Hidden 9 yrs ago 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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The Island

This is a very basic, very bare-bones, simple world-building roleplay, dug up from this. In a nutshell, everyone gets 8d6 and spends them to create Factions (tribes, kingdoms, diseases, organizations, individuals, religions, etc). You do not represent any one faction, however. You will then take turns forcing these factions into conflicts. Over time, factions will rise and fall, and the world will continue to evolve.

Creating Factions

The world starts in a blank state, but you may spend 1 d6 to create a faction. Like I said, a faction may be a tribe, a kingdom, an individual, a religion, a disease, a landmark, etc - whatever you want. Each faction starts with 2 power, but you may spend an additional die to raise it from 2 to 4, and then once more to raise it from 4 to 5. You may not do this any more. You may make as many factions are you can until you run out of die. For every faction you make, you must write a story, some history, or something like that in the IC.
Special Note: Please label the top of each post the name of the creation, or give it a good title. 'Legend of the Greeks', 'Rise of Rome', 'Ballad of Sek Hatro', etc.

Conflicts

When everyone is satisfied with factions, we start making conflicts. Conflicts don't have to be battles or wars. Sure, maybe two kingdoms do fight. But perhaps a disease affects a kingdom, or a religion tries to cure a disease, or a guild tries to topple a religion, or a kingdom tries to eradicate a disease, etc. It's up to you.

The person who initiates the conflict takes on the role of attacker (the Greeks sack Troy). Anyone may step up and assume the role of defender (the Greeks attack Troy, but are repelled). Anyone else may support the attacker or defender if they so wish (I support the Greeks). Anyone may introduce a new faction, whether they're a third party or want to help another faction (the Egyptians come to the aid of the Trojans and help repel the Greeks), or (the Egyptians come and defeat both factions and win the battle). Or you could stop the conflict (Poseidon rises from the sea and stops the quarrel before any blood is spilled). Ultimately, you may choose to just stay out of it.

Once the conflict is set, you roll dice (or rather, I'll do the dice rolling). Attackers and Defenders automatically get 2 free dice to roll. If you want an edge, you may use any remaining dice from your pool and add it to the amount of dice you're rolling. If you're not an attacker or defender, you can still 'donate' some of your own dice to the side you support the most. All the dice is rolled and the highest value wins the conflict.

The winner gets to write about the conflict in the IC. Winning faction(s) get +1 power, while the losing faction(s) get -1 power. If a faction reaches 0 power, it is removed from play.
Special Note: Remember to title the conflicts as well. 'The Trojan War', 'Disease through Rome', 'Trials of Sek Hatro', etc.

Bonding

Rather than create a conflict, you can bond two factions. This means that, for as long as they remain in play, they will add both their power ratings to the roll results during a conflict. However, a faction may only be bonded with ONE other faction.

End of an Age

When everyone, or most people run out of dice, an age ends. We name this age and then reset the dice back to 8 (and no, remaining dice does NOT carry over to the next age). Factions with 3 power or less are removed from play.

Encyclopedia

Players
@Jozarin - 8d6
@Klomster - 7d6
@Inlaa - 8d6
@ulsterwarrior - 8d6
@Xenonia - 8d6
@Murtox - 8d6
@MouseKing - 8d6
Tribes, Kingdoms, Nations, and Organizations
Talakhi Trade Republic, Klomster - 2p
Gods and Heroes
Religions and Ideals
Diseases
Landmarks
Other

SAVE!!!!!
Hidden 9 yrs ago Post by Jozarin
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This does sound pretty interesting
Hidden 9 yrs ago 9 yrs ago Post by Klomster
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Klomster The man, the myth, the legend.

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So if i got this straight this is how it works.

Me, John and Goku are playing. We start with 8 die each.

I create a faction resembling imperial rome. With 3 die, making it power 5.

John makes two factions, pirates and traders. He makes the pirates more powerful. Also spending 3 die. Pirates power 4, traders power 2.

Goku creates a god who is a divine wind. With power 4, using 2 die.

I think pirates are ruining the trade possibilities for rome, so i initiate an attack with rome against the pirates. Spending 1 die to do so.
Goku takes up defending the pirates.
John thinks this conflict is in the interest of the traders, and have them support rome.

GM rolls dices. I suppose D6's?
With rome's side having 2D6, it wins. Rome grows in power from the boosted trade with the traders, and the pirate fleet is severely hurt.

I have 4 die left, Goku 5, John 4.
Rome's power is 6, pirates 3, traders 2.

I got everything right?

What happens if a faction in conflict gets no die?
Is the factions power added to the die roll?
Can anyone literally teleport around the world to help anyone, even if it doesn't make sense?
What setting is it? Fantasy is implied but never stated.

Gotta say this seems fun, and will consider joining.
Hidden 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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The attacker and defender always get two free dice. If an outside party received no dice, like the traders, then there's no point for someone to have even said anything about them being in the conflict.

Yes, the faction's power is added to the die roll.

In a way, yes. But this takes place on a separate piece of land isolated from the rest of the world. And there will be no map, so we're not going to know the borders, boundaries, and limits of kingdoms and such.

I prefer fantasy.
Hidden 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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Hm...

This sounds like a really simple, fun thing to do. Assuming 1/day (except Mondays and Saturdays possibly) is fine, and assuming we're using the concepts idea as depicted in the thread you linked, I'd like to join as...

Chaos.
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TJByrum Jed Connors

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I was going to stray away form using agendas like that Inlaa, mostly because I wanted people to have a little more freedom in who they can support and stuff.

But you are more than welcome to push the world further into chaos.
Hidden 9 yrs ago 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Also, just so you're aware @Klomster, @Jozarin, and @Inlaa, I added you guys to the player list. I'll get to work on a quick IC (not much I can do in one) and if you guys wants to spend a power point (or two, or three), you can go ahead and make some factions.

EDIT: IC up. A quick one, but it gets the job done. My first post isn't that important anyway.
Hidden 9 yrs ago Post by Klomster
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Klomster The man, the myth, the legend.

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I suppose one can midgame add new factions?

Now just to figure out a faction. I know something i will want to pursue, but will add later.

For the moment i will just use one of my D6 to add a group of free traders. I will come up with a description but for the moment they are a naval trading group, similar but smaller than the hanseatic league.
Hidden 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Yeah, as long as you have some dice left, you can make as many factions as you want.

And your trader group is absolutely fine. You can write a description or some sort of short-story about them and I will write it into the OOC.
Hidden 9 yrs ago Post by Inlaa
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Inlaa Yes, that's a dwarf with sunglasses.

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I'll just, yeah, push the world into chaos then. I'll spend some points once I see what others have.
Hidden 9 yrs ago Post by Jozarin
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Would a city be a faction or a landmark?
Hidden 9 yrs ago Post by ulsterwarrior
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This seems really simple yet interesting. I'm in.
Hidden 9 yrs ago Post by Xenonia
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Definitely interested.
Hidden 9 yrs ago 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Jozarin: A city would probably be listed under factions. Like the city of Troy; I would classify that as a faction. A landmark would be like a volcano, or a mine, or mountain, or canyon - something like that.

I'm thinking of having an option where, instead of conflicts, one can initiate a 'bond' on their turn. You can only bond two factions together as long as they have no other bonds. Bonds basically allow them to work together during future conflicts, and no one can make them fight each other.

@ulsterwarrior and @Xenonia: You guys got 8d6 then. You may make a faction or few.

EDIT: The idea of a bond is like if someone made Achilles, and someone made the Greeks. By bonding them, the Greeks would always offer their Power Rating to Achilles when Achilles enters a conflict, a vise versa. Achilles and the Greeks, however, can never enter a conflict against each other. But since a faction can only be bonded to one group at a time, if someone made Hercules, he could NOT be bonded to either Achilles or the Greeks until one of those two are removed from play.

EDIT2: Also, I forgot to say, make sure you label your IC posts. For more information, read the 'Special Note' messages in the original post.

Assuming this is successful, I'd like to try a western-themed one. Rather than a blanks late, it'd be a wide open frontier. You could make legendary outlaws, gunslingers, bandit groups, armies, towns, and folklore as the factions.
Hidden 9 yrs ago Post by Klomster
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Klomster The man, the myth, the legend.

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Let's take one at a time though. I've got some ideas on the traders, but no time to write it yet.
Hidden 9 yrs ago Post by Xenonia
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Xenonia QT3.14

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gonna make a god, power 5, and a tribe, power2
Hidden 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Alright @Klomster, and I'm glad someone actually wanted to make some traders.

@Xenonia: A god at the power of 5 and a tribe at the power of 2 requires 4 dice, so you'll have 4d6 left.

Note: I'll wait till I see the official posts for each entry in the IC before I subtract dice from the player names in the original post.
Hidden 9 yrs ago Post by Murtox
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I am interested too , i am thinking in making a god and that would be my only "faction"
Hidden 9 yrs ago Post by MouseKing
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Sounds cool. I'd be in.
Hidden 9 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@Murtox: Well keep in mind you won't necessarily be representing any one faction. None of these factions particularly belong to anyone, even if you created them.

@MouseKing: I'll add you to the list.
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