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Hidden 9 yrs ago Post by Legion02
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Fair enough. It does feels like it's lacking a little to me. So I wouldn't mind adapting it. Do you have an specific things that should be changed?
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Legion02You may wish to detail what these various ships can do. No need for excessive details just for us to get a general idea.
Also your technology description only talks about two technologies while you imply several others.
Try getting more comprehensive with these. You only mention bits and not the important parts which would let us get the whole picture.
Check out the other nation profiles to see how others did it. I'm sure it can help.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Damn it I accidentally cut and then forgot to paste my post and overwrote the content of the clipboard.
4-5 paragraphs worth of complicated Mortean history is gone! (and many other stuff I care somewhat less about)
I don't think I'll have the motivation to rewrite that any time today.
Hidden 9 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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@Legion02@duck55223

A few things to look over, and then I think we can be good to go. First, and quite possibly the most important, is the defining of what Eden actually is. I appreciate that it was left vague so as to keep from having to over-define it and possibly run into debate on whether or not it would actually work in the way you want, but at the moment I'm left wondering. Is it a true energy source, something that obeys the physical laws of the universe, and thusly is bound by the law of conservation of mass? If so, then where does new Eden come from, and how is only found on the homeworld of the Archons? The alternative, is to define it purely as magic. This would make defining it otherwise as extremely irrelevant, as nearly all of your tech would now be Magitech, and as such, probably not bound by physical laws.

Second, and with the potential to be more of an issue, is the Archons themselves. From your app, they are literally energy beings, though how they came about is mostly undefined beyond a 'when'. Are they actual ascended beings, or just some people who have had the misfortune of being transformed into new beings? On either account, I would like to at least a little explanation as to how it came about, and whether or not it is possible to be recreated.

And some other things that aren't really important that would help greatly, is to give a little more filler to the sheet in the form of providing some detail to the military, society, and tech sections so that we have a better idea as to what nation is truly like. Give some more info on the Immortal Fleet, at the moment it feels like you want us to look at them and go "Those guys are ded 'ard." but I'm not really feeling that sentiment when I read through half a paragraph of "This is they.". Build them up into that force to be reckoned with that you allude to them as, through things like what kind of people command the fleet, how the fleet was formed, engagements in the past, and how the fleet as a whole operates. Look to my own sheet and how I build up the Fractal Armada as an example if need be, but more or less give the section some life. Quality over quantity is generally the rule to follow, but if the more attention you show to something, the more the rest of us will see that it's something truly important to your nation and something to pay attention to.

Your culture section is also notoriously absent, which is not entirely your own fault as it's not in the NS template, but it's something that would be extremely helpful in gauging interactions with your nation. You don't have to go super in-depth and tell us every little detail about what life as a member of your nation is, but just a little peek into what things are like would go a long way into making your nation more than just a sheet of information and more into a living entity.

Just my own thoughts on the sheet as a whole, I find some of the concepts interesting and would like to see more done with them as a whole.
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Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Right, well, I think I have a concept that might work, but I need to run these bits by first before I spend time compiling my thoughts.

Some critical parts of the culture in mind are beings that are more or less bosses. They aren't mobile ones and go by the name of "Queen" (for lack of a better name) that act as intelligence and control centers for entire armies of the species that can defend themselves, but not move on their own.

Secondly, the culture also relies upon "Juggernaught" ships - massive aircraft each consisting of one of the beforementioned "Queen". Capabilities include deploying large forces to attack a world, and when the world's defences are sufficiently weak, sending a series of terraformation pods to convert the world to an optimal atmosphere for the race in mind. Honestly, the entire structure is a hierarchy; losing a critical member sends forces into disarray.

The race will be largely biological without heavy technological advances (think the Zerg when you consider this bit) but large amounts of easily bred ground troops. I will probably integrate magic into the race quite a bit to fit the roleplay.

Finally, for better reference as to what I am truly inspired by (and considering I don't think anyoen here would actually know what the universe was if I posted it in its iconic bright red letters) see this link for the wiki page on what the inspired game is and this link for the game's lore on the species I have in mind, which I intend to fully develop into a nation if I get this far.
Hidden 9 yrs ago Post by Legion02
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Legion02

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@Alfhedil @Willy Vereb
Thank both of you so much for the constructive critism. I'll update and change my NS right away! Again, I cannot thank both of you enough.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Alright, posting what I have now:



I haven't filled out my history part yet for the reason I said before.
I'll do that when my inspiration returns.
It was a gloriously detailed history which I doubt I can easily reproduce.
Hidden 9 yrs ago Post by null123
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Right, well, I think I have a concept that might work, but I need to run these bits by first before I spend time compiling my thoughts.

Some critical parts of the culture in mind are beings that are more or less bosses. They aren't mobile ones and go by the name of "Queen" (for lack of a better name) that act as intelligence and control centers for entire armies of the species that can defend themselves, but not move on their own.

Secondly, the culture also relies upon "Juggernaught" ships - massive aircraft each consisting of one of the beforementioned "Queen". Capabilities include deploying large forces to attack a world, and when the world's defences are sufficiently weak, sending a series of terraformation pods to convert the world to an optimal atmosphere for the race in mind. Honestly, the entire structure is a hierarchy; losing a critical member sends forces into disarray.

The race will be largely biological without heavy technological advances (think the Zerg when you consider this bit) but large amounts of easily bred ground troops. I will probably integrate magic into the race quite a bit to fit the roleplay.

Finally, for better reference as to what I am truly inspired by (and considering I don't think anyoen here would actually know what the universe was if I posted it in its iconic bright red letters) see this link for the wiki page on what the inspired game is and this link for the game's lore on the species I have in mind, which I intend to fully develop into a nation if I get this far.


My main concern with this idea is that the links sound like they are one of those consume/eat everything races. While a hivemind is still find, as I have seen hiveminds that don't want consume/eat everything. If you can modify them such as the to alleviate my concern, I am complete fine with the idea.

@Willy Vereb Looks fine so far, may request that you change your ship amount when I decide upon an actual upper limit.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Willy Vereb Looks fine so far, may request that you change your ship amount when I decide upon an actual upper limit.
With 30+ planets I doubt the upper limit would be realistically anywhere below the multi-thousand range.
Spaceships might be big, require lots of advanced technology and other concerns but we play nations that control multiple star sytems and can strip mine them at will. And then we can talk about the BS productions Replicators can give.

Anyways, 70% of my ships are needed to patrol my homeworlds. So effectively I can only ever mobilize hundreds of ships at the time.
I can give you my world that I don't try to play arms race with other people or attempt to dominate them because "haha, my fleet is bigger".
I will strive for balance and sensible RPing as always.
My nation might be rather militarized but it's still just a minor civ compared to the big players here. And I'll keep that in mind.
It also worths considering that I use mostly frigates while other nations will likely mount full battleship fleets.
Even if I have more ships that won't mean I'll be ore powerful. Often it could be the opposite.
Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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<Snipped quote by ArenaSnow>

My main concern with this idea is that the links sound like they are one of those consume/eat everything races. While a hivemind is still find, as I have seen hiveminds that don't want consume/eat everything. If you can modify them such as the to alleviate my concern, I am complete fine with the idea.

@Willy Vereb Looks fine so far, may request that you change your ship amount when I decide upon an actual upper limit.


That's the main concern to me; I intend to make it so that they already have what they want production and sustainability wise, for the most part, and only have territorial wars or border skirmishes (unless someone decides to do all out war).
Hidden 9 yrs ago Post by null123
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<Snipped quote by duck55223>

That's the main concern to me; I intend to make it so that they already have what they want production and sustainability wise, for the most part, and only have territorial wars or border skirmishes (unless someone decides to do all out war).


That is fine then, although it makes me wonder how they will interact with other nations.
Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Part of the problem I had while thinking of this which I need to work out. However, of the two other concepts I have that would fit the scale of this roleplay, one isn't really unique enough (and I borrowed too many of its elements for use in other roleplays) and the other I want to preserve to make as a lore base. So, i will have to see what I can do with it. I might drop it if I end up having it not make sense.

I was thinking that intereaction would come from the top leadership structure; the one (made up just now) a little higher than Queens.
Hidden 9 yrs ago Post by Vahir
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Vahir

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@duck55223

Could you review my NS?
Hidden 9 yrs ago Post by null123
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@Vahir I like to see a slight expansion of culture and history before I give it my stamp of approval.
Hidden 9 yrs ago Post by Vanguardian
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Vanguardian Dank Maymays

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@Vanguardian Denied. Your app does not meet the quality standards I would say fits a advanced roleplay. The app needs heavy revision if you still are interested in joining.


Hmm ok, Im fine with that, maybe give me some Ideas of what I need to revise. Constructive Criticism would be nice, considering I put a considerable amount of time into thinking about and making my app.
Hidden 9 yrs ago Post by null123
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<Snipped quote by duck55223>

Hmm ok, Im fine with that, maybe give me some Ideas of what I need to revise. Constructive Criticism would be nice, considering I put a considerable amount of time into thinking about and making my app.


The grammar and spelling of the app needs to be fix, as well as the general organization of the paragraphs. The Cthulhu idea is also not serious and needs to be axed entirely.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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<Snipped quote by Vanguardian>

The grammar and spelling of the app needs to be fix, as well as the general organization of the paragraphs. The Cthulhu idea is also not serious and needs to be axed entirely.
It might be played as a satire but such religions are actually quite plausible.
Far future civilizations may rediscover the Flying Spaghetti Monster and adopt it as their chief religion. Or well, look at the number of cults and new religions founded in the 20th century.
Just because it may look a complete sham it doesn't mean there couldn't be a large group of people practicing this religion.

On the other hand he should expand on or fix some details and indeed, grammar is something which is an obvious issue here.
Since English is my second language I can understand it well but I'm not sure what would a native speaker see in his app.
I have a feeling though that some of these language problems will be pretty much reoccurring during the RP.
So you probably need to weight this in with the decision.

EDIT: On a different note, can I post my NS on the characters page?
The essentials for judging my app are already there.
The background or history part is the only thing left and I'll add that whenever I get the time and inspiration I had yesterday.
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Hidden 9 yrs ago Post by null123
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It has to be accepted before it can go into the dump.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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It has to be accepted before it can go into the dump.
Yes, that's why I asked if you accept it.
Granted, I'll likely add my profile only when I also have the time to finish Morte's history.
I'm just mourning my loss.
Several paragraphs of dynamic history detailing nearly 2 millennia. All lost.
I doubt I can write the same thing again. :(

Hidden 9 yrs ago Post by Vanguardian
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Vanguardian Dank Maymays

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<Snipped quote by Vanguardian>

The grammar and spelling of the app needs to be fix, as well as the general organization of the paragraphs. The Cthulhu idea is also not serious and needs to be axed entirely.


Oh ok, is that all, I thought it was something actually history wise. That should be easy.
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