>>Note that these are mostly just suggestions. If you wish to command a vessel not listed, please ask me and give a description and i will say yay or nay <<Dreadnought -
The Dreadnought is a massive ship, typically 1.5-3 Kilometers long, with a crew numbering at least two to three thousand, and sometimes used as a Flagship in a fleet. The DN, in sublight speeds, is amongst the slowest in the entire Alliance navy. Due to its sheer mass and inertia, it’s often difficult to pull complex maneuvers in this type of vessel. However, due to it’s sheer amount of guns and armor, a common tactic is to just park it in front of an opposing fleet and have a slugfest, throwing heavy hits and receiving heavy hits, tying down the opposing fleet, and allowing more maneuverable vessels to flank around. DN’s are a type of ship that has not been developed in a long time, many DN’s currently in service are very old, from an age of war long ago, refitted with modern technology. Recently, Alliance shipyards have relearned how to recreate these massive vessels, and have only made a few so far. Most Dreadnoughts contain hangers.
DN's are slow and have a wide turning angle. But can take and deal a lot of damage. they Cannot enter a planet's gravitational pull as it will instantly mess with the ship's systems and possibly the planet itself.
Colony Class -
These ships are old. When most races started exploring the stars Colony ships were used to transport those across the great expanse. as they are from a time before FTL drives. They was fitted so that entire cities could board and live in comfort while they drifted upon the stars. they had everything from refineries, assemblies, medical facilities, hangers to drop civilians on the planets etc etc. in their original form they had little in the way of weaponry they did have point defenses against meteors.
But today most of the colony ships have been decommissioned, the few that are still in service have been retrofitted. Depending on the size the retrofitted colony ships can take on almost any role needed, acting as a light dreadnaught or carrier, or if needed a support mobile repair unit to help in the aftermath of battles.
Carrier -
This Ship ranges in size (.9 -1.4 kilometers) and typically are lightly armed. but have a vast Small ship arrangement. The carrier's main job is to move to a location and deploy its fighters bombers and other ships that are apart of its roster.They never engage in frontline combat due to their light armament but are a crucial part to any operation.
A captain of the Carrier must have great strategic capabilities as modern technologies allow the captain to simultaneously set up orders from the pilots in real time overview.
Assault Carrier - while their role is vastly the same, Assault carriers will have a larger array of Armaments for space combat and sometime space - planet side combat.
however this comes at a cost - they are unable to carry the same amount of smaller ships. This is due to the housing of the weapons themselves as well as the space needed to store the ammunition
All carriers are quite slow and have a large turning circle.
Battlecruiser -
(size: .5 - .8 kilometers) Unlike their shorter-range battleships that are tied to the main fleet, the Battlecruiser is designed to take the fight to the enemy territory, and even their homeworld. With this mission, the battlecruiser would have spare part and ammunition factories, larger crews, full sick bays, and larger cargo bays, along with the best FTL system in the fleet. To deal with all tactical situations that would arise, the battlecruiser would be armed with a vast array of weapons. Due to how much a battlecruiser carriers The hangers upon Battlecruisers are limited. having room for a few transport ships and a couple of small escort ships.
Battleship -
While the battlecruiser is made for long-range combat away from the support of their bases, the Battleship is the main short-ranged ship killer. These would be mainstay of any fleet, these ships would be armed with Light Anti-ship cannons, and the armor to take a pounding. These ships would be the largest produced of any warships in the fleet.
they have room for smaller shuttles and drones in the hanger
Frigate -
The Frigate Class ship would mostly be used in stealth ops escort missions and suppression. While this ship wouldn't be able to go toe to toe with anything larger. A Frigates Job in open warfare would to be to support the larger ships and Smaller ships with suppressing fire. These ships only have room for a couple of small suttles and a couple of drones.
Frigates would also be used for boarding parties. as their smaller size and speed would allow them to get close to hostile ships thusly allowing for troops to be inserted faster and safer.
They are extremely common and the easiest to reproduce.
Assault Ship - these would be a multi-role warship that mounted the weapon systems to deal with other combat ships and cargo ability to transport marines with light armored vehicles and shuttles to the planetary battlefield. These most likely would be your Running ships that dealt with any planetary operations.
they would also be used in restocking friendly ships with Ammo should the need arise.
Depending on configuration these ships would either have lots of storage or one large hanger that "stores" equipment needed for ground assaults
Heavy Cruiser - A heavy cruiser being the traveling and fighting companion of the battlecruiser, being a long-range warship that is cheaper than the battlecruiser. These heavy cruiser would be the massed produced ships, and mostly likely the first warship on the scene.
A heavier Cruiser would mostly act on the attack keeping the fire away from the other ships. They have a midpoint when it comes to armor and speed, often used as the main assault force of any fleet.
Small ships
>>Any ground based vehicles you wish to use please list in your hanger roster If you wish to add any other type of ship just ask me with details and i will say yay or nay<< Scouts probes - These probes would be used to scan a system quickly and report back to the main fleet. As probes are smaller and cheaper to produce than ships they would be likely unarmed and unmanned with limited FTL Capabilities
Drones - Lightly armed and armored mass produced. the idea of these are to swarm the Hostiles and dig away till they get through.
Drop Ship/ troop - These Ships would be used to insert Marines onto planets and other ships. with a capacity of 20 + three crew they would the largest of all the small ships
Support Drop ship - This ship would be similar in design to that of the troop drop ship, however the Troop hold would be replaced a lifting capability for supplies and vehicles.
Bomber - A large, multi crew ‘bomber’. Harkening back to the bombers of WW2, the crew of a bomber would likely consist of a pilot, bombardier, navigator, and several gunners.
Fighter Bomber - Fighter Bombers are smaller than normal Bombers, and only consist of a pilot and navigator/copilot. As a result, they carry a smaller load, but are maneuverable enough to fly without an escort.
Fighters - These ships would be heavily armed and armored with a capacity of 2 crew. they would escort the other small ships closely
Interceptor - Interceptors are extremely fast, extremely maneuverable, often single seat fighters designed to take out other Interceptors, Fighter Bombers, or bombers.
Shuttles - multi role. Shuttles are very cheap and reliable, they can be fitted with small caliber/low energy weaponry. can be used to drop of explosive devices. troops (6 max), supplies. they are used for the smaller class ships as they are only 9 meters long