Sorry about the absence, my iPad died so I had to get a replacement sorted out. :)
@General ScalesFirst of all, thanks for the interest and welcome to the party. Since you're arriving late, and the others have already levelled up once I'm willing to let you join the game with a level 2 character, meaning Psy-Warp will get an extra 5 Skill Points to play with.
Power Set: Telekinetic
Abilities:
- Telekinetic Barrier- Energy Cost 4, Renewing Cost 1-3.
Psy-Warp forms a one-sided, allies can fire or move through it, barrier of psychic energy which has half of her defense Defense and a third of her Health that can be renewed for reduced cost, 1 to 3 energy based on remaing health, if unbroken.
The works for me, but given that most enemies have a basic Attack of about 4 a shield which grants Psy-Warp 10 Defence would be a little too powerful. With a total of 17 she'd basically be indestructible to pretty much anything her opponents could throw at her (literally, that'd be strong enough to for her to walk away from being hit by a thrown car!) Also, since the mechanics of the game work by creating status effects for anything which has an effect lasting longer than the turn a skill was triggered on, the shield would have to have something like a
Shielded effect which would kick in when it was used.
It's a nice idea to have the 'renewal', but since powers like this would grant a fixed Defence boost they wouldn't need to be renewed. Unless you meant that the shield itself would have a Health rating (which would make more sense of the combined Defence and Health, when I think about it,) in which case I'd treat it more as a minion summoning ability which would read more like:
- Telekinetic Barrier - Energy Cost 4
Psy-Warp forms a one-sided Barrier of psychic energy with Health equal to 1/3 her own maximum and Defence equal to 1/2 her own. Anyone using the barrier for cover gains the Shielded status effect, which increases their Defence by the same amount as the Barrier's. If opponents are already using the barrier for cover, then the character may not use it as well.
OR, if you meant she'd grant personal barriers to all her teammates then it'd read more like:
- Telekinetic Barrier - Energy Cost 4, -2 Energy/Turn (since the shields would be easier to keep track of if Psy-Warp was the power source for them)
Psy-Warp forms a barrier of psychic energy which grants the Shielded status effect to all her allies. Shielded increases Defence for those affected by it by 1/2 of the caster's and requires 2 Energy per turn to maintain.
I'm not allowing any abilities which temporarily increase maximum Health in any way, unless they also were clearly to be used for healing. This is simply because I'd soon lose track of what people's Health should've been without the power in place and then they might suddenly finding themselves dead due to a math error. :p
The 'renewal' is a nice idea for the power, but since this is a separate effect to the summoning of the barrier I'd have to class it as a different skill which would cost 2 more Skill Points. This should read something like:
- Renewal - Energy Cost 2
Psy-Warp can reinforce any barrier she has created, adding 1/3 her own maximum Health to it's Health.
OR, if you meant she'd grant personal barriers to all her teammates then it'd read more like:
- Renewal - Energy Cost 2, -1 Energy/Turn
Focusing Psy-Warp improves the efficiency of her team's barriers, decreasing the Energy drain to 1 Energy per turn.
How did you make this?
Using
GIMP.
Text in yellow using the
'Psiphoon' font from
BlamBot.com. Duplicate the layer and hue shift it to red, move the red layer across and down slightly and then reorder it behind the yellow layer to make it into a tone shadow. Text in Crimson placed as the background layer and then save the whole thing as a .PNG and upload to Imgur.com
@knighthawk Or I could be fair and just have Brick permanently
Stone Skin and
Rest so that the others can still make use of his SOlid Wall bonus if applicable?
If people are going offline for a long time, they can always leave 'standing orders' which I'll automatically implement for them each round. I'd prefer this to be done by PM, just to make my life easier, and would accept upto three abilities listed in order of priority to use on a rotating basis.
There's already a contingency in place if we manage to complete a mission, the hero will simply remain at base training while the rest of the team complete the next mission. They could even be called in as back-up when they're needed (or when the player returns, at least.) Training like this would automatically bag up 50% (rounded up) of the lowest participating character's XP gain each turn, as an incentive for players actually participating rather than just leaving their character back at base all the time. :p
Secondly, I had an idea: at next level up: can brick spend 2 points to reduce the cost of metamorphic by 1 from 3 to 2, then spend 2 more points to reduce it again from 2 to 1?
To put it simply, yes.
I've no problem with using 2 Skill Points to reduce the cost of a power by 1 Energy, to a minimum of 1. You wouldn't be able to reduce it further than that though, as you'd still have to keep the skill as a triggered Ability rather than a free Trait.
Using the points this way rather than dumping them all into Defence would also give you the option of having higher Attack if you needed it, rather than being stuck with high Defence and not being able to help with tougher opponents.