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    1. GummyCat 10 yrs ago

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If no one submits a Character Sheet for Mallowater, I would be willing to take up the offer and throw one in if you would accept me. Not sure who else is competing for the spot but I'll take a chance at it if no one minds.
Well I whipped this up within a short time so I'm proud of myself, here he is!

Wow, this certainly blew up the last time I was here... Guess this means I have to sneak my Character sheet in here before the gate closes~ Does side need more members, cause I don't mind playing as a mage or familiar.
This seems interesting along with what is beyond the horizon once we dip into this roleplay. I hope you don't mind me tossing my interest in~
I'd be interested in joining if you'll have me!
@Lady Amalthea
Okay, everything sounds reasonable and its great to have your feedback! I'll develop upon these ideas, as I plan to start off with my character being much more refined but have a suitable background/history to reflect their past. So, I'll just be incorporating everything into this character in the meantime! Thanks again for the response :)
@Lady Amalthea
Hmmm, I was pretty railroaded with my character starting from being a lowly prostitute to becoming a well-earning one. However, I did have aspects of them being a courtesan as they essentially 'evolved' with their clientele, as not everything had to be lewd activities at their current station now (things like providing companionship and similar things that are being paid for instead of sex alone). So, for all purposes I would indeed call my character a 'courtesan' as they had refined themselves to catch better fish outside of the 'normal' requests.

With the wealth they earned from their better clients, my character would develop themselves by taking private lessons (as they were too poor for education initially), learning etiquette for the upper classes (to interact with peers and gentry class people), and things like that. Both to improve themselves as an accomplishment and for the added benefits of being more sophisticated
@Lady Amalthea
I've been cooking up a character sheet with a definite idea in mind, but the only things that's hard for me to comprehend is the class system which would be good for a normal character. The question I have pertains to my character having a commonly unsavory occupation (to be blunt I'm making a Prostitute but high end... lol) that has been successful to obtain patrons from the upper classes like Gentry and Upper Middle Class.

Being paid well enough to achieve a status of wealth and respectively influence as well to increase in power to dig themselves out of the bottom of the barrel. In this scenario, would I put their social class as 'Lower Class' as dictated by their occupation or from their combination of respective wealth, reputation, and influence to be more or less 'Upper Middle Class'. (I doubt my character's reputation would allow them any further into the Gentry Class or daresay- Peer Class).

Name:
Nepthlothgor

Alias:
Kara Murray

Gender:
Female

Parent:
Barely could be identified as Chtulhu or one of the Great Old Ones

Age:
24

Serial Number for prison:
00101001

Powers:
She has displayed overwhelming powers of telepathy and easily destroyed unprotected minds or subtle ones like completely evading ones senses making them unable to perceive her and she has even proven to predict events happening up to an hour in the future accurately before. While not doing anything her mere presence alone hallucinates mortals and makes the insane. Her effect on gods and their children have proven to be weakened thanks to their divine blood, as her presence is only perceived by them as an eerie feeling in the room. While her ability to corrupt them is slowed due to their divinity, insanity is the only thing that awaits those who stick to close to her.

Abilities:
Kara has displayed impressive skill in art in her own twisted and distorted ways, while not being much of a skill, she also is great at being invisible naturally along with her powers making her near undetectable normally without her powers. Atop of her skills of being invisible, she has great kinetic vision, as she easily maneuvers around people.

Job:
A traveling fortune-teller, one who peers into the void with no fear and foresaw many things in the lives of those who came to her. She also was not captured by the orchestrators of Project: Myth, instead she simply 'appeared' in her cell on day. What she plans doing here, nobody knows.

Background:
Kara was born in the darkness and raised in a cult, she was their queen and ruler who they followed at her every whim. Her powers were potent and untamed easily killing her followers but they only grew more obsessed. In a attempt to teacher their goddess to become even more powerful they willingly helped her develop her powers by gathering innocent people for her to practice on. Suspicion grew but no one would ever successfully figure out the secret behind an old country town near to the coast.

Her abilities grew, as she often wandered out of the cult that sheltered her but she had seen all of this before, her eyes could extend farther than they actually could and she could see things before they happened. That is how she knew when an organization came and entered the home of her cult and killed them all when they didn't find her. She knew that they were doing something big, so she silently followed them, corrupting them from the inside until one day she simply 'appeared'. That was when she was locked in the furthest and deepest cell that they could find, which meant that they created a special cell for her far from the others where an elevator going several hundred feet down was necessary.

Shocked by her unannounced appearance, many test were unsuccessfully ran by them on her before she simply gave them the answer of what they were seeking. Who was her maker, and she simply gave it through a messenger who brokenly muttered and screamed a multitude of names before dying shortly after. They managed to narrow down the origins of her to a select few but who made her, they wouldn't truly know.

THREAT LEVEL:
Solitary Confinement - Extremely Dangerous/Kill if Necessary
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