The island region of Sengun is home to many unusual things. From its Ten Kingdoms come mighty Warriors, individuals who fight alongside their Pokémon in battle. From ancient ruins scattered across the land come stories: the history of the region. And from all corners come Pokémon that are not seen in other regions: species exclusive to Sengun, from the fuzzy Tailava to the towering Guardient, the elegant Chassécha to the martial Froscadet.
Whether you have travelled here from your homeland or you are a Sengun native, born and raised in one of the Ten Kingdoms, you are an aspiring Pokémon Trainer, here to take on the newest Pokémon League Challenge and rise to the rank of Champion. Our story begins in Regala: the capital Kingdom of Sengun, the heart of the land, home to both Professors Acer and Yang Ilex and the Pokémon League HQ. You have made your way to the Ilex Laboratories to begin your journey, taking the first steps on the road to glory...
Author's Notes: - Welcome to Warriors of Sengun. I am your GM; @NeoAC, GM of The Road to Indigo, is co-GMing for me. - - The first proper attempt at launching this role-play coincided with the launch of The Road to Indigo, and Warriors of Sengun received little attention as a result. To that end, I've chosen to relaunch Sengun in the hope that it will interest more people this time around. - This is a Pokémon role-play, set in a new region, and featuring new species. I have designed 64 Pokémon native to the Sengun region from the ground up, all of which have everything a species needs, from physical descriptions to base stats and moves. - The Sengun region has eight new Gyms, a brand-new Elite Four, and a new batch of villains. All of which will be introduced at various points. - As stated above, all the characters will begin in the Kingdom of Regala (a map is provided below). - Warriors of Sengun will follow Generation VI mechanics and learnsets as of Omega Ruby & Alpha Sapphire, supplemented by new moves and Abilities - some of which are exclusive to certain species. Several "official" species - that is to say, Pokémon that aren't Sengun-exclusive - also have small updates applied to them.
Sengun is split into eleven territories, ten of which are named for the Kingdom that rules the surrounding lands. Each Kingdom, save for Regala, favours two different types of Pokémon, which is evidenced by both the Kingdom's architectural style and the wild Pokémon native to the surrounding territory.
Each of the Ten Kingdoms plays host to both a central city, in which everything from a Palace to a Pokémon Gym can be found. Outside of the cities, in the surrounding lands, wild Pokémon can be found almost anywhere, from city outskirts to ancient ruins.
The Ten Kingdoms:
In the past, many of the Kingdoms occasionally launched campaigns against each other, leading to changes in territory or ownership of lands. This has led to several notable conflicts over the years. As the capital Kingdom of the region, Regala is exempt from the feuding and does not permit inter-Kingdom conflict within its borders. In recent times, however, the Kingdoms are at peace with one another and none currently wish to start the old conflicts back up. This does not stop the royalty, however, from playing politics with - and against - each other.
The eleventh territory on the map, the Wild Untamed, has no Kingdom and no cities or towns within its borders. Instead, there are desert plains as far as the eye can see. It is even untouched by the presence of ancient ruins, which are found in all the other territories. This has led to scholars theorising over the deserts, wondering why they show no signs of population when even the harsh mountains of Dracona are host to structures both ancient and modern.
On Public Transport: The transportation company SailFlight, run by billionaire William Sail, has set up a network of high-tech airships, allowing people to travel between Kingdoms by air instead of walking the many routes of the region. Trainers frequently use the SailFlight network to travel when they do not wish to be bothered by passersby or wild Pokémon, or if they are taking a long trip that would otherwise take the better part of a few days. As the Sengun region's choice of public transport, SailFlight schedules flights between Kingdoms that are close by one another instead of taking a single flight to cross the entire region. A SailFlight Tower can be found in each of the Kingdoms' major cities, and its Headquarters is found in the Kingdom of Eyria. (In the interest of public safety, SailFlight does not allow battling aboard its airships, but does allow Pokémon to board a flight without being returned to a Poké Ball as long as their Trainer or Warrior partner can keep their companion under control.)
Mystriver Isle runs frequent ferry services to transport travellers coming from Verdan, Challena and Montfroza, or vice versa.
The Sengun League:
Sengun has recently launched a Pokémon League of its own, in the same style as many other regions, and has conducted an extensive advertising campaign across almost every region to draw Trainers, whether beginner or veteran, to the new League. The campaign promises a substantial cash reward for anyone who defeats the eight Gym Leaders, then the Elite Four soon after that, and attains the rank of Champion.
As is tradition in many Pokémon Leagues, Sengun plays host to eight Gyms and a set of Elite Four. The Gyms will be challenged in order according to the table below, while the Elite Four can be faced in any order after reaching the Pokémon League HQ at the top of Regala's Victory Tower.
Gym Leaders:
Elite Four:
On Warriors and Warrior Skills: A Warrior is a Pokémon Trainer with two special skills. In the right circumstances, they can form a special bond with a Pokémon, called a Link. This Link connects the Warrior and the Pokémon in much the same way that a Trainer uses a Poké Ball; however, forming a Link prevents the Linked Pokémon from being caught in a Ball even by their Warrior partner. This means that a Linked Pokémon will travel alongside its partner at all times, and must be given medical assistance by hand if they are injured and the Warrior cannot travel to a Pokémon Center quickly. (Centers are equipped to treat Linked Pokémon in a similar manner to those within Poké Balls.)
The exact methods of forming a Link vary from Warrior to Warrior. Some defeat their potential partner in combat, others offer food or talk to them for a while, and it is rumoured that Warriors who specialise in Psychic-types can even develop a mental bond with their Pokémon of choice. Warriors can form a Link with almost any species, but many find that their families have shown preference for one or two specific types of Pokémon, much like the Warriors and Warlords of old. Usually a Warrior will only form a Link with one Pokémon, though in rare historical cases some Warlords have been known to Link with two or more.
Those who wish to battle may also display the second of the Warrior's unique abilities: Warrior Skills, once-per-battle abilities used by Warriors to affect the battle in some way. Warrior Skills have a wide range of effects that help their Pokémon in some way, whether by curing it of a status ailment, increasing its strength or toughness in battle, or more unusual effects like allowing it to endure a hit that would otherwise knock it out.
There are, however, restrictions on the use of Warrior Skills in battle: - Warriors can only bring their Skills to battle if they are facing other Warriors; Warrior Skills should not be used if the opponent does not have a Skill of their own. To use the techniques of a Warrior against an ordinary Trainer is considered dishonourable by many. - A Warrior should only use their Skill if they are fighting alongside their Pokémon, rather than issuing commands as an ordinary Trainer would do. Some Warriors shun the martial aspect of a fight, instead preferring to battle as an ordinary Trainer would. - In extreme circumstances, a Warrior may use their Skill against non-Warrior opponents if they are fighting for their life.
The most commonly seen Warrior Skills are as follows:
Most Warrior Skills only last for a short duration in battle. The "Cure" Skills have a longer-lasting effect, as they remove the status ailments of a Pokémon or provide healing. How a Warrior chooses to 'activate' their Skill is entirely up to them; some might shout the Skill's name, use a phrase designed to trigger the Skill, or perform a specific gesture such as a fighting stance. When a Warrior wishes to learn their choice of Warrior Skill - each Warrior gets one, and may change it for a small fee - they either learn from a relative, or visit a Dojo in Challena, Yolcana, Platinos, Verdan, or Mystriver Isle. There, they seek out the Dojo Expert, an elder Warrior who teaches any who wish to learn.
Martial Artistry: In addition to the use of Links and Warrior Skills, almost every Warrior born and raised in Sengun has training in martial arts. Each Kingdom has a major Dojo, each specialising in different combative techniques. Some also teach different martial styles or approaches to combat, as evidenced by the Dojo's motto. It is common for Warriors to engage in hand-to-hand combat as their Pokémon do battle; in this way, the Warrior learns firsthand how to balance their strategy of Pokémon battling with their own side of the match.
Fights between Warriors are never intended to cause lasting injuries or permanent damage; a defeated fighter will, however, end up nursing several bruises or strained muscles after a match.
Warriors in Other Regions: Warriors can be found in every Kingdom in Sengun, making up roughly half of the region's population. They are not, however, exclusive to the region. Small communities of roughly one to two dozen individuals can be found in each other major region; that is to say, those communities are in Kanto, Johto, Hoenn, Sinnoh, Unova, and Kalos. They do not, however, have as many resources or as much historical information as Sengun does.
On Ponigiri: In the old times, Warriors and Warlords (a subset of Warrior, often seen as generals and city leaders, now rarely - if ever - seen in Sengun but prevalent in an older region named Ransei) took care of their Pokémon just as Trainers do in the present day. Their primary source of Pokémon nourishment was ponigiri, a snack that provided an energy boost and pick-me-up. In the interest of maintaining the well-being of their Pokémon, many kingdoms funded the development of ponigiri shops within their cities. As a ponigiri shop's funding increased thanks to a Warlord's investments, it gained access to more expensive ingredients that improved the effectiveness of their products. The basic ingredients were relatively common, whereas the more advanced ones, used in higher-quality ponigiri, were harder to find or otherwise acquire, and therefore were more expensive to produce.
A ponigiri store is a common sight in Sengun cities and towns; while the recipes originate from Ransei, the records and ingredients were imported to Sengun. Many stores, including Poké Marts, now sell both ponigiri and the means to cook them: the primary ingredient is plain rice, and supplementary ingredients add flavour and potentially additional effects such as a restorative. Diced Berries are a common ingredient used in ponigiri. Kits are available for travelling Trainers who want an easy access to restoratives - or snacks of their own; ponigiri can be made for human consumption.
Ponigiri have similar effects to the more modern Potions and other man-made medicines. The choice of which to use comes down to personal preference more than anything. Many Trainers and Warriors alike often carry a mix of both.
The new species exclusive to Sengun, including their learnsets and descriptions, can be found here.
The Sengun Regional Pokédex, which contains every species found in the region, can be found here.
More information on the Ten Kingdoms, including which Pokémon can be found in which territories, can be found here.
Name: This should be fairly obvious. Age: All characters should be within the range of fourteen and 24 years of age. Sex: Male or Female.
Appearance: Describe your character's looks. Things such as height, weight, preferred choice of clothing, hairstyle and eye colour come to mind here. Raven's Notes: - Please do not just post a picture for your character's appearance. I have long held the belief that a picture simply doesn't give me enough information to work with. You may include a picture if you so desire, but it must be supplementary rather than the focus of the Appearance section. - In the interest of a plot-relevant point in the story, please describe a personal item that your character wears regularly, and holds significance to that character.
Personality: Your character's attitude and demeanour. Character personalities are not entirely locked in and set in stone; they should allow room for development and expansion. Basically, a character's personality is the quirks and flaws that make them human, rather than a soulless vessel for the writer's thoughts. Raven's Notes: I'm more partial to one or more paragraphs describing a character's personality, rather than a short list of attributes.
Profession: What does your character do? Are they a Trainer? Co-ordinator? Breeder? Empath? Warrior? A simple answer here should be enough to give the others an outline. (Characters may not be Gym Leaders.)
Talents: What can your character do? What makes them stand out? What special skills did they learn before travelling to Regala? Raven's Notes: - Please keep your character's talents plausible. We don't want to see someone running around who can do absolutely everything and see in the dark to boot. I'm not looking for people who have unique 'powers' or similar unusual abilities; yes, this means your character cannot be an Aura Guardian. - If your character is a Warrior, they could have some training in basic martial arts (although should not be an expert in it), and may have a Warrior Skill from the table above that they know how to use. Characters will have the option to learn a Warrior Skill at a certain point in the storyline.
Starter Pokémon: Your Starter Pokémon will begin at level 5. You may not have more than one Pokémon at the beginning of the role-play. Please list the moves the Pokémon has available here, as well as their Ability. (If you choose a Sengun-exclusive species - which are normally only available to characters born and raised in Sengun - remember to examine the provided information carefully.) See the 'Notes About Pokémon' section for more information on starters.
Inventory: Your character may carry a reasonable amount of reasonable possessions, which should range from clothing to items such as Poké Balls, Potions and Berries. I don't want anyone carrying ridiculous amounts of expensive gear, though. Remember you are just starting out on your journey.
Notes about Inventory: - All characters will be given a map of the Sengun region (essentially the same as is linked above) and a Sengun-edition Pokédex by Professors Acer and Yang Ilex before the journey begins in earnest. Sengun Pokédexes use the same Pokémon descriptions as seen in most other regions (think HeartGold/SoulSilver, Black/White, X/Y, and OR/AS), and I have provided descriptions for the new species. They also include a TM slot, through which TMs can be used to teach moves to Pokémon. - If your character has a starter Pokémon that requires a certain method of evolution (for example, an item that must be used to evolve it) your character may not start with easy access to that method, nor have it in their possession. There will be an opportunity to obtain the method or item, however. - Characters may not begin the story with any items related to Mega Evolution. They can, however, acquire these items over the course of the story should you wish to do so. - The Sengun equivalent of items such as the Pokégear, Xtransceiver or PokéNav, is the PokéLink, a smartphone with applications for phone calls, browsing the internet, synchronising with a Pokédex, and assessing the health and fitness of any Pokémon accompanying the user. All characters from Sengun should have one of these (available in silver, blue, red, or white). Those who have only just travelled to Sengun, however, should have an alternative, such as a Pokégear or Xtransceiver.
Hometown: Your character may be from any city or town in the six regions in the main series of games. You may instead opt to write a character from the Sengun region if you wish; they may not, however, originate from Regala, as everyone is travelling there in the interest of beginning their journey proper.
Biography: Here you may delve into your character's past, their history. Where did they grow up? Were they exposed to Pokémon from an early age? If they travelled to Sengun, what brought them to this region when they could be travelling their homeland instead? Additional Notes: - Travellers entering Sengun by ship - the most common means of getting to the region - will have entered through either Port Fae, in Spirivic territory, or Mystriver Docks northeast of Mystriver Isle. Those who wish to enter the region by air, commonly from Unova's Mistralton City, can do so by landing at the Sengun International Airport located outside Eyria. - Before arriving in Regala, most Trainers will place a call to Ilex Laboratories to request a Pokédex be set aside for them. Those without Pokémon of their own will often also request a starter Pokémon to be collected at the same time.
Notes: Any information you feel is necessary to detail your character that does not apply to any of the above entries. This entry is entirely optional.
Starter Pokémon: Your starter Pokémon may be almost any species from any main series region, or Sengun (refer to the Sengun Dex above). You may select a Starter Pokémon given out by any of the Professors in the main series if you wish (for example, Bulbasaur). You may also opt to not have a starter Pokémon, in which case Professors Acer and Yang Ilex will give you one Pokémon of your choice when they are introduced. The options they provide are as follows: Birchling, Puppyre, Aquatra, Chikorita, Torchic, or Oshawott.
I recommend that your starter Pokémon should be the first in an evolutionary line, but I will consider Pokémon that do not evolve, such as Heracross or Lapras, on a case-by-case basis.
You may not select any of the following Pokémon as your starter: - Pseudo-legendary Pokémon (Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Goomy, Skopa, or Ophidia) - Legendary Pokémon from any region - Pokémon that have already evolved - Eevee - Fossil Pokémon (Kabuto, Omanyte, Aerodactyl, Cradily, Anorith, Shieldon, Cranidos, Tirtouga, Archen, Amaura, or Tyrunt) - There are some possible starters that I may take issue with, such as Zorua, unless reasoning and background detail that I deem adequate is provided within your character sheet. If you think I may have an issue with your starter Pokémon, please feel free to ask about it.
If your starter Pokémon does not have any moves that it can use to defeat an opponent in battle at level 5, you may state that it knows one move that it can learn by TM or by breeding at the beginning of the role-play. Your character should have the relevant TM in their inventory to back this up, unless you choose otherwise. If you choose to have it know a move by breeding, please state that this move is an egg move in the Starter Pokémon entry.
You may choose a Pokémon as your starter that is not part of the Sengun Regional Pokédex (see above). If an evolved form of that species is capable of Mega Evolution, its Mega Item (as mentioned in the Sengun Pokédex spreadsheet, and see below) will either not be present, or I will have to design one for you to match your choice of species.
Catching Pokémon in the wild: Wild Pokémon will be found all across the Sengun region, and Trainers are, of course, free to catch and train them. When the opportunity arises, I will post a list of all the Pokémon available in the area. An area's list will detail which species are found nearby, possibly relating to specific locations in which a Pokémon can be found. Each species will be classified as Common, Uncommon, or Rare. Rare Pokémon may require time and effort to coax them out of their habitats and into the arms of their Trainer. Uncommon species have no such difficulties, however, and may be battled and caught without needing to invest as much time into them, though they might be strong enough to get a good handful of hits in on your team.
Trainers may catch up to three Pokémon in each area. If the characters return to a route or other area after having passed through already, they may catch more Pokémon as long as the previous restrictions still apply.
When a Trainer has the maximum of six Pokémon with them, any Pokémon they catch after that will be sent to Sengun's Pokémon Storage System, which they may access from any Pokémon Center.
Trading Pokémon: Over the course of the role-play, Trainers may have the opportunity to trade Pokémon with NPCs. If they choose to do so, however, they must provide me with what they wish to obtain, and what they will give up in return. Trainers may trade Pokémon with other player-characters any time they are in a city or town, provided the other Trainer agrees to it. All Pokémon Centers contain a trading station maintained by Center staff. - One Pokémon in Sengun's Pokédex, Rotom, can only be acquired by trading in Montfroza City.
Pokémon Levels: Over the course of the role-play, Pokémon will, of course, increase in levels, learn new moves, and evolve. I would prefer not to directly use a level and experience system in the course of in-character posting, so I will provide regular updates to Trainers' Pokémon at my leisure. These updates, which will be at the end of certain in-character posts, will give Trainers full control over what moves their Pokémon learns and their eligibility to evolve into a different form, meaning Pokémon are free to evolve when the respective participant wants them to. Levels will be mentioned in these updates for convenience's sake, but will never be referred to directly in character. Any changes that a participant wishes to make can be stated directly in the OOC tab.
Mega Evolution: Mega Evolution will become available to the player-characters at a certain point in the story. There are two major differences in Sengun, however. - First, the Mega Stones have been replaced with Mega Items. A Mega Item holds significance to the species that can use it to Mega Evolve. See the Pokédex spreadsheet for more information on these items. - Second, the 'one Mega per battle' limit has been removed. Trainers may Mega Evolve as many Pokémon as they feel is necessary in a single battle.
Mega Evolution is far more prevalent in Sengun than in the main series games. There, only a handful of Trainers use it. In Sengun, most Gym Leaders, all of the Elite Four, and several other notable people have access to Mega Evolution. And many of them may have more than one Mega in their team.
Other Notes: - The only time we will ever encounter a shiny or legendary Pokémon is when said Pokémon will be relevant to the plot of the role-play. (This may be subject to change if I deem it plausible later down the line). Yes, this means that your starter cannot be shiny. - Pokémon may be smaller or larger than the standard size listed in their Pokédex entries. This means that Trainers may use their Pokémon to perform certain actions, such as providing transport over water or in the air, without the need for HMs. - Each Pokémon you catch, including your starter Pokémon, may learn up to one egg move of your choice over the course of the story (or as part of their beginning moves, in the case of your starter Pokémon). Please let me know when you decide to add an egg move to a moveset, so that I can include it in the appropriate update post. - Pokémon that evolve through happiness, such as Togepi evolving into Togetic, will require a GM's ruling on whether the individual species is ready to evolve. - Warrior characters may form a Link with up to one Pokémon of their choice over the course of the story. This Pokémon becomes a permanent part of that Warrior's team, and cannot be swapped out by any means. How a Warrior wishes to form the Link with their chosen Pokémon is entirely up to them. However, Warrior characters should not form a Link with their starter Pokémon. - The events of Warriors of Sengun take place one year after the events of Black 2 & White 2, and X & Y. (The games take place simultaneously on the overall timeline.)
1) All players should abide by the rules of the forums wherever possible.
2) I would like to see a considerable variety of characters in terms of ethnicity, sex (ideally, I would like to see a roughly even number of male and female characters), appearance, personality, hometown and starter Pokémon. Too many of the same kind of character becomes boring very quickly. 2a) With that in mind, I will only accept a small number of characters from the Sengun region.
3) Anyone who submits a character must be willing to give their full commitment to the role-play. If you have to drop out, at the very least let everyone else know, so I can properly write you out of the story if necessary. No-one likes it when, for example, ten people join up for a role-play and only five are still actively posting a week later.
4) I expect everyone who submits a character sheet to have a high level of competency in regards to spelling, grammar and post length. 4a) If I deem your posts to be not up to my standards, I as GM reserve the right to ignore them until the problem is resolved. 4b) Godmodders and god-moders will be removed from the RP upon repeated instances of the offence.
5) To ensure clarity among writers, I request that all participants follow these formatting guidelines when writing posts: - Italics for inner thoughts, or for emphasis; - Bold if you want to quote something that another character said, or for emphasis; - On the subject of colour, please use plain text for your posts, unless you wish to have a Pokémon say something, in which case choose a colour for that Pokémon that is readable (no neon-yellows, super-bright colours or nigh-invisible text) and use it solely for that Pokémon's speech; - All posts and character sheets should be written in third person, past tense.
6) Romance is allowed between characters - I fully encourage romantic subplots - but if things do end up going too far, I think that it is best if mature content was taken to private messaging, should the involved parties wish to pursue it. If they do not, it does not have to be written.
7) For the purpose of convenience, prices in Poké Marts and other vendors are measured in Pokémon Dollars (P$ for short). All characters should start with no more than P$2000 in addition to their items, less if they feel like it.
I am looking to accept a reasonable number of characters, but previous experience has taught me that I should accept no more than eight characters, including those of myself and my co-GM. All applications should be placed in the OOC tab: those accepted will later be moved to the Characters tab. If you have any questions, feel free to post them here, or send them to me via private message.
Name: Alix Lily Pearce Age: 20 Sex: Female
Appearance: Standing at exactly six feet in height, Alix shows the clear signs of a young Warrior in training: a reasonably strong physique, fit from years of training and exercise. She tends to dress in white, blue and silver, with several of her shirts decorated with the Pearce family emblem (the stylised head and plumes of an Altaria in mid-flight). Her hair, light brown, long and straight, resembles a hime cut (a common Sengun hairstyle), reaching just past her shoulders at its longest. Her eyes are a plain blue.
Alix can usually be found wearing a T-shirt, lightweight long pants, and solid-looking boots. She carries a large backpack to hold her gear, and wears a smaller satchel for her more frequently used items. A row of six empty catches are attached to the satchel's strap, designed to hold Poké Balls. Lastly, Alix wears a pair of fingerless leather gloves embroidered with a variation of the family emblem on the back; the usual Altaria imagery is backed by a hand-stitched Poké Ball logo in red and white.
Personality: Alix sees a challenge and takes it in her stride. This does not necessarily mean 'head-on' or 'too proud to back down'; learning martial arts exclusively for defensive purposes has instilled a sense of knowing when to pick one's battles. Alix tends to think tactically in the beginning of a match, aiming to either outmatch the opponent's speed or weather blows until she lands a match-winner. Once a plan gets into her head, however, she struggles to adapt if her opponent changes their tactics in response.
Socially, Alix is reasonably capable, but she has issues with the image she portrays; she's extremely attentive to how she looks. Why else would she fuss over her choice of clothing, or make a point of ensuring there's nothing out of place during her travels, as much as she does?
Profession: Alix has just become a Trainer, but is a Warrior first and foremost. Talents: Alix has inherited the skills and abilities of Sengun's Warriors. This means that she can talk to certain species of Pokémon and understand them in the same manner as a Pokémon Empath (a rare type of Trainer who can understand Pokémon). All Warriors have one or two specialty types of Pokémon, and Alix is no exception. The Pokémon that she finds easiest to talk to belong to the Flying and Fighting types: those are her specialties. She has yet to form a Link with a Pokémon, however, and has not chosen a Warrior Skill.
Alix often displays an affinity for Flying or Fighting Pokémon, but it is entirely possible for her to link with Pokémon of most other types. However, she has difficulty approaching and battling Electric or Psychic types, as they are the two with the most direct opposition to her favoured types.
Other than her Warrior teachings, Alix has a solid education in a variety of subjects, and has several years of training in basic defensive martial arts for use in Warrior combat.
Starter Pokémon: Alix does not currently have a Pokémon with her, but she has reserved a Torchic to be collected at the Ilex Laboratories. Torchic's moves are Scratch and Growl, and her ability is Speed Boost.
Inventory: - 15 Poké Balls - - A pack of blank labels for identifying which species corresponds to which Ball - 10 Potions - 5 Super Potions - 5 each of Antidotes, Paralyse Heals and Burn Heals - P$500 in cash for small expenses - - Debit card linked to a bank account containing P$1500 - A week's worth of clothing, including several items featuring the Pearce family emblem as detailed above - - Additional personal care items - A small first-aid kit for treating minor human injuries - A ponigiri kit. This includes enough ingredients to produce ten ponigiri, the basics of which may be replenished at any Poké Mart that stocks food. It also includes a packet of additional flavourings and ingredients for advanced ponigiri; no more than five can be produced per packet. - A standard-issue silver PokéLink, with a Torchic design etched into the back.
Hometown: Eyria City, Eyria, Sengun
Biography: The daughter of an Eyrian Warrior and a Trainer from Challena, Alix was quickly found to have inherited her father's Warrior capabilities. She grew up in Eyria's mountains and plateaus, watching bird Pokémon soar from the peaks in the north and treetops in the south, where Platinos' forestry reached into Eyria's lands. The family has an Altaria; the bond between a Pearce and an Altaria or Swablu is a long-running family trait.
From an early age, Alix was enrolled in Eyria's Feather Dance Dojo, where she learned her defensive martial skills over the years and trained in fitness. The Pearce family wasn't one for laziness. Between schoolwork, training and helping around the house, Alix was kept busy and out of trouble.
All Warriors have specialty types, indicating the species with which they work best. Alix didn't find out her own until the age of fourteen, after a sparring match against the family Hitmonchan that ended in a draw. She congratulated her opponent on fighting to a standstill, and was amazed to understand, more or less, the Hitmonchan's response. It was in the Pokémon's own language, of course, but Alix understood it.
Much like her father once described it, it was almost as if a light clicked on in her brain and she could perfectly translate the language. Quickly, Alix's parents introduced the teenager to Pokémon of other types: she found that, despite being a complete stranger, the Karea - a pure Flying-type - was the most receptive to her approach. And so Alix discovered her specialty types as a Warrior, and became eligible, in her parents' eyes, to take on the Pokémon League.
She chose not to begin the challenge, however, believing that she was too young and inexperienced to venture out into Sengun alone. Instead, she began to hone her skills further, doing research in her spare time to understand the abilities of a Warrior. Over the following years, she completed her classes at the Feather Dance Dojo, researched the history of Sengun, and studied the politics of Sengun's Ten Kingdoms, after having the fortune at age nineteen to meet Airryn Hawke, Queen of Eyria, herself.
So having prepared as best she could, Alix put in a call to the Ilex Laboratories a month after her twentieth birthday, reserving a Pokémon for pickup, and boarded an airship to Regala.
Will probably have a character up later tonight, once I get the chance to read through everything. To give the briefest idea if anyone wants to know, I'll likely be from Johto and I like steel pokemon so my starter will probably reflect that (though I'm undecided which right now.) I'm happy to leave gender up in the air, though I tend towards playing ladies.
I just finished reading through all of the main post and of the google docs; you've put a lot of time and effort into this, haven't you?
I'll get a character written up momentarily, though with Speed Boost Blaziken off the board already I'm probably going to go think for a bit about what else I'd use. Shouldn't take too long; just gonna binge through Serebii for a bit.
I just finished reading through all of the main post and of the google docs; you've put a lot of time and effort into this, haven't you?
I spent the better part of a year working on pretty much everything involved, and then some. Sadly, I lack the artistic knowhow to produce artwork for the new species. That's the one thing I'm missing.
Appearance: Koji has short, black hair, that he slicks back behind his Johto Strikers Poke-Sport hat, that he has from when he played on that team back in Johto. He looks like most wealthy Japanese young men. Although he wears trainer gear instead of nice clothing and he is 5'9, with broad shoulders which is taller than most members of his family. Although he has broad shoulders, he is skinny except is definitely not lanky. His trainer gear consists of a tight and sleek unzipped red jacket with a cotton black v-neck underneath. Koji also wears black denim jeans and athletic shoes. Although the most important object he carries is his expensive Poke-Watch given to him by his father when Koji was leaving Johto. Koji looks very clean cut and goofy sidekick anime like. He has light childish brown eyes that seem to pop out over his young looking face.
Personality: Koji has a very interesting personality. He's always making sarcastic remarks and stupid jokes. Koji's is very rude, in terms of he has terrible manners and thinks of himself first, although he means well on the inside. Koji does have serious moments, but he just can't help making jokes in the middle of them. He's very lazy and always tries to use his brains to find shortcuts through life and he tries talking his way around work. Koji's very persuasive although he doesn't try and manipulate others. Koji doesn't care about most things except his own Pokemon. Even though you would never guess it just watching his always honest tough love approach to training. He enjoys trolling others with his best friend Kenco, (his Poochyea) and playing Poke-Sports with him.
Profession: Koji has been a trainer for a long time, although he's just starting to take his career seriously.
Talents: Koji is great with words and has a smart way of training certain Pokemon, even though it doesn't work with most. Koji can also use the warrior skill calm even though he doesn't know that's what's made him so good yet.
Starter Pokémon: A Poochyena named Kenco that knows bite and scratch. Kenco behaves like a loyal dog and is Koji's best friend. They walk side by side, since they're used to walking like that from back when they lived in Johto.
Inventory: Poke Balls-10 Premier Ball-1 Potions-5 Antidotes of all sorts-5 Cash-$10,000
Biography- Koji was born to a wealthy family in Violet City,Johto. His parents were very lenient with Koji in terms of money and discipline, although not with love. This made Koji desperately seek friends and make many by throwing money around for them. All the attention made Koji a crazy party animal and at those parties Koji got molded into a charismatic jokester. Eventually his parents got tired of his terrible behavior and cut him off. Koji than had to live off cheap food that he didn't receive very often so he always shuffled it down and gave the rest to the family dog, (Kenco) that had stayed with him unlike his parents and “friends.” Koji and Kenco really bonded over this period of being poor.
Koji went on to become a great athlete and went pro in Poke-Sports at the young age of 16. Although Koji was not used to working hard and didn't make it very far in that career. Except that his parents thought Koji had turned over a new leaf and took him back. Koji behaved better and often hung out with his parents and they're new attitude. He even developed his father's sarcastic sense of humor. Although when his family lost much of their money, they sent Koji away to the Sengun region so he could become champion and win the cash reward.
Cybil's face has a wide, round form and pointed chin with sloped cheeks and a small nose. Her round, hazel eyes always seem to be half-closed, and she usually has a dreamy smile on her face, as if constantly content. Her eyebrows are a little bit thicker, about .85cm in width, and she wears contact lenses. Cybil has braces. She does not wear makeup or jewelry; she's afraid to get her ears pierced, and the first time she tried to wear makeup she failed miserably, and when she played her trombone that day she got lipstick and powder all over the inside of her mouthpiece. Naturally, somebody as laid-back as she wouldn't want to go through all that trouble again.
Cybil has a sort of laid-back look about her person. She leans in posture, giving the impression that she somewhat hangs. She does not tie her long, brown hair back, though she does cut her bangs and part her hair in the center. A few strands hang from the middle, and she throws about half her hair over the front of her shoulders. She uses her own hair to keep it in check, tying two braids around the back of her head and then tying them together. She says it isn’t as much of a pain to undo as one might think. Cybil’s shoulders extend about three inches out each from the sides of her head, and her limbs are lean. Her right arm is slightly thicker than her left. Her legs are thick enough to give her some curves, but nothing skinny or voluptuous.
In terms of clothing, Cybil wears simple T-shirts, some with more than one color and some with designs on them. Her favorite is a purple shirt with a Swalot’s rhombic patterns circling her midsection. She has one hooded sweater with a soccer team’s logo printed on the back: “SANTALUNE HERACROSS.” The sweater is dark blue with yellow trim on the zipper and on the hood’s border. She ties it around her waist for easy access. Cybil opts to also wear shorts, which are comfy and easy to wear (screw that miniskirt nonsense). She has five pairs that she wears at random. Cybil has a pair of white tennis shoes that look chunky and a little big, yet she has no problem with wearing them.
Cybil carries her smaller belongings, along with her trombone, in her trombone case. It is a light black case with a shoulder strap and zippers, with the trombone secured inside by Velcro and turning lever locks. The trombone itself is a standard brass color, with a few rings and dents in the tuning slide. It has an F trigger and is somewhat back heavy due to that. The connectors are made of chrome and the spit valve is a drum-type valve in which a button opens the valve to let the accumulated saliva out.
In her pocket, however, she carries in a small leather pouch her large-bore mouthpiece. It is about three inches long and 1.5 in diameter at the large opening. It is brass, plated with stainless steel, and has three chinks running around the lip of the large opening. Cybil is fond of her whole trombone, but the mouthpiece is especially important, as it serves as the link between girl and horn.
Other things she carries in a second, shoulder-slung off-white tote bag with several pockets and zippers.
Personality: Cybil is not particularly hard-driven, and somewhat laid-back, which reflects in her posture. I wouldn’t call her outright lazy, but she does like lounging like a Diggersby when she can. She isn’t particularly book-smart (with the exception of the area of mathematics), though she maintains herself in good physical condition by running about halfway through Route 3 and back to Santalune City every morning. She’s friendly in a sort of chill kind of way. She is an oddly passive type of extrovert.
When it comes to musicianship, however, Cybil is passionate and very, very dedicated to playing to the best of her ability. She tries to practice for at least forty-five minutes every day, working on exercises whenever she does not have any music to play. She does not get frustrated easily, and therefore has the patience to practice those tough-to-master parts.
Cybil’s favorite music genre is jazz, and she has no favorite Pokémon type.
Cybil sees Pokémon as living creatures and not as tools, and has respect for the creatures. She knows that, from Abra to Zygarde, each has unique powers and abilities.
Profession: Cybil is a Trainer and a musician, which would likely reflect in a Trainer class.
Talents: Cybil is a fantastic trombonist, and well-versed in music theory. She can play some pretty tough runs on trombone, and has the endurance to play through scores of upper-register notes at complex rhythms. She has a good range and can hit up to a high C an octave above the staff properly in tune, though struggles to maintain the intonation of anything past high C#.
Good playing on her part attracts and calms Pokémon for some reason, whether from curiosity or good taste (Pokémon are mysterious creatures, after all). She was able to placate a rampaging wild Vespiquen in her town once with her trombone by matching her horn’s pitch to the hum of the Vespiquen’s wings.
Starter Pokémon: Bunnelby (no held item) Male. Lv. 5 Jolly nature. Likes to take siestas. Ability: Huge Power Moves:
Tackle
Agility
Leer
Inventory: Trainer Card P$2000
Medicine: Potion x2 Simple First-Aid Kit -Small Bandage x25 -Large Bandage x10 -Moleskin Package x2 -Ointment -Cotton Ball -Rubbing Alcohol Pad x8 -Cold Press -Warm Press Poké Balls: Poké Ball x6 Key Items: Clothing Bag Trombone Case (not in her bag, carried separately) -Trombone -Slide Oil -Water Squirter -Music Folder Town Map Journal Holo Caster (steel blue, has a sixteenth-note decal on its home button)
Hometown: Santalune City
Biography:
Cybil was born in Santalune City to a teacher and a musician. She didn’t lead a very fancy life; she had a life typical to that of a Santalunean citizen. She made friends, attended Trainer’s School, hung around and roller skated about the city.
Cybil began playing trombone at the age of 8, when she could finally lift it without dinging it up. With the help of her mother, Cybil began to learn music theory and technique with her trombone. Although, Cybil was not classically trained; Cybil was primarily exposed to jazz music, and therefore gained an affinity towards that. She heard everything from smooth soul to big-band swing to the blues, and always had a fancy for those big brass hits.
Cybil really shone in the area of extracurriculars, particularly in music. In Trainer’s School, she got the basic types and status conditions and other mechanics and nuances, but everything past that causes her to glaze over. The exception is in mathematics; Cybil takes a particular interest in the power classifications that each Pokémon’s stats and moves get, and in the formulae for damage, stats, and other things. Though she doesn’t think too much about that in practice. Really, who has time to run through a mathematical formula like this in the middle of a Pokémon battle?
Cybil liked to gather a few of her band friends and play in front of the Roselia fountain; she would always get a solo in whatever chart they decided to play that day. The music doesn’t bother the residents at all, in fact, most of them quite enjoy it.
Come the Team Flare incident, Cybil expressed great concern throughout the ordeal, but could do little since she did not know her way around most of Kalos.
When Cybil turned fifteen, her mother and father gave her a gift: a Bunnelby. Cybil actually had a Pokémon now, and therefore had to register at the Pokémon Center to get a proper Trainer card. However, instead of sending Cybil to take on the Kalos league, her parents recommended that she traveled to the Sengun region instead. They felt that experiencing somewhere radically different from home was good for Cybil. However, they urged her to take her trombone as well, perhaps to expose her to different musical styles.
Cybil took a bus to Coumarine City, where she cast off from port for the Sengun region.
Appearance: Standing at a good 5'10" but with a sort of lankiness to his stature, Shinsuke's dark brown eyes and relatively black hair (with a few white streaks here and there) are put into heavy contrast with his pale skin, a byproduct of his lack of drive to head out into the world. As a result of his studies, Shinsuke wears a pair of glasses, half-rimmed and light, in order to correct his nearsightedness. His hair is of medium length and is usually unkempt in apperance, but it doesn't bother him much since he doesn't worry much about appearances anyhow. In terms of clothing, Shinsuke is often seen wearing a white collared T-shirt and a pair of jeans, oftentimes with a lab coat to accompany them. The one thing that stands out among this ensemble, though, is the sterling silver necklace with an emerald pendant at its center, a gift from his parents as he set out for his trip overseas. He has since refused to take it off, regardless of the situation. Along with this standard ensemble, Shinsuke also carries around an azure sling bag, within which he carries his belongings around as he travels throughout the region. His belt is equipped with six clips from which he intends to hang his Pokeballs around, and the myriad pockets on his coat often carry whatever other minor goods that he cannot fit into his pack.
Personality: Shinsuke's history as a student has left him with little experience in interpersonal relationships, if any. Since most people went to Trainer School instead of studying texts as he did, he was more often than not left at home to mull over his own work and ideas. As a result, he usually appears to be cold and aloof, if only through lack of experience with others. A lack of experience with Pokemon, too, has left him innately curious about their behavior, how they act, and how they function, which occasionally leads to him getting a bit too nosy and possibly invoking the wrath of whatever Pokemon he just so happens to be bothering. In regards to people, Shinsuke is unusually polite, given how little experience he has with other people his age and lack of any sort of informality. The trait has thus made him seem like a robot to an extent, which only worsens any chance of making any lasting friendships with people (as, more often than not, they are turned away by his demeanor). However, the drive to achieve fame and glory remains strong with him, which often leads Shinsuke to try for near-perfectionism so that he may one day catch up to all of those people who started years ahead of him.
Profession: Formerly a student, now a fully-fledged Pokemon Trainer.
Talents: Due to his history studying (primarily) biology and medical science, Shinsuke is able to perform very rudimentary medical care for both humans and Pokemon, the former moreso than the latter. Though such treatment obviously pales in comparison to regular medical care, he is able to deal with issues such as sprains, broken bones, dislocated joints and the like if too far away from a hospital... For a while, at least.
Starter Pokémon: A male Froakie with Pound, Growl, and Bubble; ability is Protean, nature is Timid. Shinsuke has taken to calling it Hanzo since their first meeting, which it has (apparently) taken a liking towards.
Inventory: -A standard-issue PokeNAV, issued by Devon Corp. back in Hoenn. -15 Pokeballs and a single Quick Ball -10 Potions -Roughly P$600 in cash in his wallet -About P$1000 stored on a card, also within his wallet -Emergency medical supplies, such as rubbing alcohol, tweezers, a compress, towel, aspirin, etc.; nothing too large, such as crutches or splints, though. -Enough clothes for a 3-day trip, at most. -A sleeping bag, collapsable tent, a few packs of steel wool and two 9-volt batteries -A small pot
Hometown: Sootopolis City, Hoenn Region
Unlike most trainers in Hoenn at an early age, Shinsuke decided to dedicate more time towards practical studies than journeying the world and exploring what the region had to offer. His parents, though surprised by the irregularity, didn't seem to worry too much about it. So as others his age fought amongst themselves for a chance at glory, Shinsuke was hunched over textbooks, understanding how the bodies of both humans and Pokemon worked. Of course, after a few years or so of watching his peers climb to the top and emerge victorious, Shinsuke felt a tinge of disappointment within himself. Sure, he would likely contribute to his home in the future, but... The fame and glory that lorded over him and mocked him for not pursuing the standard path in life always took whatever chances it could get to shove it in his face. As time went on, Shinsuke only found more scorn from his peers, with whom he had nothing to relate to. While they boasted on about how they captured X Pokemon or took down Y Trainer, Shinsuke could only nod his head, acting as if he could understand them. It was a foreign world to a person whose only fascination was with medical texts and how humans, not Pokemon, went about as they did, and went about his days thinking instead of training. Those days continued to pass as the children he used to see running around the city returned with new partners at their side and Shinsuke left to wonder how his life might have been different if he had taken the road more oft traveled by. That changed, however, when one day a family friend (his father's acquaintance) offered him a Froakie and a journey overseas to Sengun to make a name for himself. After all, as he put it, what good was a genius with no experience? Though he was still on the fence about the entire ordeal, his parents ended up convincing him (by the end of it all) to go out and see the world; he had done enough studying for one childhood, and he might as well start on a journey later than never.
Notes: Likes to eat meat. He'll eat anything, really, but he REALLY likes his meat.
Ended up getting carried away by a whim and going back on basically everything I said earlier, but in hindsight, I like this more.
Name: Evie (not the pokemon, dammit) Black Age: 22 Sex: Female
Appearance: A short, spunky girl with chin-length messy hair dyed crimson-red (originally black) and a fire in her dark blue eyes. Evie is 5 feet 2 inches tall, with a wiry build. She acts and dresses much like a 'punk,' usually seen wearing a lot of black or leather clothes. Her usual clothes consist of a black tanktop and skirt, accessorized with silver necklaces or leather belts. She also has a selection of black t-shirts that she cycles through, as well as black jeans for colder weather. She likes simple clothes that don't stand out much, but accentuate her physique and are comfortable. Her gear is carried in a stylish black-and-red camoflauge patterned satchel, which is large, but not unwieldy or anything. Her pokeballs hang easily from one of up to three thick leather belts she wears around her waist. Her accessories vary, but always in place is a thick steel chain she wraps around her wrist and travels halfway up her forearm. It has no function, but reminds her of her home for reasons she doesn't go into.
Personality: Idolizing a certain poison-type trainer from Unova (despite being older than that trainer) Evie has taken to acting out a sort of punk-rock-chic character, and will take any opportunity to display how 'cool' she is in front of others. She is extremely proud, almost to the point of arrogance, and loves to take charge of a situation just to show how capable she is. And, in all fairness, she doesn't usually disappoint once she sets herself up to something. Still, her brash persona can easily get on peoples' nerves, and she isn't very receptive to other peoples' signals. In battle she acts confidently and with purpose, trusting everything to go right, even if things aren't going the way she anticipated. She clearly has total faith in her abilities and in her pokemon, and is capable of making spur-of-the-moment decisions based on only that.
Beyond her obvious persona, Evie clearly has more than a few insecurities, hence her desire to mimic people she looks up to. She doesn't like to feel like she is being judged, and will get aggressive if people question her personality or life choices.
Profession: Evie has been a trainer for some time, but a few years back she decided to take up breeding as a hobby. She travelled around a few of the regions collecting certain pokemon that she liked and trying to figure out how to get the most out of her partners' abilities. She is fascinated with pokemon who have uncommon traits or abilities.
Talents: Evie's unique nature seems to be able to draw out the uniqueness in both people and pokemon. As a breeder, she has unnaturally good luck getting 'hidden abilities' and transferring 'egg moves.' With other people, she seems to empathize well with their insecurities, which either gets under their skin or creates a faint bond between them, depending on the personality of the other person.
She has also proven adaptable due to her confident persona, and is easily able to roll with the punches, whether in battle or in life. She is the sort of person who could have everything taken from her and confidently start over from scratch (which, incidentally, is almost exactly what she is doing by coming to Sengun.)
Starter Pokémon: Venipede (male) lv.5 - Poison Point - Defense Curl / Rollout / Poison Sting / Toxic Spikes (Bred from a Forretress) Evie wanted the vanilla Sengun League experience, so she has left her breeding business behind, save for one pokemon that she has confirmed exists on Sengun itself. While she is interested in Sengun's own starter pokemon, she settled instead on a pokemon that would emphasize her nature and remind people of how cool she is. This Venipede was recently bred by Evie herself, and while they don't share a particular bond just yet, she hopes they might in the future.
Inventory: Aside from a basic selection of clothes and accessories, Evie has brought over the following: -10 Pokeballs -5 Potions -10 Antidotes (for use on freshly caught pokemon) -P$1000, cash, of course. -Her own specially mixed brand of hair dye, enough to last for the conceivable duration of her journey. -Her X-tranceiver, black. "If I need more stuff, all I gotta do is beat other trainers, right?"
Hometown: Castelia City, Unova
Biography: A spoiled, inner city kid who doesn't know the simple pleasures of country living. Or so her parents would tell her. Her home life was spent mostly uneventfully, aside from the usual teenage rebellion. Of course, her rebellious period still hasn't ended. She was never interested in the Unova League. Their focus on history and tradition was boring, she thought. Instead, she decided to strike out on her own and pursue strength in her own way. While still in her teenage years, she flew to Kalos, where she immersed herself in the counterculture scene, and she stayed with that group for a long time.
As she crested into her 20s, Evie grew bored with the culture she so loved and flew back to Unova to separate herself from the people she used to run with, but she couldn't separate herself from Kalos' signature focus on style and culture. For a couple of years she travelled around the Unova region on her own, and she grew fascinated with unique pokemon and the breeding process. Thus began her hobby of collecting 'cool' pokemon and breeding them to see how strong they could get. Every so often she was offered money to do this for someone else, which she was more than happy to oblige, and it turned into something of a small business as well as a hobby, but she still never felt a particularly strong bond with any pokemon the way that trainers so often say.
Ultimately, she decided that her new quest was to grow strong with pokemon in the way the stories always said. For a fresh start, she decided to take up the offer of the Sengun region to come test out their new Pokemon League. Selecting one prized pokemon to bring with her, she shoved the rest off onto her parents, and boarded a plane to Sengun. After her arrival, she contacted the number she was given, reserving herself a pokedex and arranging the start of her own journey.
Appearance: Liam isn't as tall as his six feet and five inch tall father for he stands at a mere five feet and six inches. He looks to be of african-american descent with dirty blonde hair. Despite his small stature, Liam weighs a rather heavy seeming hundred and eighty-six pounds of weight. It is obvious that, upon further inspection, the majority of Liam's weight is not fat but well toned muscles from his years of training. He is somewhat of an oddity with bright blue eyes rather than his Father's green eyes and Mother's brown eyes. His hair is cut short, most of it barely longer than two inches. Liam wears yellow, black, and silver colored clothing with a roaring Priomoden sown on the back of his shirts.
Liam always carries a pure black knapsack with him which contains all of his items. He generally wears a silver button up shirt which is always unbuttoned to reveal a black and yellow t-shirt. His shorts are normally blank in color and his shoes yellow running shoes. Liam's silver button up has five catches sewn into it for the storage of any pokémon he catches. He carries with him a pair of hard leather gloves which his father had passed on to him, the gloves are meant to soften the force of his blows while he is fighting.
Personality: Liam is a very arrogant person and tends to show this in his fighting style. He prefers to fight quick and hit hard and often. But, this does not mean he doesn't care for his pokémon for Liam has the utmost care for them and would not allow them to be injured too badly in battle. He is always kind to people and pokémon alike despite his dislike for common trainers and their battling until they all blacked out. Liam is very direct in conversations and generally does not joke around on any subject. While most people would consider Liam unreliable, simply cause of the fact that he rarely does what he is told to, he can be one of the most reliable warriors so long as he trusts the people he is working with.
Liam has never been much of one to drop out of a competition even if it meant he got injured because of it. He has too much pride to ignore a challenge. He cares not what people think of him but he is not willing to allow somebody to call him weak or a coward.
Profession: Warrior, Liam is following in his father's footsteps to become a warrior specializing in the training of electric and steel type pokémon.
Talents: Liam is capable of speaking to electric and steel type pokémon in the same way an Empath can. He does have some difficulty fighting ground and fire types but won't let it stand in his way. Liam has been trained in fighting alongside pokémon in battle and as such is quite capable in combat. He has yet to form a link with any pokémon yet. Liam is quite skilled in making ponigiri from a kit and from scratch.
Starter Pokémon: Liam was given a choice between a Denhun, Roggenrola, or Aron as a pokémon for his starter from his Father. He decided that he felt that the Denhun fit him the best. Spalder, as Liam has come to call the male Denhun, has the ability of static and knows scratch and growl.
Inventory: -10 Poké Balls - 5 Potions - 5 Antidotes - 5 Burn Heals - P$1000 - Two ponigiri kits - A kit of medical supplies for human wounds - A simple, white colored Pokélink - Several changes of yellow and black shirts as well as silver colored pants - A pack of jerky and salted fish
Hometown: Platinos City, Platinos, Sengun
Biography: Liam was born in Platinos City in the Sengun region and is the youngest of five children. He is the twin brother of Juliet Hamne and was born a mere minute after her. Juliet and Liam are quiet a bit alike in that they have never backed down from a challenge which means that, for much of their young lives, they were competing against each other rather than their two older brothers and older sister. Though the youngest child, Liam was the child who showed the most ambition out of the five. Liam would train practically day and night to become strong enough to win in a fight. Even after having been beaten by his eldest brother in a fight, Liam would get back up and try again. There was nothing he wasn't willing to allow to stip his progress even if it meant injurying himself.
When Liam was a young boy of ten years of age, he was injured while training with his father. He had been running with heavy rocks and collapsed from exhaustion. The rocks sat on Liam's chest for thirty minutes, cracking bones, before his father found him on the ground. It took him two months to be allowed to train once more but Liam had been changed by this event. He realized that the training, while it would make him a better warrior, was not all there was to being a warrior. Instead, Liam began training with talking to electric and steel type pokemon and understand them better as well as his physical workouts. For days Liam would talk to his father's pokemon and care for them as if they were his own. Over time, he became more comfortable talking to the pokemon as if they were people and grew more distant from his family. After a while, Liam would spend more time with pokemon rather than with his family or training. Until Liam turned eighteen, he had never spoken to his father for more than ten or so minutes a day.
Notes: Liam's mother has been out of Sengun for family matters in Johto and, as such, Liam hasn't spoken to his mother in a little over a year. He also hasn't seen his brothers since they left to other regions to learn more about their chosen crafts, breeding and nursing. His eldest sister is currently out in Sinnoh working her way through their gyms. His twin sister decided to stay at home with their father to keep him company.
I'm still here. I've been preparing commentary on the current applications, but don't plan to post any of it yet. I'll need to confer with Neo (and possibly a third party) to double-check what I've got.
I assume deliberation is still ongoing? Still rarin' to go, so I've just kinda been milling around anxiously to see how things are gonna start.
It's still in progress, yes. Neo's been unavailable recently, so if I can't get in contact with him I'll just post what I've got and see if you guys don't bite my head off. >_<'
Although, to be honest, I'm hoping for a few more applications. As mentioned in the interest check, it's not a first-in-first-served type deal.