HEAVILY BREATH mind you
HEAVILY BREATH mind you
A woman who can make men collapse by breathing heavily on them... there's a name for someone like that.
When you're at 0 HP, you'll gain a K.O debuff, which means you cannot take any actions nor be healed normally. You lose that debuff, and gain 1 health point in the rest phase.
Anything I've missed? Any questions?
All Better Now; Cost: 4 Energy; Nightingale may remove one persistent status effect from herself or an ally.
Name: Shinon "Valkyrie"
Stats: 15/11/0
Last modification: 6/13/15 +4 atk and added trait Lockon
Should there be some sort of turn limit on its duration as well (if so, how long?)? Or is it fine?
Also, with Quick Draw, there is an ambiguity in its wording, one which I'd like to sort out. Would I, or would I not, be allowed to trigger Quick Draw multiple times on the same turn? Each use would, of course, use energy, but maybe using it multiple times on the same turn may be considered too powerful. I'd like to get a verdict on this before I try to use it as such.
Covering Fire: Shinon spends an action to apply a buff, Watchful Eye to herself. At any point that an ally would recieve non-periodic damage she can instead consume this buff to prevent that damage. Energy cost: 5
@Genni Removal of K.O status should be a separate skill. Unless specifically stated that it was removed, K.O will persist.
@SimplyJohn So, what's the final version of your Float like a Butterfly thing going to be? Is it an activated buff?
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I think it's fine as it is, since you'd have to wait for an enemy attack before triggering it.
Would this skill work for any enemy attack though, or only attacks which directly target Pierce? If an enemy was using an area attack or a field attack it might not work in the same way.
@BBeast Trait seems fine. Regarding Quick Draw, you can only use it once per turn. Rephrase the skill to show the change.
- Dual Wielding - When Pierce uses the normal Attack action, he may attack twice rather than just once through that attack action. This trait does not apply to attacks done through Skills. ((This one will probably cost a fair few SkP's))
- Final Stand - If Pierce receives the KO debuff, on the start of his next turn he loses that debuff, all of his Energy and heals one Health. This trait may only trigger once per battle.
Can I get a woop woop?
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i dunno; how much is the Energy cost, and what Status Effect do I get for it?
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That sounds a little too powerful to be a Trait, it's basically permanently doubling Pierce's Attack with no cost or penalty. Perhaps a Skill like this would be more balanced:'Backup Piece: Cost -3 Energy/Turn; Pierce gains the Dual Wield Status Effect, when Pierce uses a normal Attack action, he may attack twice rather than just once while Dual Wield is in effect. This trait does not apply to attacks done through Skills.'
The continuous Energy drain would limit how long and how often Pierce would be able to maintain 'Dual Wield' for, as well as making the 'Extended Clip' Trait more useful (at full Energy Pierce would be able to maintain 'Dual Wield' for seven rounds, rather than only four.)
He'd also use a round's Action each time he activated the Skill, taking the time to draw and prepare his second weapon, unless he chose to use 'Quick Draw' to speed up his preparation which would mean he'd only be able to maintain 'Dual Wield' for two rounds (or four if he had the 'Extended Clip' Trait as well.)
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It costs 10 energy, but it gives out the 'woop woop' effect, which pretty much makes you an OP ninja boss.