I like the idea of one shots, again an RPG type of thing. Things like grabbing the guns from the enemy gunbunnies and using 'shotgun blast' or 'full auto' then dropping the weapon.
At any point did you see me say you couldn't do that? ;)
When Gungirl 1 was disarmed and the shotgun was on the floor it was fair game for anyone to use it, although if it had been left unclaimed Gungirl 1 would've picked it up again and had it ready for use in the next round. The shotgun has a limited ammo effect which means it needs to be reloaded after each shot, and since none of the party have any shells it would've been worthless as a ranged weapon after being used the first time.
The same goes for the pistols if you use the
'Full Auto' ability with them.
Having said that, if you tried to use weapons then your basic Attack stat (the one on your profile before taking into account any active status effects) would be reset to the basic strength of the weapon when firing it (the Attack stat of the Gunmen or Gungirls in this case), since you'd be using the weapon rather than your own strength or abilities to cause damage.
Personally I don't see the point of smokebomb, what is the point of dropping everyones attack and defense by -1. The damage difference is the same (5-2=3 is just the same as 4-1=3) Unless AOE ignore the effect or something specific happens if you can get the enemy stat to 0
You'll see what it's for in a moment, once
@Behemoth542 makes his move. :)
In case anyone's wondering (and don't have their own calculator/pad and pencil) the current XP balance is currently:
For those of you lagging behind, don't worry too much there's going to be extra awards to help you get bonus XP shortly.