Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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From: Reclamation - War of Technology and Magic (closed)

Name: Araris Alpha Drayke

Side: Magi

Age: Unknown

Sex: Male

Race: Human?

Appearance: Araris is 6'9" with jet black messy hair and sharp features. His eyes are the color of molten steel (a red-tinted gray). He likes to wear big leather coats with gloves and steel toed combat boots, usually with a dark shirt and pants underneath. He is very fit with a wiry and lean build.

Personality: Araris acts upbeat and is quick to laugh. It seems like nothing fazes him. He has a slightly smart mouth ready to shoot off at anyone in authority or anyone trying to intimidate him. However, Araris is also smart and practical when he needs to be. He's skilled at deception and a good liar. He always does what he thinks needs done and screw the consequences. After an eventful history, Araris is just trying to settle down in this strange, new time. But he has a restless spirit and is adventurous at heart.

Faction: N/A

Biography:



Skills: Araris is a master of all forms of spellcasting, where he truly shines is in manipulting the elements. He calls up and uses elementals. He can direct their energy and effect the physical world, draw upon their essence inside himself to enhance him or direct them to affect other's emotions. He calls these techniques 'crafting'. He is currently studing temporal magics.
He is a powerful evocator, able to design and equip a full suit or a weapon in seconds.
He has dedicated a great amount of effort to training physically. He has mastered various martial arts and various weapons. His true passion is in swordsmanship in which he was one of the deadliest swordsmen ever to live.
He sees little point in shapshifing and is not very good with it. He mostly just uses in little ways like changing hair color or hight.
His new body is stronger, faster, doesn't need as much sleep, tires less quickly, has more energy, and all five senses are superior to a normal person's. His mind too is enhanced allowing him to grasp concepts and learn quickly. He also has a perfect memory and he is ambidextrous.

Abilities: He has all kinds of abilities so they will be generalized.

Physical: Far superior in all ways to a normal human. Good at hand-to-hand combat. Skillful with all forms of weaponry, especially swords.

Mental: His mind is enhanced alowing telepathy and communication with his mind. He is smart and a quick learner.

Magical: Manipulting elements (earth, fire, water, air, light, dark, energy, metal, and nature), some temporal magic, general magic (such as illusions, force, etc.) Thaumaturgic, which is all about linking objects, as below so as above, (It is useless in combat due to the fact that it takes time and paitence to use.) Making potion that can have various affects, evocating weapons, armor, or clothing with magical properties, and weak shapshifing.

Possesions: Lets just say various.
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From: The Heroes

Name: Aris Raith

Age: 19

Gender: Male

Race: Human

Appearance: Aris is about 5'9" with straight black hair and emerald green eyes. His featuers are anguler and striking, handsome in a rogue-ish way. He has a lean, skinny yet muscular frame. He has a distinguishing scar on the right side of his face that starts at his hairline, runs down, across his eye and ending at his chin. He wears a large black leather duster no matter the weather.

Traits: Aris is young and naive, yet smart and logical. He is also headstrong, reckless and stubborn. He has a tendency to be a wiseass and make everyone he meets want to kill him. However he can be friendly to people he knows. He is a decent swordsman and he aims to be the best. His specalty in magic is lightning and he knows some healing magic.

Backround:
Character: Aris was born in Archades, the capitol city of the human country Elandis. He was the heir to a wealthy, noble family and the eldest of two. He was trained in magic and swordsmanship from a young age by some of the best. When he was young he had heard of the heroes that defeated the Necromancer and he wanted to be one of them. As he grew up, Aris hated being constrained and wanted nothing more than to be free. When his family's head died the title would have passed to him, however he didn't want it. Aris grabbed some basic supplies, a sword, his coat, some money and ran away, intending to finaly be free.

Country: Elandis is a very powerful war-like empire that is currently trying to expand its borders. (Think Rome) It is ruled by an emperor and a senate. The current emperor is Ferrinas IX. Elendis is known for its powerful armies, and weapons of war. It had few natural recources, other then iron and coal. Because of this, it has invaded surronding countries and now has plentiful forests, farmland, and ports with a powerful navy.

Items: He curently weilds a high-quality longsword. His duster is his own creation, it is interwoven with defensive spells designed to resist extreme heat, cold, electrictiy, as well as physical attacks. However, it is not perfect. Blunt impact go right through it, and if, for example, the heat is stronger than the defensive spells the heat will go through it.

Misc: Aris is ambidexterous. He can play a mandolin. He loves apples.
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Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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From: RWBY RP AU

Name: Ferrin Onyx Ravus
Team: N/A
Species: Human
Sex: Male
Age: 18
Handedness: Ambidextrous
Aura/Effects: Dark Gray
Symbol: A gray abstract wolf head howling
Physical traits: Mechnical right arm and leg
Misc: Heavy scarring all over his body partiulaly around his right leg and arm, and a chararctaistic scar on his face that runs from his hairline, down across his right eye and his mouth ending on his chin.
Nicknames: Grey, (he doesn't like it) Losecannon, Ironeyes

Height: 6'5" (196 cm)
Weight: 98 kg (the arm and leg weigh much more than normal.)
Eyes: Molten steel (a redish gray)
Face: Sharp freatures
Hair: Jet black, messy
Physique: Tall, wiry, and lean yet muscular
Combat Outfit: Black leather duster with the last foot or so cut into tassles, a white glove, grey steel-toed combat boots, black silk shirt and pants, and a belt with his symbol as a buckle.
Casual Outfit: Black leather duster (He is very fond of the coat!) White open collar shirt with thin gray vertical stripes, and black pants with the same belt and a white bandage tied around his left pant leg same boots

Personality: Ferrin acts upbeat and is quick to laugh. It seems like nothing fazes him. He is very smart and is considered an upcoming technological genius. He also has a smart mouth ready to shoot off at anyone in authority or anyone trying to intimidate him. However, Ferrin is also hardworking and practical when he needs to be. He's skilled at deception and a good liar. He always does what he thinks needs done and screw the consequences. He does not get along well with others and prefers to spend most of his time alone, except he can overcome this when it becomes necessary. Sometimes when he is alone he broods on philosophy. Unknown to most he has a knack for stratagy.

Backround: Most of his life was normal. Both of his parents were good hunters, so they were not home often and he was raised by his grandparents, both of them retired hunters. When he was ten, his grandmother died and a year later his grandfather died. He then lived with one of his parents untill he was old enough to begin training to be a hunter. Unfortunately, when he was fifteen the craft he and his parents were on malfuntioned and crashed, killing his parents. By some miracle Ferrin survived but with horrible injuries and his right arm and leg were crushed. He spent a heartbroken two years missing his family, and learning to coping with his injuries, beliving that he would never become a hunter, never make his parents proud. But then, a medical science breakthrough provided some hope. The scientist found that with correct technology and a lot of Dust, mechanical parts could be grafted on to a person and connected directly to the subjuct's brain, bypassing any inherent lameness or nerve damage. Eagerly Ferrin contacted them and volunteered for a prototype. At first they wanted to give him a normal looking arm, but he declined and personaly desined his own weaponized arm. The procedure was a success, barring a few side affects and small control problems. A year later he has applied for Beacon and is already making a name for himself there.

Position/Class: Point/Berzerker

Weapons: In his left hand he weilds a massive, greatsword as long as his body, named Iron Fang that can have Dust inserted through the hilt. His right arm is his main weapon. It resembles a claw in all three forms. The first form is his usual, it is the weakest and the longest with a sleek silver-gray coloring. The second is much shorter and resembles a demonic claw/hand and is colored black with dark red highlights when this form is out, Ferrinas can go into a berzerker rage. Due to this, the second form is bad for his mental health. The third form is his strongest and strangest looking. He can fire progectiles out of the cannon on its palm, everything from bullets to missles, even pure elemantal power. However, his third form can overheat causing him increadable pain. Each one can incorperate Dust into their attacks in different ways.



Semblance: Semblance of Iron: When he activates his sembance he sees blue lines from his chest that led to any iron. (or any metal with a high iron content) He can mentaly access the lines and Push or Pull on the iron. If he Pushes against something heavier that he is, he will be sent flying in the opposite direction. If he Pushes agaist something lighter than he is, it will be sent flying in that direcion. The reverse is true for Pulling. However, iron in someone's body, even just a little, cannot be pushed or pulled on. He can only push or pull from his center of gravity. His semblance can be blocked by anothor's Aura preventing him from manipulating an opponant's weapon or clothing if it is within the range of the opponant's Aura.

Landing stratigy: He keeps a pouch of thick iron ingots shaped like coins. As he nears the tree tops, he grabs an ingot and throws it in front of himself and Pushes. With a jerk he began to fly upwards, his coat snapping from the sudden change in direction. His Push had proppelled the coin down untill it hit the ground. When it did, it was like he was pushing against the ground. Still flying forward with his initial momentum, and Pushing against the coin, he flips out another ingot and Pushed sending him back up into the air. In this way he can cover a lot of ground very quickly. He can keep it up untill he runs out of ingots. When he wants to land he throws out an ingot, but this time he gently Pushes against it, slowing his decent into the trees. When he passes in to the trees he reaches out with his fistform claw and sinks his fingertips into the bark. He will wrap around the tree in a decending spiral, untill he is low enough to turn the rest of his momentum into a roll.

Fighting style: His fighting style changes depending on which form his claw is in. In first form, he uses his sword in graceful slashes and stabbes, inflicting painful and debilitating wounds. Occationaly using his arm as a finisher. With second form he goes in like a true berzerker using mainly his arm and increadable strength, occationaly using his sword to make an opening. In third form he stays at midrange fireing away untill the opponent is destracted then closing in using both his sword and his arm.

Relationships: Not interested
Notes: His upbeat additude is an act. He give out insulting, but accurate nicknames (you don't have to use it). 'Ferrin' is a name of Irish origin. It is derived from words meaning iron.

Song: Radioactive by Imagine Dragons.
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From: Fire Emblem - The Reclamers of Peace

Name: Gaius Secundus
Age: 18
Class: Tactition
Weapons: Killing Edge, Elthunder tome, Elixir

Fighting Style: Direct and agressive, uses every trick in the book to win no matter how low.

Personality: Gaius acts upbeat and is quick to laugh. It seems like nothing fazes him. He is very smart and is considered an upcoming tactical genius. However, he is be stubborn and prideful. Gaius is also hardworking and practical. He's skilled at deception and a good liar. Despite his young age, he acts much more mature. He always does what he thinks needs done and screw the consequences. He does not always get along well with others and prefers to spend most of his time alone, studying tactics and philosophy.

History: Born in Bravura and raised in a moderatly wealthy family, Gaius's childhood was mostly normal. Execpt his father, who also was a great tactician, trained him in tactics, swordsmanship, and magic from a very young age. Now that he is old enough to fight, he volunteered to be the official tactician of the Reclamers. This mission is Gaius's first solo stint as a tactition. He was recommeded by his father to the king when the group was being first formed. The king, remembering Gaius's father's talant and skill, quickly gave his approval.

Rational: Gaius wants to follow in his father's footsteps and become a great tactition, and the only way to learn is to get field experiance.

Appearance: He has black hair and green eyes, very tall (6'9") with sharp features and wearing a tactition's outfit.

The lightest sleeper of the group.

(This has been updated. I want to reveal more of his personality as the rp progresses, so the details here are a little sparse.)
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From: Fire Emblem- Reclaimers of Peace

Name: Lilith Merdox
Age: 25
Class: Mercanary
Weapons: Steel sword Concoction
Fighting Style: Swift and elegant, yet simple with no wasted movement.

Personality: Lilith's personality is both complex and simple. She fights for money and she does not care about who is paying her or what they want her to do, once it is done and she is paid thats as far as her loyalty goes. Although once she accepts she will not go back on her word even if she will die otherwise. To other people, she is cold, and often rude. But beneath that hard, cold extirior, she is not as heartless as she would acts. She does care a lot about others and sometimes she will go out of her way to help someone in need, even if it could be disastrous for her. She has a soft spot for childern and is known to keep candy on her to give out to them. She has no sense of humor, although she grasps sarcasam and uses it often.

History:
Lilith was born in Augur to a very poor family. Her father was an abusive drunk and her mother often very sick. They lived in two room shack with little clothing and blankets to ward off the biting cold seasons. Her father beat her often and the other kids made fun of her and threw stuff at her. Dispite this, Lilith never lost hope that one day everthing will turn out all right. Her mother was a good storyteller and often told her tales of kings, knights, and heros of old. Lilith loves to lisen to those tales, and her favorate was the Tales of the Sheperds where a band of corageous men, led by the dashing and Noble Prince Chrom took on a dark dragon and saved the world. She also liked exploring the woods, and she was there almost every day.
As she grew up, she taught herself how to fight and trained day after day. She also learned to deal with both physical and emotional pain. The other kids soon learned to be wary of her, after she single handedly beat a large group of boys that made fun of her. She also stood up to her father more often. One day when she was fifteen, she wandered farther in the forest then she had ever gone before, she was suddenly surounded by bandits. They captured her then, bound, blindfolded and gagged her. They took her back to her father, and she learned that her father had sold her to the slavers for a very large sum of money. She was taken away. But, as the slavers were traveling a mercanary band called Silver Falcon, hired by the crown to hunt slavers, found that group. They slavers fought rather than give up. The band killed the slavers and freed her. One of the mercanaries , a kind pacifist named Marcon found Lilith and decided to take her in. She lived with the band for many years and they taught her all about the arts of war. Several years later she decided to leave the band and go off as a freelance mercanary where she built a formidable reputation as a very reliable merc. She never forgot about her mother, and she sends half her earnings to her to pay for medican, treatments and so she can live in comfort.

Rationale: Lilith joined the Reclaimers because it pays really really well.

Appearance:




Lilith is very tall for a girl at 5'10". She has fair brown hair and stormy grey eyes. She is known to almost always wearing her armor, no one has ever seen her without it and she refuses to explain why.
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From: The Battle for Astrea II
Name: Kelsier
Age: Unknown
Gender: Male
Appearance: Kelsier is very tall at 6'9" and change. He very muscular and weighs 250 pounds without his armor. His eyes change color depending on the light, from a light gray to a black with a red tint.





Kingdom: He holds no allegiance to crown or god.

Persona: Kelsier is calm and cool, even under pressure. He has a decent sense of humor and doesn't mind jokes directed at him. His loyalty is unquestionable, if you are able to win it. He has a code of honor known only to him, though he will set it aside for a comrade. He is very intelligent and those that underestimate him are in for a world of hurt. He is easygoing until it becomes time to fight, then his personality shifts and he becomes emotionless, focused, and quiet. His manners often seem 'old-fashioned' and he is extremely chivalrous, however he sees no problem with women fighting. He pays attention to small details and he is very thorough, and while he is hesitant to commit himself, but once he does, he sees it through to the end never giving his second best. He is fascinated by guns and technology, almost as if he has never seen them before...



Equipment: His sword, Silver is capable of charging its blade with one of three elements, fire, ice, and electricity. (This is the sword's power, not his own.) His armor, Shadowlight is a powerful suit of armor that he can summon and dismiss at will, it isn't ordanary armor, a portion of his soul is bound in it. It is nearly indestructable, yet is quite light and alows for decent mobility. He also is wearing a a gold ring set with a large diamond that has a symbol carved into its facet.

Ability/Magic/Technology: When he fights he prefers to be up and personal. He is a skilled swordsman. He tires less quickly than normal. For reasons he does not explain he does not need to eat, drink, or sleep.

His magic specialty is temporal magic, which is very complicated and he is still trying to understand and master it. Most of his magic, he uses to enhance his physical combat.

Equip: He summons his armor on himself.

Telekentic Slash: This allows him to cut something from far away. The amount of energy this takes is proportional to the distance. Kelsier likes to use it to catch an opponent off guard.

Time bubble: He can create a bubble of changed time, once the bubble is up, it cannot move and one it goes down, it takes thirty seconds before he can put up another. The size and duration depends on the type. He has two types of bubbles: Speedbubble, which compresses time in a five foot range he can make a couple of seconds last a minute. From inside everything around it seems to move very slowly, this is moderately draining. Slowbubble is the opposite it expands time making a second inside a minute outside. The size can go up to a small room and it doesn't take much energy.

Prescience: His most powerful ability. When activated he can see a few moments into the future. His mind is also enhanced to deal with all of the information. In combat this allows him to see what is about to happen and react to it. This ability burns through energy very quickly and he cannot use any other magic while it is active.

Haste: He speeds the rate of time on the target, making the target faster, not just physically but mentally too.

Paradox: This skill rewinds time back up to a minute. It takes all the energy he has, so after using it he is completely exhausted, but with it he can go back and change what just happened.
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From: The Battle for Astrea II

Name: Miles Murphy
Age: 25
Gender: Male
Appearance: Miles is about 5'10, 170 pounds. Dark hair and dark-eyed with a miscevious face and a strong chin. He is lean, and thin but has a solid frame and corded muscles.



Kingdom: Earth Kingdom

Persona: Miles is an eccentric man, with a great wit, who likes to make people laugh and cracks jokes and banters often. He has a perpetual grin and a cocky attitude. He has a habit of 'trading' things without asking, taking random stuff and leaving behind things he thinks are equal in value. He also gives people nicknames, most of them insulting. He is a master of disguise and imitating voices and accents. He often is seen as a prideful, careless, and crude buffoon. However, he is very clever and a skilled manipulator. In a fight he is not above using underhanded tricks and unorthodox tactics; he does anything necessary to survive.

Post Example:



Equipment:
Vindication: A custom-made eight-shot .44 revolver that can fire elemental ammunition.
A small .22 revolver he keeps in one boot with a silencer for it in the other.
A Remington shotgun
A magic throwing knife called Kotetsu that always comes back to the thrower, sometimes point-first.
His large brown leather duster and his 'lucky hat.'

Ability/Magic/Technology: Miles is an excellent shot and he claims to never miss. (Although that is not entirely true.) He is also good at hand to hand combat especially with a knife. He can throw a knife quite well too.

Bloodmaker: This is an ability Miles inherited from his family. He can store health at the price of being unwell, and tap in to the store later to heal wounds. As long as he has an adequate storage of health, he can recover from any wounds that aren't immediately lethal, such as curing poison, regrowing fingers, and surviving bullet wounds. However, storing health takes a long time, he could feel sick all day and only have enough to heal a scratch.

Lucky: This is not a skill, but Miles seems to have an incredible amount of luck, many times this has been the only thing that saves his life.
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Name: Amara Raith

Age: 15





Wish: "I wish to sacrifice my life, to bring my family and friend back to life, and then use my death for others."

Soul Gem Color: Black, with shades of dark purple.

Powers: Her strength and speed are among the best, and she can survive almost anything short of being obliterated, but regenerating takes a lot of stamina. She can raise the dead (including, animals, people, even the monsters inside labyrinths), as mindless servants, however, human undead take a blood sacrifice (Not much, and she only uses her own.) There are a few limitations and rules regarding this. She cannot raise anything permanently. The closer to human the undead is the more of it's original spirit can be called up. The older the undead, the harder to call up, and bind, but they are more powerful and easier to control. She doesn't have to summon up zombies, semi-corporal spirits work as well. Her most powerful ability is to bring spirits inside herself and use their strength and knowledge, but only with the spirit's permission. She can also talk to spirits and gain knowledge held in dead brains. She can calm agitated sprits and lay then to rest.

Weapon: Her bones are harder than iron. She can summon scythes, in just about any form her favorites are:







Personality:
Amara is a lot of things, passionate, quick tempered, and caring are three good ones. She is one of those people that always wants to do everything herself. She hate people getting in her way or trying to help her. But, at the same time, she is fiercely loyal and protective of those she calls friends. She can be overbearing at times and, despite trying to hide it, she is very socially awkward. She always trys to help, although she sometimes does more harm than good.

She has never had many friends, which is why she is protective of the ones she has. Because of this, she often goes out of her way to help even strangers, originally hoping to make a friend, now its become more of a habit or a reflex. She hates people trying to help her, preferring to be more self-sufficient. She is not afraid to come out with her thoughts and say what she wants, which isn't always a good thing. She can be a little rash, charging in without thinking things through first; she is anything but timid.

Bio:
She was born with death. Her mother died giving birth to her. She was raised in the big city by her wealthy, loving father, who taught her to put others over herself from a young age. She did very well in school, being one of the top students in it. Despite this and her looks, she never made many friends, most of the people around her she saw as shallow and conceited. This lead to many painful and lonely times. Her one joy was her little half-brother. But in one year changed everything. Her half-brother died from an strange illness. Her stepmother died, and her best friend moved away. After that, Amara got even lonelier. Her grades dropped, she spent more time alone, she argued with her parent, she just withered.
Eventually, her father tried to help by contacting her best friend's parents for a get together. They had a fun day at an amusement part and Amara finally came out of her shell. But, on the way back, all of them stopped at a small store to pick up some stuff and stretch their legs. They were on the way out when a man with a gun came in to rob the store. The obviously psychotic man got impatient and decided to shoot her friend. She saw his intent and attacked trying to stop him. He kicked her away and pointed his gun at her and pulled the trigger.
At the last second, her father jumped in front of her and took the bullet. The unbalanced man went on a rampage and killed everyone there except her, because by the time he got to her, the police had arrived and shot and killed the man. a day after that indecent, Incubater came to her and offered a wish and a contract. Heartbroken, and her entire world shattered, she eagerly accepted. She became a Magical Girl, and she soon became known as the Death Seraph.

Theme: Life is like a boat

Other: She loves music of any type.
She is very tomboyish.
She has been a student of martial arts from a young age.
She is an accomplished violinist and she carries one on her at all times.
Her catchphrase is "You cannot stop Death."
She uses foul language often.
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Name: Balthier D. Sydney (His given name is Sydney, but he goes by Balthier.)
Age: 22

Gender: Male

Role on the ship: Anything that needs done.

Appearance:

He is rather tall at 6'5" and his eyes are a dark red.
Outside of combat he wears a black trench coat (usualy open) with a button-down maroon shirt and white pants. (He removes the coat during combat because he likes it and doesn't want it ruined.)

Weapon/Devil fruit: In human form, he has a sword in one hand and a revolver in the other. He fights with a mixed marial arts, using kicks, elbows, knees, cuts from the sword, blows from the heavy pistol, and shots from the pistol.
Devil fruit-
Name: Draco-Draco no mi
Type: Ancient Zoan
Ability: He can turn into a dragon. Right now, he is only able to use the first form, a humanoid dragon. He also found out about 'Rumble balls' and he want to know more about them.

Personality: He has a easy-going personaliy, and he is hard working. Generaly speaking he has a good sence of humor, but he also has a mild temper. He can be more than a little arrogant and stubborn, he defiantly doesn't take orders very well. He is a thrill-seeker and has a lust for adventure that is without equal. He loves to live life on the edge, which can resault in him diving head-first into ridiculously dangerous situations without a second thought and a smile on his face. In combat, he seems to go a little crazy and can often be heard laughing like a maniac.

Background: Born to a somewhat well-to-do family, Balthier was well educated from a young age. His life was normal until he was 13. On the eve of his birthday, his town was attacked by pirates and his family disappeared, he got separated from them in the chaos, and when he went back, he could find no sign of them. He was on the streets until he met a man who took him in. The man's name was Alzac, and he was a long retired Marine Vice-Admiral. Dispite this, Alzac was a wise and kindly man. As a Marine Vice-Admiral he was scoffed at for being merciful. He didn't condone all pirates, just the criminal ones. Many mistook this for weakness, they would be dead wrong, he was a master swordsman and an exelant navigator; he taught Balthier how to fight and how to sail. Unfortunately, he died two years later from simple age. Balthier mourned him, but he understood that he wouldn't want him to wallow in grief. So, a month later, he gathered supplies and set out on the sea as a cabin boy on a mercant vessal. The captian of that ship was a cruel and uncaring man. Many long voyages were spent under the lash with little food and water to maximize cargo space. During a particularly bad storm, the captain drove them mercilessly, finaly the crew snapped and Baltier ended up leading a mutiny. It succeeded, and Balthier, dispite his young age, became captain of the Black Dragon Pirates. A very sucessful carrier as a pirate followed, during which he eventualy earned a bounty of 99,999,999 berries for piracy, sinking multiple Marine warships, sacking three towns, destroying a Marine base, burglarizing a Marine Captain's house, and shaving a Marine Captain's prize showdog. But then, after seven years of piracy, when he is 22, a rebellious subordinate wanted the money and fame, so he lead a mutainy of his own, marooning Balthier on an island.
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Name: Valak Solidor
Age: 18
Gender: Male
Personality: Quiet and monosyllabic, easy to overlook, Valak (or Val for short) is a very mysterious person. Little is known about him, as he does not talk about himself or his past at all. He doesn't show much emotion either. A few things known about his is that he is very smart and observant and he collects magical and unusual weapons.



His day-to day clothing is a long, black coat and a white button-up collard shirt with thin gray vertical stripes, black pants with a belt and a white bandage tied around his left pant leg along with a pair of black boots.

Height: 5'10"
Body type: Slender, but muscular
Eye color: Grey
Hair color: Black

Emblem location: His lower back, right side.

Magic level: Medium (He has power, but is too inexperienced.)

Type: Holder, Summoner.

Specialization:
Requip magic

Esper Summon magic. Espers are powerful beings of unknown origin, there are many kinds out there, some look human, and even have personalities, while some are completely inhuman. The strongest are know as the Thirteen Shadows. Each one is like a negative of the Zodiac spirits, and even more powerful. Anyone can summon an Esper, but first they must face them and defeat them in battle, or some of them can be passed down. Once defeated, they become bound to the person who defeated them, forever or until they are beaten again. Such is their curse. Summoning them takes a lot of magic, (the amount varies with the power of the Esper) so summoning one is usually best used as a last resort. That said, they are all incredibly powerful.

Style: Adaptable. Valak knows that the weakness of most Summoner-type magics is the fact that the Summoner is vurnerable and useless without their Summon. So, he is training himself to be better at combat.
Physical mutation: None
Spells:
Esper Summon:
Belias, The Gigas, Shadow of Aries.

Holy Thunder Eze

Ryujin Mifune

Terminator Lilith

Requip

Equipment:
Dark Raven: His Magic Armor
Nosferatu: His favorite sword, rumored to be able to steal the life from whoever it cuts and give it to the wielder.
Ame-no-Murakumo: A katana-style sword
Francisca: A powerful axe
Gungnir: A spear

Title: None

History: As far as anyone knows, Valak just turned up one day, mentioned he heard there was a new guild being made and asked to join. Beyond that, nothing else about him is known.
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Name: Araris Alpha Drayke

Age: 20

Race: Hylian

Appearance:





Stats-
Hearts: 4
Strength: 3
Magic: 1
Inheritance: Fierce Deity Mask, It gives him the ability to transform into Deity for a short period of time, and +2 points to Strength. He also has a broken sword that may or may not have been the hero's. It transforms into a full sword in Deity form.

______________________________________________________________________________________

Name: Lief Raith

Age: 18

Race: Hylian

Appearance:




Stats-
Hearts: 5
Strength: 2
Magic: 1
Inheritance: The Four Sword, the Four Sword divided him, permanently into 4+1, each with a separate personality. He also has a 'Shadow Leif' (evil) who he they want to find.
[/hider]
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Soon to be...
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Name: Alistair Tianlong

Title: Asura

Age: Unknown

Race: Half Dragon, Half human

Gender: Male



Personality: Alistair is calm and cool, even under pressure. He has a good sense of humor and doesn't mind jokes directed at him. His loyalty to his friends is unquestionable, if you are able to win it. He is very intelligent and easygoing until it becomes time to fight, then his personality shifts and he becomes seemingly emotionless, focused, and quiet. He can be hesitant to commit himself, but once he does, he sees it through to the end never giving his second best.

Magic Level: S

Magic: Aether Dragon Slayer, various other Caster and Holder types.

Equipment: A ring shaped like a shield


History:
Alistair never knew who his parents were. He was raised on the outskirts of a nameless town by an old sage who lived on a mountain nearby. Sage, as he was known to the villagers, was actually the old and powerful Aether dragon, Shinryu. Shinryu was so powerful, he could take human form and walk among humans without suspicion. He was there because he was fascinated with humans, and he decided to learn more about them. Only Alistair knew this. Alistair was raised by Sage for many years. He was taught by Sage, not just about magic, but how to read and write, history, math, astronomy, and many other subjects. Growing up, Alistair did what every kid does, he ran around, playing, and making trouble without a care in the world. His best friend and partner-in-crime was a kid named Rin. Rin was bold, adventurous, funny, and an orphan. They got along well and for thirteen years they had so man adventures together. However, the good times didn't last. On, a certain day, bandits raided the town, and Sage disappeared without a trace. Alistair ran to the house, to beg Sage to do something, only to find a sword and a note that read, I Am Sorry. Feeling betrayed, he tried to fight himself, but he was beaten and captured. They took him and other captives, including Rin, to their camp, where Alistair finds out they are slavers. Alistair spent many days there, wondering what would happen to them. Eventually, he and Rin, along with other captives hatched an escape plan. They executed it and it went well, however Alistair wanted to get the sword let to him back, so he and Rin together made a detour. They found it, but there was a fire and Rin saved Alistiar by pushing him out of the way of some falling debris. But, Rin was trapped behind them and the fire was growing. Rin convinced Alistair to get out, but that was the last he ever saw of Rin. He hopes in his heart that he is still alive somewhere. For several years, Alistair wandered, working odd jobs, and hard labor to make a living. Eventually he heard of the guilds and decided to join one. He joined a Guild called Golden Dragoon, where he met Valak, and through a series of misadventures, the two became good friends. During his time in the Golden Dragoons, he found out that he was no ordinary dragonslayer, he was actually the legitimate son of the dragon, Shinryu and his father had passed his power to him. He enjoyed being in the small guild, but the good times didn't last. The Guild fell on hard times, and was disbanded. A wanderer again, Alistair seeks to find another guild to join.

Three Strengths:
1)Extremely intelligent
2)Large knowledge of magic, able to identify and analyze magic, then pick the right tool for the job.
3)Fairly easy to get along with.
Three Weakness:
1)Hesitant
2)Merciless
3)Horrible Morning Person

Greatest love: Coffee
Motivation: To make a living. To learn many kinds of magic. To find the dragon Shinryu.

Additional Details:
-He got a nickname, Glare. (there is a joke behind it)
-His eyes turn dragon-like when ever he is using his slayer magic.
-He eats pure magic and magical energy.
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maybe
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Name: Sanctus Xenon

Class: Dread Fighter

Age: unknown

Sex: Male

Appearance:


He looks like a young kid

Equipment:
Iron sword
Flux
Iron axe

Personality: Sanctus is known to be usually cold, ruthless, and even brutal when fighting. In reality, he is a very kindhearted and caring individual who will always try to assist those in need and for others who he considers friends or those who he believes is just in their cause or act., even if it puts himself at great risk or harm He is unwilling to hurt those who stand in his way if they are innocent, but he will do so, while begging them to forgive him, if all other options are exhausted. He is completely ruthless, however, when dealing with those who are his enemies, as he has never hesitated to kill any who get in his way or anyone who pillages or harms civilians.

Outside of combat, he is a cheerful and mature person, but not afraid to make a joke and pretty laid back. He has a fondness for alcohol and a near-disturbingly high tolerance for it. He also loves to eat, and loves trying new cuisine whenever he can. He owns a flute, is a decent flute player. His music can often be heard flowing through the air after meal times.

He has been known to put on a child-like air when it suits him to act as such, like when he was travelling around with the caravan, he acted as he appeared, a naive child. However, towards those who know his true self he is far less inclined to do so.

Biography:
Born somewhere, raised nowhere. Sanctus has traveled around for the most of his life, seeking to hone his skill and in search of adventure. He has manakete ancestry, however it was so far back, he does not have any manakete powers; he did inherit his appearance and long levity from that ancestor. He doesn't know how old he is due to never having a birthday to go from. The earliest Sanctus could remember, he lived in a small nameless village by the blacksmith for 6 years. But then bandits attacked the village, most of the villagers were slain, Sanctus survived because the blacksmith hid him before he too was slain. Cursing the fact that he was not strong enough to protect them Sanctus picked up swordsmanship and he became a wanderer. He made his way through many lands, seeking adventure. He came to a city, were he was robbed. Alone and without belongings, he too turned to thievery just to stay alive. He was semi-successful until he tried to pickpocket a certain man. The man who was the head of a traveling entertainment caravan caught him, and through several interesting events that ended in a rampaging bull, Sanctus ended up joining them. He traveled with them for several years, in that time he learned many different skills. The caravan owner was getting on in years, so soon, he retired and the caravan was disbanded. Sanctus was back to being a wanderer. He learned of underground fighting tournaments, and so, looking to increase his skills, he entered. He fought his way through and became the champion. The prize was a lot of gold and an interesting scroll. That scroll, when he read it, gave him the powers of a Dread Fighter. Strangely enough, he found he could use dark magic too. He has heard that the Shepherds where being reformed, so he made his way to Ylisse out of curiosity and in hopes that he could improve his new found skills.
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~Zane Tracer~






"Kekekeke... Madness isn't so bad, all you have to do is let loose. I promise all will go away."


Age: 19

Gender: Male

Race: Human/Youkai

Height: 180 cm (5ft 10 in)

Weight: 59 kg (130 lb)

Blood Type: B-

Birthday: "Your character's birthday (can be omitted)."

Alignment: Shifts from Chaotic Neutral to Neutral Good

Aliases/Titles: Diabolic Esper

Personality: Best described as stably unstable, he was never very sane to begin with, but due to his fusion with a youkai's power he is on the edge of outright insanity. Despite this, he is completely in control of his insanity, and fine with it. Although, his personality sometimes takes radical shifts for little to no reason. He does obsess a little over technology and has a tendency to go on a rampage during battle destroying anything and everything. Underneath the madness, he is actually a nice guy with a good and dry sense of humor, if a little anti-social.

He likes sweets and music.

Bio: As a kid, Zane always was a little crazy, like mad scientist crazy. This never changed as he got older. He is a genius with technology, by ten he had dismantled his computers and put them together, better than before. He always felt uncomfortable around people, which drove him to technology. He never knew his parents, he was raised by a foster father, who was very kind and good to him, like a real father. His foster father always treated him well; his kindness left a lasting impression on Zane and helped to reduce his 'crazy'. But, when he was sixteen, during a routine shopping trip that ended in a surprise eat-out dinner from his father to him, they where attacked by a powerful Youkai, although he had no idea at the time. He watched, helpless as it killed many people and his father, before dragging him to the Crimson Sky. Under that blood red sky, his power awakened, and his rage and madness burst forth, destroying the Youkai. But something went wrong, the remains of it's power enveloped Zane and fused with him. Mad, and completely out of his mind, he wandered the Crimson Sky for a long time, almost three years. He remembers little of this time. Eventualy his sanity (sort of) returned and he found himself in the ruins of some vast city, filled with amazing technology. He got a hold of some that worked and from there he designed and built his Dynamos and TechArmor. During this time, he also worked out his powers. Soon he tried to figure out a way to escape, and using his powers and the technology, he was able to. However, when he got back, he realized that many years had passed in the other world.

Powers: Energy- His power is to generate and to manipulate large amounts of energy. Energy generated by him looks like purple lightning, but is oddly silent. The Youkai power made his energy so powerful and he generates so much that it overflows and can manifest in destructive ways if he doesn't expend it constantly.

Skills:Temporal/Spatial Distortion- His power, boosted by youkai energy is so powerful, it is able to warp time and space, to what extent is unknown. He is able to teleport himself and others, generate barriers, open portals, make pocket dimensions he can put various items in and at an extreme, cause a black hole. His temporal abilities are still unknown.

Weapons:
Dynamos- Highly mobile drones of his own design, made with technology he found in the other world. They are bladed and conduct his energy, and able to weaponize it in various forms. They can also be configured to form just about anything he needs (although they are only so big) from a powerful plasma cannon to a high tech skateboard.

Equipment:
TechArmor- Made of the same technology as his dynamos, this functions as a powerful defense and an conductor for his energy. He made it to provide an outlet for his energy, and slow it's build up. It is able to shrink into the jewel on his chest, but only for a limited time.

Other:
Various tools he keeps in a pocket dimension.
Some scraps and parts of various machines and tech, found and brought over by him.

Theme song:


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---Unfinshed---
Name:
Age:
Gender:
Personality: (your allowed to work it out in IC, just say so here, but if possible give some small remarks)


Height: 5'11"
Body type: Slender, but muscular

Emblem location: On his neck, right side.
Magic level: Medium

Type: Doesn't fit into either category.

Specialization: Rune Magic (Which includes Script and Dark Ecmanture Although he cannot use it yet.)

Style: Adaptable

Physical mutation: Not really a mutation, but he has an [url]Eon[/url] rune Tattooed on his shoulder

Magic: He can write runes in the air or on an object. They are logographic, meaning they represent words and meanings, as opposed to an alphabet which represents sounds. Instead of being an invented system like most scripts, his runes already existed and were discovered through trial and error. His runes function by what ever he 'writes' becomes real (example he writes fire and a fire appears], but the intent behind the 'writing' can vastly change the outcome( same rune for fire, but a fireball is cast at his target. His runes can also be inscribed on an object, and that object will take the qualities of whatever the rune represents (example: He picks up a stick and writes iron and it becomes a sword). He can also add 'modifiers' to his runes that can change what they can do (example: fire with ela can produce a beam).

Equipment: (add holder type items and all other useful items and equipments, this will also list requipt and such)

Title: (Optional for those that are known one way or an other, such as Natsu being known as Salamander and Erza as Titania)
History: (can be worked out IC, though mention that here, if possible add some background anyway)
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