...and it begins...
REAL IDENTITY
NAME
Dante Stabbington
AGE
42
GENDER
Male
APPEARANCE
Dante is tall and athletic, Caucasian, with shortish brown hair and hazel eyes. Sharp, intelligent features. Older than he looks.
OCCUPATION
Government Asset, Mercenary
LOCATION
United States, Oregon, smallish town outside of Portland in the Cascade Mountains
FAMILY/FRIENDS/OTHER
Dante has remained estranged from his family. He has no children, nor close friends. The only people with whom he retains any semblance of communication are his government contacts (usually to hand him an assignment). He has become very antisocial as of late, though he will get into the occasional conversation with locals when he goes into town proper to procure supplies.
ABILITIES/STRENGTHS
Powers:
Regeneration – Dante has been gifted with the ability to very quickly recover from any physical wound, including full amputations. Amputations, admittedly, can take a bit. His powers of recovery are mostly the reason he was utilized by the government, and later accepted into the Sixth Divisions. Keeping him dead has proved to be a very tough nut to crack thusfar.
Ultimate Skill – Melee weaponry. Forced psychogenerative mutation gave him an interesting and unexpected ability; his natural talent with melee weaponry increased exponentially. He has expressed more talent with this than anyone recorded to present day. Dante is able to perform feats of proficiency that anyone else would pass a kidney stone trying to imitate, short of breaking the laws of physics. While he has a preference for sharp weapons, this applies across the board. They just seem to speak to him.
Skills:
Military Background – Enlisted with the United States Army fresh out of school. Did remarkably well in officer training, eventually achieved the rank of Captain (not just a clever title for this guy), and volunteered for a long-term military career. He has training in weapons, tactics, history, leadership, military tech, and all the other interesting bits of knowledge that come with being a combat officer with respectable clearance.
Espionage – After acquiring his powers, he was moved from combat to Intelligence, where he received training in observation, tracking (and covering one’s tracks), appropriate technology, and the acquiring/trafficking of information.
Thrown Weapons – Knives, darts, rocks, small forest animals, beer steins, etc. If it can be picked up, he can more or less accurately hurl it at a target. Is not influenced by his Ultimate Skill; if the weapon leaves his hands, his Power doesn’t help. Nonetheless, he is formally trained and quite good.
Weapon Mastery – Proficient with every type of melee weapon imaginable.
Resist Domination – Or “Composure Under Extreme Interrogation”. While not a Power, persay, it is more along the lines of extreme conditioning to assist in resisting mental control from multiple potential sources. Keeps classified information classified, among other things, but is not a perfect defense.
Stealth – Again falling under the auspices of training, not Power. He is extremely adept at not being noticed for extended periods of time.
VICES/WEAKNESSES
At present, Dante has difficulty relating to anyone not directly involved in his professional life on a meaningful and productive basis. While he doesn’t fully monologue, he will sometimes ramble in a gravelly voice, Rorschach-esque. He tends to drink too much, though the act is ultimately futile as his powers prevent him from getting anything more than a buzz. After the failure of the Sixth Division, and the subsequent shunning of individuals of power, he has been particularly ethically flexible.
DIVISIONS BELONGED TO
Dante worked with the Fourth and Fifth Divisions, but as he was active in the United States Military and Intelligence Community, he didn’t officially join the roster until the Sixth.
SUPERHERO PERSONA
NAME/TITLE
Captain Stabby
(Stabbs)
APPEARANCE
When working, Captain Stabby prefers functional BDU pants and high collared, black, form-fitting tactical wear. Over this, he prefers a long, black coat, suitable for concealing firearms and questionable things he carries on his person. He regularly paints his face grey and black to resemble a skull.
TOOLS/WEAPONS
At any given time, he will carry two large knives/machetes/shortswords/whatever. They’re different every time you see him, even if you just left the room for a minute to grab a soda. He has more on his person, with certainty.
He is fond of tactical asp batons, and will often carry two of them if a target must be subdued. He also makes liberal use of stable explosives with remote detonators/impact triggers, and isn’t above using firearms if needed. To this end, he prefers a pair of Detonix MTX .45 ACP Modular Government Issue sidearms. He prefers hollowpoint ammunition.
In any instance, he will equip himself with whatever is necessary to complete the task at hand, either from his own stash (which is excessive) or his handler’s.
TRADEMARKS
The long coat and skull facepaint are how he’s known publically, along with the ever-changing sets of sharp things. It’s more of a look than trademark, granted, as everything can be replaced or emulated if necessary.
NAME
Dante Stabbington
AGE
42
GENDER
Male
APPEARANCE
Dante is tall and athletic, Caucasian, with shortish brown hair and hazel eyes. Sharp, intelligent features. Older than he looks.
OCCUPATION
Government Asset, Mercenary
LOCATION
United States, Oregon, smallish town outside of Portland in the Cascade Mountains
FAMILY/FRIENDS/OTHER
Dante has remained estranged from his family. He has no children, nor close friends. The only people with whom he retains any semblance of communication are his government contacts (usually to hand him an assignment). He has become very antisocial as of late, though he will get into the occasional conversation with locals when he goes into town proper to procure supplies.
ABILITIES/STRENGTHS
Powers:
Regeneration – Dante has been gifted with the ability to very quickly recover from any physical wound, including full amputations. Amputations, admittedly, can take a bit. His powers of recovery are mostly the reason he was utilized by the government, and later accepted into the Sixth Divisions. Keeping him dead has proved to be a very tough nut to crack thusfar.
Ultimate Skill – Melee weaponry. Forced psychogenerative mutation gave him an interesting and unexpected ability; his natural talent with melee weaponry increased exponentially. He has expressed more talent with this than anyone recorded to present day. Dante is able to perform feats of proficiency that anyone else would pass a kidney stone trying to imitate, short of breaking the laws of physics. While he has a preference for sharp weapons, this applies across the board. They just seem to speak to him.
Skills:
Military Background – Enlisted with the United States Army fresh out of school. Did remarkably well in officer training, eventually achieved the rank of Captain (not just a clever title for this guy), and volunteered for a long-term military career. He has training in weapons, tactics, history, leadership, military tech, and all the other interesting bits of knowledge that come with being a combat officer with respectable clearance.
Espionage – After acquiring his powers, he was moved from combat to Intelligence, where he received training in observation, tracking (and covering one’s tracks), appropriate technology, and the acquiring/trafficking of information.
Thrown Weapons – Knives, darts, rocks, small forest animals, beer steins, etc. If it can be picked up, he can more or less accurately hurl it at a target. Is not influenced by his Ultimate Skill; if the weapon leaves his hands, his Power doesn’t help. Nonetheless, he is formally trained and quite good.
Weapon Mastery – Proficient with every type of melee weapon imaginable.
Resist Domination – Or “Composure Under Extreme Interrogation”. While not a Power, persay, it is more along the lines of extreme conditioning to assist in resisting mental control from multiple potential sources. Keeps classified information classified, among other things, but is not a perfect defense.
Stealth – Again falling under the auspices of training, not Power. He is extremely adept at not being noticed for extended periods of time.
VICES/WEAKNESSES
At present, Dante has difficulty relating to anyone not directly involved in his professional life on a meaningful and productive basis. While he doesn’t fully monologue, he will sometimes ramble in a gravelly voice, Rorschach-esque. He tends to drink too much, though the act is ultimately futile as his powers prevent him from getting anything more than a buzz. After the failure of the Sixth Division, and the subsequent shunning of individuals of power, he has been particularly ethically flexible.
Ignoring his childhood dreams and aspirations, as Dante would have preferred, let’s just get to brass tacks.
A young Mr. Stabbington (actual name) enlisted in the United States Army directly following high school. Scoring well on placement tests, he easily enrolled in Officer’s Training and walked out a young, idealistic Lieutenant, attached to a combat unit where he served with distinction. Over the next few years, he rose to the rank of Captain, due to a mostly positive mission success rate. He and his unit volunteered for difficult assignments, be it open combat, reconnaissance, or infiltration. It came as no surprise when he was asked to be a part of something risky and experimental.
The government experiment involved psychogenerates. This particular scientific inquiry involved various invasive biological exposures in the hopes of imparting power to a talented and fit “normal”, in a manner that was stable with minimal detrimental side effects. The experiment killed many. Dante was the first and only to survive before the project was shut down. He survived, thrived, and became more than he was previously. He walked away from the <location undisclosed> complex at peak, human maximum physical condition and the ability to spontaneously self-heal at a greatly accelerated rate. For some reason, twist of fate, random mutation, extra blood getting to his brain, whatever, Dante found that his natural talent for melee combat improved. Dramatically. (details above, under Powers.)
After an intense training period, he was placed into Military Intelligence – Gathering, where he could be of immense use and could be properly observed. During this time much of his work revolved around the Fourth and Fifth Divisions, either to keep tabs on or run field work for them. He continued to take orders from his government superiors during this time, until his term of service came up for renegotiation.
It was at this time that the Director of Special Operations recommended him for the Sixth Division. While his powers weren’t as flashy nor as obvious, he training and experience made him very valuable. He served as a tactician, field operative, and covert agent for the Sixth, but still able to hold his own against more powered opponents due to pure perseverance and a good amount of prior planning, backed up by his own intel.
He was not one of the more mentioned or remembered affiliates of the Sixth, but his name is still spoken in whispers in certain circles. He is, to this day, an intelligence and counter-intelligence legend. Following AW, he sunk into obscurity. The government distanced themselves from him publically, but still threw him lucrative assignments as an independent contractor. All very hush-hush. They would even subcontract him out to their allies, giving him an extra paycheck and them plausible deniability. He otherwise lives moderately well off of dual government pensions in a state of semi-retirement.
He presently resides in a small mountain town in the Cascades, outside of Portland, OR. He selected for himself a moderate sized dwelling in a great expanse of woodland where he stockpiles weapons, electronics, and equipment, like a well-educated doomsday prepper who knows full well what kind of apocalypse could be any day now. He maintains his physical prowess and full range of training, and in fact doesn’t seem to have aged since he was 30.
A young Mr. Stabbington (actual name) enlisted in the United States Army directly following high school. Scoring well on placement tests, he easily enrolled in Officer’s Training and walked out a young, idealistic Lieutenant, attached to a combat unit where he served with distinction. Over the next few years, he rose to the rank of Captain, due to a mostly positive mission success rate. He and his unit volunteered for difficult assignments, be it open combat, reconnaissance, or infiltration. It came as no surprise when he was asked to be a part of something risky and experimental.
The government experiment involved psychogenerates. This particular scientific inquiry involved various invasive biological exposures in the hopes of imparting power to a talented and fit “normal”, in a manner that was stable with minimal detrimental side effects. The experiment killed many. Dante was the first and only to survive before the project was shut down. He survived, thrived, and became more than he was previously. He walked away from the <location undisclosed> complex at peak, human maximum physical condition and the ability to spontaneously self-heal at a greatly accelerated rate. For some reason, twist of fate, random mutation, extra blood getting to his brain, whatever, Dante found that his natural talent for melee combat improved. Dramatically. (details above, under Powers.)
After an intense training period, he was placed into Military Intelligence – Gathering, where he could be of immense use and could be properly observed. During this time much of his work revolved around the Fourth and Fifth Divisions, either to keep tabs on or run field work for them. He continued to take orders from his government superiors during this time, until his term of service came up for renegotiation.
It was at this time that the Director of Special Operations recommended him for the Sixth Division. While his powers weren’t as flashy nor as obvious, he training and experience made him very valuable. He served as a tactician, field operative, and covert agent for the Sixth, but still able to hold his own against more powered opponents due to pure perseverance and a good amount of prior planning, backed up by his own intel.
He was not one of the more mentioned or remembered affiliates of the Sixth, but his name is still spoken in whispers in certain circles. He is, to this day, an intelligence and counter-intelligence legend. Following AW, he sunk into obscurity. The government distanced themselves from him publically, but still threw him lucrative assignments as an independent contractor. All very hush-hush. They would even subcontract him out to their allies, giving him an extra paycheck and them plausible deniability. He otherwise lives moderately well off of dual government pensions in a state of semi-retirement.
He presently resides in a small mountain town in the Cascades, outside of Portland, OR. He selected for himself a moderate sized dwelling in a great expanse of woodland where he stockpiles weapons, electronics, and equipment, like a well-educated doomsday prepper who knows full well what kind of apocalypse could be any day now. He maintains his physical prowess and full range of training, and in fact doesn’t seem to have aged since he was 30.
DIVISIONS BELONGED TO
Dante worked with the Fourth and Fifth Divisions, but as he was active in the United States Military and Intelligence Community, he didn’t officially join the roster until the Sixth.
SUPERHERO PERSONA
NAME/TITLE
Captain Stabby
(Stabbs)
APPEARANCE
When working, Captain Stabby prefers functional BDU pants and high collared, black, form-fitting tactical wear. Over this, he prefers a long, black coat, suitable for concealing firearms and questionable things he carries on his person. He regularly paints his face grey and black to resemble a skull.
TOOLS/WEAPONS
At any given time, he will carry two large knives/machetes/shortswords/whatever. They’re different every time you see him, even if you just left the room for a minute to grab a soda. He has more on his person, with certainty.
He is fond of tactical asp batons, and will often carry two of them if a target must be subdued. He also makes liberal use of stable explosives with remote detonators/impact triggers, and isn’t above using firearms if needed. To this end, he prefers a pair of Detonix MTX .45 ACP Modular Government Issue sidearms. He prefers hollowpoint ammunition.
In any instance, he will equip himself with whatever is necessary to complete the task at hand, either from his own stash (which is excessive) or his handler’s.
TRADEMARKS
The long coat and skull facepaint are how he’s known publically, along with the ever-changing sets of sharp things. It’s more of a look than trademark, granted, as everything can be replaced or emulated if necessary.