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Hidden 9 yrs ago 9 yrs ago Post by rush99999
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rush99999 Professional Oddball

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[CS APPROVED]

Info --
Name: Ka-Vara
Race: Argonian
Archetype: Battlemage
Major skills: Alchemy, Cool, Rumors, Search, Vigilance, Intimidation, Destruction, One-Handed, Block, and Conjuration.

Stats --
Strength: 2
Endurance: 2
Agility: 3
Intellect: 2
Wit: 3
Personality: 1
Skill ranks: Alchemy 1, Cool 1, Rumors 1, Search 2, Vigilance 1, Intimidation 1, Destruction 1, One-Handed 2, Block 2, and Conjuration 1.
Talents: Battle Casting 1, Leyline 1, Focus 1, Confidence 1, and Toughened 2.
Soak: 7/2
Wounds: 17/17
Strain: 14/14
Magicka: 13/13
XP: 0

Equipment --
Armor: 1 suit of steel armor
Weapons: 2 steel maces
Other: 1 Backpack, 1 Rope, 1 Climbing Hook, 1 Torch, 1 Journeyman Mortar and Pestle, and 1 flawed map of Skyrim.
Money: 0 Septims

Magic --
Spells known: Fire Damage and Summon Lesser Daedra.

Background --
Ka-Vara entered the world in the swamps of The Black Marsh under the sign of The Shadow. While this would usually mean he would undergo training to become a Shadowscale, the recent decline of The Dark Brotherhood meant the young argonian could recieve no such training. This hardly affected him though. He never really enjoyed the idea of being an assassin. Having heard tales of mighty battlemages from a traveling storyteller, Ka-Vara instead aspired to master the art of magic and mace, to become a battlemage like the ones in the tales.

Ka-Vara's father was a retired adventurer. He was adept at combat, but knew very little of magic, so as Ka-Vara grew up, his father taught Ka-Vara every thing he needed to know about fighting. Once his father passed away, Ka-Vara inherited a large sum of money and all of his father's old adventuring gear that hadn't been sold after he retired. Ka-Vara left The Black Marsh soon after, and ever since then, he travelled all over Tamriel, learning magic where ever and when ever he could to fulfil his dream of being a mighty battlemage like the ones in the tales he heard as a child. He had planned on going to Skyrim to see if he could learn a thing or 2 at The College of Winterhold. However, he learned on the way that someone was looking to hire adventurers and were willing to pay a very shiny septim to those who signed on. Upon hearing this, Ka-Vara temporarily put his quest for magical mastery on hold to quest instead for fortune, glory, and succulent sweet rolls.

Personality --
Ka-Vara is as reserved and hard to know as any other Argonian. Having heard tales of mighty battlemages as a child, he aspires to become 1 himself. However, he finds this often hampered by the adventurous spirit he inherited from his father and his addiction to sweet rolls which he picked up on his travels.

Appearance --
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Regendorf Unstable

Member Seen 9 yrs ago

Info --
Alias: Qa'Ra (Name derived of two suffixes, Qa means Unknown and Ra Great leader)
Name: Farry
Race: Khajiit
Archetypes: Monk
Major skills: Acrobatics, Cool, Hand-to-Hand, Rumors, Athletics, Vigilance, Intimidate
Exp : 0
Stats --
STR: 2 (Bought 1)
END: 1
AGI: 3
INT: 1
WIT: 3
PER: 3

Skill ranks:
Acrobatics 2 (Racial+Major)
Athletics 2 (Class+Major)
Hand-To-Hand 2 (Class+Major)
Cool 1(Major)
Vigilance 1 (Bought)
Intimidate 1 (Bought)

Talents:
Grace 2(Passive Ranked)
Toughened 2(Passive Ranked)
Feral Strength 1(Passive Ranked)
Pressure Point(Active)
Eye Of Fear(Active Racial)
Eye Of Night(Passive Racial)

Combat Stats
Soak: 4/4 (Str+Grace)
Wounds: 15(10+End+Toughened)
Strain: 13(10+Wit)
Magicka: 13(12+Int)

Equipment--
Armour: None.
Clothes: White cloth pants and hooded vest
Weapons: Steel Knuckles

Other:
1x Backpack
1x String of Wood and Bone Prayer Beads (Carves new beads out of the bones of opponents worthy of remembering.)
1x Potion of Restore Wounds
1x Rope
1x Iron Carving Knife (Not necessarily for combat...but can't set out adventuring without at least something to cu your meat, right?)

Gold: 23 Septims

Magic --
None

Background --
Born under the mark of the so called Triple Moon, Farry was designed from the get go to become the future Mane. But as the current Mane couldn't fathom relinquishing his power just because a newborn was whelped on the night of the Aligned Moons. Sensing treachery the Clan Mothers decided too protect the future heir to the role of Mane. With saddened hearts they gave a different child up to be slaughtered so the heir could be thought dead.

Hidden in a monastery of S'rendarr, a deity known to most all of the other races as Strendarr. While the Khajiit as a race still believe him to be the God of Mercy, Monks of this race consider him the God of Tough Love. Mercy being given out in numerous ways, from handouts to punishments. Nothing is excluded.

Years later, he'd grown up leaving aside his true name. He downed the title left to him by the Clan Mothers as a sign of his future coming to power. Qa-Ra. Even so he lived in a world where only one Mane may live. His options limited between cropping his mane off and live a life of relative safety, or keep it hidden under the hood and lead a life of constant danger. As of late he has finished the training imparted on all Monks and it was time for him to travel the Continent in search of true enlightenment. Thus coming upon the quest of visiting Skyrim. Decided to keep his mane since Khajiit where scarce in the province of Skyrim. And little chance of anyone else knowing the social life of the khajiit.

Description --

Personality --
Both as a Monk following S'rendarr The Runt and as a future Mane he leads a life of discipline, training, self-sacrifice and opportunity.... even if it means aligning himself with evil to achieve his goal.
What is his goal? Aside from obtaining his ascending to his rightful role of Mane, he follows the Monk's path. Thus he grant's mercy in the name of his God. Either by aiding those in need or by dispatching sinners. Death is mercy itself.
Hidden 9 yrs ago Post by LotusWarrior
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LotusWarrior

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@rush99999@Regendorf

Ka-Vara and Qa'Ra have been APPROVED (with minor corrections). Pending 1-3 more characters before we start.
Hidden 9 yrs ago 9 yrs ago Post by WittyWolf
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WittyWolf

Member Seen 8 yrs ago

Name: Metosi Telvanni
Race: Dunmer
Archetypes: Mage
Major skills: Cool, Vigilance, Destruction, Necromancy, Conjuration, Enchanting, Restoration, Illusion, Mysticism, Alteration.

Stats --
STR: 2 END: 2 AGI: 2 INT: 2 WIT: 2 PER: 2

Skill ranks: Cool (1), Vigilance (1), Destruction (2), Necromancy (1), Conjuration (1), Restoration- (1), Illusion (1), Alteration (1), Mysticism (1)

Talents: Focus, Concentration- Destruction, Learned, Incantations, Focus(2), Charged Hands, Grit, Leyline, Guild Mage.

Soak: 3/2
Wounds: 13
Strain: 14
Magicka: 15
Fire Resistance- 2 extra soak from Fire effects

Equipment --
Armour: Leather
Weapons: 1 Steel Dagger
Other: Backpack- Rope, Climbing Hook, Stationary kit, Lantern(Simple)
- Keeps three lockets with the Telvanni insignia engraved on the faces, each containing a picture of his late wife, son, and daughter respectively as well as a signet ring.
Gold: 0 septims (T_T needs the moniez)

Magic --
Spells known: Shield, Summon Lesser Minion, Shock Damage, Charm, Poison Damage, Restore, Telekinesis, (Racial) Ancestor Guardian

Background –
Metosi was once in the line of succession for House Telvanni, until the eruption of Red Mountain. Before that he was a promising member of the prestigious House and there were high hopes for the Dunmer. He lived a life of luxury, free to pursue his true passion, the art of magic. Yet, Metosi's fate was bound in tragedy.

His family was forced to flee their home and he survived them all, much to his chagrin. Metosi lost his wife and two children in the great tragedy and lost what little hope he had left for life. He spent many years trying to assist other affected families with his gifts of magick, but eventually fell to despair after the Argonian rebellion. With most of his homeland either ravaged by natural disaster and war, Metosi left Morrowind, never to look back.

Metosi took to the road in search of death or purpose, too proud to consider the thought of taking his own life. Now he searches Skyrim for adventure and to find the unknown. Metosi hopes that maybe this quest will redeem him the eyes of Azura, and himself, and restore his will for life.

Description --

Personality -- Metosi was like most Dunmer in the early years of his life- cold, arrogant, suspicious- and conniving. Since the death of his family however, his travels have taught a many number of things of the races of the world. Each life is valuable to Metosi, but not every person has value. He is eternally composed, excepting occasional bouts of melancholia when he remembers his late family. He is fiercely loyal to those he calls friends or companions and always determined to complete the objective. He is soft-spoken and rarely loses his patience. Although it isn't expected of a Dunmer, Metosi enjoys random acts of kindness, when fortune permits such luxuries.
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Eklispe SSP

Member Seen 12 mos ago

Hidden 9 yrs ago Post by LotusWarrior
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LotusWarrior

Member Seen 6 mos ago

@WittyWolf You are approved!

@Eklispe Can you PM me your build notes. I want to know what skills are from your 6 and your archetype. Also your free skill buys and any xp spending. Something looks off
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