Hidden 9 yrs ago Post by Lvl Down
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Lvl Down Lord of Levels

Member Seen 6 yrs ago

Name: Melody Storm
Age: 18
Gender: Female
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Abilities: Magical Music (Bard), Excellent Sword Fighter, above average accuracy with guns

Personality: Easy-going, rough, occasionally serious. Loves a good laugh.

Bio: Melody's parents abandoned her when she was young. Forced to live on the street and fight for her food, she eventually learned how to defend herself. One day, as she was on her own (about 8) she was found by a traveling bard who took her in as his own. The bard quickly discovered that Melody had an incredible knack for music so began to teach her right away. Even though Melody became well-versed in the use of most instruments, her forte by far was her singing which seemed to have a strange effect on people who listened to her singing. Working together, the two traveled the land performing wherever they went, that was; until a group of pirates enjoyed Melody's singing so much that they took her away, and possibly killed the bard who was trying to protect her. Living on the pirate's ship for almost a decade, Melody became very accustomed with sky sailing/flying and eventually took over the captain's position after he and most of his crew were captured by the military. She alone escaped and was barely able to get the ship safely docked at a neutral port in the sky.
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

Member Seen 1 hr ago

Name: Milly "Minnie" Nobel
Age: 16
Gender: Female
Appearance: "Heheheee~ Don't go back that way, it's-"*BOOM*"-... Right on time! :D"
Abilities: Milly is, in spite of her young age, an explosives expert with an in-depth knowledge of how to brew just about anything you might need for demolition. She knows how to make small explosives, big explosives, explosives that will stick to a surface, explosives that will just flash without actually causing damage, if you need something blown up, Milly is the one to ask. She's also rather capable of laying traps, provided they involve explosives. She is also adept at predicting when an explosion will occur, and as she is familiar with the scent of gunpowder she can detect it by smell very easily. Due to her small size, Milly is also decent at infiltration, provided she gets to blow something up at the end.
Personality: Milly is rather friendly and enthusiastic, and eager to talk. Well, eager to talk about one specific thing. Explosives. Milly loves to talk about explosives. This may be because of her near-obsession with them and her tendency to use them for just about any purpose no matter what it is. Distractions, breaking through a lock, fighting, Milly uses explosives to do just about anything they could possibly be used for. She adores explosions to the point of almost lusting for a fiery blast of destruction, which likely drives her work to make more and more explosives. She is eager to help out the crew... by building explosives and explosive traps. However, she can also be rather temperamental and quick to anger. She is much more patient with constructing new bombs then she is with people in most cases. She dislikes her nickname of "Minnie" as she is self-conscious about her small size and underdeveloped appearance. However, she is confident she will grow out of it, insisting she is simply a late bloomer and in a year or two she will be even more mature in build then any of the other girls in the crew. Her payback towards those who anger her tends to vary, from planting flashbang traps in their room to putting small explosive traps under their bed, the former for friends and the latter for enemies.
Bio: Descended from a long line of explosives experts, Milly's purpose in life is derived from the success of her family in the field. To put it simply, Milly feels the need to display her explosives knowledge. Born to Eric and Danielle Nobel, Milly grew up learning about explosives. Indeed, from a young age, she grew more and more obsessed with them. Sadly, she suffered from illness early in life, which she insists explains her "late bloomer" status. She has long since recovered from her illness, and insisted in venturing out into the world to display her explosives knowledge. It became especially important to her after the accidental death of her father six years ago, which many people attributed to a mistake with his explosives. Adamant that her father would never make such a mistake, Milly left in order to prove the knowledge he passed to her was not the knowledge of someone who would have killed themselves with their own work. Admittedly she also left in order to blow up more things, but the original, chief purpose, the one closest to her heart, is to prove herself and prove her father did not make a mistake that cost him his life.
Hidden 9 yrs ago 9 yrs ago Post by Strafe
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Strafe drnt drnt drnt

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Hidden 9 yrs ago Post by KoL
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KoL Knight of Lorelei

Member Seen 26 days ago

Name: Charlotte "Char" Eavesburg

Age: 13

Gender: Female

Height: 1,46m (4'8")

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Abilities: Char learned to count coins before she could even walk, so she knows her way around money much better than an average person. She also had access to the best education that her father's money could buy, so she's quite learned, specially about politics, economics and trading. She also has a knack for employing roguish tactics, deceiving people with her looks and confusing them with her footwork, before finding the best place to strike.

Personality: Char is a happy go lucky girl with a love for adventure and a nearly endless curiosity about the world, one could say that seeing what lies beyond the next cloud is her purpose in life. Generally she's friendly, but she also has a haughty side that bubbles up whenever someone rubs her the wrong way. She hates low quality goods, be it foodstuff, underwear, or whatever and will spend extra money to make sure that the things she gets suit her tastes.

Bio: Char is the oldest between the two daughters of an important exotic goods trader that owns a considerable sized fleet. Despite loving to hear stories about the world from her tutors, Char never left her family's homeland until one day when she managed to steal a bag of gems and a magic dagger from her mansion's storage and stowed away one one of their spice shipments along with her pet dragon, Pico. after the ship where she was in was sacked by Melody's crew, Char's persistence as well as her high than average knowledge earned her a place in the Stormsong.

Other: Char has a magic dagger that has a chance of paralyzing anyone she hits. Her pet dragon can spew a stream of bubbles that burst upon hitting a surface, causing moderate damage and possibly confusing her foes, use magic to heal Char's wounds every once in a while and do a series of minor tricks like any house animal would do.
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

Member Seen 1 mo ago

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Hidden 9 yrs ago 9 yrs ago Post by Roleplayer001
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Roleplayer001

Member Seen 6 mos ago

Name: Waldemar Von Richtig
Age: 19



Fighting Style: Waldemar fights primarily with a revolving rifle with a scope. The rifle can shoot 6 rounds before needing a reload, and is long enough to be reasonably accurate. He has a buckler and hatchet on his belt for up close and personal boarding however.

Other stuff: Richtig knows some medicine from his time in the monastery.

Personality: Waldemar finds it difficult to communicate his ideas because of his foreign background. This has lead to him being quiet, although without a language barrier others find Waldemar to be very talkative. Girl crazy. Enjoys afternoon naps. Hates religion.

History: Waldemar was born into a noble family as the fifth son. The father, knowing that he didn't have enough to give all five children a fair share of inheritance, sent Waldemar off to the monastery. Initially appreciating the monks and their ways, Waldemar grew to hate the strict life and wanted to be seperated from it as much as possible. Waldemar stayed for a year before he hit sixteen and wanted nothing more to do with the holy life.

Richtig ran back to his house, and pleaded with his father to let him stay as a guard. The father, angry, handed Waldemar the family rifle, a bag of coins, and a uniform and told him to be a guard of the nation.

After the horrors of a brief war, Waldemar abondoned a career in the army and joined Melody's crew by chance in a far away port.
Hidden 9 yrs ago Post by Rin
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Rin

Member Seen 11 hrs ago


  • Name: Korina Krowe
  • Age: 16
  • Gender: Female
  • Appearance: "...Ooh, shiny..."
  • Abilities: First and foremost, as a harpy Korina naturally has the ability to fly. She possesses mildly superhuman strength, especially in her arms/wings; this is primarily to help her with flight, but it also means that she possesses a rather punishing slap. Her stamina and endurance are also rather higher than the average human, and she is somewhat lighter than she appears; her bones are in fact hollow, like a bird's. Her taloned feet are also rather strong, albeit not as much as her wings, and her sharp claws provide her main method of defense. Of course, the downside to all of these capabilities is the rather notable fact that she possesses little manual dexterity; she has no hands, after all, and whilst she can carry things with her feet (again, she is actually rather strong, making her well suited for loading and unloading crates, chests, barrels and the like), they lack the coordination of human hands.
  • Personality: Korina is rather scatterbrained, often jumping from topic to topic in a seemingly random fashion and getting distracted by shiny objects. However, despite this she is actually more intelligent than she initially comes off, and is actually a rather cunning strategist once she properly gets her mind into gear. Korina is slow to anger and cares rather deeply for her friends; naturally, this is a clear indication to never push her over the edge. An angry Korina is a scary Korina.
  • Bio: Korina is, of course, a harpy, a seemingly all-female race of humanoids with avian features; most notably the wings replacing their arms and their taloned feet. Harpies usually live away from humans, wary and fearful of them, but sometimes circumstances force them to have to associate with them. One day, when flying out from her home, Korina was caught in a sudden, dreadful storm. Battered by rain and tossed about by strong winds, she plummeted to the sea below and lost consciousness. By some miracle, she didn't drown, but when she came to she found herself in an unknown kand, far from her home and family. Unable to figure out where they were, she ended up joining a sky pirate crew, in the hope that in doing so she would be able to scrounge up at least some clues to the way back home...
Hidden 9 yrs ago Post by Ebony and Ivory
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Ebony and Ivory Nephilim

Member Seen 9 yrs ago


Name: Simone Lebeau

Age: 19

Gender: Male

Appearance:


Abilities: Simone is an excellent cook, able to whip up something out of almost anything. He's been cooking since he was tiny and has no intents to stop anytime soon. He is pretty acrobatic, using this to escape battle or to out maneuver his opponent and strike in odd manners. He fights mostly with his hands and feet, but keeps a large knife on him at all time, either for cooking or battle, whatever the situation demands. He can move at lightning quick speeds for bursts of time, in which his limbs can appear to be a blur as they strike or carry out whatever other action they're used for

Personality: Simone is light-hearted and jokey, humorous and sarcastic. He loves to poke fun and play around, but sometimes just doesn't know when to stop. He's usually pretty easy-going, but get on his real bad side and it's almost a total reversal. His eyes light up and his temper is lost, he is far more pissed than you could imagine. This sometimes happens in short bursts when he's scared or something similar, and when in this mood his first reaction is to hit. He is often found sleeping when he can, either in his bed or just wherever he damn pleases.

Bio: Simone was born into a high class family and found himself bored with it. Of course he would have taken the whole boring life back in an instant when his parents died. Of course he couldn't, and he was orphaned to the streets. That was his introduction to cooking, oddly enough. He was cooking meals of whatever he could find over whatever fires he could manage to make. This sometimes involved stealing some food, his quick escapes are where acrobatics started to come in.

As he got older he was taken in by a family and Simone had a house again. With a kitchen to work in, Simone flourished in skill and soon was better than ever before. His adoptive father noticed and took him to the restaurant he owned and taught him the best. While Simone learned a lot here, he quit after disputes with the owner/ his father over who to feed. The owner believed it was only those who could afford it, Simone believed anyone who was hungry deserved food, even if they couldn't pay in full. He left to feed more hungry people, when one day he met a certain hungry crew. He fed them his best and asked to join so he could explore and experience new and exciting things, and the rest is history.
Hidden 9 yrs ago Post by Ebony and Ivory
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Ebony and Ivory Nephilim

Member Seen 9 yrs ago

Name: Aedos Ren
Age: 14
Gneder: Male
Pic:
Skills:
Can use magic (any magic, just needs to learn it)
Bio: to be revealed
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