Hidden 10 yrs ago 10 yrs ago Post by Aphelion
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Aphelion The / LION

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Résumé – Hero for Hire

Name: Lumenaria “Lume” Aslani

Job:

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Flavor and Fluff













Songstress – Chevalier – Other Information

In Caelum there are two classes of battle that have been taught throughout the generations – the Songstress, who is modeled after Sigilyph's own prowess, and the Chevalier who is a more physically based warrior. You can be a male and be a Songstress, though the majority are female (this applies to Chevalier as well, the majority of them are male with few females).









Hidden 10 yrs ago 10 yrs ago Post by Uruvion
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Uruvion The Nomad

Member Seen 8 yrs ago

Name: Galren Firelight
Race: Human
Age: Appears to be in his mid 50's



Job: Geomancer. A master of terrain, able to go virtually anywhere in the world without harm from the environment. The exclusion is that he cannot walk on water.

Stun: Depending on the terrain that he's around, his most available skill is the ability to magically raise bounders from the ground, and hurl them at his opponents, stunning them, or knocking them unconscious.

Strike: (See above)

Defense: It depends on the terrain around him.
Desert: Slamming his staff into the ground, he can quickly summon a shield of thick, rotating sand to shield himself, or allies. The downside to this is that the once shielded cannot see, or act towards their opponent while shielded.
Forest: He can summon the roots of the nearby trees to shield and protect himself, or nearby allies, same downside as the sand shield, though if the one that's being protected wishes to act, they can break out of the shield, at their own risk.
Nearly all other places: He can summon fragments of the earth itself to erupt out of the ground near the one(s) being protected, creating a wall of earth between the person being shielded, and their attacker.

Disable:
Desert: Quicksand, sinking his opponents and rendering them unable to move, can be amplified to completely submerge and kill opponents.
Forest: He can cause the grass and roots around his opponents to grow wildly, and rapidly, trapping his opponents and rendering them unable to move.
Mountains: Depending on the steepness of the terrain, he can slam his staff into the ground, chanting a few words, and causing an avalanche. The downside this is that while he is able to cause the avalanche, he is unable to control where the debris falls.
In the vicinity of a lake, or ocean: He can create a tidal wave, capable of knocking his opponents off their feet, or slamming them into the nearest bounder, or tree.

Enable: While chanting a small prayer to the winds, he can call upon them to enhance his movements, or the movements of his allies, making sword swings cut twice as deep, and physical spells hit with more power.

Skill: He has a deep knowledge of the terrain around the world, and can enable party members to go with ease to places that they previously couldn't.

Favorite quote: "To call out to the planet, and hear an answer back. That's what it is to be a Geomancer"

Story:

Growing up in the forest village of Masa, near Fay Mau, Galren was always getting into trouble. He frequently got scolded for going places that he wasn't supposed to go. When he was 13 years old, he started training with a sword, which only caused him to get cuts, bruises, and sore arms. He had no natural skill, and no amount of practice would change his abilities with the blade, though he never put much effort into it.

He picked up the bow, nocking an arrow, and releasing it, not only missing his target, but injuring the inside of his arm from the bowstring.

Galren next tried to use a spear, which was too big for him. He put all of his weight into his first thrust, resulting in him falling over into the mud.

He tried his hand at magic, being taught by some of the village elders. This seemed to come more naturally to him than training with traditional weapons. They saw magic potential in him, though in which school of magic was unknown. He tried black magic, hurling fire at a straw dummy, but only ended up burning his hand, and part of the robe that he was wearing, causing him to stomp around to try and put himself out.

He was brought out to a freshly injured villager, a small cut on her arm from grazing against a sharp branch. Galren closed his eyes, concentrating on healing the wound. All that happened, was a small flicker of healing light appeared over the wound, and then faded away. He tried again with the same result.

He was nearly in tears. It seemed that he wasn't good at anything that the village could teach him.

A few weeks after his magic training, he was walking alone in the woods, some distance away from the village. A pack of wild dogs decided that he looked like easy prey. They startled him as they approached, quickly surrounding him. Galren looked around, but there was no one to help him. He was there, unarmed, and unskilled in the use of magic. He said a small prayer in his head. "Please...Someone help!" he thought.

Just as his thought finished, one of the dogs in front of him lunged towards the boy. Galren crossed his arms in front of his face to protect himself, closing his eyes, preparing to be torn to sheds by these beasts. A large shadow was cast over the boy. It took a second, or two, to realize that he was no longer being attacked. He slowly opened his eyes to reveal a wall of earth had risen between himself and the dogs, protecting him. He couldn't believe it. Had someone answered his prayer? His heart was still racing, but all he could think of this new opportunity was to run with it. He clenched his fist in front of him, and the wall began to crumble as he did. He didn't know what degree of control that he had over this, or if it was a single instance of divine intervention, but he threw his arm out, scattering pieces of the crumbling wall towards each of the dogs, stunning a few, killing one, and making the rest flee for their lives.

Was this his gift? Was this what he was meant to do?

For a while, it was only during intense emotional moments that he was able to replicate what he had done in the forest, but with years of practice, he could hear the planet's voice more clearly, guiding him, and teaching him.

He wanted to know more, he wanted to see what he was capable of with this new skill.

Now nearing his mid-50's, he had traveled the world, been atop mountains, endless deserts, and thick forests, all in search of knowledge. It seemed that he was being constantly guided by the planet. He didn't know his fate, but he knew that the planet would never lead him astray.

The planet's voice was subtle, but he knew where he should go. It was leading him towards the kingdom of Navire, though it was still a few days walk to his destination. "Magicite" a word that he's heard before, but never something that he'd seen. It always intrigued him. He packed his camp, and heading south towards the kingdom.
Hidden 10 yrs ago Post by rivaan
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rivaan

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Name: Selie’re Nasloede’kas Alias: Rose
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Hidden 10 yrs ago 10 yrs ago Post by Leolycan
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Leolycan Toward an empty white throne

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Hidden 10 yrs ago 10 yrs ago Post by drummer-dan
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drummer-dan

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Name: Wallas Farmohn (Pronounced as Wallace)

Age (Human): 18

Race: Mahngan (Marn-Gun)

The Mahngans are a very intelligent and social people, depending on the work of every member to get a job done, it was this ethic that made it possible to build their home. They forever seek to build on their knowledge and therefore allow a very small group to leave the colony and garner what information they can about the world outside, they call these brave Mahngans 'Historians'. Wallas is one of these historians.
In appearance they are similar to humans but have a likeness to Badgers. They have slightly elongated faces almost like snouts, but not as prominent. They have elongated claws and have a minute layer of fur on the body, a very small tail protrudes from the body.

Kingdom: Garanglaw
Garanglaw is a beautiful city built into cave system located deep in one of the high mountainous regions of Aqua Mau located on an isle far east of Navire.
It is home to the mining Mahngan people who dug it centuries ago and have dwelled there ever since. Many who hear of the city often believe it to be a stereotypical mining town built containing nothing more than stone shanty huts and a lot of expedition tunnels, but they couldnt be further from the truth. Garanglaw is a beautiful city built from high quality stone and metal. Its high status buildings are emblazoned with various gemstones for decorations and the Mahngan people have incorporated many luscious water ways and waterfalls all over the city to further improve on the appearance of the grand underground city.

The city may have different class of social status and wealth, but as a race the Mahngans live as one unit and each sees the others as equals. The city is maintained by everyone in it with each resident playing their own part.

Job: Ranger

Stun: Mahn Born - Subsonic Roar - Uses powerful subsonic sound waves to freeze the body temporarily.

Strike: Strikes with a specialist miners axe to cause high damage.

Defense: Sentinel- Mahngans do not have much in the way of defense. They rather adopt a stance and focus their minds to absorb attacks.

Disable: Spell- Sleep - Spell inducing tiredness, putting the opponent to sleep for a short time.

Enable: Spell- Bravery - Spell instilling overwhelming confidence in ones ability enabling them to strike to well beyond their usual power.

Skills:
Tracking - Great sense of direction and following targets
Cave dweller - Immune to Darkness/Blind.

History:
Born in the grand city Garanglaw deep in the mountains, Wallas has been closed off to the rest of the world for much of his life.
His adolescent life began as a hard working miner, working to both expand the reaches of the kingdom as well mine for resources known as magicite, this was a fairly dangerous job and all miners were trained in basic combat to ward off any fiends trying to advance on the mining teams or the city itself.
He was promoted to overseer after three years but wanted more out of his life than just digging rock and over seeing the expansion projects. He moved into the role of a guardian, defenders of the gate, which offered him more training and and inaight into magic. Experience was reaped in abundance and he felt himself a comfortable warrior but yet something was still missing, he overheard talk of 'the opening of trials' and immediately knew that his time had come to participate. The Historic Association of Garanglaw was finally calling, the timing was just too good to be true. His first attempt was a failure.

Wallas is an intelligent man and seeks to improve his understanding of the world and the other species and races in it and it was this that turned his attention to joining the Historic Association of Garanglaw, also known as HAG.
HAG was everybody's dream career but one so few ever reached and so was much overlooked, Wallas wasn't deterred by his first failed attempt and threw himself into the trials again a few months later.
He was successful.

He was eager to depart his homeland and begin his studies and is always majorly over excited when he encounters other races, acting much like an excitable young child.

He is a lovable character who always asks questions, sometimes too many and is always happy, he is forever the optimist and will always work to find a solution to a problem. Although he is rather irritable, once befriended he is loyal to the end and will fight to the end for his friends.
Hidden 10 yrs ago Post by Archangel89
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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

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Hero for Hire Application


Name: Rinncavornon of Valeria

Alias Rinn the White

Job: Cavalier











Skills:

-Military Tactics: Rinn by nature of his occupation is a master tactitican able to read any situation and turn it into an advantage for him and his team. While his profession is mainly that of a supporting nature it gives him a unique perspective on combat.

-Geography and Mapping: Because of the terrain that he must normally cover on a regular basis Rinn is able to memorize terrain accuratly and record it just as accurately to within 1/10 of a mile.

-"Pet Care": While he would never acutally refer to her as a "pet", Rinn has become a master chocobo breeder and handler.

-Survivalism: Due to the fact that the Knights of the Watches territory is long and often involves long streches without seeing another tribe or town, Rinn has learned how to survive in the wilds of the world. While most of his knowledge is of the area's surrounding Valeria the basic principles remain the same.

The Kingdom of Valeria









Hidden 10 yrs ago Post by CAS1006
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CAS1006 The Deadpan Snarker

Member Seen 14 days ago

Name: Cassius Alexandros Svent
Nickname: CAS
Race:Lumyian
Age:19
Appearance:


Proportionality:

Height: 5'11 to 6ft
Weight: 175lbs.

Personality:He is a Snide, Cynical, Sarcastic, Inquisitive, but a logical person who does rarely care for many. He does however try to be considerate, but has a grey sense of morality.

Job: Monster Hunter.
Weapons from strongest to weakest: A Saber,Small crossbow, Rope spear.

Stun: Cheap Shot- He strikes the Opponent's groin or throat with his heel.
Close Quarter slam- He grabs the opponent by the wrist and slams them onto the ground.
Pinning shot- Can stun an enemy in place with a crossbow shot.

Strike: Rend- He takes his Saber and slams it down to cause bleeding.
Flurry- He strikes light and quickly, low damage.
Crossbow- Yeah, he just sorta shoots at the opponent.
Rope Spear- He takes the rope spear, throwing it in hopes of it hitting the opponent to pull the opponent twords him, or himself to the enemy.
Basic elementals- The Level one elements.

Defense: Lunar Shell- A magic ability that enables a barrier that can take on one attack before combusting into a disruptive wave. Self use only.

Guardian stance- He stands on guard waiting to counter strike, even if low damage.
Evasive Maneuvers- As a Hunter, it is imperative to know how to move away from danger, to which Cassius runs out of the way,
Heal- Self explanatory, tier one magic.

Disable: Close Quarter Slam- used to stagger a foe to keep them from moving.
Pinning shot - Can pin an enemy into place with a well placed crossbow shot.
Grappling Spear- He throws his rope spear to pull anyone to him, or him to the enemy. Can pull enemies out of the air.

Enable: He can apply various things to his weapons, such as poisons that range from many effects. This also goes into his disable category as well as most.

He can also use regenerative salves. Can also be given to others.

Skill: As a Lumyian, he is a great tracker.
He knows basic alchemy as well as cooking.
Can use his rope spear like a grappling hook to reach high elevations or to pull things to him.

Pros- Very logic based. Fast striking and evasion. Versatile. Can make items. Burst of stamina. Can recover from blindness by taking in light.

Cons- Only level one magic, due to his versatility he lacks proficiency in battle. He is anemic, and as a result he is sometimes dizzy and lacks energy. Light and dark mess with his sight and can stagger him a bit.



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