Hidden 9 yrs ago Post by Behemoth542
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I'm busted at the moment, haven't been able to get a good sleep due to bad cooked meat. Sorry, I'll update and deal with these things later tomorrow.
Hidden 9 yrs ago Post by Genni
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I feel like a shield bash of that sort wouldn't necessarily need to lower his guard. An attack using a high Defense stat is no more absurd than an attack that completely ignores a target's Defense, after all; it just so happens that Metar is completely focused in Defense, which obviously has massive drawbacks in other notable areas.

We did try pointing out in the interest thread that a total defence character would run into problems like this.

Having said that, I'd say you'd need quite a high Energy cost for a Shield Bash attack if you weren't going to take a penalty on Defence for using it, otherwise you're pretty much doubling your overall stats for very little cost, since your Defence value would also count as your Attack value and every increase you bought for it would boost both attributes.

Going for the option to switch modes, swapping Defence and Attack, would be a more fair way to do things, since you'd still be suffering the same penalties as the rest of us when choosing how to upgrade your character.
Hidden 9 yrs ago 9 yrs ago Post by Behemoth542
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@Eklispe Sorry, was going to answer this earlier, but forgot to post the reply. My problem is in "Covering Fire", which is in the same reaction problem than Pierce (@BBeast's character) first Quick Draw, which can be described as "How to React". There are several problems:

  • Automatic reaction on a Skill: As it is a skill, this usually implies that you activate it to provide an effect, not that the ability activates itself on certain conditions. Those things are more common for Traits. A solution is to, simply put, turn this into a trait. But if this happens, then another problem becomes a bigger issue...
  • Energy consumption in an automatic reaction: Traits are not intended to expend energy, but it is allowed for them to do so as drawbacks for particularly powerful effects.that can be fixed with other traits that provide more energy, or bigger energy regeneration.
  • Reaction Time: As it is a reaction, the moment when it activates is a bit of a problem. If it's a skill, it can only activate in your turn, which makes it kind of useless when you have to react to enemy actions. A solution, which is (IMO) the most effective, is to give yourself a one-use buff that allows you to react to enemy actions, triggering an action of yours. This allows the skill to keep being a skill, and gives more control on its reaction time and, consequently, on your energy meter.


Or you can make another skill.




@SimplyJohn Yeah... if you could put all those pictures in a hider it would be appreaciated. It's kind of bothering when, for example, I'm looking for things I need to answer and I don't have any way to shorten the time I spend between scrolling.

For the Speeding effect, yeah. If you gain enough speed, you could achieve the status. Like now.




@BBeast I prefer the last two.




Also, when leveling up, the meter starts at 0. Surplus XP is added to that number
Hidden 9 yrs ago 9 yrs ago Post by rush99999
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What are Skps for?
Hidden 9 yrs ago 9 yrs ago Post by Genni
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@Behemoth542

For Nightingale's upgrade I'd like to take a medical skill:
All Better Now; Cost: 3 Energy; Nightingale may remove one persistent status effect from herself or an ally.

Is this something you'd be happy allowing her to have?

Since I take it we're in a Rest period at the moment I've taken two actions with Nightingale this turn, one to gain a little XP and the other to recover all my Energy before the next battle. Is this right?

Also, when leveling up, the meter starts at 0. Surplus XP is added to that number

Does that mean as Nightingale earned 1 XP in the mission, before being awarded the 50 XP for helping defeat the Bush, and then an additional 6 XP for treating Bumblebee's wounds that she'd now be on 7 XP?

Or would she lose the 1 XP when levelling, leaving her with just the 6 XP now, for healing Bumblebee after levelling up?



@rush99999 You get +5 HP for each StP you spend, or at least you did at the character creation stage. Might want to check with @Behemoth542 before short changing yourself. :)

EDIT: Actually I'm a little confused now. In the Character tab you've listed Meat Mallet's Health as 11, but in the IC you used 15 and now changed it to 16 after upgrading.

Since we all started with a basic Health of 15, is he going upto 20 now, or did he lose 4 points of Max Health at some point prior to the battle and is now upgrading from 11 to 16?
Hidden 9 yrs ago Post by Eklispe
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@Behemoth542 So perhaps something more like this?

Covering Fire: Shinon spends an action to apply a buff, Watchful Eye to herself. At any point that an ally would recieve non-periodic damage she can instead consume this buff to prevent that damage. Energy cost: 5
Hidden 9 yrs ago Post by BCTheEntity
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Well, I added the Shield Bash skill. It costs four energy, and comes with a 30% Defense reduction until Metar's next turn. Acceptable, Behe, or no?
Hidden 9 yrs ago Post by Genni
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@BCTheEntity Sounds good to me. Reasonable price and with a disability for using it. :)
Hidden 9 yrs ago Post by Behemoth542
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@Genni Increase cost by one. Besides that, no problems.




@rush99999 Skill Points are used to get Skills and/or Traits.




@Eklispe Seems good. To even things up, spend an extra 4 StP and 1 SkP before I bring up the new enemy. This way, you won't get curbstomped by the enemies.




Everyone, these are the numbers that the Level section of your sheet must have after defeating the bush:

@Genni Level: 2. (1/100 XP)
@rush99999 Level: 2. (6/100 XP)
@Penultimate_Pi Level: 2. (5/100 XP)
@BCTheEntity Level: 2. (0/100 XP)
@BBeast Level: 2. (6/100 XP)
@SimplyJohn Level: 2. (20/100 XP)




Yeah, @BCTheEntity, it's good.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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@Genni Level: 2. (1/100 XP)

No XP for the medical aid Nightingale just gave, or was this just the XP before the Rest period started?

And made the change to the 'All Better Now' Skill. :)

@Eklispe Seems good. To even things up, spend an extra 4 StP and 1 SkP before I bring up the new enemy. This way, you won't get curbstomped by the enemies.

...spoilsport... :p
Hidden 9 yrs ago 9 yrs ago Post by Penultimate_Pi
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Getting a trait to complement the two times I'll be able to use Stealth in combat, at the moment.

  • Blindside - Whenever Phantom would successfully attack an enemy while using his Stealth skill, the resulting attack will deal 1.5x damage [applied before any defense calculations], as well as dispelling Stealth.

Acceptable?
Hidden 9 yrs ago Post by rush99999
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Actually I'm a little confused now. In the Character tab you've listed Meat Mallet's Health as 11, but in the IC you used 15 and now changed it to 16 after upgrading.


The 11 was a typo. I've fixed it now.
Hidden 9 yrs ago 9 yrs ago Post by SimplyJohn
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@Behemoth542

I'm looking for Bumblebee to gain a flying-based trait:
  • Float Like A Butterfly - Bumblebee hovers several feet in the air, making her immune to any ground-based attacks or status effects.

Since she's already using her jump pack I thought it best to make sure it gets counted when the team gets hit by things like the Unbalanced effect we just encountered.

Would 'ground-based attack' be the right phrase to use? What I mean by that is any attack which would use the ground as its medium, such as an earthquake, landslide or pit trap.



Is there anything else I could be doing for the Rest period? Due to Nightingale's help I don't need to recover any health and I didn't use any Energy in the battle so I don't need to Eat.

Could I Train, to gain some XP perhaps? Or attack one of the others for target practice?
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Float Like A Butterfly - Bumblebee hovers several feet in the air, making her immune to any ground-based attacks or status effects.

It seems a bit excessive to have her immune to all ground effects. Perhaps give the Trait a power drain of 1 Energy/Turn or something, since she'd be burning fuel to stay aloft?

Could I Train, to gain some XP perhaps? Or attack one of the others for target practice?

That'd be a little counterproductive for the team, since the person you attacked would be injured at the beginning of the next battle. Unless you attacked Metar, in which case he'd be the one to gain experience instead of you while defending and not taking any damage.

Then again, if you did hurt them, I could use my skill to patch them up straight away at the beginning of the next turn, gaining more XP in the process. Do it! Shoot somebody!
Hidden 9 yrs ago Post by SimplyJohn
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It seems a bit excessive to have her immune to all ground effects. Perhaps give the Trait a power drain of 1 Energy/Turn or something, since she'd be burning fuel to stay aloft?

I'd be happy with that.

It'd limit my 'Up, Up and Away!' Skill a little, I'd have to land and wait to recover Energy before flying again if I used it, but since it's a little bit of a specialised Skill anyway I can't see that I'd be using it too often so the Energy drain shouldn't be too much of a burden.
Hidden 9 yrs ago Post by rush99999
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Do it! Shoot somebody!


I would advise against shooting Meat Mallet though. That would be a grave mistake.
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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This trait sound good?

Traits: Lockon Every attack that Shinon makes on a target adds 1 stack of Lockon to it up to 3 stacks. For every stack of Lockon that a target has Shinon deals 1 additional damage when attacking it.

@Genni Honestly I expected to start 1 level behind but hey I ain't gonna complain
Hidden 9 yrs ago 9 yrs ago Post by Genni
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I would advise against shooting Meat Mallet though. That would be a grave mistake.

Why? He'd attack back, you'd both get injured and I'd get XP for healing twice.

Traits: Lockon Every attack that Shinon makes on a target adds 1 stack of Lockon to it. For every stack of Lockon that a target has Shinon deals 1 additional damage when attacking it.

I'd say you'd need a limiting factor of some kind on that ability, otherwise after a few rounds it'd become really overpowered.

Perhaps make it that you have to spend Energy for each Lockon, since you'd be using some sort of system to keep track of them? That or just say he can only have a maximum of three per target, or something like that?
Hidden 9 yrs ago Post by Eklispe
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ya I think a stack of 3 sounds reasonable. Infinite stacking is a little strong.
Hidden 9 yrs ago Post by SimplyJohn
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ya I think a stack of 3 sounds reasonable. Infinite stacking is a little strong.

Shinon: "This is the fifteenth round, so all I need to do is breath in the enemy's direction and he should immediately die..."
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