Hidden 9 yrs ago Post by rush99999
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Could I just ask everyone to give me a list of the upgrades they're taking for their level up? Just the Health, Attack and Defence upgrades as well as the name of any skill will do. I just want to make sure you've all spent your 5 Skill Points, unless you want to hold on to some for later.


Rocksmith's upgrades are as follows:

  • +5 Health
  • +1 Defense
  • +1 Attack
  • Learn I Am The Walrus
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by knighthawk>
That's for Lawful Good.

Lawful Chaotic would just say "Guns! Cool."


There's no such thing as Lawful Chaotic.
Hidden 9 yrs ago Post by knighthawk
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Could I just ask everyone to give me a list of the upgrades they're taking for their level up? Just the Health, Attack and Defence upgrades as well as the name of any skill will do. I just want to make sure you've all spent your 5 Skill Points, unless you want to hold on to some for later.


+1 defense
ability
Trait
Hidden 9 yrs ago Post by Genni
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There's no such thing as Lawful Chaotic.

You haven't met my wife. She can lay done the law in the most chaotic manner you've ever seen.

I meant Lawful Neutral though. :)
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<Snipped quote by rush99999>
You haven't met my wife. She can lay done the law in the most chaotic manner you've ever seen.


...You have a wife? A wife?
Hidden 9 yrs ago Post by SimplyJohn
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Two abilities (2 pts each) and the upgrade (1 pt) for me.

I've edited Bumblebee's actions to include her flying to check upstairs.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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...You have a wife? A wife?

You sound surprised? Yes; I have a beautiful, hardworking lesbian wife.

...but I want to make sure the girls aren't waiting with out pants down.

Funny, I was hoping for the exact opposite.

Flare, you think using an empty gun to aim with might make you shoot better? Otherwise we need to get you some pitching lessons for baseball.

Nice idea. I'd allow him a small Attack bonus if he had an empty pistol to channel his flame attacks through.

Technically you're not supposed to be taking any more actions until after Sigma has completed his second action and we move into the next encounter, but since this is all just interactions I'm going to allow it. No need to dump the loaded guns though, if you need to make a Full Auto attack the spare should come in handy. Even the Smoke Bomb might be useful depending on which way you decide to head next.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>
You sound surprised? Yes; I have a beautiful, hardworking lesbian wife.


Well I will admit I am a bit surprised...For the record, I'm not 1 of those intolerant turd sandwiches who believe homosexuality is wrong. I have nothing against any form of sexuality so long as everyone/everything involved is cool with what's going on...Please don't set the mods on me.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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I've edited Bumblebee's actions to include her flying to check upstairs.

Added some extra detail to the report post giving information on what she found.

...Please don't set the mods on me.

Mods? Why would I set the mods on you?

*carefully lowers the kill switch which would've released the cybernetically enhanced killer chihuahuas*
Hidden 9 yrs ago Post by knighthawk
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So some geomancer ideas i wanted to put out there for group suggestions.

Rock walk: {Requires urban camouflage} When in use, Brick actually shares space with the material he has absorbed for camouflage, granting him the merged status, while merged he cannot be the target of direct attack or Aoe Unless it specifically causes damage to walls (example being demolition charges) in which his defense is treated as 1 for purposes of damage resolution.
***
Gopher Hole: Brick opens a small hole to trap a single limb (attack versus defense) if he succeeds, the enemy is unharmed but trapped, unable to ESCAPE but still able to attack.

Snakebite: {requires Gopher Hole} Brick opens a small hole to trap a single limb (attack versus defense) if he succeeds, the enemy takes the difference in damage AND is trapped, unable to ESCAPE but still able to attack.

Grave Plot: {requires Snakebite} Brick opens a large hole to trap a single opponent (attack versus defense) if he succeeds, the enemy is unharmed but captured, unable to ESCAPE or attack.

Tombstone: {Requires Grave Plot} Brick opens a large hole to trap a single opponent (attack versus defense) if he succeeds, the enemy takes the difference in damage AND is captured, unable to ESCAPE or attack.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>
Mods? Why would I set the mods on you?

*carefully lowers the kill switch which would've released the cybernetically enhanced killer chihuahuas*


I thought you'd mistake me for 1 of those intolerant turd sandwiches who believe homosexuality is wrong and have the mods ban me.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Rock walk: {Requires urban camouflage} When in use, Brick actually shares space with the material he has absorbed for camouflage, granting him the merged status, while merged he cannot be the target of direct attack or Aoe Unless it specifically causes damage to walls (example being demolition charges) in which his defense is treated as 1 for purposes of damage resolution.

With that I take it he'd actually be inside the wall? If that's the case I'd have to say it'd be an ability which would need to be triggered when he wanted to enter the wall, as this would take time and leave him possibly vulnerable for a few seconds while he did his Merging. Only a cost of 2 Energy though, since it's a simply action.

I'd also say Merged would cancel the Armoured and Weaponised status effect, since Brick would now be part of the wall rather than pulling parts of it away to upgrade himself. To counter that, Metamorphic Rock would be automatically expanded to include Merged so when exiting the wall Brick could choose to take a cheap action to bring part of it with him. He could also choose to use Metamorphic Rock to enter a suitable surface, but since Rock Walk would be cheaper anyway there wouldn't be much point.

There will be times when I may allow a targeted or AoE ability to still hit Brick while he's using this ability, but this will only be when it's situationally appropriate. For instance, a burst of fire strong enough to damage the building, a psychic attack which would be able to target Brick mentally rather than physically, a magical attack with the ability to target extradimensional opponents, etc. I'll give you hints when that's likely to happen though, so as not to leave you at a disadvantage.

Gopher Hole: Brick opens a small hole to trap a single limb (attack versus defense) if he succeeds, the enemy is unharmed but trapped, unable to ESCAPE but still able to attack.

No problem with that. Simple entrapment would cost 2 Energy.

Snakebite: {requires Gopher Hole} Brick opens a small hole to trap a single limb (attack versus defense) if he succeeds, the enemy takes the difference in damage AND is trapped, unable to ESCAPE but still able to attack.

As an upgrade to Gopher Hole you could either spend Skill Points to add the effect to the existing power increasing its cost to 3 Energy, or take Snake Bite as a separate power with a cost of 4 Energy.

Grave Plot: {requires Snakebite} Brick opens a large hole to trap a single opponent (attack versus defense) if he succeeds, the enemy is unharmed but captured, unable to ESCAPE or attack.

Since this would alter the effect of Snake Bite, if you'd taken that as an upgrade to Gopher Hole then Grave Plot would have to be a separate power with a cost of 7 Energy, or 5 Energy if you put a timer on it (3 turns?) If Snake Bite was taken as a separate power then Gopher Hole could be upgraded with this ability instead, increasing its cost to 6 Energy, or 4 Energy with a time.

Either way there may be times when an opponent will be able to escape the 'grave' early through some special ability or technique.

Tombstone: {Requires Grave Plot} Brick opens a large hole to trap a single opponent (attack versus defense) if he succeeds, the enemy takes the difference in damage AND is captured, unable to ESCAPE or attack.

This would have to be taken as an upgrade to Grave Plot, since it'd be too powerful to have on its own, and would increase the cost to 9 Energy, or 7 Energy with a timer.

Alternatively Grave Plot and Tombstone's costs could be reduced by 2 Energy each if you granted the captive a Defence bonus while they were trapped underground.



I thought you'd mistake me for 1 of those intolerant turd sandwiches who believe homosexuality is wrong and have the mods ban me.

I'd never bother mods with a problem like that. It's the reason I went to all the time and hassle of cybernetically upgrading the chihuahuas after all.

Anyway, I just took it that you were surprised I was married, rather than the fact I'm a raging lesbo dyke.1

1 - Although I usually define myself as 'homoflexible' since I'm mostly into women but still occasionally play around with men. With open and honest permission from my fully lesbian wife, of course.



While we're waiting on @Behemoth542 the team have a couple of decisions to make.

Firstly, do they want to keep Nightingale on the team, or would they like to switch her out at this point for Nightbeast or Fandancer?

Second, the front of the bank is well covered by the police but Flare discovered a rear corridor leading to the garage, the back alley, a staircase leading up and a third unmarked doorway. The team can head for any of these five routes in pursuit of the Gungirls and the information gained from the investigations should give clues as to where they should go next.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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<Snipped quote by knighthawk>
With that I take it he'd actually be inside the wall? If that's the case I'd have to say it'd be an ability which would need to be triggered when he wanted to enter the wall, as this would take time and leave him possibly vulnerable for a few seconds while he did his Merging. Only a cost of 2 Energy though, since it's a simply action.

I'd also say Merged would cancel the Armoured and Weaponised status effect, since Brick would now be part of the wall rather than pulling parts of it away to upgrade himself. To counter that, Metamorphic Rock would be automatically expanded to include Merged so when exiting the wall Brick could choose to take a cheap action to bring part of it with him. He could also choose to use Metamorphic Rock to enter a suitable surface, but since Rock Walk would be cheaper anyway there wouldn't be much point.

There will be times when I may allow an AoE to still target Brick while he's using this ability, but this will only be when it's situationally appropriate. For instance, a burst of fire strong enough to damage the building, a psychic attack which would be able to target Brick mentally rather than physically, a magical attack with the ability to target extradimensional opponents, etc. I'll give you hints when that's likely to happen though, so as not to leave you at a disadvantage.

<Snipped quote by knighthawk>
No problem with that. Simple entrapment would cost 2 Energy.

<Snipped quote by knighthawk>
As an upgrade to Gopher Hole you could either spend Skill Points to add the effect to the existing power increasing its cost to 3 Energy, or take Snake Bite as a separate power with a cost of 4 Energy.

<Snipped quote by knighthawk>
Since this would alter the effect of Snake Bite, if you'd taken that as an upgrade to Gopher Hole then Grave Plot would have to be a separate power with a cost of 7 Energy, or 5 Energy if you put a timer on it (3 turns?) If Snake Bite was taken as a separate power then Gopher Hole could be upgraded with this ability instead, increasing its cost to 6 Energy, or 4 Energy with a time.

Either way there may be times when an opponent will be able to escape the 'grave' early through some special ability or technique.

<Snipped quote by knighthawk>
This would have to be taken as an upgrade to Grave Plot, since it'd be too powerful to have on its own, and would increase the cost to 9 Energy, or 7 Energy with a timer.

Alternatively Grave Plot and Tombstone's costs could be reduced by 2 Energy each if you granted the captive a Defence bonus while they were trapped underground.




Okay, so just to check:

Gopher hole->grave plot->boot hill (AoE grave plot)
\Snakebite->tombstone->killing field (Aoe tombstone)
If I add the bonus to defense for grave plot, it wont apply against the damage from tombstone, right? It would seem like shooting myself in the foot to protect them from my own attack... I got it, People in tombstone count as 'merged' to grant protection versus most AOE attacks similar to your suggestions for his 'rock walk' ability but they cant move from their spot.

While we're waiting on @Behemoth542 the team have a couple of decisions to make.

Firstly, do they want to keep Nightingale on the team, or would they like to switch her out at this point for Nightbeast or Fandancer?

Second, the front of the bank is well covered by the police but Flare discovered a rear corridor leading to the garage, the back alley, a staircase leading up and a third unmarked doorway. The team can head for any of these five routes in pursuit of the Gungirls and the information gained from the investigations should give clues as to where they should go next.


I vote for nightbeast, hot girl on girl action with deep penetration... of claws, that is.
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do they want to keep Nightingale on the team, or would they like to switch her out at this point for Nightbeast or Fandancer?


Keep Nightingale. We need a good medic.
Hidden 9 yrs ago Post by Genni
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Gopher hole->grave plot->boot hill (AoE grave plot)
\Snakebite->tombstone->killing field (Aoe tombstone)

Gopher Hole (2 Energy)

Gopher Hole w/Damage (3 Energy) OR Gopher Hole (2 Energy), Snake Bite (4 Energy)

Gopher Hole w/Damage (3 Energy), Grave Plot (7 Energy) OR Grave Plot (6 Energy), Snake Bite (4 Energy)

Gopher Hole w/Damage (3 Energy), Tombstone (9 Energy) OR Tombstone (8 Energy), Snake Bite (4 Energy)

The cost of Grave Plot and Tombstone would be reduced by 2 if you gave the prisoners a Defence bonus equal to the Attack strength of the abilities.

If I add the bonus to defense for grave plot, it wont apply against the damage from tombstone, right?

No, it wouldn't. The way I'm seeing it it would be like trapping someone inside an Iron Maiden. They'd be protected from the outside by the metal shell, but still take damage on the inside from the spikes.

The best way to write that would be to say the target takes X Health loss, rather than damage, since I'm using 'Health loss' as a way to bypass all defences.

I'd also allow any of your 'Geomancy' powers to ignore the Merged defence boost for a captive, since you'd be using the walls of their prison to attack them, but the rest of the squad wouldn't be able to get through them. You'd have to be using skills though, standard attacks would still suffer the penalty.



I vote for nightbeast, hot girl on girl action with deep penetration... of claws, that is.
Keep Nightingale. We need a good medic.

Be sure to check out the girls' new abilities, they've all been training in your absence.
Hidden 9 yrs ago Post by GodOfWar
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Keep Nightingale. We need a good medic.


I put my vote for nightingale, too.
Hidden 9 yrs ago Post by Genni
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I vote for nightbeast, hot girl on girl action with deep penetration... of claws, that is.
Keep Nightingale. We need a good medic.
I put my vote for nightingale, too.

That's two for Nightingale, one for Nightbeast.

Don't forget, Fandancer has some very powerful defensive moves which could be used to prevent damage altogether.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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No, it wouldn't. The way I'm seeing it it would be like trapping someone inside an Iron Maiden. They'd be protected from the outside by the metal shell, but still take damage on the inside from the spikes.

The best way to write that would be to say the target takes X Health loss, rather than damage, since I'm using 'Health loss' as a way to bypass all defences.

Iron maiden? Excellent!
Can health loss equal to the targets own attack rating as they struggle?
Don't forget, Fandancer has some very powerful defensive moves which could be used to prevent damage altogether.

Yes but I don't want fandancer cockblocking my blocking. ^_^
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Can health loss equal to the targets own attack rating as they struggle?

That could work well, so yes. :)

I might put a limiter on more powerful characters though, since I don't want any of the heroes having a skill which can insta-kill any of the bosses, or make the fight too easy.

Yes but I don't want fandancer cockblocking my blocking. ^_^

If she's cunniediving your defences then you're always free to max out your Weaponization and score some major kill points.
Hidden 9 yrs ago Post by rush99999
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