(The Muscle, The Sniper, The Brains, etc. Basically The plus noun or adjective of your choice.)
Civilian Information
Species: Age: Gender: Height: Weight Class: You can choose from any of the basic six classes. And even mix and match them if you want. Biotic potency: (Y/N)
Military Background
Years Spent in Active Combat: Out of their entire lives how much of that has been spent shooting people? Armaments: Armor: Advance Specializations: (You don't have to really limit yourself here but don't get too crazy once again please use only specializations found within the games.) Skillset: (What are they good at? Hacking, front line combat, sustained assault, long range encounters, etc?) Favored Powers: (Any standard or bonus power available to them that they have a tendency of using more than the others.)
Psychological Analysis
Traits: (Any really notable trait about your character, mannerism, quirks, etc that make your character stand out.)
Trait One
Trait Two
Trait Three
Flaws: (Everybody has them and the more the merrier! Flawed characters are interesting ones!)
Flaw One
Flaw Two
Flaw Three
Pysch Profile: (What makes them tick? What irks them, who are they? Basically the personality but a little bit more than that ) Backstory: (Either a couple of paragraphs or a whole analtical essay. Remember quality over quantity. Kiddos.)
Denouement
Character Motivation: (Everybody has a goal from getting the girl, to getting vengeance, to saving the day. What motivates your character?) Significant Relations: (Anybody they would could significant to their existence alive or dead) Opinions on Others: (How do they feel about the rest of the team? This can be left blank and added on after everyone adds a sheet.) Awesome Theme Song: (optional) Other:
[center] [i]Appearance Goes Here![/i][/center] [center][i] An added written description can go here![/i][/center] [center][H3]Character Name[/H3] [h3]Title[/h3] (The Muscle, The Sniper, The Brains, etc. Basically The plus noun or adjective of your choice.) [/center] [H3]Civilian Information[/h3] [b]Species:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Height:[/b] [b]Weight[/b] [b]Class:[/b] You can choose from any of the basic six [url=http://masseffect.wikia.com/wiki/Classes]classes.[/url] And even mix and match them if you want. [B]Biotic potency:[/b] (Y/N) [h3]Military Background[/h3] [b]Years Spent in Active Combat:[/b] Out of their entire lives how much of that has been spent shooting people? [b]Armaments:[/b] [b]Armor:[/b] [b]Advance Specializations:[/b] (You don't have to really limit yourself here but don't get too crazy once again please use only specializations found within the games.) [b]Skillset:[/b] (What are they good at? Hacking, front line combat, sustained assault, long range encounters, etc?) [b]Favored Powers:[/b] (Any standard or bonus power available to them that they have a tendency of using more than the others.) [h3]Psychological Analysis[/h3] [b]Traits:[/b] (Any really notable trait about your character, mannerism, quirks, etc that make your character stand out.)[list] [*]Trait One [*]Trait Two [*]Trait Three [/list] [b]Flaws:[/b] (Everybody has them and the more the merrier! Flawed characters are interesting ones!) [list] [*] Flaw One [*] Flaw Two [*] Flaw Three [/list] [b]Pysch Profile:[/b] (What makes them tick? What irks them, who are they? Basically the personality but a little bit more than that ) [b]Backstory:[/b] (Either a couple of paragraphs or a whole analtical essay. Remember quality over quantity. Kiddos.) [h3]Denouement[/h3] [b]Character Motivation:[/b] (Everybody has a goal from getting the girl, to getting vengeance, to saving the day. What motivates your character?) [b]Significant Relations:[/b] (Anybody they would could significant to their existence alive or dead) [B]Opinions on Others:[/b] (How do they feel about the rest of the team? This can be left blank and added on after everyone adds a sheet.) [b]Awesome Theme Song:[/b] (optional) [b]Other:[/b]
Gm Characters & NPCS: Currently Works in Progress
Nikusiil "Nik" Vos
The Leader
Civilian Information
Species: Drell Age: 39 Gender: Male Height: 5'11" or 1.8034m Weight 170 lbs or 77.1107kg Class: Vanguard/Soldier Biotic potency: Y
Military Background
Years Spent in Active Combat: 21 Armaments:
Terminator Mark X Assault Rifle
Avalanche Mark X Shotgun
Striker Mark IX Pistol
Hammer Mark IX Sniper Rifle
Armor: Gladiator VIII Armor
Advance Specializations: Shock Trooper: Years of combat experience under his belt, Nik is a well trained killing machine. Excelling in all combat encounters from long to close range, Nik uses these skills to hit harder and stay up longer than his foes.
Skillset:
Weapon proficiency: Expert - From sniper rifles, to shotguns, pistols, and assault rifles. Nik is trained in combat with them all and has little problems switching between each as the situation demands.
Leadership: Expert - Nik knows his way around commanding a team after doing it for as long as he has. Expect quick tactical decisions from the Drell.
Biotics: Skilled - While those who focus more thoroughly on their bioticts could easily outmatch him and he who self admittedly relies more on his guns in a pinch his biotics can get him out of a bind.
Close Quarters Combat: Skilled - He can work his way around a fight in hand to hand, while there are those who are still much better than him its not like he doesn't know how to throw a punch or grapple effectively.
Liar: Skilled- That quick head of his makes him quick on his feet and it sometimes is alarming how quickly the Drell is able to come up with a convincing lie.
Favored Powers:
Throw
Pull
Barrier
Psychological Analysis
Traits:
Malleable: Due to a lack of any sort of father figure or other male role-model, his sense of identity and self is not as fixed as some. Because of this he is fairly good at assimliting into new groups without much effort.
Emotional Fortitude: Under sever periods of stress and exhaustion the Drell is able to keep himself together apparently without much strain. No matter what the worlds throws at him he is ready to get back up and go back at it swinging. At this point not much can be done to phase him or make him second guess.
Strong Moral System: Nik is well aware of the dangers presented in his long time involvement in such work but a strong sense of loyalty to those he would consider his freinds and morals to do what is right ground him close to reality.
Flaws:
Vengence: Nik is a man driven by his own personal vendettas and failures. To that extent this leads to excessive violence and prone to brash tendencies when it comes down to things. A high risk factor in a line of work where you needed to keep a cool head at all times.
Loose Allegiances: Due to how easily he seems to adopt personas, lie and meld into groups sometimes lead to scrutiny among those working with him as he seen as a risk factor who allegiances were easily capable of changing if they managed to meet his agenda.
No Compromise: Once the Drell has made up his mind there is little that can be done to change it even if the course of action is suicidal at best.
Pysch Profile: Nikusiil is an unscrupulous hero at the best. While he fights for the right reasons and those that would be deemed a good cause the extents upon which he will go to achieve this goals are extreme. His own failures constantly in the back of his head push him forward to seek vengeance upon all those that would dare repeat such heinous acts. While not particularly concerned with the thrones he aims straight for the roots of evil to pull them out before they have a chance to grow. To those that would stand in the way of this they would find an unrelenting force of nature coming after them. He will stop at nothing until you are dealt with leaving a path of destruction and a staggeringly high kill count is his wake, all in the name of a very particular sense of justice.
To those he calls his friends they may find a very different Drell indeed. Nikusiil if a bit distant at times was a generally friendly person to those that he liked. Going beyond what would be considered the normal fair to help his friends and those he cares about like, going to the ends of the galaxy if it merits. Able to laugh at a joke and even make a few bad puns of his own you will find a surprisingly empathetic person. But this always makes people wonder which side of Nikusiil as the persona and which was how he really was? Killer or kind soul? This is a question that sometimes Nik has trouble answering to himself as the lines have started to become dangerously blurry over the years.
Backstory: Nikusiil Vos was born and raised on the Citadel his parents being some of the first generation to leave the Hanar homeworld of Kahje for adventure in the galaxy. The older of two brothers life was pretty tough growing up as his father died in a work related accident when Nik was only two years old. While his mother tried her best to raise them somethings got through the cracks. Even in school Nik was prone to violence getting into fights mostly with local teenage gangs and bullies trying his best to protect his friends and others. Though in his classes he did show a remarkable intelligence noting to the quick brain he had about himself that would serve him later in his life. After graduating school at 18, he went on to receive a higher education but dropped out after two months. A few months after that he applied to C-SEC and was one of the few non-turian officers to make the cut through his academic achievements and physical prowess.
He was shipped over to the Investigation branch where due to his almost chameleon like qualities they but him to work as an Undercover Operative. His job was to infiltrate the many high functioning organized criminal groups that ran out of the Citadel and help bring them down from the inside. It was during this time that his brother still in school begin to get into wrong crowd getting in with drugs and other illicte substances. Getting deeply addicted to Hallex while Nik worked on bringing these criminal empires down, his brother was helping bring them up. Nik was too involed with his current cases when this was all going down and so he never did say anything to his brother about it or try and persuade him to go clean. This would be a fact that haunted him forever as a few short months later his brother was found dead due to a Hallex overdose, brain completely fried. Those watching his record marked at this point a heightened increase in Nik's violent behavior as he seemed to be lashing out against those types that he believed lead to his younger brother's death.
This brutal efficiency that Nik had soon became known for slowly arose alarm within C-Sec. The frequent subject of psychological evaluations and internal affairs investigations. Furthermore it was suspected by some that Vos' once moral foundation and sense of justice had only become an outlet for his revenge, a former shadow of what it once was hence he was believed to be a risk factor most and kept on constant watch. But few could argue with his results as bloody as the path that followed him became, those of dubious circumstance and profession were brought right into C-SEC hands as Vos always got his missions done. But finally it all came tumbling down after being inserted into one of the largest slaver operations taking place in the galaxy in the Artemis Tau cluster who were using the Citadel as a midway transfer point. Long story short the Drell's cover was blown and the resulting carange was something not evening his Superiors could ignore. He was given a chance either turning in his badge and leaving with an honorable discharge or sticking around and facing the impending trial. Nik might of been hot headed but he wasn't stupid and so one day he left for parts unknown at the age of 30.
His first descent into the Terminus Systems nine years ago seemed like a lifetime ago to him. But here he found more of the scum of the galaxy that he had spent so much of his work rooting out. So he got back to work on Omega and beyond first as a mercenary and than as a freelancer taking only targets that he found worthy of his wrath. During this time of his life he made many a friend and enemy, a few of which he would call on later to form his new team. Nik began to called in some of the acquaintances he made over the years, a bigger team could take on targets that the Drell could only dream of taking on alone. As they say the rest is history.
Denouement
Character Motivation: Redemption plain and simple is what Nikusiil strives for. He wants to find peace and atonement for his failures by carving the deepest path he can through the scum of the galaxy before he dies and maybe then the universe will finally let him sleep. Significant Relations: Brother: Dead - a significant reason for his warpath in the first place to kill all that would let another boy like him die. Mother: Dead - Unable to deal with the grief of losing her husband and her youngest son soon after Nikusiil's brother's death she herself committed suicide. Another death that he failed to prevent. Father: Dead - Never really knowing his father he still his some deep seated issues about that and his perceived abandonment. Various Others: Through his line of work Nikusiil knows a lot of people in passing but not that he could them friends really. Opinions on Others: Working on that. Awesome Theme Song:Everything Comes Around Other: Cake is pretty cool.
Nemesis - years refining her Biotic and combat skills have made her a deadly weapon. Her abilities to lift and warp are much better than most Vanguard's. Her ability to use weapons have also increased, but mostly it's her Biotics that pack the real punch.
Skillset:
- Shockwave (advanced) - Lift/pull - warp - hand to hand combat - medic (basic) - biotic barrier - improvised weapons training - seductive prowess
Favored Powers: She loves using Shockwave, she likes watching people get flung around. She also likes using her incinerary amo, she likes watching her enemies burn.
Psychological Analysis
Traits:
Clever - Raya has never been one to make a uninformed choice. She weighs the good and the bad and goes from there. She has been know to skirt around the law on many planets and stations (including the Citadel), as she always or most of the time finds a loop hole in the system.
Adventurous - Maybe it's just the Maiden stage that she's in that makes her want to explore and find new things. Or this is truly her. She loves going to new places and exploring and finding treasures that no one else has.
Fearless - Raya has not been one to fear the unknown, either it be a seemingly impossible situation or trying something completely new. She believes there is no time for fear, as it stops you from doing what you want or need to do.
Flaws:
Cold - Raya has been noted to seem cold or uncaring towards others. She can easily take a life if it will save the lives of others. She doesn't let many people get too close to her and holds them at arms length. This doesn't mean she won't have your back, it just means she could care less if you are having a "bad" day.
Fearless - This same trait has gotten her into more trouble than she cares to admit. She has picked fights that later has turned into battles and has earned many enemies. She has also gotten former squad mates into trouble because of her fearlessness, as they tended to freeze up with doubt/fear and ended up either getting killed or at least shot.
Sadistic - Ever watched some burn from your ammo, or get flung around from your biotics like a doll, or tear someone apart? Raya has and she kind of enjoys it, especially if she thinks they deserve it. She likes inflicting pain and sometimes receiving it. Basically she can be a rather scary person when she gets into this mode.
Pysch Profile:
Raya loves playing the game of cat and mouse, usually with her being the cat. She knows the score on Omega and anyone soft or unprepared will get beat up, mugged or killed. She also knows that there is little justice for those that this has happened to. That is why she puts on a cold and hard exterior, it deters most people from messing with her. Plus it helps her rep and stops the noobs from starting anything they will regret later.
But that is just one side of the coin that is Raya. She has been known to seduce just about anyone who she finds worthy of her time. Not many can hold out from an asari, as their body beckons you, their eyes promise to fulfill your deepest desires and their words fall like honey on your ears. And Raya has taken full advantage of her seductive powers and beds anyone she pleases, regardless of their gender or species. But none of her encounters mean much but a fun night.
Backstory:
Raya was born on Illium to a powerful matron, who was reaching matriarch stage, and a Krogan warlord. Her parents were the talk of most asari circles, as they had been together longer than most asari pairing. Raya was the youngest of four sisters and always seemed to be getting into trouble, which always made her father laugh with pride. He often said that she had more of him in her than her mother, and her mother agreed.
Raya had a good life and loved her family deeply. But all that changed when she was about 25yrs old. A Mercenary group, hired by an unknown business person, came to their apartment shooting anything that moved. She watched as her second oldest sister, Trazi, was gunned down by the intruders. Her father punched a hole in the wall and pulled out a gun she never knew was there. Her father fought with anger she had never seen before and it scared her. It was then she was grabbed by her oldest sister, Libbia, and was taken to the other side of the apartment. As she was following her sister she looked back to see her father ripping the head off a salarian and her mother sending a Shockwave into the crowded doorway of their home.
Her and her two sisters ran to the other side of the apartment only to be met by more Mercenaries. Libbia threw up a biotic barrier before yelling at Miri to get her out of here. There was a sudden explosion in the front of the house, which shook the place. Libbia kept her barrier up as the enemy kept shooting and was yelling at Miri and Raya to run when she stopped short. Raya and her sister looked back to see their father coming down the hall with their mothers dead body in his arms. The memory of seeing her mother's face half gone would be something that will haunt her for the rest of her life.
Upon seeing his children in trouble their father gently placed his mates body down, kissed her one good cheek and ran into the gun fire. Raya knew her father was doing this to protect his children and wanting to die as he couldn't live without his mate. This gave her and her sisters a chance to flee, but Libbia stayed to give her little sisters a better chance to get away. Miri and Raya ran to the balcony and were about to jump to their neighbors when Raya heard her sister gasp. She turned to see an Omi-tool blade sticking out of her sisters chest and purple blood coming from her mouth. Raya screamed and lost her balance on the rail and fell off the edge.
She woke up in a hospital bed, confused and scared. The doctors told her that she fell onto passing skycar but they wanted to know what happened and why she jumped. Confused she didn't say anything but asked to go home. This gave the doctors sad looks as if they pitied her, that when they told her that she had been in a coma for a year and that her family had been killed by an unknown terrorist group. She remembered then and wished she never woke up.
After all that things get a little blurry, as Raya spent most of her time traveling and dancing in bars to make money and on occasion she would take money for a "fun night". She became addicted to red sand for a while before running into a mercenary who gloated about a job he took 51 years before. As he told the story to her and the few others they were with, she realized that he was telling them of the job that killed her family. Rage boiled in her stomach until it was too much to handle. She lashed out with all the biotic power she could muster and killed him instantly. Those around her screamed and ran away while others asked why the hell she did that. "He killed my family!" Was all she said before walking away.
She remained a dancer for a while but the thought of killing that merc and getting a small amount of justice was intoxicating. Killing was like a drug and one that was addicting, but she wasn't going to kill just anyone. She was going to kill those that deserved a bullet to the head.
She spent a few decades refining her skills in combat and biotics before fully committing herself to being a vigilante. Every time she kills she imagines that it's the ones that killed her family and she enjoys watching them die.
Denouement
Character Motivation: Raya simply wants to kill or make life hell for those she thinks are bad people. She doesn't care for love (or that's what she thinks now) and she's not looking to settle down anytime soon. But her biggest motivation is finding the one who had the order sent to kill her family.
Significant Relations: Her Family - all are dead, but she loved them every much. She was closest with Trazi (her second oldest sister). Other than her family, she has had no significant relationships as she holds them at arms length (deep down she is afraid of losing them)
Opinions on Others:
Hazan, the Turian sniper with a few little chips on his shoulder. But Raya doesn't mind that as it seems to keep him sharp. He's a great shot and knows how to watch your back if you need it. Another thing Raya likes about him is that he is ruthless and focused. He will get the job done no matter the cost. She respects that and is rather happy to see someone almost like her.
But he has a few hang ups, but then everyone does. His attachments to others causes him not to always think clearly, especially if they are in danger or trouble. His biggest problem is his attachment to Daro, as he will go out of his way to protect her which can compromise a mission or the whole team. So far that hasn't happened yet, but it's only a matter of time.
Sometimes Raya can't stand the little Quarian. She is always so happy and light hearted that it makes her feel nauseous, not to mention that she is naive. That girl needs to learn not to trust ever one she meets, though she learns fast. It would just save her a lot of trouble if she learned to keep people at arms length for a bit until they earn her trust.
But then not everyone can be like her, cold and "unfeeling". Which is probably a good thing as there isn't enough room in the galaxy for cold hearted bitches.
With that said the kid's good at what she does and Raya is glad to have her around, even if she doesn't always show it. She has noticed though that there is something possibly going on between her and Hazen. Or at least they have "growing" feelings for each other. One as old as her learns to see these things and exploit them, but in this case she let's them be. She rather see them happy or partly happy, as being on a squad with gloomy people gets dull fast.
She just wishes for Daro to tone it down a bit.
Nikusiil the Drell after Raya's own heart. He is smart, strong willed and best of all violent. He's not afraid you get the job done no matter how much the cost may be. She likes that as it allows her to be her sadistic self, but if he thinks you are going too far he will stop you. That gets annoying but she listens.
She does worry about his loyalty though, as he seems to be noble one moment and likely to stab you in the back the next. But then that's what you get with short lived species.
She first ran into him seven years ago, when they were both going after the same target.(she enjoyed the competition for getting to the target first) Then again when she was drawing out the death of a Krogan for what seemed like for fun. She never told him that the Krogan was one of the Mercenaries that killed her family. But not many know about her past.
Now she is part of his crew, with only fun times ahead.
Oh the human! Raya has never seen one before, but she can respect the species as they held their own against the Turians. Not many could do that on their own other than the Krogan. But then the Krogan were overly aggressive by nature.
This human though is one of those kind ones. Even though he kills he's still..... She has no idea, all she knows is that he isn't a cold killer like some of the others on the team. (Namely her)
He seems to know his place, but he likes to pick fights (fearlessly too). Raya likes this part of him as it reminds her of herself. She might buy him a drink, but mostly out of curiosity to see if he can handle the drinks. This should be fun
Raya doesn't trust the volus, he's more shifty than Nikusiil with his loyalty. But then she has never trusted the volus species, great with business and taking your credits.
Olan seems the same as the others she met, they hide behind others that do the real fighting. But their round little bodies can't move every fast, Olan would only get in the way during a fight. So Raya's okay with him staying behind, she just makes sure he's not taking all the credits. Plus she never believes what he says, but this is mostly out of her dislike for the species.
Over all if he doesn't screw with her, he's not bad.
Now this Turian knows how to party and Raya likes him, not because he's a charmer but because he knows how to hold his alcohol. She finds it funny how he tries to bed every girl he meets, with some success. He has tried to lay his charms on her, but nothing comes of it. She may approach sex casually (like him) but she just not into him like that.
She knows that most of the team doesn't like him or trust him, but she does, just like how she trusts everyone else. (Except the volus)
She might have a "fun night" with him, but that would just bring something weird to the team. Huh , she might as you never know with her. She might just tease, that's always fun.
But anyway, in short Raya is okay with him.
Over all opinion of the team is, she likes them. She may not show it all the time or show it in such a way that you know she likes you. But she does. Even with her cold exterior and rudeness, deep down (like really deep down) it would break her if she lost them. She can do without the Volus, but he's part of the team. So she "cares" for him too, but very very little.
Awesome Theme Song: Moonlight Sonata - Beethoven (I know it's classical, but I find it beautiful and it has "dark" undertones that I love) Other:
Turian Ghost - With his years of experience running covert missions behind enemy lines during First Contact, Hazan knows how to make himself invisible, not by using his cloak module, but by blending into his surroundings almost seamlessly. This skill has transferred over into his time on Omega, being the single shooter that has laid claim to several unsolved killings.
Skillset:
Stealth - Expert; if you need someone to sneak past guards, become invisible in a crowd to stalk a target or to insert himself behind enemy lines, Hazan is your turian.
Infiltration - Expert; Haze is a genius at getting through security, a combination of cloaking, killing and hacking ensures this.
Marksmanship - Expert; give Haze a rifle and he will shoot the crest off the top of a krogan's head, or the air filter of a quarian's suit. Eight years of handling his Mantis and Mattock have given him a deadly eye.
Hand-to-Hand - Skilled; turian military training has instilled within him the gist of handling himself in a close quarters fight. Add to that the years he's spent in Omega and fist fighting has become second nature to him. Put him up against several targets his size and he'll handle them, but anything larger (read: krogans) or quicker (read: drell and some humans) than he is and he'll struggle.
Hacking - Basic; his omnitool has several programs written into it that allow him to crack any sort of light security, but task him with something larger, like accessing a secure mainframe or taking over an AI network, and he won't be able to.
Favored Powers: Nil
Psychological Analysis
Traits:
Ruthless - His time in black ops has taught him how to be cruel and heartless to get him what he wants. This isn't something he especially enjoys doing though.
Focused - He will accomplish his mission without distraction.
Determined - Nothing can stop him from achieving what he wants.
Flaws:
Sentimental - His attraction towards his friends and allies can usually result in him making stupid decisions.
Blunt - Sugarcoating things isn't his speciality.
Aloof - First Contact didn't treat him well, and his time spent on Omega only furthered his cool, distant nature, though he's been trying to change this for the better.
Pysch Profile: Hazan is a simple Turian, one who has a singular motivation and is driven towards that goal and everything else in the same line as that. Deep down, he is the caring sort, one who looks out for his friends and allies as if they were his own. He's also the type of guy who regularly cracks jokes (bad ones mostly) and is quite unaffected by whatever happens around him, but he does this to keep himself stable and, well, functional, and it applies to his teammates as well; if he can tell a joke to lighten a mood so his allies can function better, he will. Backstory: Being a Turian is hard, but for Hazan it was even harder. His family, a line of peacekeepers and bodyguards, didn't accept the fact that he, during his boot camp, had taken a preference to more up front and violent methods than the usual, subdued tones of service under royalty that his father and mother were used to. Shortly after boot camp, First Contact hit and Hazan was drafted into the combat, as was nearly every other active Turian in the military. He served in a scout and black ops troop that operated behind human lines to sabotage supply chains, power lines, anything that they could lay their grubby hands on. The war continued for three long, bloody years, before a truce was called and humanity was grudgingly let into the Galactic Council. Hazan was left adrift, without purpose. So he left. He hitched a ship that was heading into the Terminus System and left his old military life behind.
However, even with that threat gone, other threats still remained, including roving bands of pirates and mercenaries, one of which hit the merchant ship that he was on. In the ensuing chaos, Hazan managed to escape in a pod, jettisoned from the craft as the crew valiantly defended it to their last. He ended up drifting near Omega, and using the pod's emergency guidance jets, deftly landed (read: crashed) it into the station's lower struts, whereupon he emerged, injured but alright.
Now, his parents and superiors in training disagreed on many things about him, but the one thing they all unanimously agreed upon was the fact that this kid had a sharp eye. Where most budding turian soldiers preferred the heavier, more reliable arms like the Vindicator or Avenger, Hazan always drifted towards the Mattock, a rifle not commonly used by regular foot soldiers. Then, when given a chance to try out different weapons, he'd gravitated immediately towards the Mantis. His aim, though not incredibly stellar, still netted him admiration from his peers, and he was considered one of the best shots of his training company, though not the overall best. That belonged to another soldier that he didn't really like as a friend, but he trusted as a comrade-in-arms. This skill, he brought with him into Omega's criminal underground. Having been separated from his unit as a whole, he decided to strike out on his own for once, selling his services for credits that, though not as much as he liked, were enough to at least get by. That was when he caught the eyes of the Circle. A budding marksman selling his services on the cheap? What's not to want? With a few small contracts under his belt, it was known that Hazan, though only small-time, was proficient enough in keeping hidden, drawing attention away from himself and shooting people in the face from really far away, qualities that were unique enough to attract attention from employers.
He'd first met Nik on a duo contract, one that was way too difficult even for an experienced shooter like him. Gradually the turian found himself quite attracted to the drell's leadership qualities and they became fast friends. Much later did he become a permanent member of the little team that he now calls a 'family' of sorts. He's been around long enough to have seen several people come and go, but their team composition now is something he's familiar and comfortable with.
He'd been on another team once, in the time when he'd been new to the whole mercenary thing. That team had been interesting, but sadly after a job went sour most of them had gone their separate ways, some to other parts of the system, some into the ground or a crematorium. He hopes that his new team won't suffer the same fate.
Denouement
Character Motivation: Credits, dear boy. Hazan's motivations prior to joining this motley crew were simply survival, but now that he's gotten quite adept at it, he values money more now, with honour coming in at a close second. Significant Relations:
He left his family, owners of Volintis Security Solutions, long ago after First Contact. He never liked the security life, and he wanted more action. So he left and never told them where he went.
He knows one other turian: a driven recruit that he'd met on Palaven. They'd gone different paths during First Contact, but last he heard he was back on Palaven, raising a family. On downtimes in between contracts, he spends a fair bit of time video chatting with him and the family, and keeps in regular touch by email. However, to keep his locations mostly secret, he encrypts his transmissions and only uses the first letter of his name in his correspondence. His friend does the same, using the moniker of "V".
Hazan and Nik had met on a mission. Their employer, a sleazy dirtbag volus, had tasked the two to mess up the operations of a security firm so that he could steal their company secrets while they were busy handling the situation. No problem, said Hazan. The turian set up on a nearby roof while the drell went to their front door and gave it a high explosives face-lift. The whole operation went smooth as silk, and the pair extracted without incident. It went so perfectly that Hazan went after Nik after the whole thing was over, offering to pair up with him for other missions.
Thus began their friendship, a life punctuated by bullets and credits. Though the drell has significantly more combat experience than he did, Hazan had his life forged by First Contact, and through his years spent sniping, he knows that the drell has faith in his marksmanship and stealth abilities.
When not on a contract, Hazan often discusses simple topics with Nik; weapons, tactics, life, ambitions, other silly things like that. He can sense that the drell hides more than he shows, but he pays it no mind. The two are good friends, and when it comes down to it, he knows that he can trust Nik with his life.
Raya. The asari. A simply scintillating specimen. Many times he's had very...questionable thoughts about the oldest member of their team, but those are quickly dissuaded by a reminder of her sheer power.
Hazan understands that Raya is am instrumental part of their team; without her, they would not have accomplished some of the more covert stuff they've done. Only through her feminine wiles and charm (and her ability to seduce just about anyone) has she managed to gain access into places that he often thought were impregnable.
Outside missions, he spends little time with her, knowing how cold she can be. Occasionally they talk but about trivial issues.
Inside, he hopes that their resident ice queen would one day warm up to the rest.
He hopes.
Daro is a strange one. He could not quite understand how a Quarian could always be so chipper and cheerful every day, in a place that dealt in death and misery, in a life that handled killing the same way a grocer sells produce. When he first met her, he didn't know that she was a doctor until a mission together where he took a shot to the leg. She didn't even stop treating him while he tried desperately to take out their adversaries. It was only after the whole thing was over that he managed to get her say; she told him that she wanted to help him get better, even if it meant taking fire. She didn't care.
Since then Hazan's been extra protective of their dear little Quarian Doctor, often taking it upon himself to go with her when they need to split up. He likes to entrust her with his Tempest sometimes; it makes a fine, accurate medium-range weapon to complement her shotgun and pistol. When she needs to advance and no one is around to provide cover, he usually does so, with the help of his Mantis or his Mattock.
In return, when they're not on missions, she often likes to show him the lighter side of Omega, if there even is one. Her presence helps him relax, eases some of the tension that's built up in him from the First Contact War. They don't have to be doing much, just having a drink or even simply gazing at the stars from a balcony or a roof top. She knows that her mere presence helps him relax, and he knows that too. It's his reason why he sticks around her so.
He might even have feelings for her, underneath that shell.
Madran. Another turian, but unlike him, Hazan finds Madran to be just as much a sleaze as the rest of Omega. If he isn't being a literal pain in the neck to people who disrespect him, he's trying to get in the pants of every other female that comes his way.
And who could blame him? He exudes the sort of charm that makes men drop their guard and makes women drop their pants as soon as he opens his mouth. Personally, Hazan can't stand him, but for the sake of keeping the team together he keeps his thoughts to himself.
Still though, Madran also happens to be fiercely loyal to the team. Something that he appreciates. Another deadly pair of hands not trying to kill them on Omega is a good thing.
The two share a sort of vitriolic friendship; if they're not yelling at each other they're busy either sharing a drink or talking about girls and other things. Hazan isn't as open or add talkative as his counterpart, but he does credit Madran to helping him out of his shell a little.
He still wishes he had the same luck with girls that Madran has.
The team's lone volus is much appreciated by Hazan for a variety of reasons. He keeps them funded and equipped, and in combat the little alien is directly responsible for numerous victories against bots and automated systems. It was Olan that had supplied him with the hacking and bypass subroutines that he'd loaded into his omnitool, and who had taught him the essentials on how to bypass a security network or to delve into an unprotected system to retrieve data.
Though the volus is indoors mostly, there is still the inherent risk of danger finding it's way to his doorstep. Haze knows that the volus' day will come though, the time when he'll have to choose between a gun and death. He doesn't know when, but he has a feeling that it'll be soon.
A human. The species that had caused him so much grief during the war. Knowing that this...meatbag had fought in the same war he'd lost friends in made their relationship extremely tenuous at first. He never trusted Ry enough to let him have his back, preferring instead if the human went with Nik or Madran.
Then, off mission, the man talked. He rambled on at length about how stupid the war was for his side, about the people he'd lost, about the scars he had. Slowly, Hazan realised that he and Ry were the same: two soldiers who'd lost friends in a stupid war that shouldn't have happened. This made him warm up to him more.
Now the two are more or less comrades in arms. Once on opposing sides, the uniting factor between the two being money and fighting for the right cause. Hazan knows that the human is a reliable and dependable soldier, and knows that Ry is the same way with him.
Quarian Envirosuit – Explorer Model Cipher Omnitool
Advance Specializations:
Medic – Daro'Shuris is no stranger to illness, death and disease as well as the various wounds one might receive from a nasty battle. As a Quarian, she has been taught to fix up her own rather swiftly to prevent infection; however, she also happens to be rather adept at doing so for the other races of the galaxy. It has always been her goal to become a ship's medic should she return to the Migrant Fleet intact.
Skillset:
Daro'Shuris is excellent when it comes to mending others' wounds, even in the middle of a fight. She can do more than just slap some medigel on it and is able to concentrate intensely when doing so to the point where she doesn't even notice the bullets flying around.
Having grown up on the Flotilla, engineering is almost second nature to Daro no matter how much she may specialise in medicine. When it comes to fixing up electronic (and mechanical) devices she finds it as easy as breathing, and she's also not half-bad with hacking although she's better with a screwdriver in hand. Interestingly, she has piloted shuttles before, and while it's recommended not to let her try and land them, she's not half-bad with cliched chase scenes.
So long as one doesn't get motion-sickness.
Daro'Shuris does not have much experience with combat and so is probably best in classic, medium-range firefights against organics. At long-range she's practically useless (unskilled at sniping or sharpshooting so she's a "spray and pray" type) but at least if the enemies are closing in on her she has a shotgun and whatever she can dish out via her omnitool.
Cheerful – Daro believes whole-heartedly that if she's not dead, then things can always get better. Even if it's forced, she does a good job of always staying on the bright side and never dwelling on thoughts of death and failure. Sometimes she can even be heard whistling.
Empathetic – Daro'Shuris prides herself on being able to sympathise with others' mindsets and their reasoning. It is easy for her to forgive others and feel sorry for them and their situation. Often she feels a little uneasy at killing, plagued with guilt in bed at night... but she would feel even worse if she couldn't help those wronged by the gangs of Omega.
Loves Learning – Naturally! If she didn't go out of her way to learn the anatomy of other species, she wouldn't be very useful as a doctor! Still, it extends further than medicine: Daro'Shuris loves to experience new things, listen to Hanar poetry readings, learn how to shoot straight, how to install a mech and so on. Anything that could help her on her Pilgrimage (which she now seems to have abandoned).
Flaws:
Naïve – As refreshingly optimistic as Daro'Shuris is, it comes at a cost. Daro believes that everyone can be saved and turn a new leaf as if in some dramatic movie. She will almost always suggest forgiveness and temperance, even if it falls on deaf ears. Even if they don't deserve it. Some say she is too trusting.
Prone to Panic – Sealing a ghastly flesh wound, hacking a door open? That's all fine and dandy, but the moment she's forced to hurry, either by others barking orders at her or simply suggesting she speed up, everything becomes difficult. Daro doesn't react well to stress and generally likes to do her own thing.
Young – There's a lot that Daro'Shuris doesn't know about the world – everything from how to order a drink at a bar to understanding what makes people tick. Of course, Daro's also twenty-three, so she thinks she knows everything and is always right about her assumptions.
Psych Profile:
If nothing else, Daro is determined to as much good as possible in the world while she is still living. Often she can be ditzy, idealistic over realistic and almost hard to take seriously with how little she understands a tough life on Omega; however, it's hard to argue that she hasn't seen it. It's almost willful ignorance of just how evil other sentient beings can be and it keeps her going.
Presumably over the months she's spent on Omega, she has learned that not everyone is worth saving and that her own life is important too – somehow she finds it within herself to shoot right back at those attacking her. She's not stupid. Still, if there is an opportunity to spare someone she will take it; if there is someone requiring help then she'll offer it before asking the details.
Backstory:
Daro'Shuris was born aboard one of the smaller ships that made up the Migrant Fleet, the Konesh, of which her mother was the Captain. Daro's father was significantly not as reputable, a brilliant soldier but not all there in the common sense department to the point where he brought home so poor a Pilgrimage gift that most of the residents of the Konesh looked down on him for it, even twenty years later. Of course, to the captain who accepted him "love knew no bounds". It's abundantly clear where their daughter's hopeless romanticism came from.
Naturally, Daro was known as the Captain's kid and so was fairly well-known, especially on-board such a cramped vessel. Then again, there were always those who remembered her father's embarrassing youth and their children often parroted what their parents said – "Did he really bring back..?" – to pull on her metaphorical pigtails. Still, there were no complaints about her abilities and natural intellect, only a resounding relief that she wasn't as dumb as a rock like her father.
Even as a child, Daro expected to volunteer working aboard one of the Liveships, perhaps as one of the many engineers required to keep such a large operation running. Overall, she found herself attracted to the prospect of helping others rather than harming them – she would be no Quarian mercenary selling herself for work when the Flotilla entered a new system. It was only as a teenager, perhaps twelve or thirteen, that she wondered if her talents were better suited towards helping her people combat illnesses and prevent needless death by infection. Thus she "helped out" in the medical bay of the Konesh, though such a job only involved sterilising what was needed to the best of her ability.
While Daro was preparing for her Pilgrimage, her mind was made for her. A system fault in the Konesh destroyed it quickly and it was her mother who was blamed, although nothing could have been done about it. Out of the three hundred strong crew, including Quarians who had not yet become recognised adults, only half survived to flee onto its sister ship. Given that Daro's suit was irreprably damaged in the process, she saw first hand how vital medical care was with a nasty infection that set her back a whole year when it came to leaving the Flotilla for her coming-of-age experience.
When Daro was eventually fit and able-bodied enough to head out on her own, she did so leaving nothing behind save warm companionship and a never-ending amount of other Quarians to talk to. While she did intend on returning, her first stop was Omega. And that's where the ship taking her to the starting destination left, and she was all alone in one of the worst cesspools in the galaxy. The only Quarians on Omega were those who had either failed their Pilgrimage, or had left the Fleet of their own accord, so she worked for a time in a gun shop.
It didn't make her feel any less awful, knowing that those weapons were being used by various merc gangs all over Omega – sometimes on the innocent. Or, well, as innocent as someone on the asteroid could possibly be. While initially she hoped to work only long enough to fund a trip to Ilium or perhaps the Citadel, she ended up staying for much longer, if only because she found a purpose there.
Doctors were in short supply and murders were, of course, as high as ever. Word got around that there was a Quarian who could prevent infection like the best of them (sort of, she was just used to working on herself) and so she had so many customers showing up just asking to be treated that her employer suggested she take the business into the slums where it might help others.
(Maybe he thought she would die down there. Who knows?)
Daro genuinely thought she was doing the right thing. The clinic she set up (in a small, cramped flat that was near-impossible to do anything with let alone sterile enough to take her envirosuit off) didn't ask any questions and payment was often not mandatory. It might have helped the underdogs at first, those who had nowhere else to turn to and no association with one of the mercenary groups, but soon she had a suspicion that most of those she was treating were trained murderers themselves.
Which was okay! Except they didn't pay. Ever. Daro – funds running low as prices of medigel rapidly increased – made a decision to steal it from one of the suppliers, a Salarian who cared little for the good cause it was being used for and everything for the money the doctor's business paid him. Problem One: it was quite obvious it was her.
Problem Two: he was under the protection of another mercenary group.
Daro didn't expect her clinic to be overrun with armed guards, effectively locking her out of it (even though she didn't try to enter since she would quite obviously die). The mercs were hunting her too, of course, if only lazily. All those few months of hard work – the most productive months of her entire life – gone to waste.
When she joined up with Nik's group aiming to make Omega better, it wasn't for revenge. Justice, maybe, but never revenge. With her clinic destroyed, she could have easily continued on to find a gift for her Pilgrimage, to return to the Migrant Fleet, but she didn't. She became a vigilante.
She wonders what that says about her.
Denouement
Character Motivation:
It might seem a bit cheap or cliched, but Daro just wants to do good and help out where she can. Her Pilgrimage has been on indefinite pause since she landed on Omega – a terrible, terrible place that she considers more of a home than the Konesh ever was. Few believe her when she says she wishes to make it better.
Significant Relations:
Likely nobody from the Flotilla, including her family. Young Quarians who left on their Pilgrimage at the same time as her may be within reach, notably a childhood friend Zan'Taemas nar Konesh. Those she has met during her time on Omega include a few extortionate medigel suppliers (who she stole from in true Robin Hood fashion) and a Red Sand-dealing mercenary group who were hired to destroy her clinic.
Opinions on Others:
Raya is everything Daro is not. Strong, confident, powerful, strong. Pretty, too – though, for an Asari it's almost guaranteed. The Quarian can't help but compare how useless she is in comparison, both admiring and envying her squadmate. Several centuries worth of knowledge is something that Daro desires but knows she will never have. Naturally she is curious of what the biotic knows and always listening to what she has to say as if expecting some hidden wisdom.
If Raya is somewhat off-putting with the cold-shoulder, Daro is happy to ignore it – not everyone is willing to make nice and small-talk is not always helpful to fill empty silences. There are no hard feelings there. Still, she does wish that the Asari would come out for drinks or just a girls' night out (not that Omega's much of a place for one of those). Daro doesn't want anyone to be lonely, even if she has to be overbearingly friendly to do so.
Ultimately Raya is definitely someone to respect. And, since she did joining a team dispensing justice and 'selflessly' doing good, Daro is okay with her, and figures that anyone who supports their cause must have a golden heart. Sort of.
(Daro just wishes the Asari would tone down the sadism a little. Watching someone get torn apart by sheer concentrated power of will a bit scary, isn't it?)
Daro owes her life to Hazan at least three times over, and that's only counting the occasions she's noticed. At first it was baffling leading to all sorts of questions like, 'Is he doing this because I cannot take care of myself?' and 'Is it because I fixed up his leg? Because I do that with everyone!' but over time it grew on her to give her the “warm fuzzies”. As a result, she's a bit shy around him but certainly not displeased when they automatically pair up on most missions.
She sort of likes it, having someone to count on both in and out of combat, but nobody better tell him that. (She's not obvious, is she?) When she can help out, though such an opportunity is rare, Daro will do anything to stagger those targets and make them ripe for the picking. She's gotten in the habit of leaving the kill-shots for the resident sniper like a cat bringing in dead mice. Wait, that's not the right phrase...
And, even if she'll never admit it, Daro is always on the lookout to see if he has been injured. It used to make her feel terrible when a patient she didn't even know had been hurt, but it's so much worse when it's her favourite friend on Omega.
On whatever downtime they have between targets, Daro tends to drag Hazan around the station – though it's not out of any sense of being indebted to him, never. With all the hurt and reasons to be glum in the world, she can appreciate someone who tries his best to make others lighten up. Someone has to help him do the same, and there's nobody Daro would rather hang out with.
(She just hopes that, as a light-weight, she hasn't made a fool of herself.)
Daro isn't sure how she feels about her leader. It's not that she hasn't formed an opinion of him – it's just that she's uncertain as to whether it's right yet. She remembers him as someone who required help once (as Drell were not at all common visitors to her clinic) and she had, of course, patched him up... But...
She feels wrong chasing Nikusiil down this path of vigilantism, no matter how necessary it is for the good of Omega. Her place on the team was offered by him after her clinic had been destroyed and she was out on the street, forced to hide or die, and it couldn't have come at a better time. Daro is grateful for that, and for him setting up a group of heroes with a deathwish (of which she is apparently a part of now). He didn't need to.
Yet she isn't sure that it is justice that drives him, and she doesn't want to fall into the same trap.
Still. Daro has no objections to him as a person. Any guilt she might be suffering from, any time she might think she's in over her head – that's on her; it's not Nik's fault. And she will follow him to the end of the line, wherever that may be.
(She wonders if his methods will corrupt her morals along the way.)
Madran is, well, charming. And filthy – the embodiment of Omega' seedier underbelly. But so very charming. Daro knows that everyone has their vices (she isn't that sheltered) but the Turian has... a lot of them, or at least that's what it seems like.
The five years between them seems like a lifetime apart to Daro. She doesn't know enough about Madran's life to know why he drinks himself into a stupor, but she does worry about him. It has almost turned into pity, since while he might know what seems like everyone on Omega, it seems like every second person's an old enemy.
That's no way to live!
Even so, Daro isn't wary of the scoundrel. For now, she's sure she doesn't need to be, since he seems decent if not the conventionally heroic sort. So yes, she trusts him.
(And if his banter makes her giggle, well, that's what a mask is for, no?)
Daro tries her best not to make judgements of an entire race by those she has encountered, but she reckons that if there were a lot of humans like Ryland, the newest addition to the galactic community weren't all that bad. A rarity rapidly becoming more common, she knows little about their culture other than that many have assimilated just fine into the life of mercenary work and crime.
She can respect a soldier with no apparent ulterior motives. One of the oldest professions in the galaxy and no more alien than her own people. Even if he's a tad... rowdy, when it comes to fighting, Daro is okay with that, even if tensions might rise between the human and her Turian allies. What matters is that she knows Ryland is good people, just a little rough around the edges. She supposes that the typical archetype of a hero is near-universal. Perhaps she should buy him a drink at some point. Do humans even drink?
(Now if only she could convince the bosh'tet to stop that smoking – if he knew the damage it was causing internally!)
The Volus – trapped in envirosuits when they were out in the galaxy, just as the Quarians are. (Well, they're not entirely similar, but close enough for Daro to be understanding.) Olan Bol seems nice enough, and Daro has no reason to dislike him, though admittedly she is a little wary – his reputation precedes him.
Despite that, Daro has nothing but respect for an operative of his caliber. He makes her attempts at hacking look like child's play and she is nothing but glad to have him on the team. She can't fault him for wanting to stay behind the scenes and not get shot at, especially when his envirosuit remaining intact is so vital to his continued existence.
Maybe she has a bit of hero worship for him too, at least from the rumours floating around. Someone said he managed to instruct others on a hacking algorithm when his suit was damaged and he'd been shot! And that's the mildest of the stories she's heard!
(While they might be false, Daro likes to believe the stories are all true.)
Awesome Theme Song:
Other:
Ever met a Quarian who's deathly afraid of Geth? Well, now you have.
Madran is around six foot dead, meaning he is probably an inch or two below average for his race, but still fairly tall in comparison to other races. He is muscular, but not in a bulky sense - in fact he has quite a typical build, yet he is in peak physical condition. His physique allows him to move with agility, yet still have considerable strength if thrown in to a hand-to-hand combat scenario.
The plates on his face are a grey darker than that of the average Turian, appearing almost black. Over the years he has suffered some grave injuries, and as a result small cracks and scars remain on his face. He wears paint on his face at all times to commemorate his colony of origin - due to the fact it never leaves his face, it is essentially a feature of his.
Madran is mostly seen in his black armour - it is medium in weight and practical in it's constraints, allowing him to move quickly and freely. If ever he is in a casual environment, such as a club or his own home, he would likely wear something fairly smart, yet relaxed. His outfits are costly and always ceremonious to some degree.
Madran Deltis
The Scoundrel
Civilian Information
Species: Turian Age: 28 Gender: Male Height: Slightly below average Weight: Average Class: Soldier/Infiltrator Biotic potency: No
Military Background
Years Spent in Active Combat: 11 years or so. Give or take a few months. Armaments: Assault Rifle, Pistol, Battle rifle, combat knives Armor: Medium Armour Advance Specializations: Commando Skillset: Madran considers himself dangerous in two ways - physically and mentally. On the battlefield he is an excellent footsoldier, specializing in close-range fire-fights and hand-to-hand combat. He also, however, considers himself to have somewhat of a golden tongue, meaning he can talk his way out of a lot of things, including, but not limited to, getting his head blown off by a shotgun.
Psychological Analysis
Traits:
Charismatic: He is a people person. He knows how to get what he wants using words. He is persuasive and can charm his way out of things, but can also be intimidating. He can lie like a pro. Of course, his words don't work on everyone, but they've got him this far.
Popular: Madran has lots of connections. Over the years he has used his charisma to obtain quite a long list of contacts.
Workaholic: When Madran needs to have his head in the game, he is 100% focused. He believes in doing a job well. Whilst he may have a lavish casual life, he doesn't mess around when things get serious. To get where he is now, he had to work hard.
Flaws:
Alcoholic: Madran is a heavy drinker, spending almost every night at a bar, or drinking in his own accommodation. He is not the sort of person that becomes violent and primal when he drinks, but alcohol does have a detrimental effect on him, weakening his senses and making him vulnerable to trickery as well as physical harm. He goes from being very sharp during the day, to very dopey and slow at night time.
Lustful: Madran is a big fan of coitus. He has been with many women of many different races. How is this a flaw, you ask? Well, Madran's mind is clouded when testosterone comes in to the picture, and he could easily be exploited or backstabbed in an intimate situation.
Merciful to certain demographics: Madran could never bring himself to harm a child, or an unarmed woman. This, to many, is considered a weakness. He does not have what it takes to take an innocent life.
Lots of enemies: Madran may have a lot of friends, but to obtain them he required confidence. In a place like Omega confidence is almost synonymous with arrogance, so a lot of people are not too fond of him. With lots of friends come lots of enemies. Plus, he doesn't really care if he offends someone.
Vulnerable to close ones: Madran has hundreds of connections. People who he would call friends, but, in reality, they are just connections to him. He will wear a fake smile and talk in a fake tone to most of them. He never lets his guard down - unless someone is really close to him. In event of that happening, he completely lets his guard down and his loyalty and care for those he chooses to become close with grows massively, so much so that he could easily be manipulated by it. If a friend was kidnapped, he would go to the edge of the galaxy for them and risk his own life. Also, if someone was really good at faking affection, they could also befriend Madran and manipulate him, and he'd do whatever they asked of him because they had earned his friendship.
Pysch Profile: Madran considers himself a smart man. Intuitive. Well versed in the workings of the world. He is an avid reader, and an eager learner. Most people do not see him as an intelligent man, however, as he typically uses his 'smarts' to trick and connive. He is a wily liar, and can almost always find a way to get what he wants. He's persuasive. Charming, if he wants to be. He is almost always putting on an act, the sort of act that screams "asshole". He plays a character in truth. Arrogant and crude. He is probably a much nicer person below his ruse, but he has been playing it for so long that it has become part of him.
He doesn't have family and he doesn't have friends. He may tell people that they are his friend, but it is usually a tactical move when he does such a thing. He makes very sure that he doesn't care for someone too much. He knows that every single person that becomes sentimental to him will just become another weakness. Something to hold him back, or to be used against him. Instead, he follows the time old rule of "keep your enemies closer." Whenever he starts to get lonely he just drinks a lot and finds another one-night-stand to wipe his memory clean.
When with friendly people, such as the team, he is generally light-hearted and sarcastic in his way of speaking. He acts with more tact and kindness to the team than he does to anyone else, but some are still less than fond of him - this doesn't phase him, however, as he acknowledges the fact that he is a very unlike-able person, especially to those who struggle to loosen up. With those who will allow it in the group, he enjoys some good banter.
Deep under Madran's self-obsessed exterior is a more caring and kind Turian. He doesn't often drop the charade, but he does care about a few people. Even if he wishes he didn't. His past is what causes his pain, and what makes him want to fight alongside the team. He isn't a hero, but maybe he could have been had his life turned out a little differently.
Backstory: When people meet Madran, many assume that luxury is a second nature to him. That he was born in to wealth, and he has stayed in it for all his days. But that isn't true. It's something he has acquired. He caught a taste of a life of luxury, and it tasted good. Made him want more, and he made his own way in the world. Made his own look. His childhood has nothing to do with it. In fact, it's almost the complete opposite. Yes, Madran's father was a wealthy man, a reputable Palaven politician - but his mother was not. Some young impressionable Turian girl he had met in a bar one day.
And that was how Madran came to be. The bastard son of a careless senator and an overly-trusting lovestruck girl who, for some reason, took a politicians word as truth when he promised to wed her. He left one day, on 'business', and never returned, of course. She was broken by it, but she soon moved on and before long, Madran had a step-father - who hated him, verbally abusing him constantly. This led to Madran being a very weak and low-self esteemed boy when he was young.
Due to his sketchy home life, Madran spent most of his time out on the streets, and because he was from one of the less-well-guarded areas of Palaven, he was taught one or two things that he would have not learned elsewhere. He learned to steal and to fistight - and oh boy, was he good at fistfighting. A natural. That's where violence first became part of Madran's life, and it was here to stay. He got a kick out of winning a fight - adrenaline. He liked winning. Another thing that Madran picked up on the street was his ability to lie. To charm. To trick. It came to him naturally in time, and he used it to his advantage to get himself out of some sticky situations.
When Madran came of age, he applied to fight as a soldier for Palaven. He enjoyed fighting. He was good at it. He became even better once he had gone through the rigorous training, which, on Palaven, is of a very high standard. Turians aren't the best soldier for no reason. Hard work, discipline and good training equates to that - all of which Madran received. He had transformed from a weak boy to a powerful man.
Around the age of 20, Madran met his father by chance. At first, they weren't aware they were related, but soon it became apparent. Madran clung to him, despite being abandoned, and his father reciprocated the love, which was odd considering he had upped and left all those years ago. His father was a cold man. Serious, and calculated, as many politicians are, but he cared for Madran. Madran re-established a relationship with his father, and the two often spoke. He no longer talked with his mother, or step-father, as neither really cared about him.
During his service as a soldier, Madran was sent to serve as a guard on a small Turian colony by his father. It didn't seem very important, but his father had been insistent, so he followed along with it. He met a Turian girl on the colony, and eventually fell for her. He spent almost two years on the colony, and towards the end of his stay there, he asked her to marry him, and she accepted. He had met many friends on the colony, but everything came crashing down when he learned why he was really there. After being extracted from the colony to "report to his father", Madran discovered that the sole purpose of him being stationed on the colony was to gather intelligence on a merc. group for his father. After Madran was extracted, they bombed the colony - apparently wiping out the mercenary group, but many innocents, and Madran's fiancée.
Madran, unable to contain his fury, returned to his father's office and shot him dead before stealing a ship and leaving. He managed to escape without anyone seeing, so by the time he was put on any kind of hitlist, he was already out in the Terminus Systems. He ended up on Omega, where he drank and slept with women most nights. This was around the same time that the First-Contact war was beginning, so Madran never got involved with that.
Over the years he served as a soldier, Madran gained a great deal of knowledge and skills. He was a good soldier. But his greatest power was yet to be fully nurtured. His mind. Over the next five years he used his silver tongue to gain powerful friends, and with powerful friends, Madran too found himself gaining power. Before long, he was rich and had his own penthouse apartment. He could still use a gun like a pro, too.
He is, in many ways, a broken man, but he sure as hell doesn't show it - unless he's really, really drunk. That's pretty pathetic. Madran isn't over his fiancée, or the countless friends he lost, but he can move on with his life now. Get some work done.
Denouement
Character Motivation: To anyone but himself, Madran's motives are a complete mystery. He is driven by several factors, in truth. Power. Wealth. Love. All of these things boil down to one goal: happiness - which seems unobtainable without the three aforementioned nouns. He also feels a drive to better the galaxyd, but feels quite powerless in that front, so instead focuses more on himself - not due to selfishness, more because he has no idea how to contribute to the galaxy. Significant Relations: Estranged family. They mean nothing to him anymore. Deceased fiancée. Opinions on Others:
Like any sane being with male sexual organs would, Madran finds Raya attractive. But he knows her game - he is smart, he knows how this works. He knows to keep his distance. Instead of the typical kind of relationship he'd have with an attractive female, Madran sees Raya as a good friend, someone he could drink and laugh with.
Madran knows that he gets under Hazan's skin, and it amuses him a little. He likes to think, however, that under all of the bad stuff, that he could consider Hazan a friend, because at the end of the day the two can still have a civil conversation - as long as Madran isn't trying to wind him up.
Madran clearly respects Nik, or he would not follow him. He is the sort of person that Madran has faith in. He would like to believe that they are friends.
Refreshing. Madran enjoys conversing with her, her cheerful naïvety diverting from what is considered the norm in the Terminus Systems. Breaks the monotony. She seems like the sort that could see the best in Madran, even if there was very little there, and he appreciates that. He often tones down his darker side - the sex and booze, when he is in her presence, for her sake.
They are similar in quite a few ways. Madran respects Olan's work ethic and the way he operates. The two could probably share an intellectual conversation or two.
Ryland is an honourable man, so he commands the respect of Madran. Madran knows that Ryland doesn't trust him - so that means Ryland is smart, another thing Madran can respect. Due to how Madran acts, it is unlikely the two will get along famously. Unlike many Turian, Madran cares little about species and race, so the fact that Ryland is Human means nothing to him.
Short. Stumpy. Unassuming. This volus is not much to look at. His suit is rusting and dinged up and he smells of cheap food paste. It's all a ruse. Only a special few know that he is...
Olan Bol
The Whiz
Civilian Information
Species: Volus Age: 60 is the official number, but this is a result of fabricated documentation. His actual age is unknown, but must be roughly twice the official number. Gender: Male Height: 2'1" Weight 100 pounds with suit. Class: Engineer Biotic potency: N
Military Background
Years Spent in Active Combat: While Olan has little experience in actual combat, he has been hacking ships, corporate facilities and more for at least 40 years while working for various mercenary crews. He has mentioned idly that he participated in the Relay 314 Incident on the side of the Turians, but nobody knows whether that's true or not. Armaments: Though he only packs an M-3 Predator Heavy Pistol, Olan has all the tools necessary to link up with his colleagues and to hack devices from remote locations. He also has a small number of spy drones - roughly fist-sized flying mechanical devices - that provide no offensive capabilities but make great scouts and spotters. They come equipped with a variety of different sorts of scanners and are linked to Olan at all times when in the field. Armor: None. Olan doesn't fight. Advance Specializations: Operative Skillset: When it comes to hacking, Olan is one of the best people in the field. This Volus has been hacking ships, corporate facilities and more for at least forty years. He's also flown a number of ships, though he needs to customize the piloting mechanisms for Volus hands to be effective. He's not much of a hardware guy, however, being much more skilled at manipulating data and hacking systems from remote locations than at fixing a broken commlink with an omnitool.
Psychological Analysis
Traits:
Meticulous - "If you're going to do something, you should do it right," Olan says. He's a perfectionist at his core, executing whatever course of action he takes with precision and an almost paranoid level of care. He can spot details others can't and has contingencies for his contingencies.
Actions, Not Words - Boasting is something Olan is not prone to do. As he sees it, only fools would ramble on about their conquests or their successes. He prefers just show how capable he is by actually doing what he's good at, and he sees no reason to prove himself to naysayers.
Calm - Staying composed and polite even when threatened with certain death is a unique ability of Olan. Indeed, he seems difficult to anger at all, and if he does get angry he doesn't show it. There's a story that floats around: they say Olan was able to give careful instructions for a complex hacking algorithm while his suit was leaking breathable air after a Carnifex shot breached his suit and pierced his stomach. Needless to say, he doesn't mind such rumors floating around whether they're true or not.
Flaws:
Greedy - The allure of wealth is beyond captivating for Olan: it's practically an aphrodisiac for him in massive amounts. He will risk quite a lot for the sake of a few credits. It's his entire motivation behind becoming a vigilante after all: making money. While he's extremely good at his job, Olan just might be willing to take a few risks that could hurt the team if it means raking in some extra cash on the side.
Deceptive - Olan has a tendency to lie. Okay, let's be honest: he's a pathological liar. If he thinks he or the team can benefit from a small lie - or a big one for that matter - then he's more than willing to tell one. He's gotten a bit of a reputation for being untrustworthy as a result.
Cowardly - There's a reason Olan doesn't join the others in the field. Intelligent he may be; a masterful hacker, true; calm and composed and observant, all of these words describe him. However, he would rather not get caught in a firefight. Risking other people's hides is one thing, but the prospect of putting himself anywhere near gunfire is a thought he does not relish.
Pysch Profile: A methodical intellectual, Olan loves to see what his limits are, but more than that he has a love for credits. Every job is a new chance to pit his skills against someone else's, even if the battle he fights is one very different from his teammates' own struggles.
He's not a very personable man, even for a Volus; his relationship with others is best described as formal and businesslike. He's also not prone to using more words than necessary; while he'll provide useful commentary and give directions, he tries to keep things simple and easy to remember. He doesn't always succeed.
To call Olan a bad man would be wrong. To call him a good man would be a very large stretch. He is a man that believes the law is an ineffectual tool that is bound to be broken. Because the law explicitly sets boundaries and because boundaries are meant to be broken, it is only natural that the law is broken. But, Olan notes, philosophy is for wishful thinkers; science is for men of action. He couldn't care less about the philosophical ramifications of what he does and instead focuses on the consequences, whether they be good and bad.
Backstory: Most of this Volus' backstory is unknown to his peers. Piecing bits of his "official" background with small anecdotes he's made from time to time, however, gives a history something like this:
Olan was at one point employed by Elanus Risk Control Services, and did a lot of work in the field of software design (producing some incredibly high quality firewalls). He also spent some time aboard Elanus' mercenary vessels, and it was during one of these missions that he came into contact with a Turian that offered him vast sums of money for certain information in Elanus' database. Olan took the job, stole the data from his employer, sold it to the Turian, then promptly fled to the Terminus systems before his former employers could catch him in the act.
The Volus found a lot of employment in the Terminus systems, though he also found a lot of danger as well. He quickly decided he didn't want to be the one getting shot at, so he started finding ways to skirt around having to get in the line of fire. Still, he was very good at his chosen profession - so good, in fact, that he got into trouble with the local thugs. He wound up fleeing again, this time back to the Citadel with a fake name. Upon hearing of a war to be had with some backwater species called 'humans,' he decided to join the military for a brief stint to make some easy money. The money wasn't as easy as he suspected.
After the Relay 314 incident, Olan returned to the Terminus systems and started work again. However, he managed to align himself with the wrong group of mercenaries and quickly found himself in a room, the sole survivor of Nikusiil's most recent battle against the crime in Omega. He surrendered willingly and made several convincing arguments for being allowed to live: namely, that he had only just joined the group and that he could be far more useful to the Drell alive than dead.
Since then, Olan has been working for Nikusiil, working as far away from the action as possible while still assisting the team. With his drones and his ability to hack things remotely, he's proven to be an asset thus far... but his loyalties are questionable.
Denouement
Character Motivation: Profit is the chief reason Olan is in this mess... besides being on Nikusiil's shit list should he ever try to quit the job prematurely. He's eager enough to help the team and weasel a few credits his way by planting worms in criminals' bank accounts. While some of the money from such "side jobs" goes toward outfitting the team, an almost equal share goes toward Olan's own finances. You know, for emergencies. Significant Relations: If Olan has important relationships, he doesn't tell anyone about them. Opinions on Others: For the most part, Olan is cool and polite when speaking with his teammates. He doesn't really dislike them, nor is he especially attached to them.
While he respects his leader's skills, Olan worries that he is, perhaps, too driven. Olan thinks his plans to eliminate crime on Omega are ludicrous, but he sees no harm in helping so long as he's not the one getting shot at. He doesn't have any particular loyalties to him, but he certainly harbors no ill will toward him either. Nikusiil could have killed him before, after all.
Olan generally follows Nikusiil's orders. If he disagrees with him, however, he'll just do whatever it is he thinks ought to be done rather than argue with him. Actions speak louder than words.
Olan knows fully well what Raya thinks of him. She doesn't hide her contempt for the Volus style of doing business, and she certainly doesn't trust him. He understands that, and truthfully he doesn't blame her. He just also doesn't see how her disapproval should concern him at all.
All that said, Olan is incredibly glad Raya is on the team. She's a powerful Biotic with long years of experience. He sees her as a deadly weapon that needs to be pointed in the right direction, though he couldn't care less if said weapon breaks.
Olan is also afraid she'll kill him if he steps out of line, but that's what contingency plans are for...
While Olan doesn't get very personal with most of the team, he has stated once or twice that he sees a bit of himself in Haze. Some might take that as an insult, but Olan appreciates his mindset and his focus on the mission. He worries, however, that he's getting too attached to the others. Such attachments are bad for business.
Olan is happy to teach Haze a few tricks of the trade, perhaps enjoying the respect and the eagerness the Turian shows. He has, however, made it clear that he won't teach him everything. If someone knew all his tricks, Olan might just be out of business.
Haze is the member of the team Olan has been the most up-front about his past with. That's not saying much, however; most of his history is still a big unknown.
Maybe it's because she's so young, but Olan is a bit softer spoken when dealing with Daro. He's exceedingly patient with her. However, Olan has made it very clear to the Drell that he thinks the Quarian doesn't belong on the team. He doesn't doubt her capacity to learn - indeed, she's incredibly intelligent, and she's picking up skills fast - but he thinks she's far too young and is going to end up getting herself killed, and possibly Haze or the human with her. As long as she's on the team, however, Olan is careful to make sure one of his drones is hovering near her constantly, making sure nothing sneaks up on her.
Like Olan, Madran is a mysterious figure with some legend around him, though he's built his legend in a very different way. Olan doesn't quite see him as an equal - he is, after all, much older than the Turian - but he definitely thinks he's an asset to the team and gets along with him just fine.
Olan doesn't like Ryland, though he won't tell him as much. He's polite and cool with him as he is with just about everyone. He also hasn't explained his reasoning for not liking the man. He just doesn't.
It's possible that, if the stories about Olan having participated in the Relay 314 incident are true, the Volus has some bad blood with humanity after the war. Olan also is known to hate rash decisions, and Ryland is certainly one of the rasher individuals around. Whatever the case, Olan speaks cordially with him, but keeps himself distant. It's because he keeps his distance that Ryland hasn't seen him yet.
This man is gruff in appearance. He has unshaven facial hair and a Mohawk. Several minor scars can be seen on his face, which is rough in exterior, has kind green eyes. If one was to look under his clothing, he would have a thick jagged scar going down the right side of his abdomen. He also has a tattoo of the British Union Jack on his right bicep. His armor is clean, with a few permanent scrapes here and there. He wears the same model, but repaints it to each new environment priding himself on his camouflage technique.
Ryland 'R' Dilham
The Gunslinger
Civilian Information
Species: Human Age: 28 Gender: Male Height: 5'11 Weight 187lbs Class: Soldier Biotic potency: None
Military Background
Years Spent in Active Combat: 11 Armaments: Terminator Assault Rifle, Hydra Shotgun, Stinger Pistol Armor: Medium Hazard Armor Advance Specializations: Commando/ Shock trooper Skillset: Front line combat, CQC, Hand-to-hand combat. Favored Powers: N/A
Psychological Analysis
Traits:
Loyal- Once someone becomes his friend, he will protect them with his life.
Kind- He has a heart of gold, he will protect the innocent with his life.
Fearless- Nothing scares him.
Flaws:
Nicotine Addict- He developed this destructive habit while he was in the service.
Racially biased- He tends to be somewhat rude towards Turians for obvious reasons. It takes a lot for him to respect a Turian.
Rowdy- Likes to start fights, even if he can't finish them....which he usually can.
Pysch Profile: Ryland was raised in the slums of London, so he had to learn to get tough at a young age. He always fought for the innocent and the downtrodden, even if it meant he got his ass handed to him. He's a warrior, he loves to fight and he loves to kill bad people. He's a family man at heart though, one day he wants to settle down and start a family. He's kind and honest and a go-getter. His service in the military taught him to never judge a book by its cover, even if sometimes he doesn't follow that rule. He hates those who prey on the innocent and has no mercy for their kind. Backstory: Ryland Oswald Dilham was born April 16th, 2132 in the slums of London. His mother died during birth and his father was a lackey for a local gang. He was a sort of a Nomad, moving throughout the city and taking shelter wherever. His education was limited at best, some schools illegally rejecting him due to his origins. His life in London was a sad one, but he never felt that way. He fought with gangs constantly, protecting those who suffered by their hand. Finally it was no longer safe to be in London, and at the age of 17 in spring of 2149 he enlisted in the Marines.
Ryland's military career took him all over. There was so much to see and so much to fight. After serving a standard enlistment, Ryland tried out for the SAS in 2153, he passed with flying colors. He was put in a unit that was sent to the thick of it, largely involved with major assaults and attacks, using the mayhem to flank the enemy or destroy targets. Soon Ryland's unit is inducted into the Systems Alliance as a Special Recon Unit for exploration. It was the first time he had been to space and he loved it. After years of exploring and defending the explorers, something changed. Humans came into their first contact with aliens. And he was there when it happened. The attack was brief but violent and it launched Ryland into a three month war for the survival of humanity. He hated the Turians, every single one of them. Until, he was kept alive by one. It was the last weeks of the First Contact War and Ryland's Squad had just been ambushed. He had taken a shot to the gut and was bleeding out fast. All of a sudden, a Turian soldier was huddled over him, dressing his wounds. The soldier looked down at him and gave an understanding nod. Then he was gone. Ryland was recovered as the only survivor of his squad and was honorably discharged from the military.
After the end of the war, Ryland needed a new line of work. Mercenary work. So the last three years he's been traveling the galaxy, gunning down whoever he's getting paid to gun down. Then he happened upon Omega. A place that was in such a state of disrepair that he knew he had to do something. So he joined up with a band of people who wanted to make a difference. Who would make a difference.
Denouement
Character Motivation: He wants to make the universe a better place. One bad guy corpse at a time. Significant Relations: The Turian Soldier- "The only decent Turian I ever saw in the war."-Unkown Corporal Asid Welsh- "Rest in peace soldier, you were a damn good man." -Dead Opinions on Others:
Raya- "I always thought Asari were sexy and I think the same of her, but there's no way in hell I'm gonna try to get in 'er pants. She's one scary bird."
Daro'Shuris nar Konesh- "A good doctor. A young Doctor. I'm not that old meself, but when she's around I look like a jaded old soldier. She's innocent and naive, traits I'm sure will disappear with time. Sad that a girl like that has to live in a universe like this."
Haze- "A Turian, yes, though not as slimy as the other one. He fought in The First Contact War same as me, so at least he knows how bloody stupid it was. And I'm always inclined to favor a soldier."
Madran Deltis- "This one is tricky. You never know what he's planning and I don't like that. I don't like him very much. At all. If a Turian could be slimy, this one would be the slimiest of them all. Gives me a bad taste in my mouth just thinking about him."
Nik- "A right enough bloke if a bit stubborn, he got this whole justice party together. A fine leader and fighter."
Olan Bol- "I haven't met the bloke, though I have spoke with him over a commlink. He seems to know his stuff and has pulled us out of a few tight spots and I appreciate those working on the computers to get us home safe."
Powerfully built, burly, and conditioned by a lifetime of hard training, Ardan Parvius has a ruggedness that women would likely find attractive if he smiled more often. Fixated on physical fitness to the point of narcissism, the only blemishes on Ardan’s body are several scars earned in combat – and just living on Omega.
Ardan Parvius
The Demoman
Civilian Information
Species: Turian
Age: 37
Gender: Male
Height: 6’03”
Weight 208 Pounds
Class:Soldier/ Engineer
Biotic potency: No
Military Background
Years Spent in Active Combat: 18
Armaments: Elanus Risk Control Services M-15 Vindicator assault rifle, loaded with Hammerhead Rounds
Elanus Risk Control Services Hurricane Shotgun, loaded with Explosive Rounds
Armax Arsenal Brawler Pistol, loaded with Anti-Personnel Rounds
Elanus Risk Control Services M-100 Grenade Launcher
Armor:
Elanus Risk Control Services Medium Guardian Armour
Advance Specializations: Demolisher
Skillset: Demolitions, Supportive Combat, Close Quarters Combat Specialist, Rappelling, Extravehicular Activity, Communications and Signals, Explosives Ordinance Disposal, Combat Diver.
If the team absolutely, positively needs something destroyed in a spectacular fashion, Ardan is the man they turn to.
Ardan Parvius is a classic example of a man whose entire life and beliefs were shaken to the core and responding in a less than ideal manner. Where he was once assured of the Hierarchy's supremacy and how it it was the turian obligation to fight until the enemy could no longer do so, the fact that the humans breached galactic law and had put the turian military to shame and the subsequent coddling the Council gave humans eroded the once ironclad faith Ardan carried in his government. Now aimless and unsure of where his place is in the galaxy after coming from a strictly regimented society where all facets of life are assured, Ardan has had difficulty adapting to his new circumstances. As a result, he is a bitter, sarcastic, and largely apathic individual who lacks direction or purpose.
This has led to several career changes, an ill advised and doomed marriage, and little if any friends. While he is still boastful and confident to people he meets, inside he is like a puzzle that has been dropped; several pieces don't fit where they should and the whole package isn't coming together. Nonetheless, he is still an extremely capable individual with 19 years of military experience and a knack for getting the job done. While his personality might put him on the outs with his comrades, having some form of structure and leadership in his life may be exactly what he needs to get himself back on track.
Adran is also a compulsive snacker, and a bag of nuts or other salted treats are never long away from his person. He enjoys collecting handguns and military paraphernalia as they remind him of a simpler, much happier time. A childhood toy, a stuffed volus, is one of his most cherished and sentimental belongings that now sits on a shelf in his apartment along with several other personal effects.
Traits:
Right mandible twitches when Ardan is irritated or annoyed
Ardan will often idly fiddle with whatever he is holding, he enjoys keeping his hands busy, and it is a coping mechanism when he’s nervous
Ardan is a guarded personality type that will often cross his arms when he is in disagreement, if he is unsure of someone’s intentions, or if he remains unconvinced about a decisions or course of action.
Flaws:
Ardan is very prejudiced, if not outright racist, towards humans, krogan, quarians and batarians. He is very slow to trust, let alone like, anyone from these species for a number of reasons. While he’s not petty enough to let it get in the way of getting a job done, on a personal level it is an uphill battle to earn his respect and admiration.
Still largely a military man at heart, Ardan has had a difficult time adjusting to the lawless Terminus Systems’ way of life. He has a strict personal code of ethics he is very reluctant to cross, and while he remains determined to succeed and forge his own path free of the Hierarchy’s regulations and treaties. He simply does not understand the finer points of life on the street and he often is frustrated at the lack of clean, simple military-like solutions in this region of space.
Ardan is a very competitive individual whose pride will not let him back down from a challenge, often leading himself into dangerous situations what he handles recklessly. He believes himself to be one of the best, and while he does have the skills to back up his hubris, he does not take well to losing.
Pysch Profile:
Backstory: Born on the turian colony of Oma Ker in 2123CE, Ardan Parvius was the second born son to Varvius and Octaana Parvius, a turian artillery officer with the 78th Artillery Regiment and a fighter pilot with the 16th Flotilla respectively, giving the Parvius family a rather distinguished military presence and history. From a young age, Ardan learned of his family’s legacy and place in turian society on both his parents knees and grew up knowing that his parents could be gone any day. Because their service often took them across Citadel Space, Ardan was constantly on the move and all but assured to follow in his parents’ footsteps and becoming a career military man. While his older brother Casius would enter his mandatory 15 year public service position as a police officer on Palaven, Ardan joined the military and after basic training he was enlisted in the 105th Combat Engineering Corps due to his high scores in mathematics and sciences. Keeping in touch with his parents’ units via Extranet packets on an allotted biweekly basis, Ardan’s career took him across Citadel space, joining in larger military exercises on turian colony worlds and joint exercises with allied asari and salarian units, leading to friendly rivalries with the 10th’s counterparts from the other Council militaries.
While most of his career was training and rising up the rank structure, reaching Sergeant after 5 years of service, Ardan did see combat on remote worlds, engaging with pirates, turian separatists, and others operating outside of galactic law. His unit, being a combat engineer regiment, was largely responsible for establishing base camps, building defenses, and laying area denial weapons like landmines and turrets to deter the enemy. At the earliest opportunity, Ardan took Sapper and underwater demolitions training, wishing for an opportunity to bring the fight to the enemy. These skills brought Ardan into specialized strike teams that acted in support of the infantry regiments and were used to destroy bunkers, breach buildings, and sabotage enemy infrastructure and vehicles. For his role in destroying an enemy artillery emplacement ahead of the main assault, Ardan was given the Banner of the 105th to carry on parade for the next month and several commendations from his superior officers. This would be the height of his career, as the next several years were relatively peaceful without any major combat deployments until word came of an unknown alien race activating the dormant Relay 314. Soon Ardan Parvius would be deployed to Shanxi in what would be the largest military deployment of his career.
Ardan’s first meeting with humans ultimately ended up being a long-range firefight where him, his fellow sappers, and the infantry they were attached to spent hours shooting at distant muzzle flashes. The first time he saw a human up close was the corpses of the line they had overrun, and he found the humans to be unnervingly similar in appearance to asari. Thinking they were some distant cousin of the asari, Ardan spent most of the conflict paranoid about the humans having powerful biotic capabilities which they seemed to be holding back as some kind of strategic gambit to hit the turian forces should they overextend their supply lines. The human forces were quickly overrun and the planet was soon under turian control. A month long occupation followed, luring the turian garrisons into a false sense of security. When the 2nd Fleet broke through and hit the turian positions, the once dominant turians found themselves on the defense and constantly losing ground to the fresh, and furious human forces. Ardan fought hard and scored kills against human armour, including two Grizzly and three Mako tanks, before being ordered to retreat. Very nearly defying orders, Ardan and his unit reluctantly left the planet to regroup with the fleet.
When they found out that turian casualties at that point were higher than the humans, Ardan demanded his commanding officer convince his superiors to organize a strike force against the human supply lines and disorganize their forces before they could regroup and dig in to prepare for another invasion. Although rebuked for his insubordination, Captain Orodis nonetheless began to coordinate and organize an advance strike force with the Fleet with the blessing of high command. However, before the turians could counter-attack, a ceasefire was called and it came known that the Council was negotiating with the humans, the asari leading the efforts, further lending credence to Ardan’s suspicion that humans might be their distant cousins. Furious with the resolution of the conflict and how the turians, the most powerful military force in the galaxy, was forced into a treaty with the humans after suffering heavier losses was a scar that was, in Ardan’s eyes, an unforgivable embarrassment.
For the first time in the sapper’s career, Ardan started to think that maybe the turian Hierarchy had grown soft and would not be prepared to meet its peacekeeping mandate if its response to future threats was equally flaccid and spineless. Were the turians not the ones who had single handed stopped the krogans during the Krogan Rebellions? Ardan asked the Spirits for guidance, the spirit of the Hierarchy, of his Regiment, of his family, and he found no answers or comfort. Finding out his mother had lost a leg after being shot down in the conflict did little to steel Ardan’s resolve, and after watching the televised treaty being signed between human and turian representatives, most insultingly of all the Hierarchy agreeing to pay war reparations, was too much for Ardan. After 19 years of service, 4 years longer than the mandatory 15 years of public service turian culture demands of all citizens, Ardan resigned from the military, disappearing from the public eye for some time.
The next time anyone from the Parvius family heard from Ardan was his brother Casius receiving an Extranet packet from an unknown source that turned out to be Ardan letting him know he was safe and in the Terminus Systems, putting as much space between him, humanity, and the Hierarchy as possible. Ardan managed to get a few more messages back and forth with Casius, who was now serving as a hastatim, and now acting as a relay between Ardan and his parents. The former soldier disappeared for quite some time, only trying to contact his family once every few months. Before long, Ardan came to Omega, hoping to make a new life for himself.
The next three years had not treated Ardan kindly, as trying to adjust to life on the largely lawless station was far outside of the orderly and lawful existence he had lead up until his departure from the military. Taking any odd job that would pay, Ardan had found a few armed security jobs, construction work, and in one notable instance smuggling that had earned him by far the most credits, even if it was nothing short of a miracle he had pulled the job off. Since being on Omega, he has been mugged three times, stabbed twice, and married and subsequently divorced once. Still nursing his hatred for humanity, the Hierarchy’s cowardice, and the lawless bastards that ran Omega, Ardan heard of a little team that decided to fight back against the rampant injustice the common people on Omega faced. Nursing a drink and a fresh stab wound, Ardan decided to follow the news of these vigilantes and approach them when he finally managed to locate them.
Denouement
Character Motivation: Ardan is largely aimless, his ironclad faith in the turian Hierarchy shaken and the blight known as humanity spreads across the stars. The thought of terrorism had occurred to the turian, but Ardan still respects the sanctity of innocent civilians. Now having witnessed that the galaxy can be so much worse on a personal level on Omega, Ardan seeks to impose order and justice on the scum of the Terminus Systems until he can find a place to call home – free of humans, free of government interference, and free of criminal syndicates.
Significant Relations: -Casius Parvius, brother and closest relative -Varvius Parvius, father -Octaana Parvius, mother -Veetsha D’alyt, ex-wife, stripper
Opinions on Others:
-Nikusiil Vos: Bit of a hopeless idealist, but his heart's in the right place and at least he's trying to do some good in this shithole. Man has some serious ghosts haunting him that occasionally makes him an angry jackass, but he cares for his people and wouldn't ask us to to anything he wouldn't do himself. That's the mark of a good leader. I haven't met too many drell, but I suspect they don't get much better than Nik.
-Penoraya T'mivus: What a spirits-damned floozy. Cold, angry, thinks she's hotter than she is. Reminds me of my ex-wife, surprised she isn't working the pole instead of a shotgun to earn some credits. She's got a few screws lose in that tentacley head of hers, probably was touched as a kid a few too many times. I imagine she also tortured small animals for amusement, probably still does. Any dumb bastard that goes to bed with her reminds me of those bugs where the female's bigger and more powerful, right, and the tiny male has to go up there to do his duty to the species and impregnate the bitch knowing full well she's going to eat his head and feed his corpse to their horrible brood of children. That's Penoraya in a nutshell.
-Hazan Volintis: Did I ever mention I never really cared for snipers? Get get shot at by one, you get shot at by them all, and with today's technology it's really not that hard to shoot some jagoff from a kilometer away, the smart computer does all the calculations, you point where it tells you to, pull the trigger, some dipshit is dead before they finish their smoke break. At least this guy's willing to actually get his hands dirty and punch someone in the face, so he gets a pass. Claims he was special ops, don't have any real reason to doubt him but Omega's full of liars puffing out their chests and making bogus claims to look high and mighty to impress people who probably don't give a shit. Still, he's good. Reliable, gets the job done, not impossible to get along with. If he keeps somebody from shooting me from whatever dark hole he likes to hide in when the rest of the team actually does real work, we'll keep getting along fine.
Daro'Shuris nar Konesh: Why can't more quarians be like Daro? Instead of being a system draining collection of vagrants, you have this sweet young quarian girl who only wants to keep people from dying from trauma, which is pretty much everyone on Omega at some point or another. She's selfless, kind, and almost gratingly optimistic, but compared to broody Penoraya resting bitchface, it's almost a welcome relief. Still, I hope she learns to handle herself a bit better. She's one of the only people I know who can die if you sneeze at them too hard.
Madran Deltis: I'm pretty sure Madran saw a bad spy movie series one too many times and he decided, "I'm going to be that man". Only problem is, unlike the suave super spy, this guy is hopelessly dependent on booze and I'm pretty sure he'd catch fire if I flicked a lighter near him because you can smell it on his breath like he's some kind of ethanol powered robot. Also like the super spy, he thinks he needs to validate his worth by banging whatever skank is drunk or desperate enough to go home with him. I'm fairly certain his genitalia can be classified as a biological warfare agent. Otherwise, he's easy to get along with, he's charismatic and at least interesting to talk to and his connections have actually proven pretty useful to the team. Overall, guy's a bit of a jackass, but he's good company and he does his job right.
Olan Bol: Some people call Olan a coward for not fighting, but let's put it this way, have you ever punctured a can of aerosol cheese? Volus are like that. Pressure suit gets punctured and they pretty much explode in what has to be the most unpleasant death imaginable. Dude's a sketchy sleezeball, but I can't help but like him. He's a greedy pathological bastard who serves his own interests, and he doesn't even try to hide that fact. I respect that, after a fashion. He's also damn good at what he does, and he does it in a way where he doesn't feel the need to justify his worth with words. He also used to work for Elanus Risk Control Services, which is too bad he quit; I could have pressed him to get me my gear for much less than I paid for it. Whatever, turian quality, you get what you pay for. Unlike those volus-run knock off brands that can't even smash a man across the face without the stock cracking... sorry, I'm rambling. Point is, don't buy Elkoss Combine.
-Ryland Dilham: More like Ryland Dildo. I came to this festering cesspool of a station because I figured humans would be too distracted by how big and shiny the Citadel was before they started to spread across the galaxy like a bunch of ill-tempered toddlers that can't wait to shit all over everything. And so here lies Nik's worst decision to date, an ugly ape of a man with a stupid patch of hair on his head that sounds like a gibbering idiot every time he opens his mouth. One of these days, I will shove a grenade in there. What, you think I'm joking? Like the rest of his barbarian primate race, Ryland likes fighting and killing, which explains why him and the asari seem to get along fine, and he seems to be trying to appease the others by being nice. I don't buy it. Humans can't be trusted, they break rules, start bitching about how unfair they're being treated, and then people bafflingly try to make amends by giving them more to repeat the cycle over and over again. Word has it they're being given huge amounts of colony rights that's more than any other individual species and an embassy on the Citadel. Point is, this guy's going to be a manipulative asshole who's going to be the living definition of giving an inch and him taking a mile. Just watch.
Jason is a young man in the prime of his life. He has long blonde hair, more than a little stubble, and piercing blue eyes. When not in his armor he wears very basic clothes. This being tight fitting black t-shirts, dark cargo pants, and matching boots. He is a fairly cut young man, and highly muscular. He's got many scars on his torso from all manner of things. If there's one thing he knows, it's how to take a beating. Indeed, most of his body is made up of pins, metal plates, and pretty much duck tape.
The Up N' Comer
Civilian Information
Species: Human Age: 21 Gender: Male Height: 6 feet Weight 200 pounds Class: Soldier Biotic potency: No
Military Background
Years Spent in Active Combat: Thus far two, almost three. Armaments:
Onmi-Blade - He has an Omni-Tool on each arm, and mostly uses them for the blades.
Advance Specializations: Shock Trooper Skillset: Jason is a decent enough fighter with some basic training. He's at his best in close range fire fights. He's an ok shot, but not really a marksman. And in close quarters he's more of a brawler then a highly trained fighter. But his biggest asset is that he can take a beating. He's resiliant enough to go toe-to-toe with a Krogan, and still hold his own. He has a high pain tolerance, as you can break his arm, and he'll still keep going. He's a demolitions expert, his specialty is making things go boom. Favored Powers:
Frag Grenade
Incendiary Grenade
Fortification
Flashbang Grenade
Proximity Mine
Psychological Analysis
Traits:
Ambitious - Jason is an ambitious one. He's dead set on making a name for himself as a mercenary. And he will stop at nothing until he's not just rich, but stupid rich.
Fearless - Due to his incredible endurance he's not afraid of anything. Seriously, he'll fight a Thrasher Maw in a wedding dress if the pays right.
Quick Thinking - Jason excells at thinking on his feet. He's the 'guns-a-blazing' type, and rarely goes into a battle with a plan. No, he prefers to play it by ear, and surprisingly it's worked out for him. Whether it's luck, or skill, or both it's hard to say. But if it ain't broke, then why fix it?
Flaws:
Stubborn - His bullheaded nature is his biggest downfall. He believes things should be done his way, and this can make him difficult to work with. He'll never admit he's wrong on anything. He'll never give up on anything as well, which is both a blessing, and a curse.
Overconfident - While Jason is a decent enough fighter, he's no where near the best, and that's something he won't admit. No, he believes that his incredible pain tolerance is enough to make him the best.
Temper - He's got quite the temper. When enraged he becomes like a rabid animal. He's more prone to make obvious mistakes.
Loner - He's not much of a team player. He's more likely to go his own way than stay with his squad. He prefers to get things done himself.
Impatient - He's not much for waiting. He prefers the head on approach than anything.
Humor - He's got a fairly bad sense of humor, and has a tendancy to fire off horrible puns.
Glory Hound - He loves him a good challange, and will go out of his way for some thrills, and a chance for some glory.
Inexpereniced - Despite his bravado, he is still fairly new to the galactic underworld, and is still learning the ropes. He's mostly untrained in combat, only knowing some basic brawling techniques. But he does show promise.
Pysch Profile: Jason is often described as a brash, cocky, and overconfident loud mouth. Which is for the most part it's true. His overconfidence stims from his feeling of invinciblity from his pain resistance. He believes he's invincible, and can handle anything the universe throws at him. This leads him to be reckless, borderline suicidal, when on missions, and gives him a slight superority complex. He is also highly subborn, and doesn't know the meaning of a 'tactical retreat'. So all this makes him rather difficult to work with.
He's completely obessed with becoming the greatest hired gun the galaxy has ever known. And he'll stop at nothing to achieve this goal. Despite his harded hired gun exterior, he does have an underlying sense of honor that creeps up from time to time. He can be kind to those he feels deserve it, especially towards women, and children. He can be quite sarcastic, and always has a smart ass comment up his sleeve. But more often he can be heard dealing out horrible, horrible puns. He can be somewhat a flirt, and quite enjoys people he can banter with.
Given his line of work it's not surprising that Jason has a violent temper. Indeed, when angered he becomes even more of a loose cannon. He's been told a few times that he'd make a better Krogan than a human. His rage can blind him at times, and force him to make obvious mistakes. He's quite the glory seeker, and has spent most of his life trying to prove that his name will go down in history.
Jason has little interest in peoples species, and honestly doesn't harbor any ill will towards other races, even Turians. To him he doesn't see any point in it. Humans spent centuries fighting each other, trying to kill one another, so why should he hate Turians when they've only tried once to kill them?
Backstory: Jason was born, and raised in the rural farm lands of Georgia. His family were but humble farmers. They were well known, and well liked amongst the community. But Jason wasn't statisfied with the simple farming life. He wouldn't have it. Since a child he dreamed of traveling the stars, and finding adventure, and glory ot there. And then he got it. When he was a teenager his family was asked to venture out to one of the newest colonies, Terra Nova, and help establish some farms there. They were very good farmers.
And Jason loved it. Not the moving to a colony part, not being at the forefront of a new step in human advancement, no, it was the traveling. He loved the space traveling. It felt right to him. And once he got the taste, he wanted more. And he would soon get it.
It was the middle of the First Contact War, and he just turned eighteen. So of course he enlisted. What little boy never dreamed of fighting aliens? His parents were less than thrilled, especially his father. Jason, and his father had a big blow out. Hateful words that neither meant were said. And he's never seen him since.
War, it wasn't as glamourous as he thought it was going to be. He was sent all over, and fought many different things, on many different worlds. But he came to a realization. He didn't like military life. It wasn't the fighting, or the bloodshed, he quite enjoyed that part, no, it was the fact that he was given orders for every move he made. But, he had no choice but to keep his head down, and power through.
And then it happened. In was the later days of the war, the ship he was serving on was shot down by the birds. Only a handful survived, and some were luckier than Jason. Jason's body was completely broken. It would be easier to name the bones he didn't brake. But somehow he managed to stay alive until their rescue came.
From there it was back to back surgeries for the better part of a week. By the time it was over his body was made mostly of pins, and metal plates. I took a full year of physical therapy before he was back to fighting condition. He then resigned from the military, prefering to fight because he wanted to, not because others wanted him to. He soon learned that thanks to his previous injuries he felt very little pain, which would prove useful later in life.
He was twenty when he began his mercenary career. He started out small at first. He hung around a few mercenary bands that would allow him so he could learn the ropes of the business. And he took to it like a fish to water. It came naturally to him. Once he felt like he knew all he needed to know, he struck out on his own. And where does one go to in order to make a name for himself in the mercenary line of work? The seediest, most lawless part of the universe of course. Omega.
Denouement
Character Motivation: His motivation is to make a name for himself. He wants to carve his name into history. Significant Relations: Marcus White | Father | Alive(As far as he knows) | Estranged Ann White | Mother | Alive(As far as he knows) | Estranged Raik Brac | Mentor | Alive | Brac is a Krogan who took Jason under his wing, and taught him the ends, and outs of the mercenary lifestyle. Jec | Associate | Alive | Jec is a Salarian associate of Jason who has provided tech support for him in recent time. Bax 'Faytor | Associate | Alive| Bax is a Batarian associate of Jason's who freqently provides him with artillery, and sometimes vehicles if the occasion calls for it. Opinions on Others: TBA