@Cyclone Yes, the issue of time is something that we argued about early in this RP, and I definitely wish to alter it in the next version. We didn't think it out OOCly in this one and by the time we came to 'oh wait, we should have had millions of years pass on Galbar' it was already too late. We were all agreed that from pre-existence to existence had taken billions upon billions of years, we just got excited and forgot to properly timeline the creation of things - so we'll definitely work on that bit more carefully in the next version. Perhaps creation posts can either explicitly show how a certain creature was first created then evolved until it reached the point the god wishes it to be at, or there can be an implied lapse of time between the moment of creation to the moment the creation actually becomes (and whatever happened in between can be settled IC)
It will become an issue where, for instance, we're midway through a story-arc and someone decides to create a new species - would that new creature just pop up randomly, fully developed, there and then? Or will there be an implication that they had always existed in some way but had only now emerged as sentient beings? Because it would be an issue where you have to wait thousands/millions of years for every new living creation to develop fully. Ideas?
As for the level requirements, oddly enough they were put in place more or less to ensure the development of life in a logical manner - i.e creation of a habitable planet first, then of things like plants, bacteria (maybe), ants and the animal kingdom as a whole, and then the development of any other sentient races a few turns later. It wasn't meant so much as to inhibit players from doing their thing, it was more to prevent what happened in the original - where literally the first thing that happened was the creation of humans on a lifeless planet ^^' you literally had cavemen on a Moon-like planet, with no form of subsistence, air et al. And the rules worked well in preventing Sauranath from creating dragons while we were still in pre-existence in this RP ^^'
But if we, as players, come to the agreement that we first need to develop the planet before going on a 'sentient races and heroes crazy', then I'm fine by removing those initial level limitations.
And
@Rtron we did have time pass ICly, but I think Cyclone is referring more to what happened before we started RPing and meddling with mortal affairs - i.e how long, in Galbar time, did it take to create humans? How much history did they have from their creation until the IC point where we started playing around with them? I think at one point we came to the conclusion that it had been a few weeks, but then managed to extend that (with some effort so as not to contradict the IC) to ten or so years, which is obviously ridiculous in many ways.
And I think that one of the main reasons the human population never really managed to get beyond the thousands on Arguilla was mainly because: Dyun, Cimex, Eternal Night, and then the constant warring xD