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Hidden 9 yrs ago Post by rush99999
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Is this RP still alive?
Hidden 9 yrs ago Post by Eklispe
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course it is. Gm was just letting us finish up all our questions and is now frantically working on the next post so we can contiune. right...@Behemoth542?
Hidden 9 yrs ago 9 yrs ago Post by Genni
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I think I saw him trying to drag a giant lobster into the hangar where he keeps him mechanized death machines while mumbling something about creating the ultimate killing machine.

@rush99999@Eklispe

If you're interested, I'm starting my own version of the Game, with a few tweaks to make it more confusing and difficult to play.

Basically you'd be taking on the role of superheroes and playing your way through missions, rather than just facing spawning enemies. The idea for the first mission would be foiling a bank robbery, taking down the criminals while protecting the civilians from the crossfire.
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Hidden 9 yrs ago Post by SimplyJohn
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I think I saw him trying to drag a giant lobster into the hangar where he keeps him mechanized death machines while mumbling something about creating the ultimate killing machine.

Are you saw you saw that right? I could've sworn it was a rabbit with a flamethrower.
Hidden 9 yrs ago Post by Genni
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@SimplyJohn It may have been, but if it was it was wearing a red body armour carapace at the time.
Hidden 9 yrs ago Post by Behemoth542
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Delay was mainly thanks to a combination of lack of creativity, heavy schoolwork and a nasty case of diahrea. Sorry for the inconvenience. Later today I'll have the enemy posted.




@Eklispe is accepted.




@SimplyJohn That modification is good. Add it to the sheet if you haven't already. The other skills seem fair.




@BBeast SkP cost is treated case by case. Think of it as normal cost by omision.
For your skills, they seem good, excluding Dual Welding. You could get a "Double Tap" skill buffer or something similar.




Again, sorry for the inconvenience. I'll prepare the enemy post with the event summary later today (My guess is in 2 or 3 hours, gotta prepare the enemy first)
Hidden 9 yrs ago Post by Eklispe
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huzah
Hidden 9 yrs ago Post by Genni
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Again, sorry for the inconvenience. I'll prepare the enemy post with the event summary later today (My guess is in 2 or 3 hours, gotta prepare the enemy first)

Turtle waxing its shell or brushing its fur?
Hidden 9 yrs ago Post by Behemoth542
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@Eklispe To join the battle, write an introductory post along with your action. How you entered is not that important. When you do so, you're officially in the fight.
Hidden 9 yrs ago Post by rush99999
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I've lost interest in this RP. Peace out, home fries!
Hidden 9 yrs ago Post by Penultimate_Pi
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Wow. I did a few calculations for the current round, and it looks like Doberman B is totally screwed. Guess that goes to show that variant attack actions can be really worth it. Go, team murder!
Hidden 9 yrs ago Post by Genni
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Go, team murder!

I thought we agree our team name would be 'Team Puppy Beater'?
Hidden 9 yrs ago Post by Penultimate_Pi
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@Genni That was more of a declaration of action than a declaration of team name (notice lack of caps) but whatever. Phantom's no fan of team names.
Hidden 9 yrs ago Post by Genni
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@Penultimate_Pi Not even the 'Secret Seven Six'?
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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Name: Nenatalev Kabal
Gender: Female
Skills: Kai Lao: This skill replaces Nena's standard attack and deals double her attack damage to the target. Energy cost 4.
Traits:
Stats20/1/6)
Level: level: 1 EXP: 0/50
Last modification:

I probably made a mistake with the stats somewhere. Sorry.
Hidden 9 yrs ago Post by SimplyJohn
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Skills: Meotode: After use, the next attack counts as two attacks. Energy cost 3.

That's a bit of a wasted ability, since you'd take one turn to activate it and then attack twice in the next turn. You might want to increase its hitting power more so that you have a boost over simply attacking twice.

Although it could be a useful skill if we're facing an opponent who can heal themselves over time, or one who could raise a temporary defence which we'd have to wait before bypassing.
Hidden 9 yrs ago Post by KabenSaal
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<Snipped quote by KabenSaal>
That's a bit of a wasted ability, since you'd take one turn to activate it and then attack twice in the next turn. You might want to increase its hitting power more so that you have a boost over simply attacking twice.

Although it could be a useful skill if we're facing an opponent who can heal themselves over time, or one who could raise a temporary defence which we'd have to wait before bypassing.


So, skills don't activate immidiately? That is what I thought when I made it. Maybe I could have it activate after the hit, and then add a second hit to that one, so two hits without wasting that turn of activation.
Hidden 9 yrs ago Post by Genni
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@KabenSaal You could have it that the ability automatically counts as two hits, rather than making the next attack hit twice? That way you could attack the same turn it activates, rather than wasting a turn. The only problem then would be that it's basically copying Pierce's Quick Draw ability.

Skills:
  • Quick Draw - Allows Pierce to perform a bonus attack action on his turn. Triggering this skill or using the bonus attack does not consume Pierce's action, although Pierce may only use Quick Draw once per turn. Energy Cost: 5
Hidden 9 yrs ago Post by KabenSaal
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I didn't see that. But, now I changed it.
Hidden 9 yrs ago Post by Genni
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@KabenSaal That works better, since it'll only trigger an opponent's defence once and so will give more damage than two attacks would. :)
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