Sometimes... Sometimes, things really don't go as you'd expect them to. Successes turn into failures, jokes into cruel derision, and even profits turn into losses. Even death is often sudden, and people, being as they are, never really see it coming. But, as they say, there can always be stranger. But what could be stranger than death, whose existence, though understandable in the scientific context, still cannot be fully grasped?
You wake amidst a sea of red and white grasses, which obviously sets off some alarms inside your head. Perhaps you were studying for an exam, reading a book, even browsing the internet or playing a game- whatever it was, you're certain that this was NOT where you had been before. The grogginess of sleep is rapidly replaced by alarm, though, as you turn and look at yourself; you're certainly not the person you had been. Maybe you look the same, maybe you look radically different; whatever the case is, something is DEFINITELY not right here. The clothes you wear only give a similar impression; they seem to be made from leather and wool and the like, quite similar to what those in the Middle Ages wore way back when.
Thrown into such a strange scenario, you come to notice that a few other people seem to be acting much as you are now- with panic, confusion, and denial. But you still remain here, lost in this plain of unfamiliar grass.
From here, your adventure in a foreign land begins, though obviously not of your own volition. Do you try to escape whatever force has dragged you into this mess, or rise to the challenge this world has so carelessly fraught upon you?
------
So, as you may have ascertained already, this RP will entail the lives of a small group of people (I'm hoping 4-5 at most) from present-day Earth as they are tossed into a fantasy world with absolutely no prior warning whatsoever. Though they may appear different, their memories remain the same as they were back on Earth, albeit with a few extras added in (like the sudden knowledge of a foreign language). The goal? Well, that's for the players to decide... Well, for now, at least.
Notable aspects of the situation:
-Characters are not necessarily human anymore; elves, dwarves, beastfolk, and the like all exist in this world. Though your character may, by some chance or circumstance, remain a human, their appearance may differ greatly (or not at all) from what it used to be. Of course, that doesn't mean that they can't look the same as they did before.
-Magic does exist in this world; it is categorized under six elemental affinities: fire, water, earth, air, holy, and unholy. The type of magic, in turn, is categorized by its performance: beginner, intermediate, expert, and master. Most, if not all magic, is cast through incantations or magic circles. As of their entry into the world, though, no player character has knowledge that magic even exists here.
-As was common back in the day, interracial prejudice is prominent; those who associate between races are few and far between. At the end of the day, only merchants and mercenaries really have such contact, if at all.
I'll get some forms drafted up in a bit and flesh things out a bit more in the future, but... Yeah, just out of curiosity, how interested are people in this RP?
You wake amidst a sea of red and white grasses, which obviously sets off some alarms inside your head. Perhaps you were studying for an exam, reading a book, even browsing the internet or playing a game- whatever it was, you're certain that this was NOT where you had been before. The grogginess of sleep is rapidly replaced by alarm, though, as you turn and look at yourself; you're certainly not the person you had been. Maybe you look the same, maybe you look radically different; whatever the case is, something is DEFINITELY not right here. The clothes you wear only give a similar impression; they seem to be made from leather and wool and the like, quite similar to what those in the Middle Ages wore way back when.
Thrown into such a strange scenario, you come to notice that a few other people seem to be acting much as you are now- with panic, confusion, and denial. But you still remain here, lost in this plain of unfamiliar grass.
From here, your adventure in a foreign land begins, though obviously not of your own volition. Do you try to escape whatever force has dragged you into this mess, or rise to the challenge this world has so carelessly fraught upon you?
------
So, as you may have ascertained already, this RP will entail the lives of a small group of people (I'm hoping 4-5 at most) from present-day Earth as they are tossed into a fantasy world with absolutely no prior warning whatsoever. Though they may appear different, their memories remain the same as they were back on Earth, albeit with a few extras added in (like the sudden knowledge of a foreign language). The goal? Well, that's for the players to decide... Well, for now, at least.
Notable aspects of the situation:
-Characters are not necessarily human anymore; elves, dwarves, beastfolk, and the like all exist in this world. Though your character may, by some chance or circumstance, remain a human, their appearance may differ greatly (or not at all) from what it used to be. Of course, that doesn't mean that they can't look the same as they did before.
-Magic does exist in this world; it is categorized under six elemental affinities: fire, water, earth, air, holy, and unholy. The type of magic, in turn, is categorized by its performance: beginner, intermediate, expert, and master. Most, if not all magic, is cast through incantations or magic circles. As of their entry into the world, though, no player character has knowledge that magic even exists here.
-As was common back in the day, interracial prejudice is prominent; those who associate between races are few and far between. At the end of the day, only merchants and mercenaries really have such contact, if at all.
I'll get some forms drafted up in a bit and flesh things out a bit more in the future, but... Yeah, just out of curiosity, how interested are people in this RP?