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Hidden 9 yrs ago 9 yrs ago Post by Heartfelt Gamer
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I'm just wanting to wait until someone else posts. I'm not fond of being the starter, just me.

@ClocktowerEchos Note on upgrades, sure. You still need power nodes, although I won't worry about weapon damage until we fight bigger necromorphs. When we are no longer able to kill a necromorph with an unupgraded plasma cutter, is when people should worry. Because it's gonna get harder the longer we stay on the station.

Figure out or ask around for the upgrade rules. I'm pretty sure there's complications and stuff with upgrading. I rarely did it in DS2 except when I really needed to or had the spare nodes. And the Rivet gun I never bothered using anyway.

EDIT: Forgot to post this haha. Clock, here's the Rivet gun upgrade path.
http://i.imgur.com/2oIDcEQ.jpg
Hidden 9 yrs ago Post by VKAllen
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I'm just wanting to wait until someone else posts. I'm not fond of being the starter, just me.

@ClocktowerEchos Note on upgrades, sure. You still need power nodes, although I won't worry about weapon damage until we fight bigger necromorphs. When we are no longer able to kill a necromorph with an unupgraded plasma cutter, is when people should worry. Because it's gonna get harder the longer we stay on the station.

Figure out or ask aeround for the upgrade rules. I'm pretty sure there's complications and stuff with upgrading. I rarely did it in DS2 except when I really needed to or had the spare nodes. And the Rivet gun I never bothered using anyway


I believe it's best if you guys use the Power Node system with your own specific upgrades. If you were to use Dead Space 3's salvaging system, it'd be a little too messy (although that allows for more customisation, but we're not playing DS3 here so DS3 customisation rules do not apply...).
Hidden 9 yrs ago 9 yrs ago Post by Heartfelt Gamer
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@VKAllen Are you busy? Think you could help us out? I'm too afraid to play Dead Space again, it practically gives me a heart attack with my weak heart. If you could map out the upgrade routes that'd be great

Edit What I mean what each upgrade node does.
Hidden 9 yrs ago Post by ClocktowerEchos
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@Heartfelt Gamer

Try This

Hidden 9 yrs ago Post by Heartfelt Gamer
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@Heartfelt Gamer

Try This



Yeah I was busy and all over the place yesterday, forgot it says the benefits right on the node piece.
Hidden 9 yrs ago Post by ClocktowerEchos
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lol don't worry lass, we all get those derp moments
Hidden 9 yrs ago Post by Heartfelt Gamer
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Hidden 9 yrs ago Post by Ebony and Ivory
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Yes, sorry. Been working on stuff for finals, but i will have a post up soon. I actually know Sabotage and he is working on his as well.
Hidden 9 yrs ago Post by Heartfelt Gamer
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Ah, I was just checking to make sure not rushing. I'll also post just wanted a person or two to start it off.
Hidden 9 yrs ago Post by Sabotage
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Yeah, sorry about that. I was working on a post then I got a little side tracked on other things I had to work on. A post is up now, and after tomorrow I hope to be more active.
Hidden 9 yrs ago 9 yrs ago Post by VKAllen
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@VKAllen Are you busy? Think you could help us out? I'm too afraid to play Dead Space again, it practically gives me a heart attack with my weak heart. If you could map out the upgrade routes that'd be great

Edit What I mean what each upgrade node does.


I apologise for the late response. @ClocktowerEchos pretty much nails it in terms of nodes with different specific properties. However anymore questions should arise for a closer inspection, feel free to @ mention me. I'll try to keep an eye out.

EDIT: I must also mention that the upgrade circuit for an RP should not be as complicated as the original games. Empty nodes are annoying to fill even in the game, so the RP shouldn't have it. However, that also means the frequency of which a Node can be obtained must also be 'sparingly'.

Here's a quick example of how an upgrade for this RP may look like;

[Plasma Cutter]
STAT : Current / Highest
DMG : 8 / 8 (Cuts limbs with ease)
REL : 10 / 10 (Push a button and voila!)
(above-mentioned is not very relevant unless you use a dice-roll... But what the hell. Gives you an idea of how easy you can reload a weapon...)
RoF : 7 / 7 (Trigger-Happy players heaven)
(above-mentioned is commonly known as SPD or Speed, but speed means nothing in an RP setting... I usually associate Speed with how well the weapon handles. SPD More useful if its a dice-roll setting.)
CAP : 7 / 7 (It's like a hand-cannon with more bullets)

[Javelin Launcher]
STAT : Current / Highest
DMG : 10 / 10 (Penetrates deep *oh yeah*)
REL : 8 / 8 (Auto-Reload feature, nifty)
RoF : 6 / 6 (It's like everything is a pinning board)
CAP : 5 / 5 (Pins more things)
ALT : 10 / 10 (What necromorph?)

I gave both weapons generous + fully upgraded scores to my 'balanced' preferences... Although it may be skewed.
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Hidden 9 yrs ago Post by Heartfelt Gamer
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@VKAllen I like that. Anyone else agree with this method?
Hidden 9 yrs ago Post by Heartfelt Gamer
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As I read the posts to prepare my own post, I run into two problems.

1.@Sabotage@ClocktowerEchos You guys sure type a lot for casual. If mine becomes half that is anyone going to feel I killed the mood? My posts tend to fluctuate, they just do and I can't help it.

2.@Sabotage Where are you in the roleplay? Are you in the hallway where everyone is supposed to be? I can't tell. You shifted from what like 3... 4 places? And if you are in the hallway with everyone, yer character is acting like it's all calm and collected. The hallway we are in there's... kind of.... enemies everywhere.
Hidden 9 yrs ago Post by ClocktowerEchos
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I approve, I found it too funny though XD

Will we be doing this to our weapons now as in edit the weapons based on this?
Hidden 9 yrs ago Post by Sabotage
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Those are fully upgraded scores? I like the system, it works and it's pretty simple, though it leaves out stats that aren't fully upgraded. It's no problem, just making a point, I'd rather have this guideline opposed to something we had to strictly follow, or just nothing at all.

For weaponry that's not fully upgraded, I can assume we'll find an accurate balance. Nothing's going to be super powerful right now, but say my damage for the Javelin Cutter was 6 / 10, it would be obviously better than something 1 / 10, but couldn't penetrate deep (oh yes).

I say we stick with this, and if we find any troubles with our next upgrades, we can fall back on this method and apply is accordingly when coming up with something to fill the gaps.
Hidden 9 yrs ago Post by ClocktowerEchos
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As I read the posts to prepare my own post, I run into two problems.

1.@Sabotage@ClocktowerEchos You guys sure type a lot for casual. If mine becomes half that is anyone going to feel I killed the mood? My posts tend to fluctuate, they just do and I can't help it.

2.@Sabotage Where are you in the roleplay? Are you in the hallway where everyone is supposed to be? I can't tell. You shifted from what like 3... 4 places? And if you are in the hallway with everyone, yer character is acting like it's all calm and collected. The hallway we are in there's... kind of.... enemies everywhere.


Don't worry about length. If I cared that much for word count I would be an english teacher. My own posts tend to fluctuate from a few lines of diagloue and a tiny bit of action to mini-essays.

Remember: Good RPs are dictated by how good you write the story, not how much words you shove into its mouth before it need peptobismo so it won't throw up.
Hidden 9 yrs ago Post by Sabotage
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As I read the posts to prepare my own post, I run into two problems.

1.@Sabotage@ClocktowerEchos You guys sure type a lot for casual. If mine becomes half that is anyone going to feel I killed the mood? My posts tend to fluctuate, they just do and I can't help it.

2.@Sabotage Where are you in the roleplay? Are you in the hallway where everyone is supposed to be? I can't tell. You shifted from what like 3... 4 places? And if you are in the hallway with everyone, yer character is acting like it's all calm and collected. The hallway we are in there's... kind of.... enemies everywhere.


He's actually scared shitless, sorry if I wasn't clear enough on that. To be fair, I can't tell where anyone else is, including where I'm supposed to be, so I was hoping in the next post someone would be able to find me. It seems we're going off in different directions, and I didn't feel right just to find the rest of the party off the bat, but I was hoping we could group up soon. I tried sticking to the map the best I could, and if I had to estimate, I'd say somewhere at the mouth of the secure area. I didn't expect all 13 necromorphs to be packed into one hallway, thus I only encountered two of them.

As for word count, my opening posts are typically lengthy because I want them to be. Just like ClocktowerEchos, my posts can be anywhere from a short paragraph to a lot longer as my first post was. Type for as long as you must, it's all about how well you can portray a character rather than type the most words.
Hidden 9 yrs ago Post by Heartfelt Gamer
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<Snipped quote by Heartfelt Gamer>

He's actually scared shitless, sorry if I wasn't clear enough on that. To be fair, I can't tell where anyone else is, including where I'm supposed to be, so I was hoping in the next post someone would be able to find me. It seems we're going off in different directions, and I didn't feel right just to find the rest of the party off the bat, but I was hoping we could group up soon. I tried sticking to the map the best I could, and if I had to estimate, I'd say somewhere at the mouth of the secure area. I didn't expect all 13 necromorphs to be packed into one hallway, thus I only encountered two of them.

As for word count, my opening posts are typically lengthy because I want them to be. Just like ClocktowerEchos, my posts can be anywhere from a short paragraph to a lot longer as my first post was. Type for as long as you must, it's all about how well you can portray a character rather than type the most words.


(Read the first IC, we're all in one, small shopping hallway)
Hidden 9 yrs ago Post by ClocktowerEchos
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Alright, here's my attempt at using the system VK made. I'm using a ten-scale since its simpler.

Rivet Gun Specs:

DMG: 6/10 (Might take a bit to drop someone)
CAP: 7/10 (Plenty of rivets = plenty of death)
ALT: 5/10 (It can go boom)
ROF: 8/10 (Spray and Pray and Kill)
REL: 8/10 (So simple a necromorph could do it. Hopefully they don't)


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Alright, here's my attempt at using the system VK made. I'm using a ten-scale since its simpler.

<Snipped quote>


I don't think REL is skill, moreso it's speed. But we don't really require captions as I understand it. However... you, and whoever else wants to upgrade their guns, can currently have a max of 2 upgrades. (That's 2 Power nodes, and that's generous speaking of the games don't really start you with them, and they are also needed to open doors, especially in the case they are more scarce in this playthrough)
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