Thank you, it's something I've been working on lately. I noticed, well someone pointed it out for me, that my characters were all very flat and static. I could paint beautiful NPCs that never changed but my characters didn't change with the world around them. So I'm really trying visualize in my head Calder Dylan as an ocean. Broad, and largely unchanging on the surface, but underneath the surface constantly shifting never exactly the same as any point prior or since. And with the strength to move, or crush, almost anything if applied properly. If you have any tips for making characters with depth I'd be very grateful if decided to share, :).
And I'm looking forward to watching, and maybe even joining, the show! :D