrace your comrade. Progress takes many forms, will your progress stand the test of time?
The last 150 years have been a roller coaster of progress, technologies and ideologies spread like wild fire and contest against each other, long lived monarchies were toppled by the power of their people, the sky was added to the domain of man with the introduction of flight! The seas were tamed by ships of steel, sailing across choppy water to bring trade or to wage war, the land was crisscrossed by vast stretches of rail that carried the fruits of the earth to factories and carried back wondrous products. Culture spread from one end of the globe to the other with the power of film and radio and religions contested one another for followers. This is a glorious new age, an age where The Sun Will Never Set.
Welcome to "The Sun Will Never Set", a fantasy nation RP set in a time that resembles the 1910's-1930's and is focused on the themes and technologies of the time, including colonialism, looming wars and spheres of influence.In this RP I intend on completely limiting the use of stats, facts and figures and instead will rely on character interaction and mutual agreement to build he history of the planet, yes, even the wars will not be stat based but instead will be fought between players and an outcome will be decided between them, whether they want or use stats or not. So, basically I'm giving you guys a lot of responsibility and I expect maturity, no super duper nations and the understanding that it is OK to be on the LOSING side; its fine if your tank army is beaten by a rag tag group of revolutionaries, it only serves to add to the story! It's all up to how you guys want to play it out.
There is one word that matters in this world, this modern world, that word is progress. It is the fuel that makes us go forward, progress. Progress has lead the great nations of this planets through tough times and it has made easy times easier but progress takes the form of many things. Revolution! Radical new ideas that have the power to shake countries to their foundation. Technology! The beating heart of industrial nations, churning out goods for the masses or the beating wings of an artisan society propelled by new techniques and materials. War! Battling against your enemies to further your culture, faith, territory. And diplomacy, to build bridges over rough water and to walk to the other side to embrace your comrade. Progress takes many forms, will your progress stand the test of time?
The last 150 years have been a roller coaster of progress, technologies and ideologies spread like wild fire and contest against each other, long lived monarchies were toppled by the power of their people, the sky was added to the domain of man with the introduction of flight! The seas were tamed by ships of steel, sailing across choppy water to bring trade or to wage war, the land was crisscrossed by vast stretches of rail that carried the fruits of the earth to factories and carried back wondrous products. Culture spread from one end of the globe to the other with the power of film and radio and religions contested one another for followers. This is a glorious new age, an age where The Sun Will Never Set.
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Welcome to "The Sun Will Never Set", a fantasy nation RP set in a time that resembles the 1910's-1930's and is focused on the themes and technologies of the time, including colonialism, looming wars and spheres of influence.In this RP I intend on completely limiting the use of stats, facts and figures and instead will rely on character interaction and mutual agreement to build he history of the planet, yes, even the wars will not be stat based but instead will be fought between players and an outcome will be decided between them, whether they want or use stats or not. So, basically I'm giving you guys a lot of responsibility and I expect maturity, no super duper nations and the understanding that it is OK to be on the LOSING side; its fine if your tank army is beaten by a rag tag group of revolutionaries, it only serves to add to the story! It's all up to how you guys want to play it out.
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1. My word is law, it is final unless I go back on it. I would love to hear ideas, opinions and suggestions but if I don't say yes, please don't flip out.
2. I only want LIGHTHEARTED debates in the OOC, I don't want to see hide nor hair of a legit argument. Either calm down or resolve it in PM.
3. No Godmodding/Powergaming/Metawhatsit, what is stated in the OOC that has credence in the RP is not known to your characters unless it meant to be known.
4. Grammar and spelling must be readable. Posts should not be one sentence. I want to see some good paragraphs. Of course if there's not much to post, that's fine, post it anyway.
5. STAY ACTIVE! PLEASE! If your are thinking of joining the NRP, keep in mind I require that you post at least once every two days. I get things can get hectic in life, but want to see this be fairly active and not die four posts into the IC. Let us know if you are going on some sort of extended absence and try to tie up any loose ends so you don't leave other players hanging.-
6. The Great War Machines! Now war is always fun to have in NRPs, and I am going to be very liberal on big nations possessing some massive war machine. However, the few restrictions I will apply is that you can't just whip it out on every battle and they will be generally be slow moving. Other than that, go nuts! Just understand they are not really there to win your nation a war, but to add to the world and have a Goliath for David to face. Be reasnable please, please?
7. On that note, technology in general! I will say that we shall limit it generally to something of the early 1910's-1930's AKA, no jets at all, wider diversity of armored vehicles and aircraft, etc. Flying wings and such will be allowed and to be honest, I will just play it by ear.
8. Have fun! No really, I'm being half serious here. This is a fantasy/adventure based NRP with notable characters, places, and wars alike! Don't get to caught up in realism and just sit back and let things slide by. We are all here to have a good time, so simply shrug and move on from it.
2. I only want LIGHTHEARTED debates in the OOC, I don't want to see hide nor hair of a legit argument. Either calm down or resolve it in PM.
3. No Godmodding/Powergaming/Metawhatsit, what is stated in the OOC that has credence in the RP is not known to your characters unless it meant to be known.
4. Grammar and spelling must be readable. Posts should not be one sentence. I want to see some good paragraphs. Of course if there's not much to post, that's fine, post it anyway.
5. STAY ACTIVE! PLEASE! If your are thinking of joining the NRP, keep in mind I require that you post at least once every two days. I get things can get hectic in life, but want to see this be fairly active and not die four posts into the IC. Let us know if you are going on some sort of extended absence and try to tie up any loose ends so you don't leave other players hanging.-
6. The Great War Machines! Now war is always fun to have in NRPs, and I am going to be very liberal on big nations possessing some massive war machine. However, the few restrictions I will apply is that you can't just whip it out on every battle and they will be generally be slow moving. Other than that, go nuts! Just understand they are not really there to win your nation a war, but to add to the world and have a Goliath for David to face. Be reasnable please, please?
7. On that note, technology in general! I will say that we shall limit it generally to something of the early 1910's-1930's AKA, no jets at all, wider diversity of armored vehicles and aircraft, etc. Flying wings and such will be allowed and to be honest, I will just play it by ear.
8. Have fun! No really, I'm being half serious here. This is a fantasy/adventure based NRP with notable characters, places, and wars alike! Don't get to caught up in realism and just sit back and let things slide by. We are all here to have a good time, so simply shrug and move on from it.