Ok, you got it WAY worse than me, I worked at an amusement park while I was in Highschool, and while that was bad. Sounds like you got it way worse man.
Here's a level 10 Superman with a fully filled out card. Now, if he was level 5 he'd have five less stat points. Less attacks, strength, speed, whatever. Characters for this shouldn't be created perfect, the idea is for them to grow into the more fleshed out heroes like Superman.
~KL~
Well I didn't wanna max his stuff out or anything LOL
~KL~
Yeah you should be good, just check the PM about attack strength for your guy's moves and what I suggested about thinking forward with your moves.
I began thinking this morning... since Attack is effected by Strength then Defense should be effected by Speed. I'm gonna edit the rules accordingly. Same scenario for now, 1-5 Speed will have +1 defense while 6-10 will have +2. Signature defense of course would be double.
Speed now effects both how many times you can strike per post, plus now how quickly you regain life. Things to take into consideration when using a defense: if an enemy with low strength attacks and you're a faster character in terms of combat or raw speed, the enemy's attack would only be -1 and better speed recovers the lost health point and gives you another.
If this is in any way too confusing just let me know. It seemed like a nice addition for characters who's speed far outweighs their strength. You can now have a stronger character in terms of attacks who regains health slower, and a character who's attack strength may be low who's defense is a gangbuster. Originally strength effected defense as well but that didn't seem fair.
In other news I'm talking with @Aro about Co-GM'ing this though he won't be developing a character himself I don't think. Once in awhile he may make moves as the enemies if a lot is going on in battle and things get one sided. He's helped me run a stat based game before on another site so if anyone has questions and he's online and I'm at work or something you can send them his way or just @ mention him on here in the OOC. I'll get to work on an opening IC post when I get off work today!
~KL~
This is just me: I think standard attack (punch, kick) should do the 1 damage just like any street person or mook with unlimited punches available. But if you put points into attack, you have trained and invested so your listed attacks should do double your regular damage because you have trained and practiced to deliver those attacks. Your signature ability at 3rd level should deal your relevant STAT in damage or prevent that much in damage.
The Parademon with 2 Speed should've gotten three attacks in the first post, but only attacked once?
Spitfire with Speed 5 should've had four attacks, but again only took one?
@The Kid Lantern With Streak then her Speed would let her have 5 attacks, one of which could be her Rapid Punch special attack and the other four are just standard punches and kicks.
Would that mean she would cause just the 5 damage for all the attacks, or does the Rapid Punch get any sort of bonus?
When countering, Streak has her 2 special defences (Dodge and Evade), but would also get +2 Defence for her Speed as well? If she's facing the Parademon who has 4 attacks per post she'd be able to defend against all of them, is that right?
Does the same rule for Signature moves apply for Special moves too, where a Special attack could only be blocked with a Special defence, rather than with the speed bonus basic defences?
My next post I'll have the Parademon do more damage to us and bring in Parademon #2. Should answer any other Level 1 questions...