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Polish, Norwegian, and Swedish blood flows through her veins
Physical Appearance:
Jennifer certainly has that nerd-girl aesthetic down to a nail. She looks almost sophisticated. Jennifer's most eye-catching feature is her head of straight light-blonde hair. Styled into a neck-length pony-tail. With medium-length bangs lining over her forehead. Her hair is very well maintained despite her personality. Puberty was very generous to her, though her mother says that she inherited her looks. Jennifer is thin, exercise has worked to keep her somewhat thin. Though, her body has a healthy amount of body fat that fills out her various curves. She has rather thick thighs, with a behind that fills out her pants very nicely. Her arms are almost disproportionate in comparison. They're very thin, with most of the fat on the upper part of her shoulder. Adding more to her curves is the fact that she has C-Cup breasts. Jen stands one inch above the average at 5'6, and weighs a logical 120. Not super heavy, but according to BMI, she is just right. Her limbs don't look disproportionate to her torso, they look pretty balanced actually.
Jennifer is Caucasian, with plenty of Europeans countries in her roots. So many that she barely can count all of them. She does know for sure that her mother is Polish, while her father is Norwegian and Swedish. Jennifer's skin is a beige color, and due to her power, she doesn't have a single mark on her. She's clear as a baby. Jennifer has heart-shaped facial features, and a medium sized head. Her most pronounced facial feature would have to be her chin. She has a pointy chin that extends the lower part of her face downwards a inch or two. All while blending seamlessly with her jawline and cheeks. Obviously, she has a strong jaw, and her cheeks are pretty round, they stick out a little bit. Especially when she smiles. Another note-worthy feature is Jenny's large mouth, it's pretty impressively when she opens her mouth up. Surprisingly enough, her lips aren't very large in comparison. Her lips are very thin, and unpronounced. Jennifer's nose is turned upwards with a pointy nose tip, and is medium sized. The nostrils of her nose aren't too large, with a nose bridge that's as thick as her nostrils. Her ears are very round shaped, and medium sized - often enough, they're obscured by her bangs. Jennifer's eyes are round and large, though people don't exactly see how large they are because she keeps them somewhat closed at all times. Jen's eyes are a light-blue color. Usually her eyes are behind a pair of very round glasses. Finally, Jen is stated to have a large forehead.
Attire:
The best way to put Jennifer's style is hipster. Very hipster. She's always seen wearing a jacket of some sort, whether it's a hoodie, leather jacket, or any kind of other jacket. Under it is a T-shirt, probably from a band of her choice. With any kind of pants, jeans, sweat pants, etc. She likes the looks of low-cut jeans, with pantyhose/leggings. She just likes stockings and leggings. Though, sometimes her pants are tight. She'll dress lighter in the summer. She'll wear shorts, and other light pieces of clothing. She wears a T-shirt, with track shorts, more often than not. As for Jewelry, Jenny likes to wear bracelets. Plastic ones, gold painted ones, etc.
Personality
Innate & Outward Personality:
Jenny has the makings of a champion if she'd just apply herself for once. Through her life, Jen has lacked the dedication and drive to really improve herself. She has mostly passed through life by riding on the success, and intelligence of other people. Rather than making a life for herself. Which is what keeps her from becoming great, and being more than just a simple... loser. A nerd. Which is her biggest flaw. This isn't to say that she's a lazy bum that does absolutely nothing of note all day, she simply has problem applying herself to things like school. If necessary, she can force herself towards something - but in the end, she'll always halfass it. She's capable of going out and solving things on her own if they got her attention. It's just the "boring school-stuff" that she has a problem with. Jen simply wants to stay out of things, and live a normal, mundane, life. One that is simple, and allows her to do as she pleases. That said, Jen is very friendly and warm. She is pretty laid-back, and calm about a large manner of subjects. Calm when things get heated, and very level-headed. She can talk down other people when necessary. Jen is very cordial, and polite - this is because she's a pretty nervous person in a social situation. She tries to rectify that by carefully choosing her words. Or by not talking at all. It's easy to peg Jen as introverted, specifically the asocial-type. She takes the back-seat in terms of interaction, and usually avoids approaching people whenever possible. Yet, she is perfectly capable of leading an extended conversation (Long as she has direction), and she's capable of working with groups of people.
Jenny exercises caution above all else. She always takes the safer option, rather than the risky one. Which can leave her to miss her chance. She's not very fond of impulsive decisions, or sudden changes - then again, she can't stop herself from making them, she is only human. One way to get on Jen's bad side is to interrupt her. That's a huge pet peeve of hers, and anyone who does interrupt her would only get a snippy comment in response. Someone interrupting her to tell her what to do would get an even more scathing response. This impairs her ability to work in teams, and work under authority figures. Jenny can be quite stubborn, and will double-down very quickly. She'd rather do things her way than follow someone else's instructions. In terms of Romance, Jen is very subtle with her affections, and has a hard time dropping the obvious hints like other girls can. It's hard for someone to engage her on a romantic level.
At times, Jen can come off as odd in her whole demeanor. The way she acts, combined with the various quirks she has, makes it hard for people get a good read on her. Since she's somewhat eccentric. I should note that Jen's morality is between Neutral, and Good. Good, because Jen is a very good natured and well-intentioned person. Neutral, because Jen wishes to be left alone. Despite her desire to be left alone, she will help people whenever she can. Her morality actually over turns her lack of any real drive. Because she just wants the people around her to be safe, and succeed. She'll put her life on the line to help someone in danger. Until they're out of it. Though, even Jen knows there's so much she can do. She cherishes nobility, and loyalty. More importantly, she believes in taking responsibility for one's actions - she is no different. One thing that'd piss her off is someone shifting blame. That's a quick way to anger her.
Deep down, Jenny feels that she is worthless, and is just a loser. She feels like she missed the chance to succeed - and now it's too late for her to improve. She just bides her time, doing what she enjoys. An anxiety that wells up inside of herself and makes her restless, and depressed. Jen retains a bit of trauma from recent events. She was nearly killed, and retains a feeling of helplessness and fear like no other. These events have planted a bit of anger, and hatred, into her heart. She wants to get pay-back for what happened, and she wishes to get strong. To right the wrong the Pure had done to her. Under it all, she's afraid. Scared that something like that will happen again. Which is what makes her a bit skittish, jumpy, and afraid of her own shadow. Keeps her up at night, and occasionally causes flashes of the incident.
Because of a hilarious incident when she was younger, Jen has a crippling fear of thunder and lightning. The second she hears it, she'll start freaking out.
Hobbies/Interests:
Jennifer is a youth that's been corrupted by the evil media! Videogames, TV, movies, all of it has forged her into a geek. That said, Jen loves to play videogames, and her eyes are usually glued to a handheld (Or her phone). It's not unusual to see her separating herself from the group in order to play a video game. She also likes TV, comic books, movies, and that stuff. Though, she was never much of a book reader. Other things got her interested like Fantasy, and Scifi media. She also plays plenty of DnD in her spare time. She is an avid listener of techno/electronic music. Her iPod is usually blasting a techno song of her choice. Jen is also pretty fascinated in the world of Metahumans. She keeps up with general news about them. As she is an avid member of a few Metahuman related forums.
Skills/Talents:
I'd say that Jen is the clever one. What I wouldn't say is that she's a genius in Academics (She's above average, but that's not the point). She's clever, quick thinking, observant, has a great memory, and has the uncanny ability to think outside the box. She's a great problem solver. She's put everything she has to solve any problems that comes her way. Jennifer has an acute knowledge of media, and it made her very... genre savvy. She doesn't investigate anything alone, she doesn't fuck in the woods, and she sure as hell knows nobody in a mask can be nice. Apart of her mother's obsession with trying to get Jennifer to be the prodigy she never will be, she has a few skills under her belt. Most of which she forgot because she never cared about them to begin with. Karate, instruments, medical, painting, gardening, cooking, and how to speak other languages. She hasn't practiced them in years, and all but forgotten about them (Other than one or two things that stuck with her). The one sport that Jen plays is Basketball, which she played in highschool and enjoys to this day. It helped improve her footwork, aim, and speed. Though, she's not hitting the WNBA any time soon.
Prized Possession:
Jen just loves her red Nintendo 3DS XL.
History/Bio:
Jennifer was fortunately born very well off. Her parents were two prolific lawyers that were rather ruthless in how they got the job done. This paved way for many of Jennifer's education, as her family had plenty of money to support them. She had a younger sister named Kaitlyn, and two brothers named Justin and Cody. However, both parents had much different ideas on how to raise Jennifer, and the siblings. Jennifer's mother wanted to be strict, and push them to be great, where her father was lax and wanted them to their own people. This caused some rather particular patterns when Jennifer was growing up. In school, Jennifer was pushed by her mother to become a prodigy. Taking classes to play instruments (That Jennifer promptly forgot how to play), taking Advance classes (That she was not ready for), or just other things she could need (She was taught cooking, medical care, gardening, Karate, French and Spanish). Yet, no matter what classes she was placed in, Jennifer just couldn't apply herself towards it. She was just uninterested in it, and couldn't advance. Which is what stopped her from being good as she could be. What did get her attention was the videogames her brother liked so much, and media - specifically fantasy and scifi. This interest was budded by her father who bought her games, and pretty much whatever she wanted. This infuriated her mother to no end - she couldn't focus enough to study in the classes, but she could focus on video games! Her mother started forcing Jennifer to start giving a damn about her education. Taking away the games and whatever else Jenny was interested in.
This aggressive tactic didn't work as well as her mother hoped. As this made Jennifer very stressed, and impaired her learning ability even more. She started working hard to desperately please her mother... Until she found another way to please her mother. She cheated. In school, she'd copy the answers from the smart students when she couldn't get them to give her the answers outright. This worked, so far. She couldn't cheat at everything. Eventually, Jenny was caught, and the whole thing was told to her mother. She was very disappointed in her daughter, where her father was a lot more compassionate. He sympathized with Jen, and suggested that her mother eased up on her. Lest she wants her daughter to go crazy. Which is exactly what she did. She took Jennifer out of the classes she didn't want to be in (Which was pretty much all of them), and gave Jennifer back the games she liked so much.
While she was much more lax on Jennifer, she didn't completely stop. She expected Jennifer to get the highest grades. Not accepting a single F. Which is what Jennifer could handle much better. She got the A's her mother expected. Even when she shouldn't have. In the mean time, Jennifer indulged in whatever nerdy behavior she wanted. Playing video games, participating in DnD, watching movies, and etc. Though, she was relatively unknown in school outside of the nerd groups. Jen did pick up a certain habit while in highschool. Her parents demanded that she stays slim, because no one wants a fat child. They made her sign up for the highschool's female basketball team. While she didn't like it at first, she warmed up to it. Though, she was never a star player.
Summer break hit, and Jennifer was happy to just give herself some time to relax. Though, life didn't go smoothly. Her father went out to go drinking with some old friends to catch up with them. After the night of drinking, he choose not to drink responsibility, and choose to drive. He crashed into a wall at such a high-speed that he died near instantly. When the news hit her family, it hit them hard. Her mother fell into a deep depression, and her siblings tried to keep going. But the grief forced them towards some more bad habits.
Jenny was immensely saddened by the death of her father - but she had no choice but to keep moving forward (Sort of). She had no other way to coop other than push the world a bit further away, and continue doing what she was doing. For months, this worked, and life continued very uneventfully. Shit hit the fan one fateful night. She was walking home from her friend's house (Accompanied by her dog), when she noticed a little girl sobbing in an alleyway. Jen approached the girl, and a very quick and frantic conversation; it was revealed that the girl's name is Penny, and she's a Metahuman that was attacked by the Pure. The first thing Jenny did was get the girl to calm down. She tried to call the cops - but she stopped when she heard some people walking up. Jenny told the girl to run - Penny said that she was going to hide under the nearby bridge. When they walked by, Jen simply looking like she was picking up her dog's droppings. Acting like she had nothing to do with it.
They stopped and asked if she saw anyone who looked like Penny. Obviously, Jen said no. That's when they surrounded her, and started calling her all manner of names. Traitor, freak lover, and they even accused her of being a meta. Though, before things got violent, they relented - noting that their job isn't to bother humans, and the person they were after could be getting away. They left, smacking Jennifer's phone onto the ground. Jen immediately left to go find the girl - unaware that one member of the Pure had followed her. Jenny checked under the bridge like Penny said, and found her. She assured the girl that the coast was clear - until that member of the Pure came out of the shadows, and took several shots towards Penny with a pistol. Fortunately, he missed... Penny, that is. The bullets hit the larger target, which was Jennifer. A bullet hit her in the stomach, in the arm, in her sides, and two hit her in the shoulder. Jenny hit the ground, and started bleeding out, while Penny ran off, and the member of the Pure ran off after her. It wasn't long before Jen passed out. A few minutes later, Penny lost the member of the Pure and came back to Jen. Watching her bleed out profusely - because of her - didn't bode too well with the child.
Penny panicked, but she knew that she was capable of saving her. She walked up, and placed her hands on Jen's dying body. She used the power that made the Pure want to kill her so badly. The ability to gift physical enhancements to anyone she touches. Penny gave Jen the strongest regenerative ability she could in order to save Jen's life. Almost immediately, the healing factor kicked in and began correcting the damage done to her. With that, Penny ran off, hoping that the Pure wouldn't catch Jen. They didn't (For plot convenience). It wasn't long until the bleeding stopped. And it wasn't even that longer before wounds were completely closed up. A few hours later, Jen had awoken in a hospital room surrounded by her mother and some police officerrs, with the wounds completely healed. She had no idea what happened, and she had said her prayers. She checked, and there was not even a scar. For a moment, she wondered if it actually happened.
The police explained that she was found unconscious underneath a bridge while they were investigating gunshots. Jennifer explained to them that she was helping someone getting attacked by the Pure, and she was knocked out. They swallowed her story, and she came in contact with NEST and explained what happened with Penny. Her entire family was relieved, but told her not to get involved in such things again. The next couple days went on normally... until Jennifer got a paper cut. Expecting to feel pain for awhile, the wound almost instantly closed. This surprised her enough to try again, the same thing happened. Jen walked into the bathroom, with a knife, and cut the top part of her hand. The wound was gone in a few minutes. This surprised her - and it didn't take too long for her to put two-and-two together and realize that her powers manifesting had saved her life that night.
Jennifer reached into her pocket and pulled out the note... Maybe Penny has something to do with this. There was only one way to find out, really. Jennifer decided to find this Penny girl on her own. Disguising her mission as a quest to find her dog (Also an objective!). Over the course of a few days, she started asking around, looking for Penny. So far, with no success.
Meifeng VuHong | Good | Best Friend | "She's a close friend of mine... We met in our school's basketball team. Even though she doesn't go to the same school as me anymore, we still hang out and play games." |
Lihua VuHong | Neutral | Meifeng's Mom |"She's kinda scary. She has that authoritative vibe to her. I don't think she thinks too highly of me." |
Injae "Ratchet" Park | Good | Friend |"She... really helped me out there during the Fiend's attack. I really have to thank her for that. I'd like to get to know her." |
Taylor Pierpoint | Good | Friend |"I don't know her personally, but she was nice enough to invite me to a party." |
Abilities
Power Class:
Super-System
Power: Super-Regenerative System.
The night that Jennifer saved Penny, and nearly got killed, allowed her to walk away with a power that people would die for. A very powerful healing factor. It's like if Wolverine's healing was a bit more realistic. Any wound she receives will be rapidly repaired in no time, with any missing biological tissue being quickly replaced. It all depends, really. Something like a leg being broken would heal in an hour. A knife wound would be gone in around ten or so minutes. Minor wounds like scrapes, and first degree burns, would instantly heal. So, even the deadliest wound would be healed in less than half-an-hour. This healing factor has greatly halted her aging process - she'll probably be looking twenty for a long time. Jenny has a bit of control over her regeneration. The full extent of that control is merely prioritizing one wound over the others. It's also possible for Jen to regrow a limb - it'd take a few weeks to regenerate something like an arm. It'd take about a day or two to regenerate a finger. Forgetting ability to regrow limbs, Jen can actually reattach limbs. This also comes with a considerable boost to her immune system, and makes her all but immune to diseases, and any of the sort. A side-ability that Jen has is that her body contains a network of backup organs - and her primary organs are very adaptive. Which means if one of her main organs fail, another organ will activate to take it's place while it undergoes repairs. Which means she has little weak spots on her body. This all comes with an inhuman survivability. She'd get back up from wounds that'd utterly devastate other people as if it was cosmetic. She's the cockroach after all. All in all, Jenny finds it very hard to actually die.
Limits:
Jenny's regenerative factor doesn't render her immortal. Just harder to kill. It's pretty obvious: Jen can't heal from what would kill her instantly. A solid gunshot to the head, getting crushed/beheaded/disintegrated, etc. Getting impaled/stabbed will impair her healing until the object is removed. Hell, there's a chance that she might heal over it. Healing brain-damage is pretty tricky. She can't exactly heal from damage to the brain good as she could any other part. She'd pretty much pass out from a solid hit to the head, just like anyone else.
Weaknesses/Drawbacks:
The process of healing is very painful. With her nerves being much more sensitive than before. Whenever she heals, she still feels a lot of pain in return. The kind of pain that would be debilitating, and paralyze her until it's all gone. After regenerating plenty of wounds, Jen would have to stop in order to take some time to rest. Now, in order to accomplish these feats, Jen needs to get the biological materials from somewhere. Either from the food she eats, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them. The backup organs are inferior to her primary organs in a few ways. They simply aren't as strong as her main organs, and they only have enough strength to keep her alive, really. If she falls back onto her backup organs, then she'll be much weaker until her actual organs are repaired. She also has to eat a lot more in order to keep these organs from simply falling apart.
Other:
She has a female Yorkshire Terrier named Pudding. Currently, Pudding is missing.
A true giantess for a twenty-eight year old. Michelle practically breaths confidence and flaunts her strength with practically every step. Michelle doesn't exactly fit the ideal image of a female girl. She leans a bit on male than proper female. Tall, has broad shoulders, thick bones that accentuate her feminine figures. That isn't to say that she isn't devoid of any feminine grace, it's more of the fact that she hasn't exactly embraced it. What swings her back the other way is her rather large breasts, and her blatantly feminine face. Michelle is kept in shape from physical activity. She does have some muscle-tone on her flesh, not enough to call her a bodybuilder, but enough to accentuate her figure. However, she's not exactly one to show it. She's built strong, and appears far from fragile. Amazon-like would be the more accurate term since she's 7'3ft, towering over even males, weighing more than three hundred pounds. She towers above other girls and some boys too. Most of this height comes from her power, not genetics or anything like that. Generally intimidating to most males with her size. Her frame has to be rectangle-shaped, lacking the idealized hour-glass figure. She doesn't have the idealized long legs, her legs are quite proportionate to the rest of her body. She has rather large feet, and strong earth-hands, that lack that delicacy.
Michelle is African-American, with roots coming from Uganda, and her skin is a brown color. Her skull shape and facial features also do much to tell about her ethnicity. Her skin is a very dark shade of brown, for a comparison you could say that her skin is a chocolate color. Coated with plenty of scars due to sports, fights, and other things. There are also plenty of signs Michelle has been fighting animals of various types. On her arms and legs there are bite marks. Michelle has a hideous three-point claw scar on her face starting under her right eye, and going down her neck to her chest. There's a large birthmark on her right cheek, that takes a round shape. Another birthmark is on the side of her forehead. Michelle possesses a large, diamond-shaped head, with sharp and pronounced facial features. She has a square, rather strong, jaw that looks more on place on a boy. It comes with a large square chin that blends into her jawline quite well, giving Michelle a bit of a "lantern jaw". She has a large, droopy-shaped, nose that is generally round, and as the name suggests, droops downward somewhat. It's also quite wide with large nostrils. It's far from disproportionate compared to her rather large lips. Michelle has narrow, large, crescent-shaped ears. Michelle's eyes are round, and have an almond-ish shape to them. They are a dark-brown color. Michelle's hair is straight, and has an afro-texture to it. Her hair is back, and tied up into dreadlocks that are tied up into a pony-tail.
Attire:
Michelle prefers to dress up in loose clothes that don't stick to her form too much. She generally tends to wear clothing a few sizes larger than her actual size. It's mostly for comfort, and to keep herself covered up. Since Michelle is a girl more used to the warmer parts of America, Michelle tends to wear clothes appropriate for such an environment. The kinds of clothes that don't have layers, and show enough skin that she doesn't overheat. Compared with how loose her clothes are, she tends to show a little bit of skin. Michelle isn't exactly in touch with style. Her style is a very modest, could even be called prudish, style. Ankle-length skirts, sweaters, jackets, and so on. However, that's pretty much it. Michelle doesn't wear clothes with decals and other decorations on it. Her outfits are pretty plain. Michelle is also not one to wear jewelry. Michelle's NEST uniform is more of a black wetsuit with the standard NEST uniform on top of it. The wetsuit is designed to accommodate any transformations she may go through. She also wears a black beret with a star on it it.
Personality
Outward & Innate Personality:
Lacking somewhat in social graces and etiquette, Michelle makes up for it in confidence and pride. Certainly the eccentric type. Michelle is strong, confident, prideful, and often called strange. She uses her seemingly limitless confidence to carry her through her tasks. A directness that seems to be a bit more on place with males. She prides herself on her accomplishments, and is certainly one to show it. On the other hand, those could also be called her social weaknesses. Direct when subtly could work, lets her pride and confidence get the best of her, and prefers to do it her way. Social nuances and subtleties go over her head at times. When around others, Michelle's aforementioned traits become more pronounced. She can handle herself around others, though, she isn't exactly the type to lead a conversation. She tends to stumble when it comes to conversation topics. Extended conversations tend to make her very uncomfortable. Meeting new people, Michelle treats everyone as an equal. She tries her best, and sometimes it's enough to befriend people. Even though she doesn't exactly make too many friends. One thing that people are quick to note is that she doesn't have any close friends. She always seems to keep them at arm's length. Never letting them know too much about her, or get too comfy. However, she also tends to keep her amount of friends to a minimal.
Michelle's a realist. Her grip on reality is firm and she sees things for what they are. She's certainly a girl that knows what must really be done to make the world a better place. A trait that puts her at odds with idealists. She's quick to put an idealist, even if it causes unnecessary conflict, or puts her at odds with other people. Another problem she has is that she's brutally honest. She'll say the whole truth, and outrights avoids sugarcoating anything. Michelle could be called a wild-woman. She likes to spend a great deal of her free time in the woods and exploring other dark places. It's a crutch for when stress starts getting to her. Spending some time in a dark forest alone certainly is refreshing. Sometimes she never leaves for hours before reverting back to her usual self. Michelle has a very strong sense of justice and honor. She doesn't approve of hurting people weaker than her or innocents. However, she is also a strong believer of "an eye for an eye". She's quick to try to get revenge on other people that have wronged her, or her friends. Going off of that, Michelle is quick to retaliate. She'll always fight back. Because in her eyes, if she let herself get stepped on once, she'll be stepped on forever. So she'll be quick to stand off against someone. Even if backing off would be the more sensible option. She never takes anyone's shit. Period. Michelle is ambitious, and is constantly on the move. One thing she hates is stagnation. Whenever things get slow, or she gets the feeling as if she's not progressing, she gets rather gloomy. Michelle is quite playful, and sarcastic. She'll always take jabs at people at the first opportunity.
To Michelle, actions and instinct come to her quicker than thinking. She'd rush in to help a friend that seems to be under attack rather than analyzing the situation for all possibilities (Or coming up with a plan). Her thought process is simply short term, and her planning is rare. As she's always believed in following her heart rather than her mind. Thus, when it comes to the leadership hierarchy, Michelle is better lead than followed. Unfortunately Michelle lacks some academic graces because her education stopped before high school. It's not saying she's completely dumb, she doesn't know a few things due to circumstance. It's one thing that she's really insecure about. Insulting her intelligence in anyway is a sure-fire way to get her angry. Michelle also has a deep seated anger within herself that stems from being rejected by her family at the drop of a hat. It's a mass of emotions that she managed to keep contained for a few years. That she sometimes takes out on the world, or alternatively, whoever chooses to pick on her. Michelle won't hesitate to beat someone to an inch of their life and call it "therapeutic". Which tends to get her in trouble. Another problem she has is that she's fierce. She will not hesitate to back up her talk with her fists. Though, she doesn't shit-talk or throw insults back and forth because those skills are rather lackluster.
Through all the confidence and pride she is known for, Michelle has become quite sullen and withdrawn. Choosing to seclude herself at times rather than facing her emotions. That's the one thing Michelle fears, facing herself and seeing how ugly she's become. She blames it on her power, her family, everything but herself. Dodging it is far more feasible than facing it. Anything is. When alone, the question comes up more often than she'd like. Michelle also has a few fears. A crippling (and generic) Claustrophobia, a crippling fear of tight spaces. It's linked to her power, but Michelle also has Frigophobia, a fear of getting too cold.
Skills/Talents:
Michelle is a trained and certified Agent of NEST. She has been trained in hand-to-hand, how to operate weapons, and investigative skills. She has a few years of experience under her belt that helps. In her youth, Michelle played plenty of soccer, and was in the swimming team. She wasn't exemplary at it, but damn, she was good enough to get a name for herself in school. She hasn't really done either officially in years, however, so she's pretty rusty. The footwork and swimming abilities are more or less innate, so she still puts those to good use to this day. What is something that she's great at is her acrobatic training. You see, she spent a few years at a circus, performing some of the best shows of her life for others. Assisted by her power, Michelle is proud of how limber she has gotten. She can't, say, perform flips (Too big and heavy for that), but she can jump through flaming hoops and do the Cloud Swing. Depending on what form she has dictates what tricks she can do really, but she has plenty practiced. Though, she's not one for performances. It's something that assists her when she does her other activities. Wrestling is another skill Michelle has, taught to her by carnies. She uses her sheer size and weight alone to bring people down. Though, it hasn't exactly been a skill that she used in action. Yet. Michelle is also very familiar with the woods. With the help of her powers, she can navigate dense forests with ease. Along with hunting animals like a true apex predator. That said, she's also great at tracking. Assisted by her power again, her attention to detail is high.
Prized Possession:
Michelle prizes nothing, save for her freedom.
Quote(s):
"Damn you're whiny... mind talking less?"
"If you don't move now, I'm going to seriously mess up that face of yours..."
History/Bio:
Born as an only child in the nigh-tropical Floridan city of Key West, Michelle's early life up to her teen years were uneventful. She was a simple little girl living her life. Her parents were hard working people who slaved away in the offices to support her. Heat was something Michelle got used to as she grew up in what had to be a tropical paradise. She was pushed towards sports by her parents, whom truly wanted a son, but were willing to settle for a girl. It didn't matter to Michelle, since it was . Soccer, Baseball, and Swimming, were three sports that she had grown to love doing, and became pretty good at too. That skill was something that netted her plenty of friends. But it also made her fiercely competitive. Michelle was constantly finding her way into trouble, to her parent's dismay. Picking fights with people, or causing general mischief, Michelle found her situations to be quite amusing. Which meant she kept doing it because she thought it'd be fun. Again, causing problems that her parents had to solve. They disciplined Michelle, but they were simply too lax with their punishments to make any difference in her behavior. So there wasn't anyone to really stop her from exploring her growing masculine-side either. As her mother wasn't too solid of a strong female role model either.
Things took a quick turn once she turned fifteen, in the middle of an incredibly awkward stage of her life (The dreaded puberty). Her power had awakened. Subtly at that. There was no traumatic event attached, it was merely developing all her life until it reached the point where it could be activated. It first manifested in a freak growth spurt that shot her height up from 5'3 to 5'8 in a short amount of time. Then it made her harder, better, faster, stronger, in... noticeable ways. The sports she played, the fights she won, she realized that she could do it much better now. Michelle was quickly realizing that she might be becoming a superhuman - and her parents caught on too. However, they were wrong in what they theorized Michelle had. What they thought was simple peak-human capabilities turned out to be something much more... beastly. And it awakened in one of the worst moments. Michelle was showering after a big basketball game with her team, Michelle got into a bit of a fight with another member of her team, over who was the better player. Michelle straight up socked her team mate... and unhinged her jaw with one punch. Michelle was freaked out about this freak display of strength, and everyone was screaming at her. NEST was called to deal with her and Michelle was captured. After (very awkwardly) clearing it up with NEST, Michelle was released. But, by then, the damage was already done. The world had known Michelle for the monster she had turned into. Her friends rejected her, no one would help her. Even her own family had turned her back on Michelle and cast her out on the streets with her clothes and some supplies. They didn't want anything to do with their monstrous child anymore.
Cast out on the streets, Michelle literally had nothing to her name. Michelle left Key West and headed towards, well, anywhere that wasn't there. She was so broken by being forced to live on her own. Michelle stuck to the swamps and wooded areas. Living off the land to the best of her ability. This is where she experimented with the very power that got her in this situation in the first place. She tried to learn her limits and capabilities. She practiced this ability often as she could (there was a period afterwards where she had to take a break) and realized how strong she was. She stopped scrounging for foods and learned to hunt it herself. She became a wild-child, and honestly, she wouldn't have it any other way. Michelle stayed away from humanity, except for the few times she had to come back to get some new clothes. Michelle drifted from place to place for what had to be a year. Sticking close to the warmer parts of Florida. She drifted a little closely to a circus. She snuck in using her power to help and decided to watch the show. From there, she learned that the performers were certainly superhuman. Performing tricks for the thrills of themselves and others. However, Michelle didn't expect for one of the performers to be a telepath on the look out for people trying to steal a show like her. She was lectured by the woman, who threatened to call the police. Michelle dropped her entire story in some hope that the popo wouldn't get involved. The story had moved the woman, and Michelle's life was going to take another turn.
The woman had offered to take Michelle under her wing at the local circus (Which was mostly comprised of superhumans), as the woman was looking for someone like her. Michelle would get food and a place to stay, but she had to learn how to perform acrobatics like the rest of them. She accepted the deal in a heartbeat, truly wanting a place where she belonged. From there, Michelle's training began. It wasn't exactly easy, the girl had to work hard. But as the months went by, it came to her. As a plus, Michelle got in plenty of practice with her power. As Michelle learned, she often went out into the woods for awhile to be the beast that felt so natural to her. Or when she was annoyed, angry, or depressed. It became her sanctuary, as nobody would go anywhere near there. In her spare time, Michelle had received some some Wrestling matches with the other carnies. It was strange, but Michelle learned how to use that strength of hers for some brutal takedowns. Along with relieving plenty of stress. In less than a year, Michelle had learned about acrobatics and became a regular performer in their acts. Life felt great.
For a few years, Michelle worked as a Circus performer. Most of all, she became pretty close to her fellow carnies. Until she was around twenty did things change. Michelle began rather... disillusioned with the life of a carnie. It helped her perfect her ability, and now she wanted to help the world with it. The only way she knew how was to join NEST. It had been one of her aspirations for a long time. Michelle got in contact with the Florida branch of NEST, enlisted herself. They approved her into the organization. After a heartfelt goodbye, Michelle was sent to Verthaven to begin her training regime. It was long and hard, but Michelle fought her way through the segment until she was ready to be a NEST Agent.
Michelle choose to stay in Verthaven... having taken a liking to the city, and serve as one of its Agents. For years, Michelle rose through the ranks until she achieved Captain. She's taken part in many operations, including keeping track of many of the Metahumans that inhabit Verthaven. Along with busting some of the worst Metahuman scumbags.
Relationships
Family:
Father - Micheal Gallus (Disowned) Mother - Brittney Gallus (Disowned)
Dynamics:
Sam Clarke | Good | KINGFISHER Agent | "KINGFISHER must be really good if they have people like Sam in there. The two of us are from two completely different divisions, but we have plenty of time to talk. We're both determined." |
Lihua VuHong | Bad | Bitchy NEST Agent | "Hmph... she's kind of a bitch. We talked a few times, and she kept acting like I was some sort of dumb gorilla. Ugh! Pisses me off." |
Car Semken | Neutral | NEST Agent | "Kind of annoying, if you ask me. I don't really have anything against him." |
Abilities
Power Class:
Super-System: Bestial
Power: Bestial-Traits
Everybody knows Michelle is a mudda phuckin' monsta! Michelle's powers grants her the power of the Beast, the mighty huntress of the night. A set of physical enhancements that make her a Superwoman, a true predator. Without any pronounced physical mutations... other than making her really fucking big. Michelle's powerset seems to be much closer to Reptiles rather than anything else. Alright, just to get started off, Michelle is very, very, strong - not to say hulk levels, but she isn't someone you want to take on up close. It comes naturally if you look like an Amazon, but it stems from her power. It's pure Beast-strength. She can bench press 2000 pounds easily. Enough to lift a car, and throw a punch that'll give whoever is in her way a bad time. The rest of her body is a lot tougher to boot. Her skin is thicker and harder to tear, with her bones being tough. Her body is durable enough to withstand the weight of what she can lift, and take blows that'd knock down any regular human. Actually, she's pretty resistant to physical blows. She can't stop a bullet, but she can certainly stop a full-force swing from a baseball bat from any baseline human.
What supplements her toughness is the fact that she has a rather impressive healing factor. She can bounce back from wounds that'd kill a regular human being. That might just be her toughness, but yeah, she can recover from a stab wound in a day or two, a bullet wound in a week, and heal . She's also faster, but that probably comes with the strength. Michelle can run at least twenty-five mph consistently. That's pretty fast for the average standard. And what hunter would Michelle be if she didn't have enhanced senses? In the hearing, sight, and vision areas, Michelle has some enhancements. Her sense of smell has to be the most enhanced sense she has. She can track prey easily with her sense of smell. Oh yeah, she also has night-vision. As a few side abilities, Michelle can safely digest raw meat, and her digestive system has been enhanced to allow her to digest bone.
Blood-Overdrive
Now, blood has an interesting effect on Michelle. In the presence of spilled blood blood, all the above abilities will get amplified, and her body will be kicked into overdrive. Primarily her strength, but her healing factor and senses will also improve by a longshot. Of course, this depends on how much blood has been split. At her peak, she can lift twice times as much, heal twice as fast, and smell better than bloodhounds. Along with her body undergoing some minor mutations, she will grow claws, her canines will grow sharpen, and her pupils will turn into silts. During this process, Michelle will be invigorated with energy (Even if she's exhausted, she'll be able to fight for longer), her body will ignore pain, and her metabolism will also kick into high-gear. Along with Michelle getting more aggressive, and bloodthirsty. Like a mother bear on steroids, and pumped up with enough testosterone to kill a bullshark.
Weaknesses/Drawbacks:
Michelle's much, much, stronger than she is tough. If you realize what that means, then is very possible for her to break her hand with a full force punch, or break her joints by lifting up something that's too heavy. When Michelle uses her strength, then she has the likelihood of tearing up her bodily tissues. This weakness is amplified once she goes into blood overdrive, with her strength far outpacing her durability. At her actual peak, she can throw a punch that'll send someone flying, but it'll break her hand in the process. The Blood-Overdrive kicks her body into fast-mode... Unfortunately, that means she's at a high risk of having a heart attack. Especially at her peak. After the Blood-overdrive wears off, she'll be unconscious, in pain, and very tired for awhile. She'll have to rest for ages, or else she'll be at risk of ashing. Michelle has plenty of feral, predatory instincts that affect her even in the most casual situations. The more she gives into her beast (I.E: The Blood overdrive), the more and more she slips until she abandons all sentience and becomes a wild animal. Lashing out at the world. Which can be a problem. Michelle is pretty big and heavy... Which means she isn't the most agile out of all of them. Nor is her balance all that great. Along with the fact that she has to duck every time she walks through a door. >:(
Other:
Michelle has a severe latex allergy. Michelle drives around in a large black Humvee. Bad for the environment, but big enough for her.
Lihua clearly looks the part of a matriarch that is leaving her prime. She carries herself with grace like royalty, and never slips up. She looks like that that condescending bitch who looks down on you, and judges you for your lifestyle (Both are true). Everything about her is neat and orderly, she wouldn't let you live if you so much as saw her with a spec of dirt on her. Lihua is a very tall, obviously Asian woman, the kind of woman that just stands out in a crowd. She has a thin build - but recently, Lihua has put on some weight. She has developed a bit of a gut, and thickness in her arms, legs, and breasts. Fortunately, she isn't completely rotund. She's clearly working to lose this weight. Though, there was a point where she was nearly in peak physical condition. Those days are long gone. Moving on, Lihua's arms and legs are rather proportionate to her body. She has rather broad shoulders due to her build. Due to the heels she wears, she tends to appear a lot taller than people may guess. Her bra-size is a D-cup. Lihua's skin is a whitish color with heavy golden-overtones - true to her Asian Heritage. Her facial features are Asianic, more consistent with China. Lihua is battle scarred, if she takes off her clothes, everyone would see every scar she has. Burn scars, slashing scars, bullethole scars - it's astonishing that she's even alive here today. She's managed to keep the scars off her face, though. Most of her scars are fading. Other than that, Lihua's body has an appropriate amount of stretch marks - a given, since she's recently been putting on the weight, - blemishes, and wrinkles, given that she is aging. Most notably, there is a large mole on her right cheek. Lihua's facial features are heart-shaped, and she has a small head. True to her heritage, her eyes are slanted, and have a deep-brown color to them. Her nose is triangle-shaped, and very pointed, with triangle-shaped nostril. She has a small mouth - Her lips are thin, and usually painted a pink, or red, color with lipstick. Lihua has a strong jawline, and a square-shaped chin, with particularly small cheeks. Lihua has small, diamond-shaped, ears. Lihua's hair is straight, clean, and very well-maintained. She keeps it styled in a bob-cut, with bangs off to the side.
Attire:
Lihua's eyes are always seen behind a pair of sophisticated glasses. On the job, Lihua tends to dress up like a business woman, wearing pinstriped suits, various dress-shirts, and skirts. Lihua tends to wear heels that elevates her height by a few inches. In more casual situations, Lihua tends to dress well anyway. She'll wear a skirt of some sort, along with a dress shirt. Even if she's at home, she always makes a note to dress very well. Lihua wears jewelry, along with things like sunglasses. Lihua also tends to carry around a purse, usually a fancy black leather purse. However, this is more than a simple purse. Inside the purse is a hidden compartment with a gun holster. Her glock.
Personality
Innate & Outward Personality:
One fierce woman. Lihua, despite everything she's gone through, has kept her competitive and standoffish personality. People refer to her as being strong, albeit very aloof and callous. Lihua is a woman that holds her pride and accomplishments as a woman above all else. She would hate to take another blow to her pride. Which is why she's very quick to retaliate once someone attacks her. Someone throws a punch, and she's certain to hit right back. And if she doesn't get even in that moment, expect her to retaliate at the earliest possible opportunity. That's just her beliefs that she was raised upon. Not returning a proper show of force is a form of weakness. She's quite haughty, and arrogant, her body simply emanates vanity. Her pride and her arrogance combined basically means she isn't the type to accept help. She believes that, if she gets herself into something, she can certainly get herself out of it, and see the endeavor to the end. Without needing a helping hand, or a crutch. And hell, she has the drive and talents to see it to the end. This, somewhat applies to other people as well, she tends to look down on the people who cannot do things themselves. However, she will help people if asked to. For reasons as shallow as boosting her own ego.
This also means that she's a firm believer of fighting your own battles. If someone gets into a fight they cannot finish, then Lihua will tell them that she will not fight for them. Only once things go too far shall she step in. Which means the same applies to her, she refuses to take help when she's fighting. Of course, this doesn't apply if an organization such as NEST fights, as it truly isn't personal (far as she can tell). This is heavily connected to her beliefs that people should take responsibility for their actions, and they shouldn't cop out because they've gotten in over their heads. Those who can't are lower than dogs in her eyes. Aside from the raging arrogance, one of Lihua's other defining traits is her discipline, and patience. Years of years of training and experience has given Lihua an amount of temperance. The ability to resist base desires and hold in her anger. Her will is iron-hard, and very rarely will she give in to temptation or any of the sort. This woman contains her anger very well, though, she's rather easy to annoy. She'll shrug off petty insults, and other irritants - usually distracting herself. However, once people push her buttons too many times, she can be a handful. Very hard to control - and even harder to calm down. Though, she has a habit of slipping into Chinese whenever she gets annoyed. Lihua is very determined, and rough, once she gets herself set on a goal, she can be very hard to get her away from that goal. Lihua is very competitive, and always strives to reach the top. She won't hesitate to fight for her positions. When you need a leader, she's there.
In conversation, Lihua is very polite, albeit rather condensing. She's very choice-y of words, and quiet, only speaking if she has something to say. Though, her openness is rather situational. In professional settings, she's rather aloof, to the point, and rarely shows emotion. In casual settings, she's much more friendly, and passionate, casually throwing jokes and having fun - even then, don't expect her to share much more about herself other than her accomplishments. Though, she isn't as straight forward as people make her out to be. Even in casual situations, she could be called the "scheming" type. She's constantly seeking to learn something that'd allow her to get an edge on other people. Around people she distastes, she tends to go into closed-off mode until they go away - acting very passive aggressive. Underneath the friendliness, she tends to judge the people she's around silently. Judging them off their hobbies, jobs, and all around life choices. Hell, she'll even judge you by the shoes you wear. She keeps these sentiments to herself. With this judgmental attitude, she filters the people she wishes to associate with. At times, she'd flat out tell people that she doesn't want anything to do with them. It's relatively uncommon for her to forge close bonds with other people. The way she treats her family differs from how she treats friends and co-workers. She expects the best from her children, and she guides them so they don't go down the same paths that she has. She's very strict and controlling, but in the end, only wants what's best for her family. I don't even have to say that Lihua's a mother bear. Fuck with her cubs, and she'll eat you. Lihua is very in touch with her sexuality, and won't hesitate to hit on a man that's her own age. Though, she isn't looking for any longterm relationships.
Morality-wise, Lihua truly is a mixed bag. One would get the impression that she has no morality, given how far she's willing to go to serve her goals. Going far enough to kill a person if necessary, and betray even the closest friends. However, she still has some semblance of humanity left in her. She will help people in certain situations, such as when she truly loses nothing, or, mainly, when she has something to gain out of it. That isn't to say that she's not sympathetic to people. She won't stand by as a woman's getting sexually assaulted, and she'll at least spare a penny for a homeless man. Nor will she leave someone (that she feels doesn't deserve it) to die. Though, she isn't the type who'd go out of her way to help these people - only when she crosses paths with them should she help them. Lihua's maternal instincts are still strong as ever. She has a soft spot for young, innocent, children. They really bring out her emphatic and sympathetic side. She'll certainly comfort a child in need, especially crying children. As for other people (such as teens and adults)? They'll usually get a scathing comment for their vulnerability, and told to toughen up.
Under it all, Lihua is a very cruel and ruthless woman, who will gladly go to any length to achieve her goals. Whether those goals are good, or bad, and how she obtains them are moral or not. In her eyes, it is survival of the fittest, honor and rules don't mean much. Right now, almost everything she does is for her family. She just wants a quiet life - but at the same time, she doesn't. Lihua believes that there is only one place for her; the battlefield. However, another part of her wants to stop killing. She's very adverse to killing someone unnecessarily (and holds a special hatred for people that do). Lihua's more likely to spare a rival, rather than put a hole in their head. However, she'll kill the people that are truly dogs in her eyes (People who hurt her family, and are truly irredeemable) without a second thought. Lihua truly feels awkward, since she's worked with the military for all of her life. Lihua is haunted by her past, she's seen, and done some very fucked up shit. Things that keep her awake at night, and wonder what would happen if it caught up with her. She doesn't trust anyone enough to open up and tell her story, mainly because she's paranoid that the country she fled to would forsake her, and her daughters. Lihua is deeply paranoid, and keeps a gun close to her at all times. People want her dead.
Hobbies/Interests:
Interests? Lihua is a woman that enjoys the quiet, simple, moments over the hectic and excited chaos teens are used to. Though, I should note one thing that she loves: donuts. If she isn't seen with one of these sweets, something is wrong. The second she came to America and tried one of these treats, she found them simply delectable. Fucking with her donuts is a good way to get her angry. Now, Lihua enjoys Yoga, martial arts, bike rides through the city, and sculpting statues with her power.
Skills/Talents:
Lihua has, due to (You know) living there for a good chunk of her life, a near mastery of the Mandarin Chinese language. She can maintain a conversation in Chinese for extended periods of time. It's English she has trouble with. Now, Lihua has, for a good chunk of her life, worked for the military, and has tons of experience under her belt. I should note her hand-to-hand skills first. Lihua nearly achieved black belt status in Tai Chi in her youth, and has been taught Chinese Military hand-to-hand. She was a pretty badass fighter.... Was. She's rusty, and hasn't practiced either form of martial arts in years - not to mention the fact she isn't getting any younger. She'd get her ass kicked by someone younger that knows what they're doing. Lihua also knows how to shoot a variety of firearms. Pistols, assault rifles... though, she prefers a simple pistol, that's what she's best at. She has a good aim, it degraded a bit, but she can still shoot straight. She has an easier time shooting a pistol, though. And she has loads of experience dealing with, and fighting Metahumans. Along with espionage and information gathering. Some of these skills have stuck with her enough for her to use them on reflex. Finally, her most defining talent is leadership. She's been put in charge of a large group of people and lead them to victory. That leadership skill translates to other fields... quite well. She's also incredibly skilled with using her powers, as she was trained, and has much combat experience.
History/Bio:
Lihua Vuhong was born Lihua Baozai, and she lived in Hong Kong, China for a great deal of her life to an upper-class family, along with her older brother, Jiao-Long. Lihua was a fire-y type from a young age, picking fights with other kids in school for shits and giggles, and coming home rather bruised (And in lots of trouble). This got worse as Lihua grew up, and it reached the point where her parents wanted to discipline her. So, they signed her up for Tai-Chi classes in order to teach her what they couldn't. At first, Lihua thought they were teaching her how to fight! Boy, was she wrong. They quickly whipped her ass into shape the second she stepped out of line. While it was rough at first, she eventually went along with it, and her parents got what they wanted. As Lihua grew up, she used Tai Chi as a way of life, and became very skilled in the way of martial arts. Nothing of note occurred until she was around thirteen. That's when her magic power manifested. She was just walking down the street, and when she took a step, a stone spike popped out of the ground. For no reason. She brushed it off as the acid she took kicking in. Later that night, she put a hole in the wall. She realized that something was definitely wrong here. It took her awhile to realize that she had manifested a Metahuman ability, the ability to control concrete. It was scary... but at the same time, amazing. She made this one of her best kept secrets, something that she would learn to control... First thing Lihua did was fix her fucking wall.
For years, Lihua kept her power a secret, and practiced it on the side. Always small scale, since she was afraid of what would happen if she ever went larger scale. Once she turned eighteen, her parents suffered a divorce because of some grievances between them, her mother left with Jiao-Long and went to America. Because reasons. Lihua choose to stay in China because she liked it here, but she kept in touch with her family. She had perfected her techniques with her power. Then everything changed when the men with the military came to her home. For Lihua, in fact. One of the men said that she was definitely a Metahuman - then he told her that Lihua was conscripted into the army. Her father couldn't dispute this, he had no choice but to go along with it, or all of them would go to prison. However, Lihua was taken to a place far away from her home - in fact, it was no military base the public knew about.
Lihua was shuffled into a room full of people just like her, and a man told her why they were here; they were Metahumans, and thus, conscripted into a organization known as The Gai Hexin Yuan. China's newly formed elite Metahuman intelligence and espionage group that nobody else in the world knew about. They were to be trained in Espionage, combat, and other subjects, along with being trained in their powers. Lihua tried to resist at first, but she was disciplined very severely... Until she too, went along with it. She went through the very extensive training regime, and learned all sorts about her power (How to use it efficiently, and how to use it much more destructively). After a few years of training, Lihua was ready, having excelled until she was considered the first among equals. Each of them were considered. They were assigned their first mission, slip into India and steal some information, and they passed it with flying colors. Then they were assigned their next mission, then their next mission, and so on.
During these missions, it was clear that Lihua was the best out of all of the recruits. Displaying leadership and skills far beyond her peers. They promoted her, and assigned her leadership of the team, while other members of the Gai Hexin went out to recruit new Metahumans. Leading this organization, Lihua carried out mission after mission. Cutting down Metahumans, and doing whatever she was asked to do. However, in between missions, she fell in love with another one of her operatives. And after spending one night with him, she came out of it pregnant. She was fiercely reprimanded for this, and was demoted. However, she was given time to leave, and have her child, because of how successful she was in the field. Nine months later, she gave birth to a healthy girl, whom she named Meifeng. She was given time to recover, before being put right back out onto the field. Meifeng was given to her father in order to raise her.
For eight years, Lihua was their most effective agent, and quickly ascended the ranks, right up into Officer Cadet. Lihua was one of China's greatest assets, and she wanted to keep it that way... That is, until something very bad occurred one night that turned China's greatest asset, to their most wanted criminal. At least she had a head start. Lihua grabbed Meifeng, and asked her brother, who had become a prominent scientist and owner of a major company (Apart of the Savior Foundation), to help her get out of the country. He obliged, and helped her get into America. They first arrived in Black Fall, where they discussed what happened, and where could they go from there. Jiao-Long suggested that Lihua join NEST... Put her talents to good use. Well, Lihua didn't like the organization (Or America) all that much, but she had no where else to go. Though, Jiao-long let them stay at his mansion for awhile so they can rest. Lihua stuck with them for two years, and bonded with her brother's variety of children. Before she signed up for NEST, and was accepted into their training regime. Months later, she passed, and was assigned to Verthaven.
Lihua quickly rose the ranks of NEST, and became one of their top agents. An Intelligence Officer credited for assisting in the apprehension of several criminals, along with acting as a rather professional investigator. A year in, and Lihua got pregnant from a one night stand with a Co-worker, and after some time off, she gave birth to her beautiful daughter Lijuan. Lihua kept working for NEST, and continued climbing the ranks.
Yeah, yeah, there's some missing pieces that'll be filled out on the IC.
Relationships
Family:
Unknown Lover Bohai Baozai - Father (Deceased) Biyu Baozai - Mother Meifeng VuHong - Daughter (Has Water Manipulation & Generation) Lijuan VuHong - Daughter 1yrs Jiao-Long Baozai - Brother Chunhua Baozai - Sister in Law Lin Baozai - Niece (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Niece (Can manipulate a mixture of light and darkness) Kura Baozai - Niece (Has Electrokinesis) Mika Baozai - Niece (Has Cerebral Power Replication)
Dynamics:
Meifeng | Good | Daughter | "Meifeng is my daughter... She is a wild child, very lively. I... don't know what I'd do without her."
Michelle Gallus | Neutral | Fellow NEST Agent | "Apparently, she's the up and coming NEST Agent. I've yet to see anything substantial." |
Jennifer Caspin | Neutral | Meifeng's Friend | "One of those girls that Meifeng met at school. They hang around a lot, but I think Jennifer is nothing but a deadbeat." |
Sam Clarke | Neutral | KINGFISHER Dog | "One of those KINGFISHER big fish I keep hearing about... I get the feeling he doesn't like me. I wonder why... Ha..." |
Carl Semken | Irrelevant | Low-Key NEST Agent | "We talked before, and I'm certain that he's intimidated by me. He has nothing to be afraid of. I'll stay out of his way, until he makes the bad decision to step in mine..." |
Abilities
Power Class:
Elemental
Power: Concrete-Manipulation.
At the right age, Lihua has developed a form of terrakinesis that is limited to controlling concrete. The very matter that makes up the very city of Verthaven. With hand and feet motions, Lihua is capable of manipulating concrete. Moving it telekinetically, and shaping it. These two uses have plenty of offensive and defensive applications when you get down to it. On a small scale, Lihua can shoot concrete shards, create spikes of concrete, or forge a shield around herself. On a larger scale, Lihua can create dramatic structures, and absolutely destroy other structures - with a considerable amount of effort, of course. With this power, she can bend the city to her will. One trick she came up with is basically creating Earthquakes. She can focus, and cause the concrete around her to begin violently shaking. Causing untold destruction in the area. It'll leave her exhausted afterwards. Another trick is using her power to move around, by surfing on concrete. She can use this power to essentially fly by pulling a giant piece of concrete off the ground and ride it.
Limits:
Lihua's power works as far as the eye can see - however, the further she goes out, the less effective the whole power is. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Lihua's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy, and she won't be able to move it as easily. Lihua must stay in contact with the ground in order to use her power. She can't create any concrete.
Weaknesses/Drawbacks:
First of which, whenever Lihua manipulates concrete, she'll become "grounded". A state which her mobility will be very limited. It'll be very difficult for her to move, until she stops and regains her mobility. Even then, there will be a couple second lapse until she regains the ability to move normally. Using her power causes her skin to dry up and crack. Usually it's small and subtle with the basic uses, but the grand uses will instantly cause a massive crack in her skin. Which... is pretty bloody and painful.
Other:
Lihua is an Intelligence Officer and Investigator for NEST - former leader of the secret Chinese variation known as the Gai Hexin Yuan. They were more of spies than Metahuman regulators, and Lihua was the best one. They carried out countless espionage missions against neighboring countries, and battled many Metahumans. She keeps a Glock 17 as her sidearm, and has several more hidden behind a safe in her house. She has a license to conceal, and very rarely will a gun leave her side - even off duty she keeps a gun in her purse. As for automobiles, Lihua likes it real classy-like. She normally drives a modified 2015 Cadillac XTS Luxury Sedan (A gift from her brother), with tinted windows so nobody can see in, of course. There's a scanner and other equipment in here. She's not too much of a field agent, so she rarely drives this on missions. There aren't any NEST logos on it.
Lihua has many contacts within the criminal underworld that she uses to scope out the bigger threats. Usually she blackmails them, or makes a deal.
Meifeng is certainly a youthful and energetic reflection of her mother. She's a clear athlete, and one adventurous girl. Meifeng is not exactly the neat type. It's very common to see her with some form of dirt on her face, or grass stains on her clothes. And from the scars on her knuckles, it's clear that she enjoys some roughhousing. With a smile on her face, Meifeng is constantly on the move, and all of her movements are quite spastic. She has inherited many of her mother's looks. Meifeng is tall for her age, she towers above most girls, and stands on the same level as most boys. Her build is very slender, and well-toned, with a healthy amount of body-fat to give her curves. Despite being an athlete, she hasn't been blessed with a muscular body, what she does have is tight, and slim. Her hips are thin, and her waist is almost the same width. Her breasts are B-cup. Much like her mother, she has broad shoulders. She's somewhat tomboyish - though, she's more of a tomboy in personality than appearance. Meifeng is Asian, the whitish-yellow skin with golden overtones gives it away. Her skin is healthy from spending plenty of time in the sun, but it's certainly not completely clear. She has plenty of scars, all over her body. Mostly in the leg areas. She even inherited the mole on her right cheek that her mother has. Meifeng's hair is a dark-brown color, and is straight. It's suspected that her father has a similar hair. She keeps it in a back length rope ponytail. Meifeng's facial features are heart-shaped, and she has a small head. In general, her facial-features are near-identical to her mothers. Meifeng has a sharp jaw, with a, strong, square chin. Her cheeks are round, and especially pronounced when she smiles. She has thin, lips, which accentuate her small mouth. Her lips are a shade of pink that are natural for people. She has a medium-sized, triangle-shaped nose, with the tip being very pointed. Finally, Meifeng's eyes are slanted, and her irises have a brown color to them.
Attire:
Meifeng dresses like an athlete. Most of the time, Meifeng is seen wearing either her volleyball uniform, or her basketball team uniform (Both are red). Since it's summer-time, she dresses lightly. Usually she wears sweat shorts, and a shirt that matches. Usually, her outfits are red, since that's her favorite color. She seldom wears skirts, or jeans, since she finds them uncomfortable. Even in the underwear department, Meifeng wears boxers, and a sports bra. She doesn't wear a lot of jewelry, but she has her ears pierced.
Personality
Innate & Outward Personality:
Meifeng is one fierce chick. She has the same competitive and firey drive as her mother. Except, far more energetic, passionate, and excitable. She's always driving herself to excel in as many things as possible. Sports, fighting, etc. She never lets herself lose, and if she does, she'll try again. But harder. Meifeng is a hotblooded girl that has a very short fuse, things can easily set her off. Meifeng rarely takes shit from anyone, and will retaliate in full force - whether it's on her behalf, or someone else's. Meifeng simply refuses to allow someone to get one over her. She isn't as disciplined as her mother, and rather impulsive, and doesn't think things through when it counts. Meifeng is the kind of girl that'd get herself into trouble for entertainment. The kind of girl that'd be quick to try new things on an impulse. Though, she's a very firm believer of justice, and hates criminals. She'll do everything in her power in order to uphold justice, and fights for what is right. It's from all the TV she watches that gave her a fascination with heroism. Meifeng wishes to some day join NEST, which is why she strives to reach her peak. Though, some of her actions have gotten her in trouble with NEST (And the police) plenty of times. That hasn't impeded her even in the slightest, because she knows that she's right deep down. Speaking of which, Meifeng is insanely determined and hardworking, and she takes any form of training very seriously - while keeping a carefree and positive attitude about it. It's because she's so passionate about what she believes in that she's able to carry on like this. She's insanely stubborn, and un-moving. Very rarely will she see the reason other people present. She hates authority, and will do her best to straight up fuck with them. This stems from her mother's rather strict and harsh parenting. Which has drove her to rebel as much as possible, and deviate from her mother's plans. Which has created a rebel rather than the daughter she envisioned. Thus, it's rather difficult for Meifeng to operate in a group. She doesn't take orders too well, and would shitpick with the "leader". She'll have little problems with taking the position of "leader" for herself.
Meifeng is very friendly and forthcoming, albeit rude at times. She's very chipper, and treats people with her own version of "respect". She's naturally extroverted, and is always seeking out new and interesting people. Her definition of interesting is "not boring as hell". In conversation, she's loud, and always seen laughing, and cracking a joke. Even if it's at someone else's expense. Still, she tries to be the life of the party. If things get boring, then she'll bail out and head off to go fight someone or something. People tend to note that she's insanely confident. Everything she does just has that layer of certainty behind them. Talking to/approaching people, fighting, and more. That she trusts herself not to mess them up. Though, I should note that she isn't the type to hold onto things. She lets go of past grievances rather quickly, because she's the type that moves forward, and she feels that holding onto grudges impedes that. Meifeng is constantly on the move to explore and find herself, and discover the world at large. She believes that living to the fullest, and fulfilling your dreams, is the key to happiness. Rather than sitting in a cubicle for all her life. I can safely say that Meifeng is an idealist at heart. A huge one. She believes in the things that a cynic, or a realist, would wholeheartedly reject. She believes in redemption, and that people can change. Above all else, forgiveness. One thing she wants to find out about is what is hidden in the shadows, and what secrets the world may hold. Meifeng is a fan of the strange and extraordinary. Specifically the kind of Metahumans that are hideously deformed, and eldritch. She actually prefers it to the mundane.
In terms of romance, Meifeng isn't a master of the field, but she displays the same confidence as she usually shows. She'll casually flirt, and hit on people she likes without fear of rejection. She's the type that loves affection and romance out of her partner, along with similar interests. In terms of exact sexuality, she's easily bi-curious. She's attracted to guys, but has an interest in the other gender. She mostly chalks it up to her attempts to defy her mother's expectations, but she isn't super sure. Meifeng's a real "judge a book by it's cover" type of person. She judges people on outward appearances, rather than considering the innate factors. If something seems boring to her, then she won't try it. If someone seems shifty, then she'll keep her eyes on them. This is also connected to a bit of impatience. She just doesn't want to wait, she just wants to go to point A-to-B as fast as possible. Which causes some obvious problems.
Meifeng has some rather innate worries and conflicts. She holds a great deal of inner-resentment towards her mother. For her not even being there for a chunk of Meifeng's life, and for refusing to tell her about her father. She stills wonders about who her father is. Meifeng, in the end, is after glory. As the one thing she fears is living a "boring" mundane life. Ultimately, Meifeng just refuses to grow up. She wants to be a kid forever. Underneath the pride, competitiveness, and confidence, Meifeng does have her fair share of trauma. An incident where she was rendered helpless... has made her quite reckless, and impulsive. While she may appear as if it isn't bothering her, it's something that keeps her up at night. Makes her worried that she'll ever be capable of fighting on her own. Which is why she's out to fight and has gotten so competitive. She wants to show the world that she's strong. One thing that is a driving motivation behind her actions is simply loneliness. She's a lonely girl, one that doesn't exactly fit into too many groups due to her personality, looks, and her past. No matter how hard she tries, she's just different. Which is why she's rather desperate to find friends, and keep them close, to assure her that the loneliness is over.
Hobbies/Interests:
Plenty of things. Meifeng is a fan of sports, and anything that gets her blood pumping. She's a huge fan of volleyball, and basketball. She's also a skateboarder, she's no expert, but sometimes she likes rolling down the streets of Verthaven on a skateboard. She is a Bike-rider, and she's seen racing alongside the rivers on her bicycle. Meifeng also likes Yoga, thus, she does yoga workouts with her mother sometimes.
Skills/Talents:
Being a immigrant from China, she's pretty damn good at speaking Chinese. She's good at English, but isn't perfect. In case you haven't realized it, Meifeng is a dedicated athlete, and martial artist. At a young age, she's played plenty of volleyball. While she hasn't played on a team recently, she still plays volleyball with other girls on the beach from time to time. Meifeng officially plays basketball for her highschool's team, and she's pretty good at it. Since she pushed herself to be. Meifeng is also a competent martial artist, having reached red-belt status in karate after practicing it for several years. Her mother also taught her a few tricks that she knew. This combined makes Meifeng a rather competent empty-handed brawler. She's gotten into plenty of fights. Some she won, some she lost. Still, she puts that training to go use in order to get some experience. She knows how to use weapons such as nunchunks, tonfas, and bo staffs - but her favorite is the Bo-staff. She likes the look and fell of it. She's used a broom-stick as a Bo-staff a few times to hilarious effects. Other than punching stuff, and sports, Meifeng was also pushed to learn driving by her mother. She quickly learned how to drive with her help, and gained her Drivers License.
History/Bio:
You should probably read Lihua's backstory first. It covers a few notable events.
Meifeng was born under unknown circumstances while Lihua was working for the Gai Hexin Yuan, and since a secret military group is not the best place to raise a child, Meifeng was given to her grandfather in order to raise her. She grew up in the same house that her mother did, in fact. She was born without a solid mother figure, or even a good father figure. She didn't see her mother for years, and only knew that she existed from her grandfather talking about her. In fact, she was on her own most of the time. In school was the only place for Meifeng to develop any solid social skills. In school, she was a bit of a trouble-maker. She'd get into fights, and cause all manners of mischief. At home, she was rarely given any reprimanding, her grandfather barely cared. She showed an interest in volleyball, and joined the team at a young age - and took it very seriously. Which gave her that competitive drive and love of all things fast paced. Life was... pretty mundane and wasn't super noteworthy.
Once she was around eight, she received a change of pace like no other. One night, her mother, whom she never seen before, came home, and next thing Meifeng knew, she was taken from her previous life, and came to America with her mother. America was a very strange place for Meifeng, but she was living with her rather wealthy Uncle, and his daughters. She lived in Black Fall. For two years, Meifeng adjusted to American life with the help of her family (And Mika). She was enrolled the same school as her cousins, and managed to get on the volleyball team again. Along with getting an above-average education, she refined her social skills. She resented her mother somewhat for never being there for her in the early days, but she was eager to make up for lost time. They remained in Black Fall for two years, until her mother got a job as a NEST Agent, and they were sent off to Verthaven.
In Verthaven, Meifeng and her mother lived in the Central Valley neighborhood, and went to a school in University Row (Only thing she was pissed about was that there was no volleyball team, Basketball would suffice). She lived in relative comfort, until she was walking home from school one day, and was attacked by a group of female Iron Cross members that went to the same school as her, mad that Meifeng was rising to the top of the basketball team. They forced her under one of the bridges, and began beating her. They roared swear words at her, as they kicked and hit her with objects. Meifeng managed to crawl from under the tunnel - only for them to make pursuit with her. Meifeng crawled up into a park, and they followed. They followed, and Meifeng begged for them to stop, shielding herself with her hands. The second she made that hand motion, a wave of water came over and swept them all away. Which surprised literally everyone present. Though, it didn't stop the Iron Cross members from trying to beat her. Fortunately, it drew enough attention for someone to step in and stopped the whole incident. Police were called, and Meifeng received medical attention.
Fortunately, they didn't beat her too badly, and she was out of the hospital rather quickly. Though, the mental wounds did not heal. She felt weak. After her mother caught news of what happened. Well, let's just say those Iron Cross members disappeared. After a talk with her mother, she suggested that Meifeng takes martial arts lessons, and learn to fight. Since this city is a dangerous, and crime-filled one, and she wasn't going to be around all the time to protect her. Though, Meifeng got karate lessons in Chinatown, her mother wouldn't accept any less. She used it as a way to release her anger, and control herself, along with learning how to fight. Meifeng also talked to her mother about what happened with the water, and shortly enough, Meifeng was tested positive for Meta-aids. She was registered... and had no idea what she could do.
However, her mother was of help. First, her mother managed to get Meifeng enrolled in Academy 12 so she can learn how to use her powers. Second, her mother helped her learn her power herself. This really helped Meifeng learn how to use her power, and realize that it's something more than lame. Though, she wished that she got the ability to control something cooler...
Relationships
Family:
Unknown Father. Lihua VuHong - Mother (Has Concrete Manipulation) Bohai Baozai - Grand Father (Deceased) Biyu Baozai - Grand Mother Jia VuHong - Sister 1yrs Jiao-Long Baozai - Uncle Chunhua Baozai - Aunt Lin Baozai - Cousin (Has a combination of Shape-Shifting and Telepathy) Jia-Li Baozai - Cousin (Can manipulate a mixture of light and darkness) Kura Baozai - Cousin (Has Electrokinesis) Mika Baozai - Cousin (Has Cerebral Power Replication)
Dynamics:
Lihua VuHong | Strained/Mixed | Mom | "She's a bit of a shrill sometimes, and she won't tell me what I need to know, but I really hope she's alright. I know everything that's been going on has been a lot lately." |
Jennifer Caspin | Good | Best Friend | "I really, really, like Jen... but the girl needs to go out and get some fresh air sometimes." |
"Ratchet" Park | Good | Jen's Friend | "Cool girl, I admit. Didn't really get to know her, other than, you know, destroying her at volleyball, but Jen really knows where to find the cool ones." |
Taylor Pierpoint | Good | Princess | "Heh... For some pampered rich girl, she's actually pretty ballsy. She wasn't scared at all by this creep we ran into, AND invited me to a party. How cool is that?" |
Anna Aikau | Good | Best Friend | "Heeeeyyyy... Anna's a real beach girl. Her Dad owns a Gym I hit up with Lihua sometimes. We just... connected over time. Now, she's one of my besties." |
Abilities
Power Class:
Elemental
Power: Water-Manipulation.
Meifeng embodies the classical element of water. She can do everything you'd expect a water-bender to do - telekinetically move and manipulate water (Fresh water, sea water, etc) through fluid body movements. Which means she's very capable of using a variety of offensive, and defensive techniques - as water is a very flexible and versatile element. A quick swipe from her hands can launch a bucket of water, a kick can shoot a wave, and spinning her arms around can allow her to create a vortex of water. Defensively, Meifeng could spin her arms around to create a spinning orb of water. Which isn't nearly strong enough to stop bullets, but it can stop a person with ease (And hurt them badly if they're stupid enough to walk into it). Meifeng can also wrap water around small/light-weight objects to move them, a pseudo-telekinesis.
Water-Absorption & Expulsion.
An ability that Meifeng has over other water-benders is that she has the ability to absorb water from her environment, and store it inside a localized pocket dimension she can access (Shut up, it just works). At will, Meifeng can simply pull the water out of the dimension and manipulate it. Meaning she basically carries a supply of water with her - not too much, however, the most she can store is around six bathroom tubs worth of water. Now, Meifeng can expel this water off in high-pressured jets, or create shields - basically having the ability to manipulate it in general. One trick she has learned is "hovering" by shooting high-pressure water off at her own feet in order to slow down her descent. Same trick can be used in order to give her an enhanced jump. What stops it from being true flight is that Meifeng has a supply of the water is finite. Look up "flyboard" if you want an idea of how this works.
Minor Ice-Manipulation.
Now, concerning other states of water, this is where it gets a bit complicated. No Meifeng can't control steam/mist - but she can control ice. At will, she can snap freeze a few gallons of water... butm she can't control large chunks of ice. This might sound weird/contradictory, but she can control plenty of small pieces of ice. Largest piece of ice she can lift up is the size of an average icecube. Now... This is where the trick I've been leading up to comes in. She has come up with an interesting technique using. In short, Meifeng can freeze the water in small shapes, and shoot them off at high speeds. Basically creating a gun out of ice. She's capable of shooting them off at a rate that it could be compared to an assault rifle on full auto. With a flick of her wrist, she can turn ice into water.
Water-Walking.
One ability she has is what she calls "water-walking". When he steps on a body of water, of any size, she will seemingly stand on it as if it's a solid object, and is completely capable of walking on it for an indefinite period of time. At will, she can simply drop and fall into the water. This leads up into another trick she has. She can surf by standing on a body of water and manipulating it to move her around. Almost like it's carrying her. This is a go-to technique by Meifeng in order to get around quickly. I should note that she can allow other people to water walk with her if they're close enough. This is actually her power subconsciously manipulating the density (and the water itself) underneath her feet in order to allow her to stand on water.
Limits:
To start off, Meifeng has the usual range restriction. She can control water up to twelve feet away. Meaning she's limited to up close and personal fights (her favorite!). She also has a limit on how much she can control at a time - though I really suck at judging units of measurements, so we'll be playing the assuming game. While she can control a large amount at a time in comparison to her own body, she won't be able to redirect a river, create a beach-consuming tidal wave, and etc. Most she can do is probably dick with you while she's in the pool. But, the more water she is manipulating at a time, the less fine control she'll have. While manipulating a large amount of water, she'll be restricted to rough, basic, imprecise, water motions. Like I said before, there's also a limit as to how much water she can absorb - six tubs worth of water. The purity of the water also comes into question. She cannot control dirty or diluted water effectively, it takes more energy out of her to do so. Fresh and Salt water is what she's best at controlling. The water's temperature also plays into how she can control it. The water has to be cold in order for her to control it. The hotter it is, the less capable she'll be able to control it. At boiling point, it's basically out of her range. This is largely irrelevant, but Meifeng cannot manipulate water, and absorb/expel it at the same time. Meifeng can only freeze what that is within three feet of herself. Above all else, Meifeng is just as effected by water as anyone else. She can still drown, freeze, etc, in water. But Meifeng managed to avoid drowning.
Weaknesses/Drawbacks:
Electricity, and heat. Meifeng's power has altered her body in ways that are far from beneficial. Starting off, she's a lightning rod, basically. Her body is far more conductive, and electricity is seemingly attracted to her. In short, electrical damage is extra effective against her. Using her power has two detrimental effects. The first one is that using her power, in any way, quickly dehydrates her - at worst, this can leave her as dehydrated as an island castaway who's been deprived of water for weeks. As you may have realized, expelling absorbed water makes this much, much, worse. However, her power is connected to her hydration, too. The less hydrated she is, the less powerful she'll be. Freezing water also lowers her body temperature. Which, at it's most extreme, can lead to severe hypothermia and nobody wants to deal with that.
Academy 12 - Though, she has friends all over Verthaven she bugs to get her a place to sleep.
Appearance
Hair Color:
Black - With many strands dyed bright-red
Eye Color:
Blue
Ethnicity:
Irish, & Iroquois
Physical Appearance:
Maxine gives off plenty of vibes. Punk, Rebel, Thug, with plenty of Hipster thrown in. It's the dyed hair, the way she acts, and the manner of dress she gives off. Not to mention her career choice, but I'll get into that later. Getting started, Maxine is a Caucasian girl (Irish, and technically she's Native American) of average height, and has a thin, medium, build. She isn't muscular, but she's certainly not fat. It's all the running, fighting, and other "activities" that have kept her in shape. And in this world, you can't afford to get fat. She doesn't have that "curvy" hourglass build that some women are blessed with, her body is roughly rectangle shaped. Maxine bra size is B-cup, her hips are rather thin, her waist is somewhat thinner, and she doesn't have the best buns, hun. Nor does she have spectacularly long legs, they're proportionate to the rest of her body. Same with her arms. Underneath all the clothes she wears, it's rather hard to make out her build other than her breasts. Maxine leans on Tomboy, it's just her short hair, her build, and the fact that she looks somewhat rough. The gruff, raspy voice of a smoker for years. She has a few scars, and bruises on her body - usually well hidden underneath her clothes. A few cut scars go up her arms up onto her chest, there's dog-bite scars on her legs, and there's several small, circular, burn scars from a cigarette on her right cheek (Right underneath her eyebrow) forming a triangle. Maxine also has some tats on her. Going up both arms are tribal-style tattooed of a long Chinese Dragon, surrounded by fire and smoke. Maxine has tattoos on and under her breasts. Under her breasts, and going in between them, are black, lacy, flowers. On her right breast, going across her chest, onto her shoulder slightly, is a very detailed tattoo of firey flowers. Finally, during a night of debauchery, she got a tattoo on her left buttock of two red lips. She really regrets getting the last one. It's safe to say that she has a damn good tattoo artist. Though, other than the tattoos on her arms, they're hidden underneath her clothes.
I mentioned this before, but Maxine has short, straight, hair. Styled into a shaggy and messy pixie-cut. Her hair is black, but several strands of it is dyed a bright-red color. Which causes a noticeable contrast between the two colors. She keeps it surprisingly well maintained, and clean. Now, Maxine is Caucasian, her roots come from Ireland (No, boys, she doesn't have an accent), and she's one-fourth native American - her father has roots coming from the Iroquois tribe. Her facial features are somewhat consistent with those two races. Speaking of which, Maxine has a strong jaw, with a large, rounded, chin - with a cleft in between it. Maxine has full, medium sized lips, that poke out somewhat. Her mouth isn't too large, either. Most notably is what's above her lips, her nose. She has a rather large nose - but not large enough for it to be ugly. It's big and round, somewhat droopy. Her nostrils are large and round, along with her nose bridge being a bit thick. Her eyes are small, almond shaped, and a blue color. Maxine, finally, has medium-sized, diamond shaped, ears. Her face is splattered with freckles.
Maxine gives off a very smoky odor. She smells like a raging fire. Especially after she starts using her power. Normally, however, you'd need to have enhanced smell, or get uncomfortably close.
Attire:
Maxine dresses like a very stylish mixture of hipster and punk. She dresses to impress, and to feel great herself. The kind of girl that'd look good in a crowd. Now, Maxine doesn't wear too much in terms of skirts, or dresses, her attire is much more masculine. She generally wears a jacket, some shirt underneath that (T-shirt, polo-shirt, or button-up), and some long pants (Usually jeans). Though, she isn't the type to wear leather jackets. Maxine likes to wear jean jackets, and those vintage varsity jackets from back in the day. Maxine also sometimes wears a longcoat, or a hoodie. Because of her power, heat is essentially a non-factor, so she can wear pretty much anything she wants. Maxine doesn't wear a lot of jewelry, but she has her ears pierced, often she fake red jewel earrings on.
Personality
Innate & Outward Personality:
Yes, Maxine looks the part. She's the rebel, the punk, the outlaw... You get the picture. Maxine is the girl that likes to head out and party. Do the things that her parents warned her not to do. In fact, she does these things because of them. Maxine is highly unpredictable with her actions. She does things to forward her own interests and goals, whether it's good or bad. Maxine's morality (or lack thereof) is flexible enough that she's willing to do just about anything. Steal, beat up people, sell drugs, and any and all of the many carnal pleasures. Maxine has the mentality of a criminal, and that's to do anything to get some cash. Which is why she has taken up drug dealing. She's constantly trying to one-up everyone, and does things to put herself ahead. This selfishness is why she's basically willing to betray anyone but the closest friends (And even they're not completely safe). Though, it's not something that helps her sleep easy. Now, Maxine has some morality. She doesn't do the aforementioned acts for shits and giggles, it's because she believes she has to. There are lines she won't cross, such as selling drugs to kids, killing people, and completely ruining an innocent person's life. Maxine will help people, such as her friends, long as it isn't at her own expense. Other than that, Maxine's a party girl. She likes to head out to parties, and concerts, with friends and indulge in the seven deadly sins. Though, all in all, Maxine is more laid back, rather than an anarchist. Most of the time, Maxine keeps a cool head, and an aloof demeanor. She's keeps that calm, "I don't give a shit" attitude most of the time. Because she strives to keep a level head at all times, and remain calm. It's not something she can keep in all situations. Often, when paired with more energetic people, she's snarky. Though, this leads to her downfall when she doesn't take people seriously, and stops being hyper vigilant. More importantly, Maxine doesn't think with her fists - she doesn't use violence or intimidation as the first option. When faced with conflict, she'll try to talk, or bribe, her way out of it. Nor does she like escalating things. However, if it comes down to it, then she'll have no other choice.
I should note that she isn't a complete asshole, when she isn't pushed, she's pleasant, even charming. It's that relaxed attitude that allows her to connect to other people, and forge friendships. Maxine isn't awful to talk to, and she speaks her mind (Though, she has a problem with saying the wrong thing at the wrong time). Hell, despite the above, she can be quite warm and friendly, not a total ball of piss and anger. She can be quite insightful, and skilled at pointing out things from observing people. Innately, it's that Maxine knows that pointlessly being an asshole won't benefit her in the long run. Though, this doesn't mean she's a ball of sunshine. Her brand of pleasantness is mostly due to apathy than actual kindness. Once she's annoyed, she's a lot more venomous. Maxine chooses her friends very carefully, because she has a bit of trust issues. She's not the type to let friends get too close, nor is she the type to be especially open. Because, she knows that someone will try to betray her, and she rather be the one to screw them over first. Yeah, she's a bit paranoid, and this plays against her when she preemptively attempts to screw them over. Speaking of which, Maxine is simply terrible at long-term planning. She can come up with a great short-term plan, but she rarely thinks about the long term consequences of things. Such as when she steals and cheats people and they come back to get even. Maxine will realize what a terrible decision she made later.
Innately, Maxine holds a great deal of contempt and deep down anger towards her parents for their actions. They were the reason why Maxine became the person she is today - to defy them. Now, she regrets her actions. Maxine bristles with restlessness, fatigue, paranoia, and disappointment. Life has become a fight that never ends, and she wants to stop. Maxine also holds a great deal of contempt for the city of Verthaven. She thinks a hive of scum and villainy that will never change. No matter what NEST, the VPD, or any vigilante may think. Because she knows that the corruption is rooted up into their system. Because of this, Maxine holds a great deal of distrust towards NEST, and will downright antagonize them when she get the chance. Authority and Maxine aren't friends, and she's defiant of it. It's just the way that she is. Ultimately, Maxine is desperate to leave Verthaven. Which is why she's taken up to dealing. Because it's the only way she knows how to make money anymore. The last thing that Maxine hates are the Iron Cross, The Pure, and racists. She's willing to go to great lengths in order to screw one of them over. It's a family thing.
Hobbies/Interests:
Maxine loves to smoke, whether it's cigarettes, or marijuana. It's uncommon for her to go long without one. Though, it's easier to get away with the cigarettes (Cops are rarely fooled by the "it's for a condition" excuse). Maxine also likes to party and go wild. Maxine's a huge Automotive junkie. Her heart pumps petrol (Almost literally!). She's spent a great deal of time lusting after cars, so naturally she knows a bit about them. Inside and out. Give her a car, and she'll poke out it's specs, and tell you stuff you didn't want to know. Driving is also a big hobby of hers. Now, this might sound a bit out of place, but Maxine is also a book nerd. She reads books whenever she gets her hands on them (By stealing them, of course!). In her alone time, she'll often be seen reading a book or two. Maybe even about cars!
Skills/Talents:
As you may have realized, Maxine's a crook, and she's honed plenty of skills related to that. Starting off, Maxine's a businesswoman, she knows how to barter trades. Just that these trades mostly involved drugs. Because she dealt drugs, she knows plenty about them. She's also pick-pocketed, hotwired, robbed, and jaywalked. Maxine also has plenty of contacts within the gangs and the criminal underworld. With one call, she can find out what's going on, or arrange a favor. Now, her NEST Parents taught her quite a bit of their military training. Whatever they could get away with. Maxine was taught a bit of their hand-to-hand fighting. Not to say that she's an expert, they just taught her the basics, and a few tricks to get out of trouble. She used and honed these hand-to-hand skills on the streets, causing trouble. Maxine was also taught how to shoot a gun, specifically pistols. Now, she's not a crack shot, but she knows how to handle one. And she has fired one in a live situation before.
History/Bio:
Maxine, born in Verthaven, had a pretty good childhood. She has both parents, and a good relationship with both of them. Both of them were NEST Agents that were excellent at their jobs. Yet, they had plenty of time to give Maxine that TLC that would keep her from growing up to be a sociopath. Particularly, she got especially close to her father, who was the one who had the largest impact on the large girl. They went places together, and forged the tightest bond. Maxine was sent to school where she developed an education, and gained proper social skills from interacting with other people. She wasn't anything spectacular, nor was she really interested in any hobbies. Thus, she wasn't pushed to any. Maxine grew up without any major events going down. Up until she was twelve, that is. Maxine's father went out to a mission to pursue a rouge Metahuman, and everything was going well until The Pure got involved. One thing lead to another, and a violent shootout took place, and her father was shot over seven times by Pure. The shootout lasted long enough for reinforcements from the VPD and NEST to arrive, but they were too late. Her father had bled to death (Rip). This hit the Carter family like a bag of bricks. Her mother resorted to drinking, while Maxine... she just didn't know how to react to it. She simply shut down. She grew apathetic, as her mother didn't do anything to help her. Months passed, and her apathy made her simply unaware of current events. She didn't notice that her mother had found another man in NEST known as Hank Smith, and it wasn't long until they got married.
That's when things started to go to shit.
Hank was not a good man. Not at all. While Maxine's mother seen something in him, to Maxine, the cons outweighed the pros. Hank was a violent racist, and secret member of the Iron Cross. Who used his position to abuse and terrorize non-white Metahumans all over the city without anyone batting an eyelash. He was paranoid, and feared that there was a race war coming up. Worst of all, he dragged Maxine and her mother into this. Her mother was more accepting of this, after all, she loved Hank. They tried to fill Maxine's head with racist and paranoid nonsense, which Maxine wasn't sure about. Some of her best friends are black! Along with preparing her for the "upcoming race war". He taught her how to fight, and how to shoot a gun. Two skills that stuck with her. She was conflicted, but tried her best to be understanding of everyone. Though, Hank's beliefs caused Maxine some problems. He began driving off Maxine's colored friends whenever she tried to hang out with them. Though, this was the start of a whole new problem altogether. She wanted to be their friend, screw what her stepfather thought. Maxine quickly realized what racism was, and how it was bad. That's when she started openly rebelling against her stepfather's indoctrination. That quickly caused a noticeable rift between them. That's when he decided to clamp down tighter on her, and restricting her to the best of his ability - which caused Maxine escalate things by acting even more rebellious.
Maxine pretty much became obsessed with the idea of being a rebel, and she pretty much tried too hard. She hung out with the wrong crowds, went to parties, fought people, did drugs and alcohol, and she stayed up late. Of course, she was young and reckless, and didn't know when enough was enough. Many times, she was picked up by the police and sent home. All in the name of defying her asshole stepfather, and her apathetic mother. Nothing her parents did ever changed Maxine. When she was about seventeen, the rift between them as so great that they were just about ready to throw them out, and that situation got worse one summer afternoon. Maxine brought her friends, some colored, into the house while her "parents" were off on their NEST business. They just chit-chatted a bit, and just swam the pool in their backyard. When her family came back, that's when things got heated. Her stepfather was so heated that he ordered all of them out, and even tossed threats. After they were all gone, they got into one hell of an argument. Where Maxine argued that Hank stays out of her business, Hank affirmed in his racist beliefs. Up until Maxine gave and blew him off. He smack ed her right across the face and made her fall to the ground. Blaming her for it.
That's when Maxine did the unthinkable.
In a fit of pure anger, she threw a punch at him that was surrounded in a aura of fire and smoke. Hank was so surprised that he couldn't react in time to dodge the flaming fist. The force burned the hell out of his face, and knocked him over. Once the rage subsided, Maxine started screaming. Because her hand was on fire! Afterwards, Hank arrested Maxine for assault, and attempted to get her tossed into a prison. Maxine explained what happened (Along with Hank's racism), and telepaths confirmed that she was telling the truth. That's when NEST launched an investigation into Hank, and uncovered all the heinous acts he committed. He was quickly arrested... but, it was quickly revealed that Maxine's mother had a heavy hand in it. An inexcusable hand in it. She was arrested along with Hank. Which left Maxine parentless. She was given over to her grandparents, since they had a house in the Columbian-Heights Park. Maxine barely stayed with them. Those bad crowds I mentioned before? Maxine became pretty engrossed in them. Especially since she manifested as a Metahuman. Eventually, her friends became her family.
Maxine wanted money, and freedom. One friend of hers was a Highway Star that had access to their drugs, and another friend of hers recommended that she tries to get into Academy 12, and deal drugs from there. Which was a good idea. Maxine applied to Academy 12, and was accepted. She quickly moved there, and lived with more freedom than she ever had before. She dealt drugs to the older students (She refused to sell them to the kids). During this time, Maxine barely paid attention to the academics. To her, it was only stomping grounds to sell drugs, she spent most of her time off campus. Either in a friend's house, or in a club in the Knightdale Rows. Only thing she did pay attention to was the power training. She quickly learned that she could manipulate three different elements related to fire, and it gave her some interesting ideas for causing trouble. Selling drugs was profitable, but Maxine wanted to get enough money to get out of the city.
Maxine caught wind of the Fiends having a way to give people powers, and she just found her ticket out of the city.
Relationships
Family:
Father - Daniel Carter (Deceased) Mother - April Carter/Smith (Detained by the VPD) Stepfather - Hank Smith (Electrokinetic, detained by NEST)
Dynamics:
Lynn Holmes | Good | Partner? | "Lynn would beat a man to death for a pack of Marlboros, but she's in the same boat as me. And probably the only I can trust in this god damn city." |
Abilities
Power Class:
Elemental: Energy, & Super-System
Power: Smoke, Fire, & Ash Manipulation.
A blend of three different elements, Maxine is capable of freely secreting and manipulating Fire and Smoke. Three closely related elements (One creates the others). Maxine has a telekinetic control over these elements, she can control fire, smoke, and ash completely separately. She can shoot fire off like a flamethrower, burn people with hot ash, or create a smoke-screen. She is capable of using a combination of all these elements. She can shoot balls of ash, embed with fire and smoke at high velocity in order to impact foes, and burn them. She's also capable of creating grenades of fire, and smoke, that explode when she times it, or missile that explodes on impact - blanketing the area with smoke. Now, I should explain that this power runs off fuel. She doesn't necessarily create these fire-byproducts, she has to absorb it first. Maxine can absorb heat/fire, smoke, and burnt ash, and store it inside of herself. The bigger the feat she preforms, the more she has to absorb. She can absorb it by touching it - at the same time, she can simply manipulate it in order for it to flunnel into her. Inside of Maxine is a burning hot core that rages like a fire. It defies all laws of physics, and it's the source of her powers. It's a battery, she feeds it with the elements she absorbs. Think of it like a furnace.
Technically, Maxine is a shapeshifer, because she can turn into fire, ash smoke for a few moments in a burst of speed, becoming intangible. A smoke-dash, basically works like teleportation. This allows her to dodge attacks, or easily retreat. While she's in smoke-form, she cannot control either element until she's back in human form. Maxine has a regenerative factor too. The way it works is that her power partially turns the area with the damaged/missing flesh into ash, and her power automatically puts ash from her reserves in it's place. Turning it back into perfectly normal flesh. This also lowers her risk of bleeding out, since converted areas won't expel anymore blood. Smoke and burning embers can be observed floating around her during this process. This allows her to bounce back from wounds pretty quickly. Though, if she's actively absorbing, the process will speed up - At the cost of greatly lowering how much she actually absorbs. As a side effect, Maxine won't receive any negative effects from smoke, and she has a high-resistance to heat. She doesn't easily burn. Maxine is more of a jack-of-all-trades with her power. She's not as strong as a specialist, but she does have a bit of versatility.
Limits:
Maxine can't control external elements (I.E, what she hasn't absorbed) that well. Her control over it is rough, taxing, and unstable. So it's better if she just absorbs it and moves on. The furthest she can manipulate an external element is around ten feet. While her control over what she expels has a range of around ten meters - though, her power doesn't work in the way that she "controls" it. It's basically just shooting it out in a bunch of different ways. Reiterating it, Maxine's power runs off how much of her elements she has stored, she cannot create anything herself. Her power works like a battery. Therefore, the feats she can preform are limited to how much she has inside of herself at any given moment. She'll need to rely on the area around her to resupply her if she depletes her supply. How much she can absorb is finite. Now, it's still a process that takes energy out of her, and leaves her susceptible to ashing. Absorbing a burning building would knock her ass out for awhile, while absorbing an entire forest fire would make her instantly ash. If she doesn't have anything to absorb, then she's essentially powerless. While Maxine can absorb heat, she cannot snap-freeze an object. Her regeneration burns through her supply pretty quickly, and cuts how much she absorbs into a fraction.
Now, her regeneration only works on her flesh - bones won't be affected by her regeneration. She is not completely immune to heat. After using her power enough, she'll reach a point where she "overheats" and begins to burn herself up. That's the point where she'll be on the verge of ashing, and if she uses her power for too much longer, then she'll begin the ashing process and die. Maxine can remain in her smoke-dash for around five seconds, and she must wait a few moments before she preforms another one. This also takes up the fuel inside of herself. Speaking of which, Maxine is blind in the middle of a smoke-dash, she'll have to rely on her ability to measure distances to tell where to stop. Maxine doesn't instantly reform from a smoke dash. If she hits something (Or vice-versa) before completely reforming, then she'll end up damaging herself. Maxine can only interact with ash if it's hot - otherwise, it'd be useless to her. Other than causing minor burns, it doesn't make that good of a weapon on it's own. Speaking of which, any ash that she expels will instantly become cold after a few moments. Meaning she'll have to reheat it somehow to absorb it again, which is impractical in fights (And most situations). Smoke isn't good for fights either. It doesn't have too much nonlethal applications, and Maxine... she's not out to take anyone's life.
Weaknesses/Drawbacks:
Water. It's obvious, but it's the simplest counter to her abilities. Dousing her in water can completely cut her off from her ability, and dropping her in a large body of water will cause her some trouble. The same applies for fire eliminating agents. Now, a little water won't bother her. She can withstand light-rain, and tiny splashes of water. However, if she gets doused in water in the middle of a smoke-dash, then she'll be instantly reverted back to her human form, and will be severely weakened. She's also susceptible to being blown away from a strong gust of wind. It won't do anything like cut her off from her power, but it'll send her flying off course, and the momentum can carry over to her human form - thus, she can possibly injure herself. Using her power will leave her body dry, and severely dehydrated. She'll need to drink a bit of water to replenish that supply. That aforementioned core can also cause Maxine some problems. Once she begins using her power, the core will be kicked into overdrive, and will get perpetually hotter and hotter. What this does is gradually turn her into ash, which makes her much more fragile, and burning up her existing mass. A solid punch could knock a chunk of her body off, and a blow that affects a wide area can cause her some serious damage - even kill her. Fortunately, she can regenerate. Though, just for balance, any ash that falls off of her will be cold - so it'd be useless to her. Maxine can also accidentally burn off her clothes. Which totally sucks.
Other:
Drug dealer for Academy 12, and whoever else is willing to buy. Maxine dishes out marijuana, ecstasy, and... Incapacitating agents. She's been doing this for awhile - and she'll continue to deal drugs until she has enough money. Maxine is also armed, she has a Smith & Wesson Model 60 she bought from a Highway Star. She doesn't carry it around with her unless she knows she needs to (She hides it in her Dorm room in Academy 12), but she won't hesitate to shoot someone down. Maxine drives a shitty 1995 Ford Ranger she got from her parents before they got busted. Damn thing keeps breaking down.
None. Veronica resides within the sewers of Verthaven.
Appearance
Hair Color:
Black
Eye Color:
Blue
Ethnicity:
Caucasian
Physical Appearance:
Veronica can be described, in a singular notion, as a pretty young woman buried underneath a layer of filth and grime. She owns a meager, lanky frame that does not do well to give her a healthy look. She has far from an attractive figure, though such parts of her body are always covered up anyway. Her terribly pale skin rests underneath a veil of smeared dirt from just under a year of living in Verthaven’s sewers. She owns a heart-shaped face with sullen eyes, a low-bridge nose, a thin brow and pale lips, all covered in more filth. Her hair is black and ragged, running wildly down to the length of her shoulder blades, not having been properly trimmed in years, with flakes of dirt caking quite a few strands. If all this were cleaned and handled appropriately, she wouldn’t look so terrible. But she’s long since foregone tending to her own appearance.
Attire:
Veronica has worn the same outfit for the past year. A long black nightgown and a gray, knitted wool robe, both having been subject to plenty of wear and tear.
Personality
Innate & Outward Personality:
Veronica has been devoid of an appropriate social life since… pretty much ever. As such, her personality is entirely introverted, being almost entirely cut off from any interaction whatsoever with the outside world. All she does is lounge about in her little hovel in the Verthaven sewers, sending one of her children topside to gather food and supplies every week, and having another guard her the rest of the time. Through one of her children, Pale, which can be considered the only vessel through which she traverses the surface world, she keeps to herself, doesn’t speak to others save when necessary, and does her best to maintain a low profile, lest she risk drawing the attention of one of the local gangs back to her little hideout. Or, God forbid, NEST.
Hobbies/Interests:
Nothing of note. Veronica is interested purely in staying alive and out of sight.
Skills/Talents:
Again, nothing of note.
Prized Possession:
None.
Quote(s):
None.
History/Bio:
Veronica Marlowe was born somewhere in rural Montana on the fifth of March, 1995, to a family met with ill fortune. Even before she’d come around, meta-humans had been among their numbers, and the parents had suffered for it. The first two children had developed powers at very early ages, despite the fact that the mother and father, Hank and Margaret, were both ordinary human beings. When the oldest child Peter first displayed his ability to assume a pseudo-magma form at age 5, the couple did their best to keep him in check, and away from the prying eyes of their mundane neighborhood. Then came Stephanie, an unstable telekinetic. Shortly after her powers caused major damage to both the family’s house and surrounding ones, NEST came knocking. Hank and Margaret gave up both their children almost immediately, requesting that NEST put them on an adoption program, which they complied with. The couple’s reputation amidst the community was already ruined however, with seemingly no chance of saving. Thus, they packed whatever wasn’t destroyed and moved into an isolated woodland community, hoping to start over.
Two years later, the couple had another child, whom they named Veronica. Upon her birth, they’d made an agreement that this would be the last one, and the moment she showed signs of being a meta-human, they’d get rid of her. That day did eventually come, but not as early as the first two children. Veronica had lived a quiet, peaceful life in the forest community, her parents convinced they’d finally made a normal child, up until the age of seventeen. Some months after her birthday, her first regurgitation occurred, and needless to say, her parents were both disgusted and disheartened. Shortly after they put in the call to have NEST come pick her up, the surrounding neighborhood was upon the house. World had long since traveled that the two were notorious for breeding meta-humans, and the folks had been keeping an eye on Veronica, just waiting for an opportunity to act on their own accord. By the time NEST had shown up, the house had been assaulted, and the Marlowes and Veronica had fled. But not together.
After that day, word on Hank and Margaret had been quelled, and the two have faded into obscurity. Veronica, however, went her own way after they abandoned her at the house. She fled southwest, hopping buses and hitchhiking. On many occasions, her power proved to be both beneficial and harmful. Over the course of a year, she’d taken the time to learn the properties of each of her regurgitated offspring. Desperation and starvation had led to her consuming the remains of one of her children and, while lacking in nourishment, did prove its own practical use after a while. Veronica eventually figured out the entirety of her abilities, using each of her “children” for her own benefit and survival. Pale got dressed up and fetched her food and supplies, Red kept her safe while she hid away, and the Twins… well, the Twins weren’t used for much, but they were always available.
Eventually, Veronica ended up in Verthaven, making her way there after hearing quite a bit about it. She was of the mindset that it’d be a relatively easier location to settle into, given the major concentration of meta-humans. However, accounting for NEST’s heavy presence in the city, and out of fear and uncertainty as to what they’d put her through if they apprehended her, she remained keen on hiding away instead of attempting to assimilate into society. So far it’s worked out, and she’s carved a little sanctuary out of the sewers for herself. It’s not the most attractive lifestyle but she seems keen on it.
Relationships
Family:
Hank Marlowe (Father, 60) Margaret Marlowe (Mother, 58) Peter Marlowe (Older brother, 35) Stephanie Marlowe (Older sister, 28)
Dynamics:
None yet.
Abilities
Power Class:
Super-System (Biological)
Power:
Veronica’s innards operate on a peculiar, and admittedly grotesque, system. On a weekly basis, she regurgitates a small, infantile being. The “child”, as Veronica refers to it, then proceeds to rapidly mature into a humanoid organism, reaching its prime in a mere matter of hours after birth. The child remains in a pseudo-active state once it reaches maturity, acting as a mindless servant under Veronica’s command. It is void of sentience, Veronica’s own consciousness forming an extension into its simply-developed brain, allowing her to control it effortlessly. Come a week or so after the child’s conception, it will then disintegrate into a puddle of sludge, and that sludge will quickly evaporate if not sealed in an airtight container. About an hour after the child disintegrates, the process begins again.
The physical form of every newly regurgitated child varies, depending on if Veronica has consumed the sludge of any of her previous children or not. If so, the new child will be a direct reincarnation of the one whose sludge she consumes, with no alterations whatsoever. If she hasn’t consumed any sludge in the hour-long timeframe between the disintegration of her previous child and her upcoming one, then the result will be randomized. Over the years, Veronica has bottled up a stable collection of different types of sludge, allowing her to freely choose what comes next birthing. They are separated into three staple templates so far.
The first one is the most human-like out of all of them. Average height, pale skin, gaunt features, solid black eyes, and a flat nose. Veronica uses this child, referred to as “Pale”, as her own personal grocery shopper, errand runner, and in general, her servant. She has Pale dress himself in a coat, hat, and sunglasses to conceal his appearance so as to not draw any unwanted attention when he slinks back down a manhole into the sewers.
The second child, simply referred to as “Red”, is not so inconspicuous. Tall, muscular, covered in sinewy callouses and red flesh, eyes stark white and lids almost fused shut. Red is Veronica’s bodyguard, and time-wise, her most active one. Red keeps the hideout safe from potential assailants by fending them off with loud roars and shows of strength. Through Red, Veronica is much more likely to resort to violence in a situation.
And after him are the Twins, a little more unique than the first two. Two small, dark-skinned, frail beings that stand at half of Veronica’s height, with gleaming red eyes and sharp, spindly fingers. Nigh indistinguishable from each other, the Twins are essentially Veronica’s method of scouring Verthaven at night, when she needs something done in the safety of low visibility. They possess impeccable vision when surrounded by darkness. Out of all of the children, the Twins are the least used, but that doesn’t take away from their capability.
Limits:
Only one child (or two, in the Twins’ case) can be active at a time. Veronica cannot regurgitate a new child until the current one(s) has/have expired, either by the natural flow of time or by her commanding them to commit self-slaughter. What's more, straying too far from Veronica's location will cause them to lose their mental connection to her, whereupon they will keel over and disintegrate.
Weaknesses/Drawbacks:
This pertains to each child individually. Pale is unremarkable in essentially every regard save aesthetically, being slightly weaker than an average human male when it comes to physical strength. Red is not so weak, his bulk telling no lies as to what he can lift and throw, but even with Veronica’s full command, he is slow in both his reactions and responses, and he cannot exit the sewers once he’s reached maturity due to his size. The Twins are the weakest and most fragile of the children, and while their nocturnal vision is commendable, even one bright light is enough to blind them both. Their bodies are extremely sensitive to sunlight as well.
Other:
Veronica is mute. After the first few dozen mouth-birthings, her throat became too damaged to produce any form of speech.
Basic Information
Name:
Carl Harvey Semken
Nickname/Alias/Etc:
Semmy, Static Man, Callsign: Wrangler
Gender:
Male
Age:
35
Height:
5’6
Weight:
155.7 lbs
Home District:
Isabella Isle, Knightdale Rows
Appearance
Hair Color:
N/A
Eye Color:
N/A
Ethnicity:
Unidentifiable
Physical Appearance:
Carl’s appearance is pretty easy to describe. Lean build, not too skinny, and absolutely no discernable features whatsoever. Due to Carl’s powers, his skin is literally a veil of constant static. Eyes, ears, nose, mouth, nothing is visible. The static itself shifts between images and colors but that’ll be explained more in the power section.
Attire:
Carl’s normal attire are his work clothes. Standard issue NEST wear; buttoned shirt, lightly armored vest, utility belt, gloves, combat pants, boots, and kneepads, all a combination of blacks and grays in terms of color. Carl also wears a balaclava most of the time on operations to keep his abilities in check, so he doesn’t accidently give a teammate or hostage cardiac arrest or something. When he’s off duty, he usually dresses in collared shirts and jeans. Weather doesn’t seem to affect his preferences for attire. It's unclear if he even feels the heat.
Personality
Innate & Outward Personality:
Carl’s an alright man, if not a little too prideful. Coming from the southern states, he was raised on some questionable lifestyle choices and social views, but most of the very unfavorable ones were wiped away during his early teenage years. However, Carl today still comes across as someone who may end up saying the wrong thing every now and again. His palling around and relaxing nature are often peppered with minor criticisms of those around him and talking about people behind their backs. And he’ll deflect just about any insult thrown at him as well. Angered or under stress, he’ll often resort to rude remarks and unnecessary defenses. Still, when someone gets on his good side and manages to stay there for a while, he’ll always try his best to act appropriately around them.
Hobbies/Interests:
Carl is a gun enthusiast which, for someone living in California, isn’t the best thing to be. Thankfully his status as a NEST agent gives him access to their armament reserves, so he spends a lot of time in the firing range. He’s also a budding guitarist, having recently discovered the effect his static fingers have on plucking strings.
Skills/Talents:
Carl has always been a pretty good singer, able to modify his own vocal output to a considerable extent. He applies this to his guitar playing, but the former is definitely better than the latter as of current.
Prized Possession:
His Taylor 210 Deluxe Dreadnought guitar, sent to him by his adoptive father after he displayed interest, Milo having long since stopped performing. Carl cherishes the thing, almost treats it like it’s his child, even if he’s not very good with it yet.
Quote(s):
“Look at me.”
History/Bio:
Carl Semken was born on the fourteenth of June, 1980, in Houston, Texas. Straight out of the womb, he was a confirmed meta-human, with his weird static skin and pseudo-synthesized voice. His birth parents were definitely not interested in keeping him, so they put him up for a special adoption program operated by NEST officials. It took a few years, but he eventually ended up in the care of an older gent living further west, in Big Spring. The man’s name was Milo Crane, and he owned a sizeable amount of land. Carl was not his first adopted child, and the property acted as an isolated little community for meta-humans, even though Milo wasn’t one himself, nor were some of the helping hands there. Counting Carl, there were a total of eight meta-humans living there, all varying in make, shape, and abilities.
It was a strange upbringing, but it worked out. Most of the meta-humans were Texas born, and so had adopted the expected mannerisms and accents. Carl himself was no exception, even though he didn’t leave the property much. He was the only meta-human there that didn’t look anywhere near normal so, he caught quite a few eyes when he was away. It didn’t mold him into the greatest kind of person, but he got by. Eventually however, he reached the point where the little community just wasn’t enough for him, plus the overbearing sense of distaste coming from outside caused him to desire an environment he could feel more comfortable in. That environment turned out to be Academy 218.
Milo helped Carl apply for an education there, both to help him uncover what his abilities allowed him to do and to provide him with a more vibrant, friendly setting. Carl attended Academy 218 and quickly deemed it one of the greatest turns of his life. He made a few friends, he learned a good bit, and best of all, he found out about NEST. Even before attending, he’d exhibited the desire to become some form of authoritative figure, to counteract the prior half of his life. After his education was done with, he applied for a NEST junior training program. His studying of memetic hazards and noise frequencies quickly proved useful for pacification and combat support. Once he was out of the program, he started off as an officer for a range of western areas, mainly Washington state. Seattle was nice, but it wasn’t offering much in the way of action. So Carl requested a transfer.
Now he’s in Verthaven, and he’s been there for a good six years, helping to keep the peace and run ops when necessary. He’s since moved up from being an officer to an agent and has earned more and more privileges, he writes home every now and then, and overall, he’s quite happy with his life.
Relationships
Family:
Carl is unaware of the identity of his biological parents, and has never displayed any interest in meeting them. He doesn’t even know if he has any siblings.
Dynamics:
Michelle Gallus | Neutral | Dino-Lady | "Eh. Not really a fan. Kind of get the feeling she hates my guts though. Not gonna bother asking her if that’s the case." |
Lihua VuHong | Neutral | Stone Dragon | "Nope." |
Sam Clarke | Good | Firing Range Buddy | "Damn, that fucker's got a neat job." |
Abilities
Power Class:
Cerebral, Super-System (Biological)
Power:
Carl’s skin is substituted by what is presumably a layer of constant static. It’s fuzzy, it makes that low hum, everything. Through the detecting of thought patterns, Carl can project just about any form of image onto himself. Most visuals at first seem unremarkable, but it doesn’t stop there. Over the years, Carl has trained himself to be able to produce memetic hazards. What this means is that Carl can induce varying emotions and physical effects in people who have Carl in their field of vision. To provide some examples, Carl can cause someone to feel horribly nauseous, effervescently euphoric, or even go into cardiac arrest. Carl can also emit a calming white noise effect at will, able to pacify others and inhibit hostile tendencies.
Limits:
Carl’s powers are very dependent on range and proximity. The full effect of any memetic hazard can only be attained if a person in question is standing a few feet in front of him. Any further than that and the results will begin to rapidly diminish. What’s more, the effectiveness of any memetic hazard depends on how much of Carl’s static skin is visible once he initiates it. If it’s just his head, end result won’t be much. If he takes off his shirt, much better. If he gets full on naked in front of someone, it’s essentially a hundred percent effectiveness.
Weaknesses/Drawbacks:
Carl’s bane is magnetism. A fridge magnet will mildly irritate him, and an industrial-sized magnet would almost assuredly be the end of him. Magnets cause Carl’s skin to become distorted and, depending on the magnet’s strength, immediately negate any form of images or noises he attempts to produce.
Westgate, Black Fall, PA; staying in Isabella Isle, Knightsdale Rows
Appearance
Hair Color:
Dark brown with black motor oil stains, especially in the shoulder areas.
Eye Color:
Dark brown
Ethnicity:
Korean
Physical Appearance:
Ratchet has narrow Asian eyes that are turned inward with the tear ducts at about 4 degrees, with round edges and untouched eyelashes. Ratchet has smile lines near her eyes. Ratchet has a nose with a bit of a bulbous tip, with barely-noticeable blackheads that she over-emphasizes almost to the point of it being rather annoying. When she’s amused, her nostrils flare out as she laughs (not cartoonishly large, but just somewhat noticeable), and she doubles over. Her lips are somewhat thin and stoic, although she prefers a slight smile, just to let people know that behind the grime and fiberglass, she’s a human being. Her ears have attached lobes and do not protrude very far from her head. They are shaped somewhat like a blunt “?”. Ratchet does not wear makeup, since she doesn’t see any point if she’s just going to get her face and body all covered in motor oil anyway.
Ratchet usually ties her hair back in a ponytail using a rubber clamp (she claims that it’s the first thing that she found when she first went into the auto shop, and asserts that she doesn’t give an expand dong about it). Sometimes she forgets the clamp on her nightstand and just gets another clamp from the garage (she has a collection of about five clamps, two of which her father has asked her repeatedly to return). Nevertheless, oil does splatter, and it does get in her hair. (Before you ask, Ratchet does take showers, but she often surrounds herself with engines anyway.)
Ratchet has broad shoulders for a girl and toned arms. Her left forearm is missing due to an accident with a semi truck’s engine block. Instead of a left forearm, she has a three-pound fiberglass gauntlet buckled to her left bicep that has a rip-key flywheel attached to a wheel well where her wrist should be. She has to wear a brace to keep the thing lifted up, since she couldn’t find anything sturdier to support the fiberglass prosthetic. She wears the brace around her waist. The flywheel’s key mechanism is made of an old BeyBlade top and part of a shopping cart’s wheel and pivot. She has to work harder to lift her left arm due to the weight of the mechanism; as a result, her left arm is slightly thicker with muscle than her right, and she has a bit of a hanging posture. Ratchet quite honestly does not care what size her breasts are, but if she snaps a string or something by accident she’d have to go buy a B-cup brassiere. She usually just hops into a baggy pair of overalls, making hip/rear size somewhat irrelevant in public, although she does have a typical Korean lower-body type, with bulbous calves and horseradish-shaped thighs (albeit somewhat stretched for her height). She wears size 8 shoes.
Underneath her right breast, below her armpit, Ratchet has a long splotchy birthmark that you could see if you strain to see it (please don’t, first of all, it isn’t that important, second, looking for a birthmark under a boob isn’t the quickest way to a good relationship with anybody). Generally she will have grease spots and oil splatters on her skin all over the place, and will likely smell like gasoline for most of her day. (True friends would like her whether she smelled like a diesel engine or not.)
Ratchet shaves her legs, like, once in a blue moon, since she sees no reason to due to her overalls.
Attire:
Usually, Ratchet just throws on a underwear, a shirt, and some grease-stained, baggy overalls before going about her day. (She likes overalls because she finds the belly pouch very, very useful.) Instead of having pockets, Ratchet wraps a tool belt around her waist that contains the objects that she needs for the day. She has a philosophy of always carrying a wrench and a screwdriver, but whatever else she’s got in there depends on what she’s going out to do. Sometimes she just leaves with a tin of Altoids, her Nintendo 3DS (you never know where you could get a StreetPass), and her wrench and screwdriver.
Ratchet only wears short-sleeved T-shirts because of the need to accommodate her prosthetic left forearm, which has, at the end of the wrist, a flywheel instead of a false hand (the reason for which I will explain later). She has a variety of different colors and patterns, some with logos or designs or images upon them (she has a particularly-worn, somewhat grease-stained Pikachu shirt) that she picks based on the first one on top of the pile in the dresser drawer. Her dark-blue denim overalls have several large grease spots, especially in her chest area and thighs. The overalls have a sizable pocket, about 7” tall and 11” wide. She has a pair of black Converse All-stars with no laces that she always wears (except to band concerts and other formal occasions, in which her attire in general will be formal as a whole), and may or may not put on socks depending on the potential for jeopardy that she could put her foot in that day. If she does decide to do so, she will put on a not-necessarily-matching pair of Hanes socks. She has both white and black socks, and doesn’t give a shake of a wrench to whether or not they’re the same color.
Personality
Personality:
Ratchet is always focused on a task at hand (only her right one, since she doesn’t have a left), when she has one. She will relentlessly pursue a task, but can become focused solely on that task and not much else. (Fortunately, she does not suffer from functional fixedness.) Nevertheless, her work ethic and passion make her an all-the-better fit for the auto shop. Ratchet is passionate about cars and how they work.
Despite having suffered an injury that led to an amputated left forearm, she seems quite mellow about it, and even makes several hand jokes. When not working seriously on something, Ratchet is chill and calm. She sits with her lanky legs out and her arms wrapped around the back of her chair’s seat. Ratchet has a small tic in which she’ll play around with a bolt on her prosthetic, twirling her right index finger around it clockwise. She may fidget, and once or twice check her Instagram or tumblr or something. She often gets wrapped up in sports if she watches them, especially soccer. However, she’s willing to snap right back to work when she is needed.
Ratchet talks about a variety of subjects, such as Doctor Who or Pokémon, and subscribes to shofu’s YouTube channel. She has an appreciation for a variety of different fandoms and/or published works (including the famed Moby-Dick) and has an appreciation for dank memes. She posts often to tumblr, mostly in the form of sketches that she takes crummy iPhone pics of. She’s not quick to pick a fight, but if she hears them fightin’ words tho, she lets her flywheel rip and holds it up as if preparing to rub tire tracks all over the perpetrator’s face. She doesn’t give a crap about the negative connotation within gender that her nickname has acquired in modern times, since she knows that it means a kind of wrench (Nurse Ratched in One Flew Over the Cuckoo’s Nest bothers her a little, though).
In terms of interpersonal relationships, Ratchet certainly likes to talk to people who share any of her interests. She does not get bored with people, and actually has social interactions, contrary to the rumors that spread about her affinity for automobiles. Yes, she enjoys fixing up a car with her papa, but really, people? Ratchet’s all about motors, and that applies to her speech as well; she’s a total motor-mouth. Get her talking about cars, and you’re going to be there for a while. Ratchet, however, is persistent in trying to maintain a person’s attention upon her, and can be a bit pushy or demanding. She never means harm.
Hobbies/Interests:
Model-making (especially cars), video games (especially Mario Kart), drawing (thankfully, she didn’t lose her writing hand!), auto repair, trumpet.
She loves putting model cars together; she finds the entire experience, from cutting out the pieces to piecing them in place to painting and lacquering the whole thing, very rewarding and quite calming.
She’s an ace at Mario Kart, and loves to pick either Toad or Rosalina. She bought both Mario Kart 8 packs and likes the City Tripper and Circuit Special the best out of the kart bodies. She often gets first, but isn’t too fazed by losing. (But she sucks at League of Legends, unlike most of her Korean brethren, including her brother Winston.)
Mostly she just has time for quick sketches and gestures, but if she has time to sit still and draw, she’ll do it.
Ratchet often helps out in her father’s garage, repairing cars for the people of Black Fall. Since she discovered her power, she found it a whole lot easier to help out since she can flick her wrist and bring a dolly with tools over (okay, that’s not exactly how her power works, see the section on her power).
Ratchet, despite having only a single arm, loves to play the trumpet, and had to develop several strategies for maintaining proper intonation without the ability to use her trumpet’s mini-tuning-slide. She plays popular songs and video-game music she finds on the Internet, but also owns a concerto book. She’s been second chair in her school’s top wind ensemble, and the section leader graduated last year, so she’s practicing to be chosen as first chair. (She refuses to touch other people’s instruments. Ew!) She was given a trumpet solo in this year’s marching band field show opener, and is enthralled to be able to play it.
Skills/Talents:
When rollerblading, she can do a special trick in which she twists her left arm and uses the flywheel to do a 360-degree turn. She looks a little awkward while doing it, however, and whether or not that can be called a talent is debatable. Ratchet has exceptional talent in the arts and humanities, and an advanced understanding of single-variable calculus, but kind of glazes over in any life-science topics. She can hold her breath for seven minutes and twenty-eight seconds, and quite literally cartwheel. To compensate for the loss of her left hand, her right hand has become extremely deft, and allows Ratchet to perform card tricks with ease, as well as other delicate tasks.
Ratchet is, however, a bit of a wild driver (habits from experience in playing Mario Kart). For this reason, she has a smaller, more maneuverable car, an old Fiat 500 with a Bluetooth music player bolted to the dash and an iPhone charger plugged into the cigarette lighter (because she’d rather charge her phone than smoke). She and her dad worked on improving the 500’s suspension system in order to keep it from sustaining damage from Ratchet’s driving. She hasn’t gotten killed yet, though, so that’s a plus.
Prized Possession:
Her wrench and screwdriver, which were given to her mother the last Christmas before her mother’s death (2008).
Quote(s):
”An object at rest will remain at rest unless acted upon by an outside force. You know, like myself.”
“You can call me pushy. That’s really not too far from the truth.”
“I still manage to be pretty handy around the auto shop, despite… you know.”
“It’d probably take a blue shell, a red shell, and a Bullet Bill to get me in a car crash."
History/Bio:
Injae Park, AKA Ratchet, is a first-generation Korean-American born to Jehyun and Evan Park on March 10, 1998. In her younger, more vulnerable years, Injae (known affectionately as “Ratchet” to her father Evan due to her curious habit of twisting objects) had a curious mind and a tactile style of behavior. Until she was about nine, Ratchet lived in the town of Amherst, MA, before moving to Black Fall. She plans to return there for college if she applies and gets in. As a child, Ratchet spent a lot of time in her father’s garage, simply playing around with whichever spare part happened to lie right next to her. (Her father, responsibly, kept her out of the way of any cars he worked on, at least until she was mature enough to have the sense not to herp-a-derp knock over a Ford Mustang’s engine and crack her skull open.)
Ratchet’s power of kinetokinesis first came to light in kindergarten, when, dissatisfied with the slow speed of one of those Fisher-Price backyard mini-coasters, she willed the coaster to move faster and accidentally caused a boy to fall off the swings by immediately removing his kinetic energy and forcing gravity to start over with him. Suffice it to say, she made the little cart move a bit too fast and launched herself into a chain-link fence, breaking her own leg.
Quickly, the paramedics rushed Ratchet to the emergency room, where they informed the Parks of an abnormality in Ratchet’s DNA, indicative of a Meta-human. Suffice it to say, they were required by law to register Ratchet in the NEST database. Of course, neither of the Parks were happy that Ratchet was being treated like a convicted felon. The bureaucrats, however, allowed the Parks to stay in Amherst until any noticeable development occurred in Ratchet’s powers (under strict scrutiny, of course). (Perhaps the fact that Ratchet freaking broke her leg helped them with their discretion.)
Ratchet managed to live a fairly normal life, although awareness of her powers allowed her to experiment with them. For instance, she would roll a Hot Wheels die-cast car across the garage floor and stop it with a motion, before causing another Hot Wheels car to move using that same kinetic energy. She continued to hang around her father’s garage, and her father even began to teach her the ropes of auto repair.
Ratchet’s mother was diagnosed with leukemia in 2006; she lost the battle to cancer in 2008, but lived to see her daughter hit puberty and begin to blossom into a good, strong young woman. Mrs. Park knew, and appreciated, Ratchet’s love for machines, and acknowledged Ratchet’s desire to help her, even though she knew that Ratchet couldn’t. She knew she was terminal by the time December came in 2008, and rushed to buy Ratchet her treasured wrench and screwdriver before finally passing.
Ratchet lost her arm in 2010, when she was in seventh grade. Her father, sleepily working on a Peterbilt’s engine, jerked a winch too hard. Unfortunately, the cables were too worn-out to support the sudden movement, and the engine fell, banging a corner and shattering Ratchet’s left arm, right below the elbow. Miraculously, the engine block spared Ratchet’s left arm’s joint, but the doctors had to amputate everything below that. To make it up to her, her father resolved to build her prosthetic himself, with Ratchet’s input. By this point, Ratchet knew a lot more about her power over kinetic energy, and discussed plans with her father about her prosthetic limb. They didn’t have the technology available to the public then to create artificial neurons and therefore neural connections to a prosthetic hand, but that didn’t stop Ratchet and her father from crafting a metal forearm from a shopping cart, a BeyBlade (or two, since they accidentally snapped the first one trying to fit it into the wheel well), and three pounds of fiberglass.
2011 proved a turning point in terms of Ratchet’s powers, since that was the year that she took a physical science course and learned about the conservation of energy, and gained a fuller, more in-depth understanding of her abilities. (Knowledge of her powers certainly made the class a lot easier, more so than that ruddy life-science garbage.) Curious Ratchet continued to experiment with the mechanics of her ability, and even learned to play video games using her power, manipulating the control stick or D-pad with little bursts of energy from her flywheel arm. (She was SO glad when Nintendo included the 3DS stand accessory with Kid Icarus: Uprising!)
Eventually, Mr. Park had to move his business from Amherst to Black Fall because of Ratchet’s developing power over kinetic energy. There, she attended high school, having a generally normal life at school and helping her father in the garage at home (while keeping up with her homework; Koreans have standards!). She took marching band, concert band, and auto shop, waiving out of foreign language due to her proficiency in Korean. She just finished her AP Physics 1 and AP English Language and Composition classes, crossing her fingers that she would get 5’s.
After her pre-summer band camp, Ratchet, with her family, left for Verthaven, planning to stay for about a month. (The fact that one of the districts in Verthaven shared the name of one of her favorite video game characters quite amused her.) Primarily, she is visiting her family, and they are staying with their father’s sister, who has a daughter younger than Ratchet.
Relationships
Family:
Evan Park—Father
Jehyun Lee Park—Mother (deceased)
Winston Park—Brother
Sonmi Kim—Aunt
Kate Kim—Cousin
Dynamics:
Evan Park | Familial Love | Father | ”Dad might be cluttered, overworked, and a little on the dopey side, but he’s still my dad, there for me every time. I mean, know any other dads that’ll make you a prosthetic out of a BeyBlade?”
Winston Park | Classic Brother-Sister Love/Annoy Relationship | Younger Brother | ”Sometimes I’m tempted to let my wheel fly and drag Winnie, in his chair, away from his little League of Legends game. Mostly ‘cause that’s all he talks about.”
Sonmi Kim | Cool Aunt | ”I think awesomeness runs in the family whenever I see my aunt.”
Kate Kim | High Positive Regard | ”Always, always look forward to seeing good old Kate. She’s a lovely younger cousin, and I like playing with her. Though she shouldn’t mess with my trumpet stuff…”
Abilities
Power Class:
Elemental (Energy)
Power:
Kinetokinesis: The ability to control a body of mass’s potential energy and transform it into kinetic energy. She can manipulate another body's kinetic energy to transform that potential energy, essentially giving an object an indirect “shove.” To do this, she can take energy from a different, moving body, or a moving part of a body of mass, and transfer it to a different, resting body. This, however, causes the moving body from which Ratchet leaches the kinetic energy to come to a stop, its movement converted back to potential energy.
Ratchet can therefore use her power to make an engine turn or a motor run by focusing her power upon a shaft, cog, or piston. She finds it easier to move the internal mechanisms of an engine rather than an entire car or bus because of the complexity of the machine and the fact that if she tried to use her power to move the car itself there would be a horrible grinding noise that signified the destruction of the engine (learned that the hard way).
Ratchet is well aware that energy cannot be created or destroyed, only changed; the loss of her left arm both hindered her and helped her. Instead of opting for a fake hand or a hook or something, Ratchet instead had a metal forearm with a flywheel embedded in the wrist joint installed into her arm. Ratchet found it somewhat difficult to construct the flywheel mechanism with only one hand to work with, but with a couple old BeyBlades and some help from her father, she could pull (get it?) off the job.
tooconfusing;didn'tunderstand: She moves stuff by making other things stop moving.
Limits:
In the very simplest terms: inertia, the tendency for an object at rest to remain at rest. In order for Ratchet to properly use her ability, she must overcome the inertia of that body with enough kinetic energy. Otherwise, she might as well try and move a brick wall.
Ratchet cannot obtain kinetic energy from too many sources at once, which is why she can’t just snap her fingers and have the kinetic energy of the air itself at her disposal (also, that would probably kill someone). She compensates for this with her flywheel; contrary to what you may think, however, this does not provide Ratchet an endless supply of movement, since that would be both OP and scientifically inaccurate.
Ratchet also has to deal with the force of friction, which prevents her from being a perpetual motion generator. To keep a body constantly moving, she must re-spin her left arm’s flywheel and continually transfer energy into the body, like shoveling coal into a steam locomotive’s boiler. She may be able to compensate for this for a while, but for larger objects this proves a problem. Ratchet’s ability is inversely proportional to the mass of the body she tries to use her ability on, even if she does have the flywheel which can activate kinetic energy for her to use.
One thing to note: this power does NOT mean levitation. Whenever asked if she could levitate things, Ratchet scoffs and asks if the questioner knows the basic laws of physics. She can’t defy gravity. The least she can do is constantly remove kinetic energy, but even then she can’t keep up with gravitational acceleration.
Weaknesses/Drawbacks:
Attempts to use her power on massive objects will result in cramping; overexertion will cause Ratchet to pull a muscle. This is because the energy that she indirectly exerts must overcome the body’s inertia, as explained above. Also, Ratchet will become tired if she has to keep yanking the flywheel’s rip key over and over again; this gets progressively worse as the object she tries to move increases in mass.
Other:
Sample Post:
Mother of pearl, why won’t this plane take off?!
Injae Park, A.K.A. Ratchet (for her mechanical prowess, NOT as a derogatory term) fidgeted in her somewhat-uncomfortable economy-class seat on an American Airlines passenger jet. She was sorely tempted to will the kinetic energy away from one of those baggage-carrier trucks and push it into the airplane; only her knowledge that trying it would give her a hernia kept her from doing just that.
She flicked the wireless switch off her Nintendo 3DS and checked her Pokémon Alpha Sapphire game. The Dusknoir on the bottom screen bobbed up and down as she moved the model of May around the map using her right index finger. A little pastel-pink bubble hovered over Dusknoir’s icon, signaling its desire for cupcakes.
She pulled out her 3DS’s touch stylus from the back of the console; just as she did that, however, she heard a loud DING, announcing the beginning of the safety-and-regulations video that played before every flight. “Thank you for flying American Airlines…” it began.
Ratchet knew all this already. Pull on the straps to inflate the thingy, put all carry-on whatchamacallits in the overhead place. She rolled her eyes and looked casually out the window.
As section leader of her school band’s trumpet section, Ratchet felt that she had a need to memorize the show music. She had stuffed an older version of the show’s opening production in her pocket just to memorize the melody. She pulled it out, unfolded it carefully, and began to hum her part, pinning the sheet to her lap with her flywheel and miming the fingerings with her right hand. Ratchet winced as she heard the wheel creak. Oh, gosh, that was going to annoy people. She would have to oil that. She had convinced her dad to let her take her trumpet on vacation, and she luckily had a bottle of valve oil on her. She could probably use that.
Um, right after they reached a cruising altitude.
Ratchet felt the airplane lurch forward and taxi onto the runway. She looked out the window, away from her opener. The turbines whirled faster and faster, making a high-pitched whine that signified that the plane was soon taking off. Ratchet folded her paper back up and stuck it in her pocket as the plane surged forth, powered by its jet engines.
Priscilla Isle - Central Valley: Lives with his grandparents, sister, and niece in a comfortable two story home.
Appearance
Hair Color:
Black
Eye Color:
Dark Brown
Ethnicity:
African American
Physical Appearance:
As a child, Malik could remember his Mother telling him how alike he was to his father, both in mind and body. Sharing the same oblong shaped head, wide set eyes, and large nose, Malik is an almost picture perfect copy of his father. As a teenager he had grown his hair out into long dreads, but after his imprisonment, Malik has kept his hair short or completely buzzed. Standing tall, and toned, his body is proportional and evenly muscular from working out often. Blessed with little acne, risen scars from past fights stand out on his ebony skin, covering most or his upper arms and chest. Originally given the nickname Goblin thanks to his large, pointed ears, and grin, the dilation of his eyes when activating his powers gives him an even more sinister look. With a deep almost rumbling voice, and a laugh that's often described as booming, he can be a real loud mouth when he wants to be. While his constant grin is often seen as menacing, or intense, his cheery disposition has become his greatest defense in uncomfortable situations. Hiding behind a grin, or a laugh, Malik hardly expresses himself anymore.
Personality
Innate & Outward Personality:
Towards others, Malik does his best to be cordial and social in conversations, but even as a child he never understood the meaning of subtlety. Overly blunt towards strangers, with a cruel humor that makes even his closest friends cringe, Malik has never had a filter. It isn't beneath him to apologize for his actions, however. Malik understands that he can be a bit much, so unless he's with friends or family, he typically stays quiet. Not necessarily uncomfortable around large groups of people, singular interactions and smaller groups allow him to open up more.
The death of his brother has had a huge impact on Malik's beliefs and mentality. Once selfish, and narcissistic, Malik expresses sympathy towards the less fortunate and puts the needs of others before his own. If it means the safety and security for his friends and family, he'd be willing to go through hell and back without a second thought. Especially if it's for his niece, Kiara. Taking on the role of guardian, Malik has made it his goal in life to make sure his niece is happy, and healthy.
Traumatized by the events that put him in prison, Malik experiences frequent anxiety, and bouts of depression. Loud noises make him jumpy, while guns make him edgy. Unable to talk to his niece about her father, DeVonte's name alone brings up hard memories. Working under Moses for so long, there are times that Malik misses the money, and confidence he used to have while running the streets. As the saying goes, snitches get stitches, so it wouldn't surprise him if he pissed off a few people by snitching on Moses. Despite all this, he doesn't regret giving up the life he used to have.
Skills/Talents:
- Middle Man: Thanks to his experience with Moses, Malik knows a number of dealers and homeless around Isabella Isle. If you're itching for a particular fix, or looking for some information about the area, then Malik's your guy. - Athleticism: If there is one thing Malik is proud of himself for, it's his physical health. Exercising regularly, for coping reasons and to stay healthy, athletic challenges and tests of endurance come easy to him. Believing he can keep up with the best, Malik gets a little competitive when it comes to other people playing against him in certain sports.
History/Bio:
Born into poverty, and raised by the streets of Eagle-Rock Row, Malik's life has always been a tug of war between what's right, and the thrill of the fast life. The middle child to a single mother who worked two jobs, Malik and his siblings lacked a stable parental figure and as such, were given to much independence to truly mature. Unlike his younger sister who excelled academically, Malik idolized his older brother DeVonte, and the dangerous gang life he frequently bragged about. Seeing potential in his younger brother once his powers developed at the age of 14, it was through DeVonte's encouragement that Malik began taking his life in the wrong direction.
From middle school to high school his life centered around delinquency, and his own selfish needs. From disregarding school, bullying others, and even committing petty crimes; Malik did what he wanted, and listened to no one but himself. With no clear direction in his life, he began hanging around his brother, and the Red Crowns. Despite his age at the time, Malik's eagerness to prove himself quickly caught the attention of Moses Dereux, a high ranking meta-human and drug dealer of The Red Crown. Taken under his wing Malik became the middle man, messenger boy, and go-to-guy for Moses and his connections on the street. Thanks to this effort, Moses gained more power over the streets and caused internal conflict amongst the Red Crowns.
Addicted to the money he made, and the power he gained while working under Moses, Malik was easily influenced and began participating in robberies, drive-bys, and even drug abuse. Before he realized how deep he was, the Red Crowns retaliated against Moses and his crew, and during a simple meet up a drive by took the life of his older brother, DeVonte. Traumatized, and enraged, the sudden stress triggered something within him and with this new growth in power, Malik attacked the car that shot, and killed his brother. Flipping the vehicle, and critically injuring the people inside, Malik was arrested for gang affiliation, and attempted murder in the second degree.
Good behavior and cooperation with NEST authorities to capture and detain Moses allowed him to be released after six years, instead of his original fifteen year sentence. However, during his imprisonment Malik's family went through rough times of their own. Losing one son to street violence, and the other to prison, Malik's mother became addicted to crack. Caught up in her addiction she lost her job, home, and eventually her daughter and granddaughter. As going in and out of rehab became her usual routine, Malik learned his sister and niece moved in with his grandparents. Upon his release, his grandparents welcomed him with open arms and allowed him to move in with the rest of his family in hopes of giving their grandson a second chance at life.
By visualizing the actions in his head, Malik can lift, grab, and push anything within his field of vision through the influence of his mind. Malik's psychic strength is proportional to his own mental capacity, however. So if an opponent is physically stronger then his mental strength or current state of mind, they can easily break free, or are immune to his ability altogether. So far inanimate objects are the easiest for him to effect seeing as they can't resist his influence, but no matter his attempts, Malik has never been able to lift a car without experiencing debilitating migraines or severe nosebleeds.
Ballistic Telekenisis
Only activating in times of absolute stress, Malik's powers go into overdrive and enter a new of level of destruction whenever his life is in danger. Without conscious effort nearby objects can be moved, or propelled away at high speeds, while small inanimate objects can be compressed or even exploded. Completely dictated by his emotion, the stronger Malik feels when in the state, the more uncontrollable it becomes. Caused by a mutation in his genes, upon activation his eyes dilate completely turning the white of his eyes completely black, giving him an almost possessed look.
Weaknesses/Drawbacks:
When entering his Ballistic state, extended use of his abilities can cause disorientation, and at times even disassociation. During these blackouts Malik has little control over himself, or his powers, and has been known to attack anyone around him, at times even hurting himself. As an offensive ability, Malik lacks any kind of defense when fighting. Unable to deflect attacks, or even use his powers as a shield, he is completely open to physical and mental injuries of any variation. Excessive use of his telekinetic powers can leave him, at times, powerless and exhausted. For example: After flipping the car and being arrested Malik wasn't able to activate his abilities for two whole weeks, and for a majority of that time, all he did was sleep.
Other:
Theme: Tyler The Creator - 48 Currently on parole, Malik is drug tested once week, and is unable to purchase or even hold a gun. He cannot enter the Eagle-Rock Row area, or come into contact with any of the Red Crowns for any reason. If he were to break any of these rules, or fail his drug test, Malik would be immediately arrested and thrown back in prison. Even with his history, his current goal is to become a full-time student at Academy 18.
Sample Post:
Basic Information
Name:
Imani Noel Wright
Nickname/Alias/Etc:
Phantom
Gender:
Female
Age:
19
Height:
5ft 6in
Weight:
128
Home District:
Priscilla Isle - Central Valley: Lives comfortably with her grandparents, brother, and niece.
Appearance
Hair Color:
Dark Brown
Eye Color:
Dark Brown
Ethnicity:
African American
Physical Appearance:
Standing at average height, with muscular arms and legs, Imani is an athletic and hour glasses shaped young woman. Hips wide, with a healthy bust, her soft and feminine features give her an alluring appearance. Thick, and curly, Imani wears her hair naturally instead of using extensions or perming her hair. Typically styled in a fro, or tied in a tight bun, Imani not only loves but embraces her thick and wild hair. High cheek bones sit on her oval shaped face, while thick and on point eyebrows shape her sharp lidded eyes. Her nose is thin and buttoned tipped like her mother's, while her soft full lips are constantly colored in a variety of different lipstick colors. Apart from lipstick, and maybe a little eyeliner, this is the only kind of makeup Imani will wear on her face. Soft, and unblemished, her skin is a lighter brown than her brothers. Barely noticeable scars cover her legs and arms from scrapes and cuts during her childhood and rougher years. Hidden beneath her shirt and out of her grandparents sight, a small sun and moon is tattooed on the center of her back.
Personality
Innate & Outward Personality:
No matter what anyone has said to her, Imani had always believed and lived by the idea that hard work, perseverance, and determination are the keys to success -- and so far in her case, she's been right. She can come off as a little standoffish thanks to her persistence, but Imani's take-charge attitude has brought her to places she would have never imagined. From living in the projects, to becoming a full-time student at Academy 12, her life has taken a change for the better thanks to her shift in attitude. Imani is straight edge to the core, and with a very strict view of right and wrong thanks to her childhood, she would never try drugs, alcohol, or experiment in ways that would sabotage her health or reputation. This has lead many to see her as a bit of a prude, but Imani would rather be disliked by others than end up in a junkie on the streets. With her firm beliefs Imani can become critical of others who lack resolve, waste potential, and avoid opportunities to better themselves and change their lives -- with the exception of her brother, Malik. As cold as she may come off, Imani is a firm believer in tough love and isn't afraid to spit some hard truth if it means getting her friends and family back on the right track.
Socially, Imani can be a bit much. With firm opinions, she can be quick to judge those who think differently than her -- especially when it comes to certain subjects i.e. Feminism, and The Meta-Human Rights Campaign. Wit sharper than a knife, and a mouth worse than a sailors, she doesn't blame anyone for seeing her as aggressive or rude. Instead, she wears these titles like a badge of honor to fuel her passions. Emotionally walled off from others, the quickest way to piss her off is by questioning her past. With her social life, and personal life kept completely separate, Imani has always kept her problems and history to herself, even from friends. Believing strength and independence means dealing with her issues on her own, Imani has a terrible habit of bottling up her emotions. A ticking time bomb, she's lashed out at the wrong people more then once and in return, ruined friendships because of her quick temper.
If you can get past her rough outer shell, Imani is a kind and compassionate person. Personal goals pushed aside, all of her energy is put towards her friends, family, while also helping those in need. An active member of her community, and school, if Imani isn't busy with homework or clubs, than she's usually doing some kind of volunteer work within the city. Empathetic with the less fortunate, and the oppressed, Imani uses her voice and aggression to fuel her activism work. She likes to hide this softer side with her usual scowl and a critical look, but these features will crack around the right people. High maintenance is her middle name, and multitasking is her game, so high stress situations are usually no problem for her. Unless the situation relates to dating. While she'd never admit it, Imani does have abandonment and trust issues thanks to her past, so in relationships she can become jealous or suspicious over little things. This has lead her to cut off a number of relationships, all of which was caused by her own uncertainty and suspicion. Afraid of being hurt, or cheated on, Imani has recently decided to steer clear of the dating game and instead put her full focus on herself, and her family.
Skills/Talents:
Run Girl Run: From middle school, to her sophomore year in high school, Imani participated in cross country and track. Long distance runs are a walk in the park, while short sprints allow Imani to show off just how fast she can run. Challenge her to a race and her competitive side is sure to come out. Silver Tongue: Be it feeding the ego, telling a white lie, or just getting out of trouble -- Imani has talked her way out of a lot of stressful situations. That is, if her temper hasn't flared up first.
History/Bio:
Growing up in Eagle-Rock Row has taught Imani many things over the years. The harsh reality of poverty, the dangerous consequences of gang violence, and the often neglected disease that is drug abuse. As a child she watched her brothers and eventually her mother be consumed by this life, and as she became a teenager, it threatened to pull her in as well. Hanging out with rough crowds, experimenting with alcohol, and dating boys much older than her. Imani was heading down a dark path that she had little control of, and it wasn't until she went on vacation with her grandparents that she was finally able to take a step out of the projects and really think about what she wanted in life. Upon returning home she began to focus on her studies instead of skipping school, and hanging out with her old friends. Soon, athletics and club activities became her top priorities while school became her safe haven from home.
This escape wasn't enough, however. Barely fourteen, Imani lost one brother to gang violence, another to the prison system, and her mother to heroin. Becoming caretaker for her mother and her now parentless niece Kiara, Imani shouldered this responsibility and fell behind in school. Losing their house and living from couch to couch, and shelter to shelter, Imani could do nothing but watch as her mother fell deeper and deeper into drugs. These hard months soon became a year, and after struggling for so long, Imani and her niece Kiara were taken into child protective services and placed into her grandparents custody once her mother was arrested and placed in a halfway house. Her relationship with her mother became an emotional rollercoaster; completing rehab, moving into her grandparents house, and falling right back into drugs, Imani's mother has been in and out of her life since.
Even with her strained relationship with her mother, Imani's grandparents provided her and Kiara with everything they lacked over the years. Shelter, support, and love. This allowed Imani to finally focus on herself and school once again. While she is unsure of what activated her powers, Imani truly became aware of her abilities while playing hide and seek with her niece. Hiding in the closet and holding her breath as Kiara passed by the door, Imani fell through the floor and crashed into the clutter of the basement. The incident left her with a fractured wrist and a number of cuts and bruises, and a completely different perspective on life. Aware of her powers, as well as the responsibility that came with them, Imani was accepted into Academy 12 thanks to the schools 'Youth Outreach' scholarship program. Living in the dorms for a year, Imani found herself interested in Meta-Human Rights and Equality movement as well as the government agency, NEST. Highly interested in their work, and idolizing their ethics, she became determined to join the agency once she graduated and received her certificate from the Academy. It wasn't until her older brother, Malik, was released from jail that her goals changed and she decided to move back in with her grandparents. Juggling school, as well as her brothers rehabilitation into "normal society", Imani has set aside her goals for the time being and has focused her efforts to help her brother enroll at Academy 12 to earn his Meta-Human Certificate.
Imani has the ability to pass through solid matter by passing her atomic particles through the spaces between the atoms of the object she is moving through. In this way she and the object she is passing through can temporarily merge without interacting, leaving each party unharmed when Imani has finished passing through the object. This process is called "phasing" or quantum tunneling and it renders her almost completely intangible to physical touch. This ability is only activated when Imani holds her breath, and since she is unable to breathe while inside an object, she can only continuously phase through solid objects as long as she can hold her breath.
While phasing she does not physically walk on the ground, but rather interacts with the air molecules on the surface and within solid objects allowing her to stay above ground and not sink into the earth. With concentration Imani can extend her powers onto other objects, and people as long as she maintains physical contact with said person or thing. She can extend her powers to her clothes and small objects, but further training at the Academy has allowed her to extended her powers to any other object up to the mass of a golf cart as long as she keeps physical contact. People on the other hand, are much more difficult.
Future Abilities
- Air Walking
- Partial Phasing
Limits:
Limited Time - The activation and duration of Imani's power is all determined on how long Imani can hold her breath. Swimming lessons and breathing exercises have trained her lungs, allowing Imani to hold her breath for a solid minute.
Three's a Crowd - When it comes to extending her powers onto other people Imani has only been able to phase two others alongside her without any physical harm. Three, or more can leave her extremely fatigued, and at times, cause extreme nausea to those she extended her powers over. There's also the ridk of other people breathing while phasing with Imani. Any kind of inhale or exhale will cancel out Imani's powers and potentially fuse herself and any participant's together or within an object.
Awareness - In order for Imani to phase through an object or person she must first see what she's going through, acknowledge said item or person, and then allow it to pass through her and vice versa. In other words, she has to be aware and prepared to phase through an object or else she be hit with said attack or object.
Weaknesses/Drawbacks:
Learning this lesson by getting her hair caught in the wall when she was younger, if Imani were to ever inhale or exhale while phasing through an object or person her body, right down her atoms, will merge with said object or person. This would cause almost immediate death or heavy disfigurement if she were to survive. As confident as she may portray herself, this fear has left her unable to phase through large objects and underground, two skills she is fully capable of.
Elemental attacks, or electrified objects such as stun guns can bridge the molecules in her body forcing her to become tangible. This will push her body into shock causing her to become feverish and experience severe joint pain. This can last up to an hour or a full week, but ultimately she will remain powerless in this state leaving her defenseless.
Jun has a rather scrawny appearance, although that largely has to do with his Japanese genes. He's small for American standards standing at 5'7, and his lack of height has also lead to a lightweight appearance in comparison to the Americans he finds himself surrounded by. This has also lead to a rather easy time in the gym acquiring muscle - it doesn't take long for his work to show. He finds himself having a light sixpack, one that he refers to as 'skinnypack' since it's not due to hard muscles, more so that he simply has barely any fat there. His arms on the other hands have some defined muscles from hard work, nothing over the top, just something you expect from a dockworker.
Facially he's nothing exactly special. All he has going for him is his well defined, handsome jawline, but asides that there's no particularily good-looking features that he possesses. His eyes are slanted in typical Asian manner which has given others reason to mock him for having slanted eyes on occasion. His hair is, typically, styled slightly upwards in a forwards manner. However if he doesn't style it it's generally all over the place (typical bedhead).
He looks, to others, generally like a friendly-looking person although whether that is true remains to be seen really. He looks approachable but not too much, like a person that you'd ask for directions and then get away from again. However at the same time he does have some sort of 'thuggish' air hanging around him - especially at night, he looks like a pretty typical low rank criminal especially in his typical 'youngsters' apparel.
Attire:
Typical attire consists of skinny jeans of varying colours (all in the grey, black or dark-blue tints), paired with whatever top Jun feels like throwing on. This is mostly a low V-neck t-shirt, a baseball t-shirt or an A-shirt of some dark tint. Ofcourse this goes paired with a jacket of some sort, usually either his navy colored felt-wool coat, or a black lightweight cotton jacket. Furthermore he has one single eyebrow piercing which is a simple round metal ball stuck through his eyebrow, and he has an industrial piercing in his left ear.
Personality
Innate & Outward Personality:
Innate, Jun is quite a calm man. He fancies himself respectful to a degree, as long as he's being treated well. These two qualities have made him quite a cool guy to be around. Jun is also a hard worker, someone that won't quit working until the job that he's been tasked to do for the day is done. This has made him invaluable to his boss, but has also made him quite prone to exploitation by superiors, if they can keep the over-working part subtle enough to go unnoticed. However anyone that pushes his buttons is bound to face Jun's wrath sooner or later.
Despite being a cool guy, calm and respectful, there is a breaking point for Jun as there is for any person. Jun doesn't anger that quick compared to others, however when he does get angry it takes him a while to calm down again. Furthermore he is someone that really believes in karma, and someone that will always hold a grudge. It can be 4 years since someone did him wrong, when he sees that person again he will feel anger and annoyance welling up inside, although obviously not to the point of ignition right away. Angry looks, a general downer on his mood and daggers being shot out by means of eyes are to be expected however.
Jun wouldn't go as far as to call himself an introverted person, but he does tend to stay to himself and his inner circles, his friends and family. He can have a talk with a stranger for a time, say 1 hour, but after that he'll have to excuse himself and get away. There is simply nobody that can hold his interest for so long if he doesn't know them well enough. With friends however, he can kick it, meaning they sit in an Asian nightclub together, enjoy a few drinks, maybe some ladies are interested and then they go home. However inside his group he is generally still regarded as the quiet one, the one that more or less sits around doing nothing, hanging, looking around and still enjoying themselves without saying much. Every now and then he might make a joke, or join in on an ongoing conversation, but he won't be the one that fills the air with words.
Hobbies/Interests:
Jun doesn't particularily take an interest in anything mentionable. However he does spend a large amount of time with his dog. In essence that could be an interest or hobby he has. His dog ain't anything special though, it's not a cynerkinetic dog that can chew men's arms off. It's a simple husky that stays indoors whenever Jun goes out.
He also enjoys going to the bar with his gang of friends, but that can also be accredited to social pressure. Most of the rest of his time is spent working at the dogs or traveling to and from work.
Skills/Talents:
You wouldn't expect it but no, Jun isn't a martial artist expert that can beat five opponents at once with a single kick. Nor is he Jackie Chan with crazy escape sequences. Most of his skills pertain to his job - his lazy, cheap boss doesn't want to pay to fix equipment so most of the time Jun spends repairing the forklift trucks or the machines inside. He's become quite able at that so far but, well, it's not like he can dismantle a bomb or anything. He probably also couldn't fix up an entire car.
Besides that Jun has learned how to get around, meaning he can fit in pretty much everywhere if he wishes to - this amounts to simply picking your words and doing the bare minimum to keep people from getting annoyed or angry at you. Mostly, it also means following orders of people that you need to follow. He frequently hangs with the Yakuza thugs (his friends) and has learned through that who to listen to, who to ignore, who are all bark and who are actually going to bite. It's a valuable skill to have in Verthaven, he reckons.
Quote(s):
“Damn, that's a heavy crate.”
History/Bio:
Jun grew up in Ōta, Japan where his father worked in the local Subaru factory that was there, taking great pride in it since after all Ōta was the home of auto industry in Japan. His mom was a stay at home mom, who took care of him and his younger brother, as well as his older sister. However with shifting economies (and, quite frankly, the meagre wage his father earned in the Subaru factory) came new focuspoints, which for the Ikaido family meant moving to America.
It was here they decided to settle themselves and build a future - ofcourse they lived in Chinatown, they wouldn't want to abandon their own culture. As such Jun is still ingrained largely with (much less Japanese) Asian culture. His time spent in Japan hadn't given him a great deal of time to learn Japanese fluently (he spoke it like a child, obviously, when they left) but he is now trying to keep up with his language skills in Japanese whilst also working his job.
His family is all still well and doing okay, although ofcourse there's the trouble with money - a recurring problem for the Ikaido family. They're not exactly poor by any means meaning they get by. But they are not exactly affluent, barely able to afford high school for the youngest, and it goes without saying that the youngest spends more time ditching school than actually being in school. Jun's sister works a fulltime job at a local Chinese restaurant (humourous, given the difference between Japanese and Chinese food.. all she does is serve food, so it doesn't matter) much to the dissapointment of her parents who'd hoped she'd go to school, then college, perhaps university to be a doctor. As for Jun, this was never a problem. His father had always anticipated Jun turned out like him - brought up with the flat hand hovering near your head in case you did something wrong. It was a traditional way to bring up kids like Jun, who was troublesome in his youth, but it has set him straight. He was never destined to be a doctor anyway, and his father and mother acknowledged this and accepted him becoming a dockworker. 'As long as your family is fed' his parents say. Not that Jun has a direct family of his own to speak of.
As for things not directly related to his family, Jun has been at terms with his 'meta human powers' for quite some time. He's known of it's existence for about five years, but has only been able to directly control it for four years. His power pertains to the selective high-speed evolution, or SHE. This acronym means that he generally refers to his power as 'her' as a joke. Other's have also called his power Darwinesis, but more about that later. Four years of experience isn't all that much but his power isn't that hard to use - it's not something he directly controls. He merely activates it and what happens afterwards is beyond his control. As such he didn't have much to learn about it and every experience is new for him. He has however learned to gain greater control over his ability, helping him hide the ability (it's not visible when not in use) and constrain it when he didn't want it to appear, due to not all people enjoying the company of meta humans.
Relationships
Family:
Akimichi Ikaido-~- father, 'old man'. Guy doesn't do much these days anymore, besides working at a local repairshop. His expertise with car manufacturing allowed him to get a pretty good position there (though obviously repairshops don't pay much) so he's just sitting out his days, really. Most his time is spent working, the remainder is spent pestering his kids about the future.
Mika Ikaido-~- mother, 'mom' spends most her time taking care of Chun, getting him to school and doing generally cleaning things after that. She doesn't lead an interesting life.
Chun Ikaido-~- Chun is generally not the 'good kid' his parents think him to be (well, that's changed a bit lately) as he's barely 15 and already involved in theft, robberies and running errants for local Asian gangs. Mostly he's trying to fit in with them, to be cool, and as a result has picked up a habit his brother has also picked up, smoking.
Amy Ikaido-~- okay, so Amy isn't her real name, it's just the name she took on. Her real name is Ame, but that kept getting changed by Americans to Amy, so she just decided to roll with it. At the age of 25 (currently) she still works in a local Chinese restaurant (she betrayed Japan, hehe).
A power that allows the user to utilise the 'power of evolution'. In normal people, this evolution usually takes years, centuries, many many generations of people for even the slightest change. For Jun, this is not the case. He is able to undergo a situationally adapted version of evolution at times he selects (hence, it's selective). This power then utilises exterior situations by monitoring them through analysing the users vision, but also interior chemicals like adrenaline, blood pressure and even chemicals released when feeling things like love, anger, pain, hatred, anguish or fright. Upon activating the power the power will manifest itself using the chemicals and exterior situations, to come up with an evolutionary solution for 'situational problems' so to say. This way he undergoes a change in body, be it internal or external, that is in most cases a match to the situation. Take for example, he is faced with a poison. After activating the power his body will rapidly adapt to the poison to come up with a way to deal with it (such as, filtration in nasal areas, internal immunity or changed respiratory systems). This power works best for things like poison or such, because it's easy to adapt to those.
It's a different thing when dealing with more physical threats such as a man that wants to punch you. There's no real way to 'adapt' to this so to deal with this the power analyses the incoming threats and will adapt to it by making a defensive mechanism (a tail with stinger, claws, a hammer-like hand..) however this is where it's weaknesses really come into play. More on that later.
Limits:
The limits pertain to the intake of chemicals and situational circumstances. As such his power is limitless, except for the fact that the effect is sometimes not so useful, and sometimes very much so. Besides that, the effect is almost always random, save for the healing. This means the limit it has is that the effects are not always as intended or as wanted by Jun.
Weaknesses/Drawbacks:
The progress between normal and evolution is a short, but noticeable, time period. It usually takes five seconds on average but that ofcourse depends on how big or small the change is going to be. For example, a small change to the arm might take two seconds to mutate, but a large change to the overall body could take anywhere from 8 to 10 seconds. That's not that long of a time, but long enough to get shot, stabbed or beaten to death.
Furthermore the transformation can also be quite painful, again depending on size. A small change could range from a small, needle like pain to a stabbing pain in that region, where as a big transformation can feel like you are being electrocuted, or dying from the inside.
Sample Post:
“Ksu...” Jun said to himself as he hung over the railing of the ferry he took to get to work. His cigarette hung from his lips, it all somewhat dramatical, like something out of a bad movie. Especially an Asian drama. Egh, who gave a shit anyway. Jun was tired, hadn't had his coffee and furthermore the morning had been cold, filled with fog over the water and to top it off he'd missed his first ferry. Like this day could get any worse in any way. Well, it could. Jun turned around and walked over to his (crappy) motorcycle, but before he got there he felt a heavy brush of wind in his back, and like that the motorcycle fell over despite the standard he'd put his motorcycle on. A fit of rage started to fill him, but Jun contained himself as he stepped closer. He kicked the motorcycle's tires, knowing it wouldn't do anything, but helping him release his anger at this morning. “Fucking piece of garbage metal..” he whispered whilst grabbing the motorcycle and pulling it back upright.
With a foot hoisted in the air he threw himself into the seat and got ready to ride to work. Luckily he was in front of the ferry, so he wouldn't have to wait for all the slow people to get out. That'd be bad. Especially cause he was late already. He took a final drag of his cigarette before grabbing it and throwing it towards, and over, the railing. With that done, he started up his motorcycle and drove off the ramp, the roar of the engines behind him all starting up at once. Luckily he was only 15 minutes late, not a big deal if you asked Jun.
CLANG! The metal door to the foreman's office rammed shut as Jun exited. Boss wasn't happy, but atleast Jun got to keep his job. He got told to work overtime tonight, and not paid either. He walked down the metal stairs with quick steps, approaching the rest of the workers whom he'd soon join. They were carrying crates outside, again. That'd be about the fifth time this week they'd been doing that since all the forklifts were broken again. “Fucking Ricardo.. never wants to pay to repair anything, never wants to cut us some slack, always workin' overtime..” The words went silent under the loud noises the other men were producing, which was probably best for Jun lest he wished to get fired on the spot.
Sighing, he got started with the task at hand, carrying those stupid fuckin' boxes outside and into a truck. It was a shitty job but it paid the bills. Sometimes. Recent unforeseen expenditures have caused Jun to be behind his monthly rent payments by about a month but he was slowly getting back up there. And really, there was nothing he could quite do about those costs. Hospital bills are usually not something that came cheaply and in this case it cost Jun most of his saved up money and a little on the side too to be able to afford them.
English, Mexican, Cherokee, though he is still caucasian.
Physical Appearance:
Sam is a decently handsome individual, muscular and well-built. He is a man who obviously knows his way around the gym, and it is clear that he is quite physically active. He has strong, broad shoulders, a barrelled chest, and chiseled abs. His skin is tanned from spending long hours outside. Sam’s right bicep has a tattoo of the American flag on it. Around said flag are the words “Don’t tread on me.” On the upper right side of his chest is a tattoo of a Mendel NEST badge. Around the badge are seven names, presumably of Sam’s friends who died in combat. The badge is tattooed over a bullet scar. Sam’s head is rectangular, long with a sharp jawline. He’s got slightly larger-than-average ears and an average nose. His hair is a dark brown and is combed in a fade, with the top combed back and the sides shaved down to a buzz. Sam has a wide mouth and a smile of mostly cleverly-disguised false teeth, especially along the right side of his lower jaw. His eyes are brown and his eyebrows are dark and tough-looking. Sam generally walks with his chest puffed out and his head scanning around him. He seems confident in his posture, but yet his eyes are always darting around behind his aviators, looking to see if he’s being watched. His voice is low and intense-sounding, with a definite southern drawl.
Attire:
On-duty: When on-duty, Sam wears full NEST KINGFISHER tactical gear, which essentially looks like a more-molded version of full police tac gear minus the helmet. It contains a vest, shoulder guards, bicep guards, vambraces, gauntlets, hip guards, a cup, thigh guards, kneepads, shin guards, and boots. The gear is made of polythene plastic with an outer and inner layer of a Kevlar and Aramid Fiber weave. The vest portion of the armor contains a much thicker version of this weave like a bulletproof vest does. Each set of armor is tailored to the agent wearing it to contour perfectly to their body, making it as mobile as possible. As it is armor designed to fight metas, it is equipped to handle several common meta threats. The armor is insulated from electricity, is fireproof up to 600 degrees Fahrenheit, and is shock-resistant, reducing the amount of damage taken from physical attacks (though if anything with super strength hits him, he’s still going to feel it). Under the armor, Sam generally wears urban camo pants and a thick long-sleeved shirt (made of a material which is highly fire-resistant), though if it's overly hot out, he'll get rid of the sleeves and wear a black tee shirt under the armor. On the shoulders of his gear are patches displaying the NEST KINGFISHER badge. Sam doesn’t wear a helmet, but he always wears a pair of blue-tinted mirrored aviators to cover his eyes. When in assault mode (like, he’s about to attack a heavily-armed facility or something) Sam will don a pair of night-vision goggles as well as a helmet and a face shield.
Since Sam is a NEST agent and might be seeing a good bit of combat, I’ll describe his weaponry here. Sam’s go-to gun is a nickel-plated Glock 22 with a modified 20-round magazine. This weapon he keeps on him at all times, even when he’s not in-uniform. When fighting, he screws a silencer onto the gun. When he’s on a mission, Sam also carries with him the Beretta ARX 160, an automatic carbine. The gun is designed to fire 5.56×45mm NATO ammunition (what an M16 generally fires), but Sam generally loads the gun instead with magazines containing Praetoriphor capsules, though in NEST circles said substance goes by the more foreboding name of Serum 17. Serum 17 is a gaseous serum which targets and destroys cells with atypical human DNA. It was originally designed as a cancer treatment (known as Praetoriphor) but a scientist working for NEST KINGFISHER altered it to be used as an aerosol weapon against metas. Exposure to the serum causes chemical burns, severe pain, and weakening of physical defenses (biological armors of any kind). The serum is nonfatal, however. Sam also carries a basic combat knife with him.
Off-Duty: Sam’s off-duty attire is generally cargo shorts, a tee shirt of some kind, and his trademark blue aviators. He wears a gold wedding band on his left hand (he always wears this, but when on duty his gloves conceal it) and around his neck he wears a bullet on a chain (also on when he’s on-duty). Said bullet was taken from his chest when he was shot on-duty during the Mendel Gang War. He never takes it off. When it gets cold, Sam wears a denim jacket and jeans.
Personality
Innate & Outward Personality:
Sam is a tough warrior of a guy who’s just beginning to settle down into a normal life. He’s generally a confident (maybe a little over-confident) and mentally-tough guy, doing whatever he needs to do to get the job done. You can accuse Sam of many things, but being a coward is not one of them. Sam puts his life on the line time and time again. He’s known to be pretty reckless in battle, and were it not for his power he probably would’ve died years ago. He’s as loyal as he is brave. Being more of a follower than a leader, he will generally listen to commands and has trust that whoever is in power knows what they’re doing. Over the years Sam has gained a great deal of pride, however, and he will not do other people’s dirty work. Sam generally tries to stick to the plan, but on a few occasions his reckless nature has caused him to go all Leeroy Jenkins on a mission. Sam’s not some ideal hero, however. He’s a workaholic, first and foremost, and worse than that he often uses work to avoid problems back home. He took the Verthaven job to attempt to escape his marital problems, which are becoming quite troublesome on his mind. While he is fearless when facing the barrel of a gun or the fire of a metahuman, Sam isn’t quite so courageous when it comes to family matters. Sam’s family in itself has definitely taken the edge off of the old Falcon. He can’t really be as reckless as he used to be because he has a wife and a kid to come back to now. This makes him hesitant, especially when in a highly-dangerous situation where hesitance could spell failure.
Hobbies/Interests:
Being a dad now, Sam has begun to enjoy more dad-esque things such as fishing and grilling. He absolutely will not do golf, however, and any friend of his who offers him a game of golf knows that they’re in for a facefull. Sam smokes cigars a lot, and is quite a cigar aficionado, though with the kid around he’s begun to stop smoking as much. When his buddies are in town, Sam will hang out with them and share a beer or two, though he generally doesn’t drink unless in a group. On clear nights, he will go out for a drive with his Harley. Sam’s music is generally rock, and his favorite bands are Foo Fighters, AC/DC, Shinedown, Bon Jovi, and Avenged Sevenfold. He’s begun to listen to country some as well, and it’s not uncommon for Sam to be listening to Toby Keith or Kenny Chesney. He watches Sportcenter a lot. His favorite football team is the Cowboys and his favorite baseball team is the Rangers.
Skills/Talents:
Well let’s get all the combat out of the way before we talk about normal things. Being an elite member of an elite squadron of NEST, you don’t generally want to get in a fight with Sam. He is skilled in hand-to-hand combat, and is a killer streetfighter. Having once been a boxer in high school and college, he has fairly good feet and throws one hell of a jab. He is a master marksman on the Glock 22 (it means he passed the highest level of accuracy qualifications) and is fairly accurate on the rifle as well, though he’s still training to get marksman status for it. He’s fast too. Sam’s certainly not as quick as he used to be, but he can still outrun your average goon. Aside from fighting, Sam’s decent at many things, but he’s not really good at things which don’t require punching or kicking. He’s handy around the house, meaning that he knows how to change a lightbulb or install appliances. He knows his way around a toolbox, but he’s no carpenter. When he was a kid, Sam was in a band, and he still remembers how to play guitar, though he has only just recently begun to practice it again. Sam is also good with a barbecue, and makes the best pulled pork you’ve ever eaten, an old family recipe. He’s a master at Cornhole.
Prized Possession:
He used to say the bullet around his neck, but now he’s a grownup so he feels required to say “my family”.
Quote(s):
“Time to watch me disappear.”
History/Bio:
Sam was born in the suburbs of Houston, Texas. He was born into a military family, with a father who fought in Grenada and the Gulf War, an uncle who served in Vietnam (his uncle was actually a helicopter door gunner in ‘Nam, possibly the most dangerous job you could have) and a grandfather who served in World War II. As such, he spent his childhood listening to war stories. Though his father was in the military, the family didn’t move around very much, though Sam did spend a few years at Quantico in Virginia. When For the entirety of his childhood, Sam Clarke wanted to be a United States Marine, just like his father. In high school, he played football and was an all-star linebacker (which in Texas is saying something), and he was captain of his school’s ROTC. He was all set; at his mother’s request, he would attend Texas A&M on a football scholarship and do Navy ROTC so that once he got out he could enlist. However, just as he was about to go to college, the government enacted Proclamation 18: a law which outlawed metahumans in the US military. Now Sam knew about his power since he was young. One night when he was ten, Sam’s house was broken into while he was sitting in the living room. He was so terrified that he turned invisible, and later his parents walked around the room trying to find him as he cried. He had never really cared much about his powers, though, and rarely used them. Knowing how much discrimination metas were put under, his parents never told anyone that their son was a meta, and Sam never told anyone either, not even his best friends. But not telling people wouldn’t get you through a genetic test. Sam was denied entrance to Texas A&M’s ROTC. He was crushed, and nearly failed out of school. He came with the news to his father; his father just told him how much of a disappointment he was. Crushed, Sam dropped out of school and turned into a bum for a year or so, sitting around and drinking, wallowing in his own self-pity. Then a friend of his took him to Mendel, Louisiana, and introduced him to NEST. Immediately, Sam decided that he was going to join them. With their help, he got into Mendel University and got a degree in criminal justice. On the side, he worked with the Wright Institute, which trained him how to use his powers properly. After graduating college and the Wright Institute, Sam began NEST training, which lasted two years. Due to his football and boxing when he was young, Sam was very talented at hand-to-hand combat, and his powers made him even more effective. For about three years, he patrolled as a normal member of NEST, and quickly showed himself to be an excellent warrior. Then, in 2005, the Mendel Gang War began. The Vanguard lieutenant known as Black Mamba was murdered by a member of the Skulls known as Jack Frost, and a war broke out which would last about six years. Sam was instrumental in the fight against the gangs, and at the fever pitch of the war in 2010, he was promoted to KINGFISHER, an elite unit of NEST designed to combat metahuman gang violence. Using a combination of his powers and deep-cover operation as a member of the Skulls, KINGFISHER was able to topple the gang and put the leader of the Skulls, a bloke who went by the name Skeleton, behind bars in a maximum-security prison designed specifically to combat his power. Sam himself killed one of Skeleton’s lieutenants, known as Diablo. The battle took its toll on KINGFISHER, however, and five of its fourteen agents were killed. This was the battle when Sam was shot, and the bullet around his neck is the one that was taken from his chest. This pretty much ended the gang war, and ever since NEST has been attempting to hunt down the leader of the Vanguard, who disappeared after her home was attacked by a KINGFISHER strike. Now that Sam was thirty, he figured that it was time to settle down. He got married relatively quickly, and now has a three-year-old son. Recently, he’s been having some problems with his family. His wife wants him to be home more often, and the pressures of being a father are taking a toll on him. So he decided to take a job in Verthaven with a few other KINFISHERs, an operation aimed to stop the war between the Red Crowns and the Iron Cross. Little does Sam know, however, that a much worse threat is about to terrorize Verthaven.
Relationships
Family:
SgtMaj. Daniel Clarke - Father - 61 Carla Clarke - Mother - 60 Capt. James Clarke - Uncle - 65 (the older) Sam Clarke - Grandfather - Deceased Miranda Clarke - Wife - 31 Sam Clarke Jr - Son - 2 ½ Bravo - Dog (German Shepherd) - 6
Dynamics:
Carl Semken | Good | Firing Range Buddy | "Damn, that guy doesn't have a face." | Michelle Gallus | Good | Co-Worker | "She's a good agent, someone who I'm glad is on my side." | Anastasia Lytvyn | Wary | Partner | "Nightingale, as they call her, seems somewhat trustworthy, and she saved my ass before, but something doesn't seem quite right about her. I want to like her, but I'm not sure if I trust her completely yet. Only time will tell." | Rafael Davila | Bad | Co-worker | "Asshole." | | | | "" |
Abilities
Power Class:
Super-System Biological
Power:
Invisibility: You can’t hit what you can’t see. Sam Clarke has the ability to bend light around him, causing himself to become completely invisible. When his power is activated, he becomes impossible to pick up with the naked eye and motion sense technology. In addition to this, since Sam bends light around himself, he is invisible to thermal cameras as well as night vision of any kind. Sam has the ability to cause any object touching him to also become invisible, though the largest thing which he’s done this with is a ten-year-old boy. Through training, Sam has learned how to use his power so well that he can independently cause different parts of his body to disappear, allowing him to, for example, cause his leg to turn invisible as he’s kicking, making it harder for enemies to dodge. Sam also has the ability to, when completely invisible, make himself sound-proof, allowing him to move in silence. He can switch off his soundproofing to use comms devices, however.
Limits:
As with all things, there is a time limit to how long Sam can stay invisible. The most that he’s done in one sitting is two-and-a-half hours, and by the end he was incredibly exhausted.
Weaknesses/Drawbacks:
Vibrations, primarily. Intense vibrations cause Sam to shake so much that he becomes visible temporarily. This prevents him from turning invisible while on his motorcycle, and also causes him to flicker into appearance for a split second every time he fires his gun (this, as you will see, is both a weakness and a strength) and when he’s running particularly quickly/bumping into things. This means that Sam must become at least visible for a split second when fighting, making it easier for enemies to identify him. The vibrations cancel out his soundproofing too, so you hear the gun firing and such. Secondly, while others cannot see Sam, Sam can’t see himself when invisible either. This means that in order to prevent himself from being an uncoordinated mess, he has to have very good kinesthetic awareness. If he’s distracted, he could literally forget where he is and hurt himself. This also presents a problem with aiming. While Sam has memorized where he keeps his guns, he cannot see down a sight that is invisible. This is where his vibration weakness comes in handy slightly. Sam has learned how to aim in the intervals between shots, allowing him to see the gun at the same time that his enemies see him. On the first shot, however, Sam might as well be blind, and he is absolutely dreadful at shooting from the hip. Thirdly, Sam is not immune to certain forms of detection. Pressure plates, for example, will still trip when he steps on them, and telepaths can sense his brainwaves. If Sam is discovered, his powers give him no protection from a well-placed bullet, and his lack of headgear makes it not so difficult for a well-trained marksman to end Sam Clarke’s days with a bullet to the head.
Other:
Sam rides a black Harley Davidson XL883 Sportster into battle. It is painted all black. Sam also owns a black 2013 Chevy Silverado with a ram bar on the front. It doubles as an undercover police car, and contains a NEST scanner as well as sirens.
Rafael is a pretty average-looking guy, albeit rather tall and lean. Though thin, Rafael doesn’t work out much, so he’s not very big in the muscle department. Fighting isn’t his thing, and he figures he’s stressed enough already without lifting immensely heavy weights. Despite being of Mexican descent, Rafael has rather pale skin (though it is still obvious that he is of hispanic heritage). On the left side of his chest above his nipple is the tattoo of a gothic cross, and on the right side of his right calf is a tattoo of an acoustic guitar with wings. All of his tattoos are in black ink. He keeps them concealed at all times when working. Rafael’s always a pretty tense-looking guy, someone who really needs a vacation. His shoulders are tight, and he walks extremely quickly, as if slowing down would get him killed. He wreaks of “news reporter” and cologne. He is seen almost exclusively with a Starbucks coffee in his hand (a venti caffe mocha with a triple shot of espresso). No one knows how the man ever sleeps. Rafael’s head is heart-shaped, with medium-sized ears and a bush of curly black hair on his head kept exactly at regulation length. His face is somewhat gaunt and tired-looking, though he usually looks professional at least when on camera. Often when he doesn’t have work makeup concealing it, he has dark circles under his eyes from stress and tiredness. He has a small, rounded nose and high cheekbones. He has a small goatee which is well-trimmed to look professional.
Attire:
Business formal 24/7 unless he’s on vacation (spoiler alert; he’s never on vacation). Since he has to deal with soul-sucking media almost constantly, Rafael comes dressed for the job. He wears a slim-cut black suit with a button-down dress shirt under it. Usually this shirt is plain white, though occasionally Rafael will mix it up and wear a plaid shirt instead. Rafael has a massive tie collection and wears a different tie every day of the year, though he always switches to a black tie when he needs to go to a press conference. His suit jacket has a NEST badge on the front, and NEST patches on the shoulders. He wears a black belt and black dress shoes. There is always an earpiece in his ear. He carries a Beretta 92 SF inside of his jacket in case he is ever attacked, but he has never had to use it and hopes that he never will. On rare occasions when Rafael isn’t working, he wears a casual oxford or polo and cargo shorts, showing off his leg tattoo.
Personality
Innate & Outward Personality:
Rafael needs a vacation. Badly. It’s a running joke in the NEST office that Rafael is really a robot and every night Director Caryl shoves him in a closet and plugs him in to charge. Rafael is one of the first people on the NEST scene every day, and one of the last to leave. As such, he is both somewhat caustic and tired almost 24/7. Rafael is known to be viciously deadpan and has a short temper, causing him to often shout at employees. He isn’t well-liked around the office, but his determination earns him a degree of respect. Everyone knows how tough a job Rafael has, being pretty much the only shield between the inner workings of NEST and the soul-sucking vampires that work in the news media. He may be an ass, but he does one hell of a good job. Through years of training, Rafael has managed to learn the ultimate media poker face, an incredible sense of restraint and calm that picks up as soon as he sees the first camera. Remarkably intelligent, he is good at picking his words wisely and thinking before he speaks. Outside of work, Rafael tries as hard as he can to relax. It’s difficult, though; Rafael is high-strung almost around the clock, and when he gets a chance to calm down, it’s really difficult for him to be calm. This generally causes him to drink a lot, and while few would peg him as an alcoholic, he sure does love himself some wine. Rafael is single, which makes sense considering that he usually works a 98-hour work week. Yep, Rafael is a bigtime workaholic, and while he hasn’t really felt that big a degree of isolation, he has definitely alienated a lot of his friends by almost never being home.
Hobbies/Interests:
Drinking coffee, bossing around interns, arguing, addressing the media. As the Director of Media Relations for NEST in Verthaven, Rafael works a lot. When he’s not working, Rafael reads, worries, and hangs out with his friends at local restaurants and bars. He prefers acoustic music overall, and isn’t a big rock person. He has a pretty big condo in Knightdale Rows (he gets paid a lot), though he doesn’t see it much. When he is there, he usually sits on his leather sofa, drinking wine and watching TV. He is a fan of seafood, especially Hawaiian-style seafood. Despite being Mexican, Rafael doesn’t really like Mexican food. Rafael loves to play guitar, though since he works so much he rarely gets to. His dream is to someday retire to a beach in Hawaii and play guitar or ukulele.
Skills/Talents:
If faced with a large crowd of reporters, Rafael is your man. Having once been a reporter, he knows just what makes them tick and is great at bullshitting stupid questions to get people to shut up. He’d make a good politician someday. In addition to this, Rafael is remarkably intelligent, having graduated from Harvard, though he graduated with degrees in English and Journalism, so don’t expect him to pilot a spacecraft or hack a computer or something. He’s a pretty good guitarist, though considering he doesn’t get to play much, he doesn’t do this often.
Prized Possession:
His Taylor acoustic guitar, which he keeps locked-up in a glass case in his condo so that it doesn’t get damaged.
Quote(s):
“Out of my way! Out of my fucking way! I’ve got to go do my fucking job again!” “As I have said before, NEST is not a transparent government agency. Our purpose is to protect the interests of Metahuman-Americans and, more importantly for the general population, to protect the interests of the American people from Metahuman threats. To effectively accomplish this goal, we cannot afford to allow the general population to understand NEST’s inner-workings. Doing such would put the people of the United States of America at an incredible risk. Next question?”
History/Bio:
I tire of doing these things… Rafael Davila was born in Mexico, though he doesn’t really remember it. Before he turned two his family came across the border (legally) and settled in Los Angeles, where his father worked at a law firm. Unlike many other Mexican immigrants, Rafael’s father wasn’t terribly poor, and he had gone to American college to get his law degree. Rafael still felt the pang of discrimination, and he was often made fun of by his white schoolmates. He overcame this by working harder, and soon he was the smartest kid in school, blowing away every test and quiz. When college time came, every liberal arts school in the country seemed to pounce on Rafael and beg him to come to their school. He wanted the biggest and the best, though, and so he applied to Harvard. By some miracle of God, he got in. At Harvard, Rafael majored in English with a minor in journalism, hoping to become a writer. He graduated and found a job working for the LA Times. He worked there for a few years when he was offered a job by People Magazine, which paid significantly more. Rafael was an above average writer, but the true key to his success was his skill in working with people. He wasn’t as stressed in that point in his life. Due to his people skills and their influx of problems, NEST asked Rafael to come aboard as a media relations officer. After showing that he was particularly good at dealing with media sources, NEST promoted him to Director of Media Relations. (Yeah yeah crappy backstory don’t care).
Relationships
Family:
Felix Davila - Father Antonio Davila-Martinez - Younger Brother Jesus Davila-Martinez - Older Brother Ana Martinez-Davila - Mother Cecilia Davila-Martinez - Younger Sister
Dynamics:
Lihua VuHong | Decent | Co-worker | "Kind of a jerk, but at least she's a professional. Too few people are these days." | Sam Clarke | Bad | Inferior | "Asshole." | | | | "" | | | | "" |
Plague looks generally sickly. Tall and extremely thin, Plague looks like someone who spends a lot of time in the hospital. His skin is sickly pale with a touch of yellow, and his skin is stretched so tightly on his torso that his bones show through. His arms and legs are thin and bony as well. He is quite obviously malnourished. There is a large black tattoo of the biohazard flower on Plague’s right shoulder, and a tattoo of a caduceus on the left side of his back. Plague’s skin is almost constantly covered in sweat, and occasionally sickly-looking boils will appear sparsely on his back and sides. Plague’s head is round and bald, with not a strand of hair on it. He has rather large ears and a crooked nose. His teeth are awful; crooked, chipped, and yellowed. His face has a yellowed pallor to it, and there are bags under his eyes. The only intense part of his face are his eyes, which are intense and bloodshot. In every other way, he is pretty much indistinguishable from a zombie. The inefficiency of his respiratory system rivals that of Darth Vader, and Plague is almost constantly heard wheezing. His voice is weak and strained, like it causes him pain to speak. He walks with a narrow gait and his shoulders sagged.
Attire:
Ghetto. Plague generally wears a white wife-beater with a pair of sagging cargo shorts. All of his clothing hangs loosely from his body. He wears a grey painter’s mask on his face (basically a gas mask without the eye protection). The mask contains a microphone and a small amplifier, making Plague’s weak voice sound louder. He can turn the volume of this up and down via a button on the knob on the underside of his mask, allowing him to “yell”. Plague also wears a pair of blue latex gloves on his hands until he goes into battle (when the gloves come off). He carries two vials of Fiend mutagen with him.
Personality
Innate & Outward Personality:
Cynical and misanthropic, Plague is not a guy who you’d want at your party. He generally exists in a state of irritation, and acts as if all situations annoy him equally. He prefers to keep to himself as opposed to being with a group, but “antisocial” isn’t quite as accurate as “elitist”. Plague generally believes that he’s better than everyone else in most rooms that he finds himself in. Because he’s a lieutenant of the Fiends (which he does solely because the pay is good), the people who are generally around Plague drive him absolutely crazy. He himself doesn’t take drugs like the others, and so he is the one stuck watching over the crazies as they tear each other apart. Not only that, but Plague is more-or-less the most intelligent Fiend, so intelligent that he generally looks down on those less-intelligent than he as inferior. If he were in an environment more catering to his intellectual needs, he’d probably be a tad less unpleasant. As a leader, Plague is efficient but risk-taking. While Fiends under his command have the highest success rate of completing a task, they also have the highest mortality rate of all Fiends. This is because, quite frankly, Plague doesn’t care if they die or not. Once upon a time he did, but after you watch enough drug-crazed burnouts bite the dust, it becomes much easier to send them to their death.
Hobbies/Interests:
Outside of being a maniacal warlord, Plague’s hobbies include reading, listening to classical music, and occasionally playing video games. Though his home isn’t exactly in the best neighborhood, Plague keeps a fairly large library in his bedroom. He enjoys biographies of famous biologists as well as science fiction novels. He enjoys animals, and has two pet rats named Hershey and Chase.
Skills/Talents:
Not many. Being sick all of your life tends to make you kind of a shut-in. The one thing Plague has going for him is his intelligence. He’s quite smart, and probably knows as much about biology as your average doctor. He is absolutely abysmal at hand-to-hand combat.
Prized Possession:
Quote(s):
“You make me sick.”
History/Bio:
Darrick was born in Baltimore City. From the moment of his birth, he was sick. His mother died shortly after giving birth to him, due unfortunately to some kind of bacterial infection, and his father fell ill with the disease not long later. Due to the fact that Darrick seemed to have some sort of incurable disease, he spent most of his childhood at a children’s hospital, where he was unsuccessfully treated. He nearly died several times after being injected with antibiotics, and when it was discovered that Darrick was allergic to every known antibiotic, attempts to cure him were basically abandoned. Due to his highly-infectious nature, he was often quarantined, and when he would come to school with a surgical mask and gloves on, he didn’t exactly make friends. All through school, he was bullied and beat up. Then at age twelve, somebody went too far. Darrick went to a private middle school, and there was one particular boy named Chuck who simply would not leave Darrick alone. Every day, he would make fun of the poor sickly child, and he pulled the meanest pranks on them. Then one day, the boy took Darrick’s lunch money and attempted to drown him in a fountain. As Darrick struggled to get away, a giant bacteriophage appeared and attacked Chuck, tearing his face up. The boy was hospitalized with a bad case of a little-known bacterial disease and died. Darrick’s family moved to Black Fall and was homeschooled for two years. It was then that he was offered admission to Sparrowdale Academy in Nebraska. At Sparrowdale, Darrick felt more at home than he did anywhere else. Here, people understood the pain that his power gave him and helped to make it better. Unfortunately, Sparrowdale Academy was a bit of a failure, and the school was abandoned with a few people still inside. Darrick was one of them, and while he escaped the monsters haunting the school, some of his friends did not (for the record, this was part of the plot of an old rp Allen and I were in on another site). Plague had finished high school before the disaster, though, so he finished his education at Academy 16 in Virginia. Here, he received a BS in Biology, hoping to make it into medical school and become an infectious disease specialist. Unfortunately, that’s when his accident happened. It happened that one night, Darrick was at a party and got completely trashed. He somehow got out of the apartment and began to wander the halls, drunk out of his mind. His gloves had gotten taken off, and as he walked everything he touched got a little coating of disease on them. He walked to a courtyard, where a professor saw him and attempted to take him to the dean of discipline. Drunk Darrick didn’t appreciate that, and after a bit of a tussle, he summoned several phages, who attacked the professor. The professor in question died a week later of said bacterial illness, and twelve other people in the dorms were infected. Two died. Darrick got away and was hunted down by authorities for months. He eventually wound up in Verthaven, where, with nowhere to go, he joined the Fiends. His intelligence and power quickly made him a force to be reckoned with, and he became one of the six lieutenants.
Relationships
Family:
Daniel Trenton: father Chiara Trenton: Mother (deceased) Martha Trenton: Step-Mother <Insert name of Nick’s fuckboy healer here> : half-brother.
Dynamics:
| | | "" |
Abilities
Power Class:
Super-System Biological
Power:
Disease manipulation Plague is a carrier of a rare and deadly bacterial disease. He was born with it, and it permeates every part of his body, from his breath to his blood to his skin. Simply touching Plague gives you a mild chance of becoming ill (if you don’t sanitize and shit). The disease has the following effects: -nasal congestion -malaise (generally feeling really shitty) -vertigo -nausea -vomiting -fever -diarrhea -headaches -severe back pain -abdominal pain -Acute respiratory distress -Difficulty breathing -Appearance of small, painful boils on the skin which make the skin feel as if it is burning This disease is bacterial, and can be extremely deadly if not properly treated. While Plague’s breath and contact will spread the disease, he has a secondary (and much more dangerous) mode of infection; the phages. Plague can synthesize giant bacteriophages, about 18-inches tall. For those who don’t know, a bacteriophage is a virus which generally looks like this. The phages have the capability to fly through unknown means, and obey only Plague. They are composed primarily of calcium and iron, with a glasslike head. When attacking a target, the phages will slash with their claw-like appendages and attempt to get a strong hold onto a target’s body. Once they get a grip, the phages use a sharp, needle-like appendage which extends from their base to inject a concentrated dose of the disease into a target. The phages’ disease is much more dangerous than Plague’s touch is, as the combination of the sheer dosage and special enzymes present make the disease act much faster. While a victim of Plague’s touch will fall ill in maybe twenty-four hours, victims of the phages feel the effects in minutes.
Limits:
Plague can only make up to eight phages at one time, only up to two at a time, and making them takes up a lot of energy. The phages themselves are fairly frail, and can be easily killed with a hard enough blow to the capsid (head) or a bullet. If a phages’ capsid is broken, the infected fluid on the inside of it escapes quickly and the phage becomes incapable of infecting targets.
Weaknesses/Drawbacks:
Plague is sick. While he’s not as bad-off as his victims, Plague has a dose of his own disease inside of him, and it makes it so that he is constantly sick. He is allergic to every known antibiotic and antiseptics burn his skin. While eating a healthy diet can help Plague lessen his symptoms, he’s never deprived of them, and he lives his life with a fever, general feeling of sickness, and bad respiratory problems. Plague has essentially no endurance whatsoever, is terrible in hand-to-hand combat, and is very frail due to his sickliness. Plague’s bones are rather brittle since he was so sick during his development, and so if someone is able to get up close with him, they can easily take him down in a few punches.
As far as the disease itself goes, it is treatable. As it is a bacterial infection, it can be treated and cured using antibiotics. It is a rather vicious disease and is immune to a few antibiotics (ampicillin and amoxicillin), but if given proper medical care the death rate is relatively low.
Other:
Sample Post:
Optional
These are essentially Plague's private army, members of the Fiends who he privately pays to work for him. Unlike most Fiends, the Chosen don't take drugs before they fight.
Name:
Daniel Smith
Age:
24
Description:
Plague’s second-in-command, Daniel is a Fiend who’s in it for the money, not the drugs. Like Plague, he doesn’t take drugs before he fights, and usually stays out of the way to let the burnouts get mowed down before he steps into battle. A former chemist, Daniel specializes in making homemade explosives, and occasionally cooks meth for a profit. He is about average height and is a little pudgy. He’s a ginger, with curly red hair that sticks up and freckles. He usually wears all black when fighting, and wears a gas mask that is stark-white. He is known for wielding an RPG in battle.
Powers:
Supernatural aim and thermal vision. He can see enemies through walls, and his vision is so strong that he almost never misses with any sort of firearm. He also doesn’t have a blindspot.
Name:
Talia Smithton
Age:
24
Description:
One of Plague’s “Chosen”, members of his ranks who he chooses not to use as meatshields. Talia is a grizzled and vengeful woman, once a wannabe marine who was denied entry due to her abilities (like someone else we know). She’s muscular and tough, with a plain, square-shaped face and brown hair tied into a ponytail. She dresses in black urban camo pants, a white tee shirt, a black plate carrier vest (with slots for ammo), and black combat boots. Her mask is painted in black urban camo. She also always wears a black baseball cap.
Powers:
Active camouflage. Talia has the ability to blend in with anything that her skin touches. Her entire body, including any clothing that she’s wearing, changes colors to match her surroundings.
Name:
Roark Blunt
Age:
28
Description:
A member of Plague’s Chosen. One of the most well-trained Fiends, Roark is an Australian fellow who formerly worked for the Australian private military company Red Tide, but turned to the Fiends after being fired for killing a civilian on a mission. He came to Verthaven and began to work security for the Chinese mob until Plague hired him. Roark is tall and ripped, with hair cut into a short mohawk. There’s a massive knife scar stretching the right side of his head. He dresses like a mercenary, wearing mainly camo with a tactical vest. He ties a red bandana around his neck like a cowboy. His mask is a forest green color and is designed like an old-time WWII mask. He usually carries a H&K UMP into battle. He also carries a very long hunting knife.
Powers:
All-around physical buff. Roark is a little bit faster, a little bit stronger, a little bit more agile, and a little bit more durable than your average human. As far as Roark is concerned, however, he has no power, and he’s just that much of a badass.
Name:
Byon Jung-Mo
Age:
27
Description:
A member of Plague’s Chosen. Byon is a North Korean separatist who escaped his homeland and worked for the Chinese mob in Verthaven's Chinatown before being hired by Plague. He is an intelligent and independent guy with an incredible amount of loyalty to Plague’s cause. He has Asian skin and a squared head, with black hair cut into a buzz. He dresses similarly to the other Chosen, wearing black urban camo, short sleeves, and a plate carrier. His gas mask is black. His weapon of choice is the Uzi.
Powers:
supernatural speed. Byon can run at nearly 100 mph, and can channel that speed into his attacks, artificially increasing his strength if he gets a head start.
Name:
Gilbert Fallston
Age:
24
Description:
5’7” 120 lbs. A nerd living in his basement, Gilbert is skinny as a rail and pale as a ghost (a diet of Mountain Dew and Doritos will do that to you). His hair is curly and dark brown, and is generally messy, kept in a rough jewfro. Gilbert’s eyes are gigantic (like, supernaturally gigantic), and take up most of his face. They are primarily a dark bluish color, with a large black pupil in the middle. They are glassy like a fish’s eye. Gilbert is quiet and introverted, though he loves to brag. He was recently kicked out of his parents’ basement. He wears a pair of sweatpants and a hooded sweatshirt. He wears a pair of very large tinted goggles over his eyes. He carries no weapon. He is a computer genius, and has a master’s degree in computer science.
Powers:
Gilbert’s massive eyes increase his field of vision and allow him to see well both at night and in murky water. Besides that, he is functionally useless.
Some basic mooks who work for Plague. They probably won't last long.
Name:
Jayden Torres, Jr
Age:
19
Description:
A young, short African-American man with a big personality. He’s short and muscular, with tattoos all over his arms and chest. His hair is kept in a black mohawk, and he has a black beard. There is a diamond stud in his right ear lobe. He’s a loud and arrogant guy who someday wants to climb the chain of command and become the leader of the Fiends. Right now, though, he’s a peon, a small and annoying cog in a giant machine. He fights with a butcher knife and a Glock 40. He wears a baggy pair of basketball shorts and a pair of jordans. He wears no shirt, with the exception of a bulletproof vest when he can get one in gang fights. His gas mask is black.
Powers:
Can synthesize balls of molten lava which he can throw at enemies.
Name:
Carl Bacon
Age:
28
Description:
A former member of the metahuman gang The Skulls, Warpig is an experienced muscle man. He is 6’1”, 340 lbs, and has a large pot belly. His skin is tough and tanned, and his hair is coarse like that of a warthog’s. Short tusks stick out of the corners of his mouth, and he has a nose like a pig. His feet are cloven hooves. He wears a black muscle shirt which is too small and a pair of gym shorts. He isn’t overly intelligent, but Warpig makes up for his lack of intelligence with his skill and muscle. He carries a sledgehammer into battle with him, but no gun.
Powers:
Super strength, supernatural durability, and supernatural acceleration. He can get going really fast really quickly and can smash through brick walls and such.
Name:
Davonte Lewis
Age:
19
Description:
5’9”, 150 lbs. Faceless mook. African American male. Dark eyes, large nose, black dreadlocks. Wears a pair of baggy shorts and a tee shirt. Scar on right cheek. Fights with a butcher knife and a small revolver. Wears black gas mask.
Powers:
Has an extra set of male nipples.
Name:
Jamal Buxton
Age:
18
Description:
5’8”, 143 lbs. Faceless mook. Light-skinned African American male. Dark eyes, bald head. Wears baggy shorts and a tee shirt, as well as a Chicago Bulls snapback. Wields a pocket knife and a .9mm handgun. Black gas mask. Patrols the bottom floor of Plague’s hideout.
Powers:
None
Name:
Blake Trout
Age:
19
Description:
5’6”, 138 lbs. Faceless mook. Caucasian male. Blue eyes, shaved head, wears gym shorts and a white muscle shirt. Sleeves of tattoos. Wields a double-barreled shotgun. Black gas mask.
Powers:
None.
Name:
Tim Fleer
Age:
20
Description:
5’10”, 150 lbs. Faceless mook. Mixed-race male. Brown eyes, black hair cut in a buzz. Wears cargo pants and a black tee shirt. Wields a baseball bat with railroad spikes in it. Grey gas mask. Patrols the bottom floor of Plague’s hideout.
Powers:
None.
Name:
Enrique Perez-Castro
Age:
19
Description:
5’6”, 220 lbs. Faceless mook. Hispanic male. Dark eyes, buzz-cut black hair. Wears baggy shorts and a white wife beater. Wields a battery-powered nail gun. Dark Green gas mask.
Powers:
The ability to suck up oxygen to cause his body’s fat reserves to grow extremely large, turning him into a wall of fat.
Name:
Malik Roth
Age:
22
Description:
6’2” 200 lbs. Faceless mook. African-American male. Dark eyes, black hair in corn rows. Wears black basketball shorts and a sleeveless hooded sweatshirt. Fights with a nickel-plated Glock and a pocket knife. Dark red gas mask.
Powers:
Can mildly vibrate any flat surface that he touches.
Name:
Jericho Rice
Age:
21
Description:
6’0”, 190 lbs. Faceless mook. African-American male. Dark eyes, black hair cut in a shape up. Wears cargo pants and a tee shirt. Wields a large serrated knife. Dark red gas mask.
Powers:
Skin is thick and rubbery, making him shock-resistant.
Name:
Sergio Quintana Fernandez
Age:
21
Description:
5’4”, 130 lbs. Faceless mook. Hispanic male. Purple eyes (yes, purple), shaved head. Wears basketball shorts, a wife beater, and a grey bandana under a Yankees cap on his head (he is attempting to get the Fiends to adopt said bandana as their colors). Wields a small revolver and a butter knife (yes. A butter knife).
Powers:
Can generate a splash of icy-cold water (but cannot manipulate it at all, just make it appear). Also, he has purple eyes.
Carole, heiress, that bitch with better hair than me.
Gender:
female
Age:
Eighteen
Height:
5’7”
Weight:
130 lbs
Home District:
Downtown Verthaven
Appearance
Hair Color:
Black
Eye Color:
Blue
Ethnicity:
Brazilian
Physical Appearance:
Carole is a skinny and incredibly attractive girl. Like, I rarely throw around the phrase “perfect body”, but Carole really does have a body that is an object of jealousy for many others. She is slim and fit, with just the right-sized curves in just the right places and just the right amount of muscle tone (she keeps fit by doing gymnastics). She has caramel-colored skin, a byproduct of her nationality, and oddly-contrasting deep blue eyes. She has a heart-shaped face and almond-shaped eyes, with long lashes. Her face is generally clear of imperfections, with the exception of an occasional zit which she whines and sighs over until it is whisked away by a small arsenal of skincare products. She has a small, thin nose that is slightly flat along the bridge. Carole’s hair flows down her back like a waterfall. It comes about ⅓ of the way down her back, and is taken care of very well. Carole wears makeup that looks professionally done, causing her eyes to pop and her lips to appear a luscious red. Her nails match her lips in color, and are slightly pointed, like well-groomed claws.
Attire:
Carole’s wardrobe is so expensive that it has its own insurance policy and security system. She only wears designer clothes, and dresses, for lack of a better term, like a “girly” girl. She’s almost always wearing a dress and open-toed heels of some sort, and her favorite color is red. She wears a ton of jewelry, and said jewelry always matches her clothing. Her favorite piece of jewelry is a platinum necklace with a large, red diamond on the pendant. She never wears rings, as she believes they look trashy (unless you’re married, which she’s not). If it’s sunny out, Carole will wear a set of designer sunglasses.
Personality
Innate & Outward Personality:
If one took a poll of everyone who has known Carole for longer than a passing glance in the hallway (and even some of them), and asked them to describe Carole in one phrase, 90% of them would most likely choose the words “prissy rich girl”. Carole is spoiled and pampered. She came from a life where she had servants to do everything for her and a spa to relax any trouble she could possibly think of away. If given the option to have someone else do something for her or do it herself, she will defer to someone else. Carole loves attention, and always wants people looking at her or near her. Oftentimes, she creates drama in order to make more people pay attention to her. She’s the popular girl, one who looks like she normally prowls the halls with two other overprivileged rich girls who are slightly shorter and less intelligent than she. Carole is extremely extroverted, constantly talking to people. Despite all of her flaws, she is extraordinarily friendly, though once she becomes friends with someone, the relationship is pretty much one-sided. Because she likes being the center of attention, Carole can be quite easily driven to do things through peer pressure.
Another side of Carole that people rarely see is how insecure she is. She is, in the opinion of most teenaged boys, absolutely flawless. She’s got the pretty face, the perfect hair, the large breasts (which may or may not have been enhanced), and her makeup is always flawless. Despite this, Carole always thinks that other girls are prettier than she is. She rarely lets it show, but inside Carole constantly feels inferior to other attractive girls. Often this can lead to a degree of rivalry, and when Carole feels jealous, she can be a real bitch. She has a fear of snakes, spiders, and other insects and reptiles. Slightly germaphobic, she cleans things often and has been known to use hand sanitizer exhorbitantly. This minor trait, however, is hardly noticeable by most people around Carole.
Hobbies/Interests:
Shop, look at clothing magazines, watch movies, get people to do things she doesn’t want to do for her, dodge the paparazzi, attend posh parties, pretend she likes soccer, drink margaritas, and entice boys to chase her.
Skills/Talents:
Despite her expensive wardrobe and collection of fancy cars, Carole knows how to manage money well. She manages accounts well, and has a lot of money saved up just in case of emergency. She plans on one day opening up her own fashion boutique. She speaks both Portuguese and French fluently. She’s fairly good in school, getting mostly As and Bs, though she’s certainly not a genius. She is very skilled in gymnastics and has excellent cardiovascular endurance. She is known to be incredibly flexible.
Prized Possession:
Her platinum necklace with the red diamond.
Quote(s):
“Javier? Javier! Where is my mocha latte? Come on! I’m going to be late for my manicure! Dammit my life is so baddddddd.”
History/Bio:
There’s really nothing much to say here. Carolina Elias was born in Beverly Hills, California and lived there for most of her life. Her father was the great Enrique Elias, a world-renowned multimillionaire director. As such, Carole was pampered for all of her life. She began to dance at the age of six, and by thirteen was doing gymnastics, which she found to be much more enjoyable. By age thirteen, Carole’s power had become somewhat evident, and so she went to Academy 218 to learn how to use it properly. Every summer, she would return to Beverly Hills and then go on some crazy vacation somewhere around the world. He father owned an island in French Polynesia which they went to often, though they also travelled to Hawaii, the French Riviera, and Brazil often. Around the age of fourteen, Carole began to become somewhat obsessed with the idea of being a celebrity. As such, she began to show off a bit every time she went to an event where media would be present. Several times, she got black-out drunk at events (by bribing bartenders) and would stir up drama to get attention directed on herself. She became so well-known for troublemaking that her father banned her from coming to after parties. She, however, did become a celebrity, and due to her attractiveness pretty much remained one. She is in Verthaven to meet with a modeling agency based in the city.
Relationships
Family:
Enrique Elias: Father Maria Elias: Mother Carmine Elias: Step-mother Javier Elias: Brother Alejandro Elias: Brother
Dynamics:
| | | "" |
Abilities
Power Class:
Super-System (animal)
Power:
Honey Badger Physiology Due to a chain reaction of mutations, Carole has been gifted with the powers of the honey badger. Firstly, Carole is supernaturally flexible. The collagen in her skin and ligaments are extra stretchy, allowing her to be extremely flexible (this is in part an actual medical condition known as Ehlers-Danlos Syndrome, but she essentially inherited all of the benefits of that disease and none of the drawbacks). Carole is so flexible that she can bend backwards and grab her heels with her hands, and every one of her joints are double-jointed. In addition to this, Carole’s skin is remarkably strong and stretchy. Her skin is so strong, in fact, that it is resistant to machete slashes, arrows, and low-caliber bullets (honey badgers are fucking crazy). Her skin is stretch as well, and she has a little bit extra skin that what a normal human body should actually have. This allows Carole to be able to essentially turn around in her own skin and fend off an attacker who has grabbed her from behind. Carole has a slight strength buff as well, able to lift about five-hundred pounds. Carole’s nails are incredibly hard, and are very sharp on the ends if she doesn’t take good care of them. Because of this, they function as makeshift claws in a last resort scenario.
Limits:
Weaknesses/Drawbacks:
Firstly, Carole’s flexibility also makes her more prone to injury. Collagen is in ligaments and tendons as well as skin, so Carole can easily injure herself if she isn’t careful, especially if she gets hit while using her flexibility. Secondly, while Carole’s skin is resistant to knives and some bullets, it isn’t resistant to pain. While Carole’s skin may be impervious to many kinds of damage, getting shot still hurts, and Carole has no way to block out the pain. Carole herself has a low pain threshold, and so, despite her durability, she can’t take much of a beating before she taps out from the pain.
Finally, Carole just isn’t a fighter. Despite Carole’s flexibility, strength, and durability, she never learned how to fight, and so she can’t really put her powers to good use. Because she isn’t trained at all and because her flexibility makes her prone to injury, she very commonly hurts herself when she tries to fight.
Jin is rather average for a young man in his 20s. Average height, average weight. His build is rather athletic, lean and muscular much like an acrobat. His hair is black, but shaven bald. He has a rather attractive face with his squarish jaw, evenly spread facial features, his happy resting face and olive skin. His eyes lack irises, but this doesn't affect his eyesight, and the veins along his scalp and neck are dark and tenebrous.
Attire:
In a casual setting, He usually wears dark, comfortable clothing but isn't opposed to dressing up, owing to his life in the lap of luxury. Most times he can be seen wearing a wide variety of tight-fitting jeans, name-brand t-shirts, expensive shoes and his signature black double-buttoned slim jacket. He tends to lean toward wearing beanies and baseball caps to hide the dark veins upon his head and neck, as well as aviator shades to hide the whiteness of his eyes.
When in situations that ask for a little more of that special je ne sais quoi, Jin is more than content in dressing in black surplus combat fatigues, and tough leather boots. His knees, shins and elbows are strapped with tactical pads, also procured from a surplus depot. Upon his chest, stomach and back he wears a military-issue IOTV (Improved Outer Tactical Vest). This was also procured from a surplus store at an exorbitant price. To cover his face, he wears an carbon-fiber AirSoft mask.
Personality
Innate & Outward Personality:
Jin is a downright punk. A snob. He'll take what he wants if he can't buy it first. He's the type of guy that thinks that money doesn't buy happiness, but that money IS happiness. Years of living with rich parents and getting what he wants haven't exactly left him as a spoiled child, more like an emotionally undeveloped man-child. He enjoys the same things that a child would. Confections, fast food, video-games, cartoons, wrestling. All things that the average adult could indulge in, with none of the restraint or responsibility. He tends to speak his mind about whatever is on it, and his opinionated views can sometimes land him in deep trouble.
Skills/Talents:
Besides being an indulgent brat, he doesn't have many skills. He can drive a car pretty well, owing to his idolizing of Asian people in racing media. He also took a boxing class once, but quit halfway for reasons he refuses to disclose.
History/Bio:
Jin has lived most of his life in the fast lane, the easy life. After being born in the U.S, he spent 5 years of his life in happy ignorance before his father's occupation necessitated a move to Japan. There he stayed until he reached the age of 12, going to school and living the life of a rich kid before his another of his father's promotions lead to the family's move to the United States once more. Minato, a hard-working man, was made head of a new branch of the company that focused on the sales of hand sanitizer and cleaning products. This meant a lot of money, and a lot of money meant a lot of toys and a lot of friends. Jin's life has been rather uneventful, even with the discovery of his powers. His mother and father told him that there would be changes. First puberty, and then this. No big deal.
The most exciting portion of his life began when he got into the senior year of high-school. His friends began to dip into the less amicable aspects of urban life. Influenced by gangster culture and rap music, just like all those specialists said, they began to put together little street operations. Jin has seen his fair share of police station interrogation rooms because of that, and he isn't overly phased. He spend the majority of his time not at school trying to start up his own operation on the streets. So far he has been met with nothing but lawyer fees and lectures from his parents on upholding the family's name. But this time, he's applying himself fully. He'll make it.
Jin is able to mentally project an energy which has similar effects to that of a wormhole, of which the shape and size are variable. He is unable to transport anything bigger than, say, a standard sedan. Portals can be thrown up to 20m distance as well as invert the orientation which those entering, exit. Going in walking could have you coming out upside-down. Jin is not immune to these orientation changes, just aware of them.
Limits:
Jin needs to have a clear line of sight, or a clear memory of the locations being linked by the portals that he makes. He can only manifest up to 3 portals at a time and they can only be thrown to a distance of around 20m, if they travel beyond his distance, or he is knocked out of range, they simply disappear harmlessly. Depending on the size of the portal, it can take a second to close smaller ones, whilst taking up to 3-5 seconds for the largest ones.
Weaknesses/Drawbacks:
Holding a portal open for a long time can give him head-splitting migraines. This increases exponentially with the amount of portals open. If he holds three open for too long, there is a chance that his brain could actually hemorrhage. Holding the portals open requires his full attention if he ever hopes to conjure three of them in a combat situation. Breaks in concentration can lead to portals closing unexpectedly, resulting in a sort of energetic backlash and the disappearance of the portals in question. Going through portals too many times in too short a time frame can lead to Jin's inner ear equilibrium becoming imbalanced. This can cause him to experience disorientation, vertigo, imbalance, nausea and even loss of consciousness if he fucks around too much. This can affect his concentration and the ability to conjure subsequent portals as a result.
Currently Lower Union-Point Hills apartment on the top floor
Appearance
Hair Color:
Black streaked with grey.
Eye Color:
Grey
Ethnicity:
Caucasian
Physical Appearance:
Martin is a thin man bordering on lanky in stature. Though muscled he is far from an Adonis too thin to be particularly appealing in appearance. It’s clear from his build he’s fought to survive rather than by immediate choice.
His face could be described as hawkish if not for his nose. Clearly broken at some early point and badly set it is squashed with a septum bent to the right. A thin jaw accentuates a prominent chin in a less than flattering style. High cheek bones leave his cheeks slightly gaunt with a thin mouth and permanently furrowed brows.
The only feature Martin has any love for is his eyes. They appear to have an expression all of their own in defiance of his severe face. One of mirth that he likes to think shines out for the observant to see.
His posture is one of a practiced fighter in his environment, straight backed with slightly rolled back shoulders. Swaying slightly on his feet speaks less of ease and more of acceptance, a stance for rolling with the blows both real and metaphorical.
Attire:
A casual attitude is apparent from the combination of a colourful open shirts over a plain vest. It’s rare to see Martin in anything other than beat up jeans. After all his few pairs have been though it would be a shame to change. Walking boots make for a comfortable day on the feet. Add plenty breathability to help combat the Californian summer for good measure.
Some find the combination of laidback clothing and grim features comical but Martin sees no reason for dressing to impress these days.
On the job Martin cuts quite a different figure. A black jumpsuit followed by connected combat boots and gloves. The chest, thighs, groin, forearms and shins are girded with “plates”. A gorget of the same material obscures the neck. This kit bash is topped with a helmet comprised of a single piece.
Martin holds no particular loyalty to any one weapon but prefers Russian construction. At the end of the day no matter how fancy a gun is, if it doesn’t fire it is worthless.
Personality
Innate & Outward Personality:
Martin’s youth left him with considerable anger and a conscious desire to belong. When The Children of the Iron Cross were only too happy to take him into their arms they encouraged the anger and frustrations so common to young men in such situations. During his time with them he behaved as one would expect of an aspiring Child of the Iron Cross.
When Martin realised the almost cult like effect The Children of the Iron Cross were having on him his attitude change radically in a matter of weeks.
Polite and quiet Martin tends toward contemplative observation if no input is requested of him. Whilst those who like to hear themselves talk do so Martin must admit he enjoys the simple pastime of listening to others speak. The anecdotes of a person’s life can weave tapestries and even the simplest of tapestries can be admirable. Much of his newfound interests are a response to leaving the oppressive lifestyle of The Children behind.
Though aggression is well known to him, Martin firmly believes that a self respecting man should not allow it influence his decisions. He strives to separate emotion from even his work. Even when hunting the worst of criminals, anger benefits no one.
(I tend to prefer to make personality known through interaction, please excuse me if this seems a little light).
Hobbies/Interests:
Martin finds tending his rooftop greenhouse therapeutic and a valuable distraction from the day to day misfortune that seems to plague so many in this city. Perhaps this is a reaction to his inability to affect living matter. Being Incapable of cheating means he cannot correct mistakes later which lends a kind of weight to his actions.
Experimenting with his power is a constant source of interest to Martin. He often behaves like a child with a new toy when making new discoveries. Since this has also served as his main source of income he’s considered himself quite lucky in recent years.
Martin can be found sitting in cafes and public places when not working on his other interests. He finds just watching people go about their daily lives fascinating. As a bonus objective, Martin enjoys sampling the menus of the various cafes he visits. One day he hopes to find the perfect biscuit to go with Darjeeling tea.
He also considers it important to keep up with his personal fitness and the news. Much of this he does whilst practicing his power.
Skills/Talents:
Martin’s military skills are fairly excellent. He is capable of hitting a moving target at two hundred feet with a properly braced rifle. He is also proficient with pistols out too thirty feet. Above average driving skills regularly come in useful both in and out of the military. His mundane skills with explosives is highly developed.
Martin excels in hand to hand combat. Using a mixture of experience street brawling and unorthodox judo he is an adept grappler with outstanding skills in striking and evasion.
He has a good grounding in physics, particularly relating to the application of practical forces. This is however superseded by his high level of chemistry theory and practical experience.
Martin also displays patience when dealing with difficult individuals and limited but effective interpersonal skills. Not leadership material, he struggles to deal with problems outside his experience with anything other than lending an open ear.
Prized Possession:
A rooftop greenhouse he built bit by bit over a year till it stood two meters wide by eight long. The shutters took the longest but eventually Martin found enough discarded from run down businesses to cover the whole affair during high winds and storm.
A black Toyota Explorer subtly reinforced beyond their already supernatural resilience. [Can provide reference to the clearly whitchcraftian nature of the normal Toyota Explorer if required.]
His homemade battledress.
Quote(s):
Optional
History/Bio:
Martin’s home was never one of violence but certainly one of anger. Mom and Pop Kirckman weren’t exactly happily married. As a child Martin grew to resent his parents and so spent more and more time on the streets in Bazaar Riviera. It was here Martin first met the Children.
Quickly taken in by tales of brotherhood, at fourteen Martin found himself an aspiring member of The Children of the Iron Cross. So young perhaps it would be more accurate to call Martin a mascot but they taught him to fight, to drive, to shoot. After all before too long children become soldiers.
Martin’s parents did come looking for him. Though when they realised where he had been going and who he had been meeting they quickly backed off and being an angry young man Martin had no intentions of changing that.
At sixteen Martin was joining the Children’s “Street Patrols”. Even young and stupid he quickly realised he didn’t quite have the stomach for beating random people for no other reason than their background. This however didn’t mean he turned from violence. Martin found clashes with The Red Crowns exhilarating. Quickly the lack of desire to beat the defenceless was covered behind a faux disgust at the weak whilst relishing a true fight.
By the time he was eighteen he was a valued soldier with a record of “Great Bravery”. At least that’s what The Children call it when you don’t fall back just cause you’ve taken a couple swings of the bat.
As he got older however Martin started to have doubts. The sermons on purity and brotherhood of Aryans were seaming more and more contrived and foolish. Did beating people In the streets and worse really uphold any “family values”? Nor could he ignore the packages of money being passed from subordinate to superior. Feeling like he was seeing straight for the first time in his life Martin made plans to run.
Making trips to the recruiting office in secret was not difficult. As the process went on Martin requested transfer east. The recruiting officer looked Martin up and down and with a knowing nod stamped his papers. “Report to the barracks tomorrow at oh eight hundred sharp. You’ll be bussed out to Arizona. Hope you like sand, you’re gonna be seeing a whole lot of it.” How right he was, 2003 brought the second gulf war.
Basic seemed to fly by after the almost cult like ministrations of The Children of the Iron Cross. Martin unsurprisingly considering his background displayed swift advancement in combat drills. Unfortunately due to his childhood his formal education was lacking and many a night was spent pouring over text books. In an effort to bring himself up to speed he made full use of the educational support provided by the military.
On completion of training Martin shipped out to his first tour. In Iraq he continued his studies as best he could during operation Iraqi Freedom. The thirteen month tour had its intense moments but other than a couple of meta incidents went fairly well.
Upon shipping back to Arizona Martin undertook exams in English, Maths, Chemistry and Physics. Passing comfortably he requested transfer to receive EOD technical training. Considering the mounting need for willing specialists the army confirmed his request.
At Fort Lee Martin underwent the thirty nine week course required of an Explosive Ordinance Disposal Specialist. During his third tour in Iraq Martin was disarming an IED when he first noticed his power. After recovering from the surprise that lasted several intense minutes he realised he could perceive and manipulate the inner workings of the bomb. Slowly over the course of five minutes he was able to deactivate the detonator by mixing the accelerant with silica molecules from the sand.
Awakened to a whole new sense Martin spent much of his time experimenting with his power both utilizing and improving his knowledge of chemistry. Martin went out of his way to take the most dangerous jobs knowing his chance of being killed by a bomb had dropped exponentially. Alongside this he swiftly advanced his academic study of chemistry.
After his fourth tour Martin left the army to study the applications of his power full time. A process he named “Refinement” allowed him to recycle various types of waste or natural resources into basic molecules and atoms. These “Refined” resources could then be “Graded” to turn them into sheets of high quality aramids or metals or potentially anything. Graded materials could then be “Fabricated”. Aramids Fabricated into seamless jumpsuits or metals Fabricated into perfect machine casings.
Money became a small issue when he was able to meet near any requirement for high quality parts for any client. The only limiting factor was the speed by which he could work. Assuming the material was one he was familiar with only a few square feet of material could be produced a day. This put him at just over what the average middle class citizen could make a month for the same number of hours.
Of course Martin knew that metas were required to register with the government. However funnily enough he wasn’t enthralled by the idea of having a chip put in him. Luckily his power was discreet as long as he didn’t try selling large quantities of high quality material to the wrong people.
With so much time to himself using his power Martin could not quite shake the shame he felt at his behaviour before he joined the army. He felt he had a debt to pay. A debt of pain and suffering caused by him and his one time friends.
Martin spent several weeks producing the equipment he would need. Once complete, he set out. Martin Kirkman was returning home.
Status of remaining Children of the Iron Cross Associates: Unknown.
Status of old adversaries: Unknown.
Abilities
Power Class:
Elemental
Power:
Small Scale Matter Manipulation or Fabrication for short
Fabrication can be split into two main components sensory and manipulation.
The sensory element allows Martin to perceive the structure of things within ten meters this extends down to their very atomic makeup. Whilst this perception has no concept of such things as colour or texture Martin is able to make educated guesses based on his knowledge of chemistry.
The manipulation element constitutes the separation, combination and movement of atoms, molecules and groups thereof. Martin has found that the use of this power allows for various shortcuts to the construction of high quality equipment.
For example when constructing machinery such as his semi-closed circuit breathing apparatus it is easiest to construct the casing as a single piece and work inward since no line of sight is required. This leads to extremely compact and strong construction.
The true strength of this power is the ability to produce extremely rare materials relatively easily.
Further exposition- If Martin takes one molecule of water he can split that down to two hydrogen and one oxygen atom. He can then use these however he wishes. Due to these being gasses he must maintain control of them or place them in an appropriate container if he wishes to prevent them just floating off into the atmosphere.
Martin cannot achieve anything without the prerequisite materials. He cannot produce iron from thin air. He could create good iron from rusty iron however by removing the Oxygen from Iron Oxide. This would be "Refining". He could then take the iron powder and form a sheet/ingot of iron the exact same mass as the total of the iron powder. This would be "Grading". Taking this iron ingot he could make nails or hinges or anything that required only as much iron as he has.
Martin cannot just improve a substance. He must obey the laws of chemistry. He could turn an iron ingot into steel by adding the prerequisite carbon atoms/granules though this would be massively less efficient than adding them to the iron powder.
The only law of physics that Martin's ability messes with is that bonds do not require the natural conditions to occur or break.
Producing Iron dust from iron oxide: Easy
Producing carbon from pencils: Relatively simple but time consuming.
Producing Graphene from pure carbon: Relatively simple but requires considerable quantities of carbon due to graphene's atomic structure.
Producing aramid fibers: Moderately complicated and requiring fairly large quantity of materials. Time consuming due to both moderate complexity of the chemical formula and atomic structure.
Synthesizing pharmaceuticals: Massively complicated and whilst possible it would be far more effective to produce high quality materials and trade or sell for the money to buy the pharmaceuticals.
Complexity here refers to the chemical formula of the target substance. Hence the folly of producing most pharmaceuticals.
Whilst Martin can do simple tasks with most of his attention elsewhere this is not possible with new or even moderately complex tasks.
Limits:
Living material appears as a void and cannot be manipulated at all. Interestingly objects such as pacemakers and surgical plates are fully visible within a person. What seperates these things from, for example iron in the blood stream is a mystery.
A considerable lack of range limits Martin to affecting or “seeing” only up to ten meters away.
To put it simply, speed. It takes several minutes of concentration to make basic changes to the makeup of an already existing object. Any outside interference with an object such as movement results in a great increase of difficulty in the task.
Weaknesses/Drawbacks:
Martin seems to be further grounded in the trappings of mundane science than most. Effects that breach one or more laws of science will have exaggerated effect on Martin. Meta fire will be hotter and Meta kinetics will hit harder. Particularly outrageous flaunting of universal laws will produce an effect comparable to mental static, dulling the senses and leaving migraines in its wake.
Effectively meta abilities hit Martin harder.
Armoury:
Weapons: Martins firearms are built from scratch. Based largely on their mass produced counterparts they are made of higher quality materials in order to withstand the higher pressure of Martin’s custom loads. Individual customizations listed below.
AN-94 Abakan: Martin selected this assault rifle to be his main weapon of the line for its unique recoil absorption technique. The barrel, gas tube, receiver, and bolt carrier all exist as a single component group moving back and forth along an axis parallel to the bore. This produces what the designers call an Effect-Envelope. The practical result of this is that little to no recoil is felt by the operator until the burst is finished. The only factor preventing the AN-94 from seeing proliferation is the cost of production which resulted in only certain units being equipped with this gun.
Martin’s AN-94 has undergone his standard reinforcement procedures. IT has also been re-chambered for the larger and more locally common 7.62x51mm NATO round giving the gun significantly more punch. The gun is also designed to break down into three separate parts. In only five minutes Martin can assemble or disassemble it using pre-designed break lines compatible with his power.
M1911: If you don’t know this gun you don’t know guns. Reinforced and slightly wider than most Martin’s can accept larger staggered magazines giving the weapon a capacity of 11 rounds in the magazine. The bottom of these custom magazines are also weighted and studded to provide a solid striking face. This also doubles as extra grip when reloading.
Remote Charges:In certain situations it can be bad to be alone. To somewhat combat this problem Martin has designed a series of grenade like charges with a remote detonator. These devices are entirely safe until detonated and have no anti-tamper features meaning that any left behind are safe for extraction and safe detonation by authorities.
They come in three varieties currently. One Is the concussion charge intended for use against vehicles, structures or hardened targets. Similar to the MK3. Second is the Anti-personnel variety for un-armoured targets or giving a strong warning to those armoured enough to survive.
Last is the Stun Grenade. This is non-lethal grenade similar to a flash bang with a strong emphasis on sonic blast. The loud blast causes temporary loss of hearing and disturbs the fluid in the inner ear causing severe loss of balance and sense of direction.
Taking cues from the individuals he worked against in Iraq Martin creates a concealing layer around the body of each charge in the shape and design of common fizzy drink cans. This allows for inconspicuous placement before a mission. Due to all instances of these charges being both naturally inert and remote detonated there is no chance of civilian casualties.
Apparel:
Hound Pattern Battle Dress: The suit is one piece including boots and gloves. It un-straps at the back but if long-term use is required even this seam can be fused closed. The main material is a homemade aramid fibre termed E-27 painted with chemical sealant I-2. This layer is itself comparable in strength to currant high level ballistic plates capable of rebounding .30-06 rounds at a 30 degree angle. However such impacts will still tear flesh and break bones.
To combat this problem plates of E-27/S-4 are placed at strategic points on the body. These plates are made of several layers of E-27 impregnated with S-4. S-4 is a shear thickening fluid comprised of polyethylene glycol and graphene particles. Applied together these substances produce plates that bend easily for very high mobility but harden on impact by forming graphene hydroclusters. These plates are almost impossible to penetrate with conventional small arms. Death will occur in the wearer through kinetic impact long before the plate is ruptured.
The helmet attaches directly to the suit via hermetic clamps. It is comprised of two pieces. The face, skull and upper back of the head are covered by the main section whilst the back of the neck and lower back of the head are covered by a section permanently attached to the suit. The tinted visor is actually the same substance as the rest of the piece but with a different molecular structure to render it clear.
The suit’s interior environment is managed by a semi-closed cycle system similar to those used by divers and fire fighters. This keeps the suit from getting humid whilst also preventing the wearer from inhaling foreign substances. There is a small ten minute reservoir for zero oxygen environments. This is mounted on the lower back
The suit’s technological functions can be accessed via a control pad on the right forearm. There are also limited emergency controls mounted in the helmet. The suit also contains a short range radio and a graphene capacitor/battery to power itself. The power source is located in small pouches on the belt.
Thermals: These so called thermals are a pair of leggings and a hooded short sleeved top designed to be worn under normal clothes. Intended with comfort in mind they are breathable whilst also maintaining some of their namesake in the cold. Comprised of E-15 which is a lightweight aramid they turn aside low calibre rounds or knives with ease. Larger rounds are turned aside at angles over 55 degrees. AP rounds will pass through. Of course it is essential to remember that even deflected rounds impart kinetic energy and can still cause severe bruising, broken bones, internal bleeding and even death.
Ammunition:
MK1 Rounds: Martin’s standard round. They are overpressured with increased mass giving each shot more impact with slightly more recoil. The recoil is manageable for a professional though an amateur may be surprised.
MK2-S rounds: These are similar to MK1 rounds but are loaded to be sub-sonic. These give far less report, especially when silenced. They have less penetration power due to their much lower speed however. This prevents bullets from over penetrating targets which is dangerous to potential bystanders. The upside is that unarmored targets suffer more dramatic wounds from the lack of an exit point. Needless to say these are practically useless against body armour or hardened targets. Furthermore the recoil of each shot is reduced. Useful for shooters unused to the kick of larger guns.
Downtown, but she's renting a place in Knightdale Rows until further notice.
Appearance
Hair Color:
Golden Blonde
Eye Color:
Ice Blue
Ethnicity:
½ French, ½ Icelandic
Physical Appearance:
Being the daughter of a former model, Taylor has been gifted with very good looks. She has a small frame and is decently physically fit. She has perfect skin tone, pale enough to show that she’s not very outdoorsy but tan enough that she doesn’t look like a ghost. She has a long, graceful body, with long legs and hands that always move in elegant, sweeping gestures. She is compact in physique, with some curvature. Her face is round and heart-shaped, with plump cheeks and a beauty mark near the left corner of her mouth. She has small ears that are always adorned by diamond stud earrings. Her eyes are an icy blue, and seem rather wide above her soft nose. Her hair is kept a little below shoulder length, and is always tied up in a ponytail or twist. She loves her hair very much, and takes great care of it, making sure that she never gets split ends or anything of the sort. Taylor is rather prone to acne, and so she puts herself on a strictly-regimented set of acne control creams and soaps. This, combined with her makeup, makes Taylor’s face look nearly flawless. Her lips are unnaturally red, and her eyelashes are unnaturally full. Her nails are always freshly manicured, and are usually painted white or clear. She keeps them longer than average, and has a habit of drumming them on things when she's bored. She has no tattoos of any kind, but she wants one on her left shoulder. However, knowing her family, she’d get in huge trouble if she got one, so she doesn’t bother with it. Taylor speaks with a pretty obvious French accent, although it is beginning to sound slightly less French because she’s been in America for so long.
Attire:
Rich. Taylor only wears the finest clothing, usually Prada or Gucci. She wears a lot of blues, silvers, and whites. She wears a lot of designer jeans, and has a thing for fur (though it’s tough to wear fur in the winter). Taylor generally dresses a little heavily for the warm temperatures in Verthaven, as if she’s always cold. She wears a lot of silver jewelry, as well as sapphires. Despite being French, Taylor does not wear a beret. And do you know why? Because nobody from France would be caught dead in a beret. Berets are tourist trash, and anyone seen wearing a beret in France is immediately branded “tourist”.
Personality
Innate & Outward Personality:
A life of riches can lead one to easily become pompous. Taylor is one of those people. Now she’s not the type to brag; she won’t walk around counting her money or telling you about how many yachts her father owns (the answer is four), but she is incredibly judgemental and generally turns her nose up at people who look dirty or non-rich. She subconsciously judges books by their covers, and disassociates herself with people who do not look or act like they have money. From a friend level, Taylor is alright. She’s a tad shy, and acts rather innocent when she’s in a group; you won’t find her making dick jokes anytime soon. She’s rather awkward, socially, often stumbling over words and lapsing into French when she makes a fool out of herself so that people can’t tell what she’s saying. She has a habit of talking to herself when she’s alone. Unlike other rich people, Taylor is somewhat shy and reserved, and prefers small groups to large crowds. She absolutely hates the paparazzi (which is a problem when she's with Carole). Taylor is also known for her temper. She is angered easily, and when she is, things tend to get violent. Despite her somewhat fragile appearance, Taylor gets into a lot of fights, and makes just as many enemies as she does friends. Taylor acts almost smothering towards friends and lovers. She’s quick to use the L-word in a relationship simply to keep the boy from leaving her, and it’s not the most complicated thing for a boyfriend to get her into bed. Now allow me to clarify here so that the name of Taylor Rouleau is not too overly-besmirched; Taylor is not what modern society would call a slut. She is not promiscuous for the sake of being promiscuous, but she will go out of her way to get romantic partners so attached to her that they won’t leave. She is very easily bothered by the idea of people leaving her.
Hobbies/Interests:
Dancing, ice skating, acting, painting, poetry; she’s very left-brained. Taylor doesn’t read often. She listens to a lot of pop music, and her favorite band is Coldplay. Her favorite painter is Van Gogh. Despite her She has a thing for aquatic animals, especially bright-colored fish. She has a sizeable fish tank in her house. Her favorite thing to do by far is ice skate.
Skills/Talents:
Taylor is an excellent dancer, and is going to college for dance. She excels in ballet. She is also an excellent ice skater, and was going to try out for the French Olympic team until metas were banned from it. She speaks better French than she does English, though she speaks English well too.
Prized Possession:
Her ice skates
Quote(s):
"Si il ya une âme, il est composé d'eau. Eau dans sa forme la plus pure est pure et calme et efface toute imperfection.”
History/Bio:
Taylor was born in Marseille, a coastal city in southern France. She grew up rich and overprivileged, her father being the millionaire fashion designer Anthony Pierpoint. Taylor’s mother was a supermodel, but her dad wasn’t exactly the best at keeping women happy, and so by age four, they divorced. Taylor was mostly raised by her stepmother, who was American. Her stepmother was a former ballet dancer, and she enrolled Taylor in dance classes as soon as she could. Taylor showed herself to be very adept at ballet, and while on a family vacation in the Italian Alps discovered a love for ice skating. She discovered her power at age eight while at the beach. For many years, she practiced her power on her own (her father was also a meta, and so was fine with her abilities). One day when she was thirteen, however, she accidentally hit a potential business partner in the face with an ice ball, breaking his jaw and knocking him unconscious. Taylor’s father decided then to send her to an American superpower training school; Academy 218. While at the Academy, Taylor learned how to use her powers well, and returned home four years later with an incredible amount of skill. Now she is in Verthaven to support her friend Carole, who she met at 218, in her modeling.
Relationships
Family:
Anthony Pierpoint: Father Marie Pierpoint: Mother Dominique Pierpoint: Stepmother Renee Pierpoint: Sister (younger)
Dynamics:
Carole Elias | Good | Best Friend | "I just love Carole. She's my best friend in the world and I will always support her." |
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Abilities
Power Class:
Elemental
Power:
Ice Manipulation. Taylor has the power to freeze water into ice and use it in a variety of ways, both offensively and defensively. She has grown quite skilled with her ice, and is capable of making both incredibly strong and incredibly intricate. She is good at making ice sculptures, and can use her ice offensively as well, firing razor-sharp icicles at enemies. Her ice can travel along surfaces, allowing Taylor to cover an entire room in a layer of ice. This allows Taylor to transform any battlefield to her advantage, and due to her skill in ice skating, she is able to move with incredible speed and agility. Taylor can cause any ice that she physically touches to become immune to the environment around it, preventing it from melting. She can also melt her own ice, allowing her to store her water easier.
Temperature Manipulation. Because Taylor has been trained so well, Taylor has gained the ability to temporarily manipulate the temperature in a closed space around her, causing any room to turn cold. This gives her a power boost, making her ice attacks harder and stronger. It also allows her a slight advantage against fire metas when in an enclosed room, as it’s harder to create a fire when in a cold area. Taylor’s temperature manipulation only works indoors or in an already-cold environment, so it is useless outside.
Limits:
Taylor’s primary limit is the availability of water. She can only freeze water that is within fifteen feet of her, and can only freeze fresh water (so the ocean is a no-no). Taylor can telekinetically control ice that has been pre-frozen, but she cannot manipulate its shape nearly as efficiently as she can water that she froze herself. She can manipulate water in the air, but cannot make overly-thick ice with it. The thinner Taylor’s ice is, the weaker it is, and so a very thin sheet of ice created by her is weaker than a thicker sheet.
Weaknesses/Drawbacks:
Firstly, heat. Taylor’s worst enemy is fire. High temperatures (obviously) melt ice, and so fire or high heat can render her powerless. Fire manipulators can easily defeat Taylor by melting her ice faster than she can generate it. While Taylor can level the playing field with fire manipulators through her temperature abilities when inside, when outside she is completely vulnerable. Warm temperatures outside also weaken Taylor’s ice and makes it melt more quickly.
Another problem for Taylor is temperature. You see, while Taylor can lower the temperature of her environment, but she herself is not immune to temperature changes. Taylor’s body temperature also drops when she freezes water. As such, Taylor can drop her body into hypothermia if she stays in a cold room for too long or uses her powers too frequently.