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Brennus

Caelia













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Hidden 7 yrs ago 7 yrs ago Post by Crimson Raven
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He was something usual, something revolutionary, a peasant taken in and trained as a Samurai. This was die to his phenomenal skill with a sword, amd on the technicality that his many greats grand uncle was a samurai of some note at one point. As you can imagine, this planted seeds of hate in those that held to the superiority mindset. Even worse, Kyogen grew full of himself, and ironically grew arrogant himself. This contued for some years until a wealthy noble’s son, who kyo had wrong in the past, was passed over for a position guarding a shogan, a bery high honor. Instead, Kyo was chosen.

Less then a week after the decision was made, the scorned nobleman gathered his friends and men, and their men, and they ambushed Kyo. Against such odds he was subdued quickly. The official lie told is that bandits met him on the road, and while the nobleman rode to help, they were too late, Kyo had been killed, such a tragedy ect ect. No body was produced, and nobody cared. Well, most people.

Kyo was intead imprisoned in this man’s keep, and torchered. He had the character Haji (shame) carved into his forehead, and then he was shown a mirror. They carved his eyes out so the last thing he would ever see is the Haji carved into his forehead.

He was torchered brutally for months, but they were careful not to permanently harm him any more. They had something crueler in mind. They would let him go. A blind, starved man, dropped into the wilderness.

He survived by luck and a chance meeting with a demon that for an arrangement(undecided), would lend him power. Power for a certain purpose (undecided)

So then, in his shame, he took up the sword and a new name.
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"We are as we live; not as we wish to be."


Name:
Yasuhiro Haru (靖宏春) The First Son of the Sword

Yasu (安) meaning "peace, quiet" combined with 央 (hiro) meaning "centre, middle".
Haru (春): spring


Age:
    50


Totem

    Serenity


Appearance
    Yasuhiro is a tall, broad, heavily built man who looms over most people. He is almost always seen wearing the traditional outfit of a sensuō monk, consisting of a tengai (the basket-like headpiece) a kimono, an O-kuwara (the garment worn over the shoulder), the kyahan shin coverings, tabi socks, and a pair of waraji sandals on his feet. His voice, though muffled by the tengai, is a deep and rich bartone, the kind that carries across a room. His skin is rough and tan, and his clothing, travel-worn signifying that he spends much of his time traveling.

    Beneath the tengai, his face could be described as passably handsome, with a strong chin and prominent cheekbones. He has startlingly intense green eyes, and once black hair that has mostly gone gray. But his most notable feature is a large, nasty scar that runs from the left side of his hairline, down between his eyes, to end on his right cheek.


Personality
    Yasuhiro is a, ultimately, a principled man. He carries a very strong pride and rigid ideals that he holds himself and the people around him to. He is a man who throws his entire being into whatever he does. He is not rash, nor given to rushing in. Nor however, does he hesitate. He goes through life in a calm, thoughtful, and steady manner. From the way he speaks to the way he acts, he gives off the sense of infinite calm. However, one thing he has never been able to rid himself of is a powerful temper. He has patience worthy of a monk, but when he becomes angry, his anger explodes with terrifying fury.

    In some ways, he is a study in contradictions. He carries with him the samurai ideals combined with the ideals of a monk. He is humble, yet he still carries a fierce pride. He enjoys fighting, yet he loves peace more. It is the goal of his spiritual journey to find a way to live with both of these in balance.

    At heart, he is a kind man. He takes great pleasure in the simple things in life: good food, laughter, and especially music. To him, music is a special thing, tantamount to a spiritual experience. Yet there was a time in his life where he set aside his music and peaceful ways. He became a man of war; strong, tough, and callus. He still carries with him these things in a stern shell he wears daily.

    One of his core beliefs is that all people are inherently equal, peasants, foreigners, samurai, and nobility alike As such, he strives to treat them equally, and teach others to do the same. Yet another of his contradictions, he is also loyal to his country and its laws.


Strengths
    The Warrior:
    He is no stranger to the art of war. He has studied to be a samurai from a young age, having martial arts and tactics drilled into his head and hands. He has lead men to victory both on and off the battlefield. Above all else, his swordsmanship was once famous across the land, though it is no longer since he abandoned it. Still, he is a fair hand in a fight even without his sword.

    ...

    His clan's style of fighting, much like how he lives, is a balanced and patient style. As with most styles it was handed down generation to generation, refined and changed each time. Its key principles are Flexibility and Control. Flexbility, not to stick to rigid forms, but to be able to adapt to a situation, while taking every advantage of any opportunity. And Control, never moving too fast, never moving too slow, but remaning in contol of one self and the battle from start to finish.

    In battle, he is the center of absolute calm. He move when and only as fast as he needs to with maximum efficiency. He fights like a shogi player, every movement has a purpose that is hidden until it is too late. His greatest skill was his mastery of the iaidō.

    The Musician:
    His skill with the sword is second only to his skill with a Shakuhachi. It is his instrument of choice and his favorite pass time.

    The Monk:
    In keeping with hos vows as a monk, he restrains himself from excess and materialism. He practices meditation and seeks enlightenment, although he has his doubts.

    The Noble:
    Born into nobility as a Samurai, he received a well balanced education as well as military training. He is literate and has read on a wide variety of subjects from medicine to philosophy. He is intimately familiar with politics, though he carries a massive disdain for them in general. However, though he was once the head of his clan, they oused him in dishonor

    A detailed list of things your character is good at. It should be noted that everyone in the group should be a skilled warrior in their field, so feel free to list combative skills here, but it would help to not only be useful in a fight. Specific fighting styles should be listed here.


Weaknesses
    A Vow:
    Yasuhiro has sworn to never wield a sword, ever again. Instead, he has resolved to devote himself to the path of peace, trying to solve life's problems with out violence. However, he is no fool, the knows the world doesn't work like that, so when push comes to shove, he will fight. But only to defend others and his life. For a weapon, and meditive purposes, he carries a khakkhara staff.

    Age:
    Whether he will admit it or not, he is getting on in years. However, careful training has kept his mind and body as sharp as ever.

    Temper:
    Though normally a kind and patient person, if he is ever pushed over the edge he explodes with fury. He also holds a grudge like no one else.

    Medicant:
    He owns very little and had no stable job, instead he wanders all over, relying on charitable donations and, unlike most monks, whatever menial work he can find. Straight out begging, he feels is beneath him. Not a very enviable life, but one he lives.

    Rōnin:
    As once a samurai, he is technically a rōnin as well as a monk. Even worse, he was once a very famous samurai. His actions, if not reasons, for abandoning his sword and his lord are well known. Most peasants would not reconize him, people of rank and importance in the northern cities would. While his status as a sensuō and the offical story that he "retired" keeps him from facing lawful arrest and or execution, many would be glad to see him dead for that and a number of reasons.


Theme
[list)An optional song.>/list]
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The Erlkönig's daughter



[/hider]
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Good


Can't say no to Yona


Fits her like of small animals


These have been the best so far

This is what I have so far:


















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"He said humans were worth fighting for. He said not to give up on them. I guess I'll keep trying then."


Name: Kara

Appearance: As a manakete, Kara shifts between two very different forms. In human form, she appears to be a beautiful woman of indeterminable age, with pale skin, violet hair, red eyes, and pointed ears. She cuts a very distinct and intimidating figure, due to her distinct draconic features: a curling set of horse on her head that add several inches to her surprisingly unimpressive height, a pair of large, bat-like wings sprouting from her back, and a long, scaly, fairly prehensile tail that sways behind her. Her left hand is also sheathed in scales to the elbow, and it's appearance is best described as 'clawlike'.

In dragon form she takes the appearance of a fearsome, four-legged, winged, blood-red dragon. While smaller then most dragons, she is still larger then even the biggest wyvern

Apparent Age: Young Adult

Gender: Female

Nation: A wanderer by nature, she doesn't have a nation or place that she considers "home". The Darkling Wood is possibly the closest thing to one, but it's rare for her to spend more then a few months even there.

Class: Manakete

Weapon Mastery: Stone: D Rank

Level: 5

Background: Kara is a mature manakete, old enough to have fought against the Demon King, alongside Morva and the Five Heroes of Legend. Originally, she had high hopes for humans, but as she watched them grow and flourish, she became disillusioned with them and spent her days traveling far and wide. Due to this, she was far away when Morva died. She was a close friend of Morva and respected him greatly, so when she learned of his death, it affected her greatly. She regretted not being there to help him. Since then, she resolved to be more involved in human affairs, even fighting alongside them again when the great earthquake and the subsequent appearance of monsters shattered Magvel's peace. But, as before, she found humans distasteful and drifted away from them, leaven them to fend for themselves.

When a human found his way into Darkling woods, she fully intended to let the boy die. But some part of her, the part that remembered fighting alongside humans so long ago, awakened. With a roar, she transformed, and drove off the monsters. As the boy was too young to fend for himself, and as his savior, she reluctantly adopted him and looked after him while he lived among the manaketes. She even game him a name: Rekotadeas. To her surprise she found herself growing fond of the boy, which was brought to her attention when another manakete remarked that this was the longest she had ever stayed with them.

As humans tend to do, he grew up, and eventually left the Darkling woods. To anyone who would listen, Kara proclaimed she was relieved to be rid of him so that now she could return to her travels. But in truth, she missed him greatly. But, she went her way and he went his.

A few years later, she found herself growing uneasy. She could feel demonic power emanating from the land and an unknown source. And it was getting stronger. A mixture of boredom, curiosity, and an irresistible instinct drew her to Grados where the Fire Emblem is kept...

Plot-Susceptive: Yes

Equipment and Items:

-Dragonstone (Allows Kara to transform into her dragon form. Can use powerful fiery breath attacks to attack at long range. 1-1.5 tile range)
-Vulnerary (3 uses)

Personality: Kara is cynical of humans, but also views them with amusement. She is clever, proud, and sophisticate. She is resourceful, used to thinking on her feet. She disdains detailed planning. Surprisingly savage and terrifying in battle, an angry Kara is the last thing you want to (and will) ever see. She is quick of wit, with a (figuratively) sharp tongue. She will bandy word about in her cheerier moods. She has a motherly, doting side which only those close to her witness. She feels more comfortable in dragon form then human form, and will take any excuse to transform. She prides herself on her speed, which rivals even pegusi. Needless to say, she loves flying. She enjoys traveling too, she has a strong wanderlust that makes it rare for her to stay anywhere for a long time. Along with traveling, she loves trying new food and drink, don't promise to foot her food bill, she has a seemingly bottomless stomach, and especially don't challenge her to a drinking contest, she has a iron liver and will drink you and everyone you know under the table. Her greatest weakness, however are sweets. She instantly reverts to a child around them.

Ability Assessment:

As a Manakete, her human form is weaker and more fragile then most. But, in her dragon form, she wields amazing power. As a dragon, she is smaller then most, her scales are not as hard, and she is more vulnerable to magic. But, her smaller size gives her a great advantage in speed. She is very proud of her speed, she can challenge even the legendary speed of pegusi. Due to his, landing a hit on her is difficult. Another thing she prides herself on is her power. Her claws and fangs are sharp and her breath attacks are ruinously powerful. She has a fair amount of experience in battle, due to having been in at least two large conflicts. Granted, one was over 1100 years ago, while the other was as recent as 300 years. She also has had to fend off monsters while traveling by herself. In battle, she is shockingly savage, giving into her draconic instincts to smash and burn. But don't mistake that savagery for a mindless offense. She fights with a devious cunning and is very adaptable to unexpected events. She actually prefers to charge into battle and plan in the moment, instead of planning out beforehand.

In both human and dragon forms she is capable of flight (albeit limited in human form), but this makes her especially weak to bows. Her softer scales magnify this weakness. As such, she is mortally terrified of archers and will attempt to avoid them at all costs. Fortunately, she is fast enough that even skilled archers have a hard time hitting her.

The reason manaketes have two forms is that their dragonstone, which is bonded to them at a young age, act as a natural barrier that ensures the madness of the dragon-form does not afflict the Manaketes. Thus, she is forced to stay human-shaped most of the time. Effectively, the dragonstones act as a battery, with only so much charge available to stay in dragonform. Over time, the dragonstone will “charge up” again, but she much limit herself or face the consequences.

Elemental affinity: Fire

+Speed
+Strength
-Defense
-Resistance

Quirks/Talents/Aspirations/Other:

Favorite food: chilli (the hotter the better), also has an enormous sweet tooth.

Fairly good cook.

Widely knowledgeable on geography, botany, and animals.

Is fond of long naps. And sleeping in. Not fond of being awoken. (Let sleeping dragons lie!)

Doesn't like dogs, is a cat person (-er dragon?)

Don't call her old. Just. Don't.

R-button Summarization: Mature and worldly Manakete with a strong wanderlust and an even stronger appetite.
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"Now what could you want with little ol' me?"


Name: Enlil Chandr
Nickname: En

Sex: Male

Place of Origin: Roshad

Appearance: Young, diminutive, and a tad on the short side, En doesn't cut a particularly inspiring figure. His lazy smile, unkept wheat-colored hair, and tendency to slouch further give the impression of someone who isn't very heroic or reliable. His golden eyes ruin the image however, sparkling with equal parts humour and intelligence. He does posses more muscle then one would expect, but it's hidden under several lays of garments that are distinctly Rochadian in design, and a size or two too big, worn loose and haphazardly. He carries with him a peculiar wooden staff, jet black in color and taller then he is. It is adorned with a twisting loop at the top and a curved base.

Psyche: Laidback and easygoing, En tends to be cheerfully frivolous, going through life at his own pace. Almost contradictory to this, he is an adventurous soul with boundless curiosity. His intelligence and skill in magic is unquestionable. He is, quite simply a prodigy the likes of which have not been seen for a very long time, although he will downplay it. Not one to grab the spotlight, he is fine with 'working in the back' as he calls it and going unnoticed. Although his definition of 'working' can differ from most other people's. If left unchecked, he can spend hours idling, reading a book, sleeping, or just doing nothing at all. He loves hot drinks, especially coffee and generally dislikes the cold. He habitually wears a heavy coat, no matter the weather.

As a person, he is very logic-driven and self focused. He doesn't extend trust easily, nor does he expect it in turn. He looks out for himself first and foremost. Still, he isn't a heartless person, nor a coward. Just like his appearance, his personality makes people underestimate him. He seems like a airheaded bumbling fool at times, and it's not entirely an act.

Skills:

En was gifted with an extraordinary mind, which was further trained by some of the finest scholars in Roshnad. Despite his youth, his academic knowledge covers a broad array of subjects, such as medicine, astrology, meteorology, herbology, biology, chemestry ect. (However, this is academic knowledge and is no master in any one of these.)

His other gift is a great affinity with the magic arts. He posses innate magic, unlike others who require an outside power or certain rituals. However, despite Roshnad's vast array of scholars and scholarly knowledge, there was only so much he could learn with much knowledge of the Art being lost. His dream is to find a teacher and become a great wizard.

--Details vague, need more information--

He can hold his own with a staff in hand to hand combat. Because the world is a dangerous place, and he can't always rely on magic in a pinch, he trains his body and learned to fight with a staff.

(what makes your character extraordinary?)

Equipment:

Curious Staff: A long, black stick of some unknown material, possibly some kind of wood. It's sturdy and durable and makes a nice traveling aid or weapon. The scholars believed it held some kind of magic, but what they where never able to find out, all they could say for certain is that it is defiantly enchanted. En 'borrowed' his for his journey and replaced it with a credible fake. They don't know it's missing yet...probably.

(GM info: It is a staff of some ancient wizard who specialized in controlling weather, created as a focus for his magic. Using it with sufficient power, a caster can conjure up and control weather. However, this will require practice and careful aim, because the conjured up weather is can still be dangerous to the caster and who or what ever might be nearby.)

A large knapsack full of useful and seemingly useless things, including ink, chalk, paper, books, unusual rocks, rings, carvings, herbs and so on. Most of these things are intended for use in rituals and spells.

(GM note: These would be all common and easily obtainable things, so he isn't pulling out a MacGuffin)

Bio:

En was a young boy when his magic began to manifest. In the place where he was born, superstition ran deep as the snow drifts that never fully thawed high in Roshadian mountains. Without the knowledge to properly harness his burgeoning talent, it would build up, like pressure behind a dam until it would burst forth to cause random unnatural phenomena. At first, his family was afraid but willing to accept him. But when their secret was revealed, the people of his village feared him. Hysteria and fear spread like wildfire. They called him cursed, a monster, unnatural, and worse. His family, unable to but up with the pressure, disowned him, even removing his name from the family cloak. They drove him out into the cold and bitter winter. But as one last mercy, some of his family who were sympathetic gave him supplies and directions to the next closest village. But he never made it.

He was caught in snowstorm and lost all sense of direction. But some fortune smiled on him. When it passed, he was found face-down in the snow, nearly dead, by some strangers. They took him a hospital in the nearest city where he spent several weeks in recovery. During this time, his magical talent was discovered. But instead of being reviled, it, and he, were held in awe. He was tested by the priesthood and he was also found to have an excellent mind. The priesthood also said that his arrive was foretold by the stars and that he was destined for great things, although the truth of this was in doubt. Nevertheless, these combined made him something of a celebrity, and he was eventually given the honor of joining the library harem of the capital, Qualoktl, to be groomed for the chance to become the next great Thinker of the capital, or at the very least a high ranking member of the government.

For the next several years, he was trained and tutored nearly constantly on all manner of subjects deemed necessary. In what little spare time he had, he loved exploring the great Library and reading whatever caught his interest. He thrived here, happy to simply learn. He also discarded the name he was given at birth and named himself after something out of an old legend. As time went on he found himself disappointed with what was little was known about magic. His thirst for knowledge grew and he found himself dreading the idea of becoming the Thinker. He hated the idea of having all that responsibility. He wanted magic, not to rule. But at the same time, he didn't want to burn bridges if something didn't work out. So he devised a plan.

He convinced the current Thinker that it would be a good idea for the Thinkers-in-training to have personal knowledge of the kingdoms beyond Roshad, so why not arrange a visit to foreign lands? He agreed, so En, along with other members of the harem were taken on a journey. The night before they left, En "borrowed" a magic staff and hid it, along with other preparations. And then he waited. Biding his time, waiting for the chance to slip away. At last, the opportunity came, and with some regret, he left that life behind. When he heard about a sorcerer, a true sorcerer, he couldn't help but be intrigued. Could he find the knowledge he had been seeking there? Oh, and insane power-mad gods tend to make terrible neighbors. So maybe he should be stopped or something.
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(Child of Truth)

Hitomi ((Eye) Pupil)
Sayuri (Lily)
Chiharu (Thousand Springs)

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"...well. You don't look like much. But you'll have to do."


Name: Izana

Age:

Personality: (The dazzling array of traits, quirks, affinities, and so forth that make your character unique. Make someone compelling, someone that you'd like to play and will have fun doing so)

Background: (Your character's history. Doesn't have to be exhaustive, but be sure to touch on formative events)

Motivation: (Why your character is at the scenario event. This will be what drives your character forward through it)

Assets: (Where your character shines, in terms of physical ability, skills, and personality traits)

Flaws: (Where your character falls short, in terms of physical ability, skills, and personality traits. You must have at least as many as you have Assets)

Epithet: Highfalutin
(A list of capabilities conferred by your character's epithet. The first will probably be its 'base use', the first and most fundamental application of the epithet stemming from your character's original conception of it, but other spells/techniques, including special tricks and even secret/ultimate moves, can follow. Feel free to name them! Not every character will be highly capable with his or her epithet, but those who are often expand to other meanings of the word.
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