Hidden 9 yrs ago 9 yrs ago Post by Zmerr
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Zmerr The Android's Conundrum

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Name: Phaleh Mirth
Race: Human
Faction: Daeron
age: Twenty-seven
sex: Female
class: (I'm not sure if there are set classes. PM me please if there are and I just missed them) Mesmer: "illusionist." Uses magic to form illusions. Illusions include physical appearance and feeling of changes in the passage of time.
bio: Phaleh grew up in a small town, the only child to a merchant father and a stay-at-home mother. Her family supported the Daeron faction and raised her to do the same. (I will flesh this out a little more as I see other people's posts. Basically, Phaleh is a very plain character as far as history goes.)
skills: "Illusionist." Uses magic to form illusions. Illusions include physical appearance and feeling of changes in the passage of time.
Weapon of Choice (WoC): Dual shortswords used as a sort of conduit. They are used to enhance the strength of her magic. The magic also strengthens the weapons in close combat. For the sake of this roleplay, we will say that mesmer magic is based in air.
Armour type: Light.

(This picture may be from an anime or something, but I'm not aware of what it would be. I apologize if it belongs to something)
Hidden 9 yrs ago 9 yrs ago Post by Milowan
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Milowan time for a tea party

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Name: Raph Fellbane
Race: Vaenshu
Faction: Daeron
age: 50
sex: male
class: Paladin
Bio: raised in the Wuuthrank mountains, Raph was taght the basics of all magical forms, as well as how to use it in combination with weapons. At the age of 25 Raph was sent out to find a master in one of the 4 disciplines of magic. Choosing fire he sought out the great mage Maldenvor. for 10 years Raph was Maldenvor's disciple, and swiftly learned to master fire. By his 8th year Raph was focusing on the lesser school of light, and has learned to use light in perfect tandem with his Hammer.
Skills: blinding flash: Raph channels the heat in the air around his hammer and creates a powerful, blinding combustion that stuns enemies for a short time.
burning wrath: using his mastery over flame, Raph summons up a whirlwind of fire that burns anything he desires.
Sun's Fury: this spell is devastating, though it comes at a price. Raph summons down the flame from the Sun and concentrates it into a single point of pure destruction, anything caught by this spell will be obliterated. Raph doesn't use this spell often as it also bears the potential to kill him.
WoC: Warhammer
Armour type: heavy

appearance:


Hidden 9 yrs ago Post by Cuccoruler
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Cuccoruler The Banana Chicken

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Hidden 9 yrs ago 9 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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(I based this character on the look of my friend's avatar. It's in the appearance hider.)

Name: Girania Agidyne

Race: Vaenshu

Faction: Felmare

age: 70 (though she looks about half her age)

sex: Female

class: Pyromancer

bio: Girania started off as a nightmare. A horrifying dream that a little Vaenshu girl had after hearing some story about a demon. A dream that was filled with things no child should be allowed to witness. Burning corpses, melting flesh, charred skeletons, and all sorts of agonizing, fearful screams all made their homes within the mind of this little girl. At the very center of this nightmare, a monster that terrified the girl through its eyes alone.
The nightmare continued to haunt her. Once a month, at first, then once a week, once every three days, every other night, until finally, she was forced to see that nightmare every single night. She had experienced it so many times, that her mind and soul had begun to weaken. The nightmare sensed this weakness, and proceeded to take over.
What is left of the girl was hidden away somewhere in her own mind. The Nightmare took over and adopted the name that girl had given it: Girania. Just to torture the girl even further, Girania had taken her surname, so that anything she did that caused pain, suffering, and whatnot to others, would be as if the girl, herself had done it.
For the rest of her life, up to the Present, Girania devoted herself to the suffering of others, and the advancement of her fire magic.

skills: The Sigil that can be seen from behind her acts as a symbol of her mastery of fire magic, while also acting as a gate for her more powerful spells. With it she can alter the intensity of her fire, raise a great pillar of flames, and even summon a four-armed construct to assist her.
On her own, Girania is still plenty powerful, being able to conjure and manipulate fire. From basic fireballs, to enchanting weapons and objects, to making an arena of flames, and much more. All at a cost, of course. Growing up as a prodigy of magic, gave her the ability to levitate her chakram, so she can fight without them necessarily being in her hands.
The downside to all of her spellcasting, is that it takes a large amount of energy to use. Likewise, the spells used with her Sigil take even more energy, continue to take from her as she prolongs their use.

Weapon of Choice (WoC): Sun-inspired Chakram

Armour type: Medium



Hidden 9 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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Name: Ferris Solidor

Race: Demon

Faction: N/A

age: Lost count

sex: Male

class: Lord, a descendent of noble blood. Uses light and dark magic.

bio: He has walked uncounted years alone, most of them, unremarkable. His origins are surrounded in mystery and lost to time. He doesn't talk about it, due to painful memories. Recently he has grown interested in the affairs of the world.

skills:
Fast regeneration
Power over light and dark magic
Expert fighter with his weapons, and good at hand to hand combat.

Weapon of Choice (WoC): Islingr, his sword, Noctifer, his halberd.
Armour type: Medium

Hidden 9 yrs ago 9 yrs ago Post by shinigami94
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shinigami94

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-Cropped-
Hidden 9 yrs ago 9 yrs ago Post by Baklava
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Baklava

Member Seen 7 mos ago

Name: Ada Willows

Race: Demon

Faction: Daeron

Age: 9 months old (with the appearance of an 18 year old)

Sex: Female

Class: Sorceress/Ghost

Bio: Ada was born in a dank cellar without windows. She was born of the screams and whispered prayers of 43 murdered children, tied and bound and at the mercy of a sick man whose name only Ada will remember. Over the course of 20 years, children repeatedly went missing in a small village whose name Ada never learned. The village shrank in size as the number of missing children increased. As suspicions of who the culprit could be spread, the village became a terrifying place.

People became unhinged-- that’s what Ada Marie Willows told her before she died.

The child was older than most of the victims- she turned 16 on the day she died. This girl was her favorite. As the girl’s life force dwindled, Ada could feel the power of her hatred and sorrow pour into her like… like the blood bucket into the man’s blood bath. Ada had nothing else to compare it to at the time.

“Can… I… borrow… your name?” she had asked as soon she could feel her lips take shape.

“Yes, but can you promise me something?” she said weakly.

“Yes, my friend.”

The girl’s soul had completely left her then, but Ada knew what she wanted. At least- she thought she did. All the other children had wished for it anyway....

Skills:

Hunger- Ada feeds off the negative feelings of others-- especially children. She doesn't particularly like this quality about herself, but fish gotta swim, birds gotta eat. She is most powerful in areas where there has been a lot of anger, sadness, or death.

Intuition- Ada is very attuned to people’s feelings, as well as their intentions. Not just in a “people’s person” kind of way, but more of a “creepy as hell” kind of way. Depending on her strength levels, she may even get flashbacks of someone's darkest memories.

Borrowing- [See Appearance] Ada has the ability to absorb body parts-- including her own if they have not been detached for too long. Ada doesn’t like having only one eye. She also doesn’t like missing teeth or bleeding all the time. Every opportunity she gets, she “borrows” supplies from the deceased so she can walk around as a normal girl. The supplies, however, have a tendency to “go bad” after a few days—or even a few hours depending on how old the corpse was. She can very well do this to living people, but Ada decided she doesn’t like it—even if the supplies do last longer that way.

Scream- In dire situations, Ada can release a terrible scream. The sound is so piercing that it shatters all glass and causes temporary nausea, dizziness, and deafness to any who hear it. The effects typically last a measly couple of seconds (depending on distance), but it has served to be a very good escape tactic.

Poltergeist- Ada has the ability to move small objects at will. Anything heavier than about 5 pounds, she has a very difficult time with. She also cannot move items that are further than half a football field away ("What's a football field?" -Ada).

Weapon of Choice: Air magic and a small pair of very sharp scissors with the handle wrapped tightly in linen.

Armour type: light

Appearance: The sick man who tortured the children from Ada’s village had certain "repetitious behavior". This repetitious behavior manifested itself in Ada’s form. She was born without a left eye and is missing several teeth. She also has many fresh cuts beneath her plain, navy blue dress. Her body is not like that of normal humans—the wounds she carries from her birth do not heal and bleed constantly. For this reason, she typically avoids crowded areas as well as direct daylight. She wears a torn red scarf, which covers her mouth, and a bandage around her left eye. She is often barefoot.

These precautions, however, are only necessary when she has not recently been able to use her Borrowing skill.

Otherwise- she has soft brown hair and one soft brown eye. Her skin is extremely pale. She is about 5'3" in height and her physique seems ever so slightly undernourished (It rides the line between concern and "probably fine")




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