I'm busted at the moment, haven't been able to get a good sleep due to bad cooked meat. Sorry, I'll update and deal with these things later tomorrow.
I feel like a shield bash of that sort wouldn't necessarily need to lower his guard. An attack using a high Defense stat is no more absurd than an attack that completely ignores a target's Defense, after all; it just so happens that Metar is completely focused in Defense, which obviously has massive drawbacks in other notable areas.
Also, when leveling up, the meter starts at 0. Surplus XP is added to that number
@Genni Level: 2. (1/100 XP)
@Eklispe Seems good. To even things up, spend an extra 4 StP and 1 SkP before I bring up the new enemy. This way, you won't get curbstomped by the enemies.
Actually I'm a little confused now. In the Character tab you've listed Meat Mallet's Health as 11, but in the IC you used 15 and now changed it to 16 after upgrading.
Float Like A Butterfly - Bumblebee hovers several feet in the air, making her immune to any ground-based attacks or status effects.
Could I Train, to gain some XP perhaps? Or attack one of the others for target practice?
It seems a bit excessive to have her immune to all ground effects. Perhaps give the Trait a power drain of 1 Energy/Turn or something, since she'd be burning fuel to stay aloft?
Do it! Shoot somebody!
I would advise against shooting Meat Mallet though. That would be a grave mistake.
Traits: Lockon Every attack that Shinon makes on a target adds 1 stack of Lockon to it. For every stack of Lockon that a target has Shinon deals 1 additional damage when attacking it.