Oh, I should probably mention the old factions we used to have for those who want to join us.
Reformists Council
One of the main player factions which had the majority of our players, the central role of the Reformists Council was to heal the rift between Metas and normal humans which had started after Metas emerged. Formed between the second Arc and the third, they had great success in healing relations prior to the third Arc. Had a large amount of resources, enough to accommodate any meta sent their way. Much of the players in the reformists council are still here.
Underground Movement
Our straight out 'evil' faction, the player who had the boss also had controlled the boss of the Reformists Council as well. They had less characters than the Reformists council but more battle potential to compensate for that. The boss said she was trying to create a meta utopia free of normal humans but she just wanted to further her own goals reportedly. They had a pretty capable scientist who made the majority of their mega-beasts and the boss made the bulk of their super fodder but neither of them are with us right now.
Illegal Stuff Pty. Ltd.
The smallest faction containing only two players but technically about 6 characters. They do all kinds of jobs from assassination to bank robberies but considering their name they don't get taken seriously in the underworld. But they do have an undefeated track record which is rather impressive considering the police do recruit metas and whatnot. Was run by my character which was a Corporate meta, probably the most neutral party besides the freelancers in Arc 3.
EDIT: Anyone not in these factions were freelance, and I should also mention all of these were made in between Arc 2 and Arc 3 because there was a 5 year time skip.