The island, the land holds many names, all different to each of its many inhabitants.
With an island this size, it means one thing..... sea.
For humans for beasts for gods, the sea is something that always need to be taken into consideration.
Empires have risen and fallen when men have forgot the sea, and the sea is something that will always matter more to some than others.
For the Talakhi trade republic, the sea can never be forgotten. Without the sea they would not have been born, thrived from distant and coastal trade and created a blooming merchant republic with the finest vessels money can buy.
Their vessels feature golden inlays along its features, a wedge shaped prow piercing the water beneath, beautiful red details like railings and masts and the triangular pure white sails with the eye symbol of the Talakhi trade republic. This is always a welcome sight since it means new exotic things, spices, or just new clothes have come available and can be bought for a fair price.... for the Talakhi at least.
Upon the grandest vessel in the fleet, Grand Talakh, whom is said to have roamed the sea for a thousand years and a day, the heart of the trade republic resides. The republics inner circle, the council of ten, whom as the most influential and powerful, not to forget wealthy, control the will of Talakhi and their goals.
The republic has a grand fleet, but only Grand Talakh could be defined as a real warship. Massive in size, built like a fortress with ballistae and onagers dotted along its defenses, with more sails than could be counted by common men, it stands more akin to a city than a regular ship. A booming society lives aboard and live in luxury as the trade fleets bring all kinds of goods to the vessel.
What cannot be found on Grand Talakh, cannot be bought with money.
While the republic itself cannot face a real threat, defense can be bought and as long the price is gold, the republic provides.
Money being something the republic have in great abundance.
With an island this size, it means one thing..... sea.
For humans for beasts for gods, the sea is something that always need to be taken into consideration.
Empires have risen and fallen when men have forgot the sea, and the sea is something that will always matter more to some than others.
For the Talakhi trade republic, the sea can never be forgotten. Without the sea they would not have been born, thrived from distant and coastal trade and created a blooming merchant republic with the finest vessels money can buy.
Their vessels feature golden inlays along its features, a wedge shaped prow piercing the water beneath, beautiful red details like railings and masts and the triangular pure white sails with the eye symbol of the Talakhi trade republic. This is always a welcome sight since it means new exotic things, spices, or just new clothes have come available and can be bought for a fair price.... for the Talakhi at least.
Upon the grandest vessel in the fleet, Grand Talakh, whom is said to have roamed the sea for a thousand years and a day, the heart of the trade republic resides. The republics inner circle, the council of ten, whom as the most influential and powerful, not to forget wealthy, control the will of Talakhi and their goals.
The republic has a grand fleet, but only Grand Talakh could be defined as a real warship. Massive in size, built like a fortress with ballistae and onagers dotted along its defenses, with more sails than could be counted by common men, it stands more akin to a city than a regular ship. A booming society lives aboard and live in luxury as the trade fleets bring all kinds of goods to the vessel.
What cannot be found on Grand Talakh, cannot be bought with money.
While the republic itself cannot face a real threat, defense can be bought and as long the price is gold, the republic provides.
Money being something the republic have in great abundance.
The Talakhi trade republic is in the tribes kingdoms and nations section.
It has 1D6 put into its creation, this gives them power 2.
This faction is not warlike. But will defend its assets and interests, in force if needed.
It has 1D6 put into its creation, this gives them power 2.
This faction is not warlike. But will defend its assets and interests, in force if needed.
Tell me if i need more.@TJByrum