Name: Mamoru Hayashi
Age: 14
Gender: Male
Appearance: a rare moment outside the wheelchair
Personality: Mamoru has always believed that with enough training, dedication and preparation any obstacle can be overcome. Despite being instructed by his family to do anything it takes to win and attempting to put on a ruthless facade, Mamoru secretly dreams of being a Hero of Justice and protecting the weak since he is often viewed as weak himself. As such, while he is prepared to use underhanded tactics where necessary he would prefer to ally with other Masters rather than fight them. So in short while he tries to come off as a cool and cynical tactician, he's secretly kind, optimistic and somewhat childish.
Abilities: Mamoru's elemental affinities are Water and Earth. Despite his young age, he's been training as hard as he possibly can in Magecraft to use it as a tool for overcoming his disabilities. As such he's been able to develop some interesting techniques, specializing in manipulating and imbuing items with Prana.
Factory of Artificial Manservants-Galatea Genesis Mamoru's primary ability which allows him to create small familiar-like constructs he's dubbed "golems". Mamoru can see and hear what they do and they function off of a shared hivemind but because they are somewhat ditzy on their own, he mostly uses them for spying and general help around the house. The golems' real value is in their ability to form together into a single much larger, stronger, faster and more intelligent golem. Due to the hivemind coming from a ghost, when the golems are in their fused together form they are capable of taking on a human appearance and personality.
Defend Motion Enhance-Mamoru's most notable asset is his Mystic Code, Defend Motion Enhance. While ordinarily taking the form of his wheelchair, when Mamoru sends a signal of prana through the chair it forms a shield around him and automatically reinforces itself to become much faster and more durable, turning into something akin to a small, highly mobile tank, minus the artillery of course.
Background: Mamoru is the second son of the Hayashi family of mages. Despite both his disability and already being put out of the running for inheritor of the family's Magic Crest, Mamoru has always been determined to prove himself worthy to his family. So, when the opportunity of the Grail War came up, he practically begged to be allowed to participate until his family complied, already concerned about the potential ramifications if someone of an evil nature were to acquire the grail.
Age: 14
Gender: Male
Appearance: a rare moment outside the wheelchair
Personality: Mamoru has always believed that with enough training, dedication and preparation any obstacle can be overcome. Despite being instructed by his family to do anything it takes to win and attempting to put on a ruthless facade, Mamoru secretly dreams of being a Hero of Justice and protecting the weak since he is often viewed as weak himself. As such, while he is prepared to use underhanded tactics where necessary he would prefer to ally with other Masters rather than fight them. So in short while he tries to come off as a cool and cynical tactician, he's secretly kind, optimistic and somewhat childish.
Abilities: Mamoru's elemental affinities are Water and Earth. Despite his young age, he's been training as hard as he possibly can in Magecraft to use it as a tool for overcoming his disabilities. As such he's been able to develop some interesting techniques, specializing in manipulating and imbuing items with Prana.
Factory of Artificial Manservants-Galatea Genesis Mamoru's primary ability which allows him to create small familiar-like constructs he's dubbed "golems". Mamoru can see and hear what they do and they function off of a shared hivemind but because they are somewhat ditzy on their own, he mostly uses them for spying and general help around the house. The golems' real value is in their ability to form together into a single much larger, stronger, faster and more intelligent golem. Due to the hivemind coming from a ghost, when the golems are in their fused together form they are capable of taking on a human appearance and personality.
Defend Motion Enhance-Mamoru's most notable asset is his Mystic Code, Defend Motion Enhance. While ordinarily taking the form of his wheelchair, when Mamoru sends a signal of prana through the chair it forms a shield around him and automatically reinforces itself to become much faster and more durable, turning into something akin to a small, highly mobile tank, minus the artillery of course.
Background: Mamoru is the second son of the Hayashi family of mages. Despite both his disability and already being put out of the running for inheritor of the family's Magic Crest, Mamoru has always been determined to prove himself worthy to his family. So, when the opportunity of the Grail War came up, he practically begged to be allowed to participate until his family complied, already concerned about the potential ramifications if someone of an evil nature were to acquire the grail.