Hidden 9 yrs ago Post by Elitestpotato
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We using basically status effects for everything here. I suggest re-wording your stun ability to be more like, "the targets gain the Stunned condition for one turn. While stunned it can not make any actions and takes double damage from all sources." The same thing to your buffs they would need some sort of name for the status condition they apply, like Rioting. Units that are Rioting... so on and so forth.


Done.
Hidden 9 yrs ago Post by rush99999
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@GodOfWar and @SimplyJohn

Could you please post soon?
Hidden 9 yrs ago Post by knighthawk
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Skills:
Riot Starter: (Energy Cost: 4) Give a riot provoking speech: Every ally in the same encounter gains the status effect Rioting. All Rioting allies gain a number that is equal to their level to their Attack Stat.

...And this is our Independence Day: (Energy Cost: 4) A rousing speech motivates the troops: Selected Ally gains status effect Motivated. All Motivated Allies gain their level +1 to defense stat.

Scream! Shout!: (Energy Cost: 7) Scream at the top of your lungs: Target gains status effect Stunned until it's next turn ends. While Stunned, any damage dealt to Target is doubled and the target may not take an action.


(you can only be magic or bio, not both. Some future events might involve biological or magical events so you need to be one or the other)

Riot/independance: Both cost 4, but one adds character level to attack and the other adds character level +1 to defense. Don't forget to add a number of rounds those abilities last for, probably no more than 2 or three rounds for such low cost. If you don't want to add Level+1 to attack for rioting to be the same as independence, you could add one more round to the duration to distinguish them apart from each other.

Scream: You might want to simply add "any damage successfully dealt to the target is doubled." or perhaps "while stunned, any damage dealt to the target is direct damage and the target may not take any actions. Also, you need to declare how long stunned would last.
Hidden 9 yrs ago Post by SimplyJohn
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Could you please post soon?

I'm deliberately holding fire right now. I want to try something a little tricky but need to see where Heretic will be before I do.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>
I'm deliberately holding fire right now. I want to try something a little tricky but need to see where Heretic will be before I do.


What do you plan on doing?
Hidden 9 yrs ago Post by Genni
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Stats: 17 / 9 / 3

  • Telekinetic Barrier
  • Renewal

17 Health? You get +5 Health for every Skill Point spent so this should be 20 if you're spending 1 Skill Point for it.

Other than that, I take it you're spending 8 Skill Points on Defence, 2 on Attack and 4 for the two Abilities?

Power Origin: Bio/Magic
(you can only be magic or bio, not both. Some future events might involve biological or magical events so you need to be one or the other)

You could take both origins if you really want to, but some enemies you face will get a bonus against certain origin types and by taking two you'll be placing yourself at a disadvantage twice over.

What were you thinking for the source of Hype's powers? Is he a avatar of crowds, a spellcasting hooligan, a demi-god of mischief or a politician? *spit*



@Elitestpotato Nice idea for a character, I'm picturing him as a rabble-rousing punk rocker. XD

Just a couple of questions and concerns for him though.
Stats: Health 20 / Defense 7 / Attack 3

1 Skill Point for Health, 6 for Defence and 2 for Attack?

Riot Starter: (Energy Cost: 4) Give a riot provoking speech: Every ally in the same encounter gains the status effect Rioting. All Rioting allies gain a number that is equal to their level to their Attack Stat.

If I'm reading this right the ability would permanently double every ally's basic Attack rating? That seemed a little too powerful for the Energy cost.

Could I suggest either:
  • Riot Starter - Energy Cost 8 (increased cost, three turn duration)
    Hype gives a riot provoking speech, granting the Rioting status effect for three rounds. All Rioting characters double their basic Attack rating.

OR

  • Riot Starter - Energy Cost 4 (Altered Attack gain, three turn duration)
    Hype gives a riot provoking speech, granting the Rioting status effect for three rounds. All Rioting characters add Hype's Attack rating to their own.

OR

  • Riot Starter - Energy Cost 4 (Defence penalty, three turn duration)
    Hype gives a riot provoking speech, granting the Rioting status effect for three rounds. All Rioting characters double their basic Attack rating, but decrease their Defense rating by the same amount.

Any of these would make the ability a little less overpowered and work more effectively for the team as a whole.

...And this is our Independence Day: (Energy Cost: 4) A rousing speech motivates the troops: Selected Ally gains status effect Motivated. All Motivated Allies gain their level +1 to Defense stat.

The effect is fine as it is, but again a permanent buff would make it too powerful. You could either keep it at Energy cost 4 and make it last only two turns, or add an extra 2 Energy cost to extend it a further turn.

Scream! Shout!: (Energy Cost: 7) Scream at the top of your lungs: Target gains status effect Stunned until it's next turn ends. While Stunned, any damage dealt to Target is doubled and the target may not take an action.

Nice idea, but doubling damage would be a little excessive, and I can really see how a target getting shouted at would make the rest of the team better at causing damage to them. Effectively you'd be doubling up the entire team's Attack ratings, which would be hugely overpowered in some cases. Instead you could make it something like:
  • Scream! Shout! - Energy Cost 5 (decreased cost, defence debuff)
    Hype screams at the top of his lungs, inflicting a target with both the Staggered and Stunned status effects for one round. Staggered targets reduce their Defence by Hype's Attack rating and Stunned targets may not act on their next turn.

OR

  • Scream! Shout! - Energy Cost 10 (decreased cost, Defence debuff, AoE attack)
    Hype screams at the top of his lungs, inflicting all opponents with both the Staggered and Stunned status effects for one round. Staggered targets reduce their Defence by Hype's Attack rating and Stunned targets may not act on their next turn.

Since the inability to act and the lowered Defence are two different situations, I'd expect them to be different status effects (plus I've already used the Stunned effect during the first battle.) Plus you gain the advantage that a character who can nullify status effects would only be able to remove one at a time, making sure the other would still work for the round.

Morality: Neutral

True Neutral (both Neutral legally and by alignment)?
Hidden 9 yrs ago Post by SimplyJohn
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What do you plan on doing?

Grabbing one of the SWAT Officers, flying out over the main hall and dropping him.

Hopefully I'll get a bit of damage for that, plus he'll be Ranged while he's on the lower floor. Don't want to end up dropping him on Heretic though.
Hidden 9 yrs ago Post by Eklispe
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Odds are Heretic would just end up stabbing him when he falls.
Hidden 9 yrs ago 9 yrs ago Post by GodOfWar
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Lol, he'd also ask for bumblebee to throw down some more.

Btw; sorry I haven't been posting lately guys, got distracted with real life :P
Hidden 9 yrs ago Post by General Scales
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Fixed the health issue, knew I forgot something somewhere but couldn't remember what exactly. Also good to see someone else jumping in as well.
Hidden 9 yrs ago Post by rush99999
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I looks like everyone's posted. The time has come for a new round, @Genni.
Hidden 9 yrs ago Post by General Scales
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I'm gonna guess the post is in progress since Genni hasn't left the page for a bit.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Btw; sorry I haven't been posting lately guys, got distracted with real life :P

No problem. Worst case scenario we just grab Heretic and use him as a human shield.1
1 - And before anyone asks, yes that is a legitimate, if slightly mean, option.

Fixed the health issue, knew I forgot something somewhere but couldn't remember what exactly. Also good to see someone else jumping in as well.

All I'd ask is for you not to jump in on the current fight. It's tricky enough for me to keep track of things as it is without new players jumping in halfway through the battle. The next fight should be on the roof of the bank and so any new characters can be airdropped in to join the fray at that point, once the team's had a chance to heal themselves up a little.

The way things are going I'd expect the battle to be over in two or three rounds.

I looks like everyone's posted. The time has come for a new round, @Genni.
I'm gonna guess the post is in progress since Genni hasn't left the page for a bit.

It takes me a little while to work out all the stats and status effects which are bouncing around, which is the main reason for having the status effect flags to help me keep track of who's having what done to them. Feel free to proofread my entry for any glaring mistakes I've deliberately added to see who's paying attention. :p
Hidden 9 yrs ago Post by knighthawk
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Feel free to proofread my entry for any glaring mistakes I've deliberately added to see who's paying attention. :p

SWAT Officer 3 is not Out of Ammo! - May not attack again until he reloads.
Hidden 9 yrs ago Post by General Scales
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I'll enjoy reading the other's posts for the time being then.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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As the condensed flaming bullet flew out of the gun he wondered if the heat was damaging it at all. After all it probably wasn't meant to be continually shooting fireballs at people

Just to answer you question, yes it will break, probably at the end of the engagement. If only Flare could find something else to channel his powers with, or he goes back downstairs to where the other two spare pistols were left. :)

"I think something good has come from this. I'll have to remember that little trick"

Careful, I award originality and creativity but if you try something too many times it may backfire on you.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>
Careful, I award originality and creativity but if you try something too many times it may backfire on you.


I know that, and you know that, but Rocksmith doesn't.
Hidden 9 yrs ago 9 yrs ago Post by Elitestpotato
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@Genni

Yes True neutral. In my head the whole reason he's indentured is because he has 154 counts of disturbing the peace. But he also has helped out the police force then went on the start a riot the next week. Also, I imagine him a punk rocker with a megaphone.
Hidden 9 yrs ago Post by Eklispe
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Still need your defense speech to have a status effect like: Selected ally gains Motivated for two turns. While motivated the target gains defense equal to their level +1.
Hidden 9 yrs ago Post by knighthawk
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I'm curious, will there be a difference to employed versus indentured servant or the third option?
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