Hidden 9 yrs ago 7 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Characters that are created from various Threads I am apart of.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Jedi:


saberparts.com/#/configure?code=4.118...
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Ninja:




Hidden 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Fantasy:
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago



Name: Tarth

Species: Kushiban

Gender: Male

Rank: Knight

Personality:

Legion Commanding: 436th Liberation Legion
Clone Commanding Officer: CC-6648 "Raven"

Lightsaber: Tarth's lightsaber
Hidden 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago





General Information

Name: J Mortisi

Age: Unknown

Gender: Genderless

Title: Madam/ Mister

Species: Theriomorph

Alliance: Mystic

Relationship Information

Relationship Status: Single

Sexuality: Bisexual

Partner: N/A

Siblings: N/A

Others: N/A

Biographical Information

Personality:
J should not be trusted at all costs. The shapeshifter does not view loyalty like other beings as he only pursues objectives that she believes to be a good use of her talents, but only if that objective also catches her interest. As a skilled infiltrator and spy, J Mortisi could be seen as a charmer as well as a compulsive lier that will do or say anything to get what he wants. Though with all this being said, once J sets her sights on an objective there is not much that can stop him from completing that goal short of self-preservation. This last trait of never giving up on a goal may come from his inability to completely rid himself of a conscious. This at times causes her to fight with a side of herself that she doesn't like to admit exists causing her to end up doing some good to as a sort of redemption for all the bad she has done in her lifetime.

Skills:
J Mortisi is a skilled shapeshifter who is able to change his form at will between any human or elf as he/she doesn't even has to see the person in the flesh to copy their image as a painting will do just as well. The one weakness to J's shapeshifting powers is that his clothing does not change with the transformations causing her to either bring spare clothes or find some along wherever he goes, another constant of his shapeshifting is his eyes that will always remain a grey color no matter what. She does have some skills with weapons with her weapon of choice being a jagged dagger for close combat when needed. J also has extensive knowledge of poisonous plants that can be used in various ways.

Biography:
The Mortisi were a family of Theriomorphs that specialized in infiltration and espionage. They were well known for many years as the go to people if you wanted an opponent to be removed from within their own organization or some skeletons needed to be found out. The family was also known for always naming the members of their family with single letter names leaving the name open to be changed whenever they assumed a new form. This was the type of family that J Mortisi was born into. From a young age, he was shown how to control his shapeshifting abilities to be used on command as well as how to infiltrate organizations.

When the war broke out between the Mystics and the Dragonias, J was hired by the Mystics side to cross enemy lines and gather as much information as he could get her hands on. She did not really have a stake in the war personally except for the income she could make from selling information to the highest bidder. The Theriomorph enjoyed this job very much and may or may not have been responsible for a few poisonings that were done between the two sides as the war raged on. The one thing that he was never able to accomplish though was the infiltration of the Royal Court of the Dragonia leaders.

As the war continued between the two sides with the number of dragons quickly dwindling to a small handful with their locations being closely guarded secrets, J found his job as an information broker quickly coming to an end. It was at this point that the shapeshifter left his cover within the Dragonia side to pursue another past time that may catch his interest. It was around this time that she was visited by a strange mage inviting her to a small camp out in the middle of no where for no apparent reason besides to just come and see. This intrigued him with the air of mystery that hung around the letter forcing the creature to rally and set out for this remote location.

Dragon Information



Dragon Color: Light Brown

Dragon Name:
Gravional

Description of Your Future Adult Dragon: Gravional is a male earth dragon who is large enough to be mistaken for a small hill by people that don't know what he is. As an earth dragon, Gravional enjoys covering himself in the ground with the frill around his head extended to help with gathering the suns heat and storing it for later. There is a line of spikes that run alone the spine of the dragon's back that also display a webbed membrane that has the same function as the frill on his head as well as helps with maneuvering in the air. Besides the standard diet of meat that is common with dragons, Gravional enjoys to eat mineral rich rocks to help with digestion and supplementing his nourishment. He also sports thick scales that could be compared to bedrock in its toughness and large front claws that help dig into the earth around him.

Specific Dragon Powers:
- Gravional is able to fire large jagged rocks from his mouth from a special organ which houses partially digested mineral deprived rocks.
- He is able to raise the earth around him in a protective fashion to defend himself or anyone near him.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Name: A Hathoway

Alias: To many to count

Nickname(s): Chameleon

Age: 23

Gender: Male

Powers: A Hathoway has an interesting power that fits perfectly for his role as a villain. Hathoway also known as the Chameleon has the power to shapeshift into any person or animal that he wishes to become. This power allows him to blend into the crowd or stand out if he needs to. He can also gain flight by turning into a bird or even breath underwater by changing to a marine animal.

This power also comes with its own range of downsides. Due to the nature of the ability, Hathoway's genetic make up is completely unstable meaning that he can only sustain his changes for a maximum of 15 minutes before he has to revert back to his natural form. Also when he changes forms he is unable to change the clothes he is wearing meaning if he turns into another human than he would have to find a change of clothes or stay in the ones he is already in.

Skills/Abilities: Hathoway has been known to have a silver tongue when talking to others allowing him to get his way with most people.

Appearance:
A's normal form stands at 5'9" and is a slender athletic build with white hair and golden eyes. Underneath his white cloak, he wears a short plain blue shirt and dark blue jeans when he is not in disguise. His only personal possession on his person is a gold covered pocket watch that he keeps on him with a foot long chain.

Personality: A Hathoway is someone that shouldn't be trusted if people truly knew who he was. Hathoway is the kind of person that won't stop to get what he wants and this even means that he isn't afraid to take out anyone that gets in his way. Though with all this being said, A isn't the type of villain to make a big show and rather likes to work from the shadows instead. If the Chameleon could have a flaw it is that he has little value and faith in mankind as a whole and views them nothing more than a means to an end, this has resulted in his failure in the past as he has underestimated heroes that have spoiled his former plans.

History: A Hathoway was not always known by this name as he was born Alexander Hathoway in the heart of London. He lived a fairly normal early life as an only child before his powers started to manifest and his first transformation took place at the young age of four. His parents tried to suppress his powers and told him that he was never to use them around other people as they feared that if he drew to much attention to himself than he would be taken away by some shady government agency. It was not until the age of seventeen that A started to practice his powers consistently in secret from his parents and soon found it fun to mess with people while he was in disguise to get his way.

Finally at the age of twenty-one decided to move to the Archer City in the United States which seemed to be a mecca for superheros and villains alike. It was here that he wanted to make his mark on the world and start his goals to live a life a luxury and pleasure. Now he lives his life in the shadows of Archer City as the villain called the Chameleon as he tries to gain the attention of the Mobius Club.

Isn't this Spectacular.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago



Name: Do'Rak of the Rakador

Age: 79

Gender: Male

Race: Salesh

Homeworld: Rakador Clan World, Rocoth

Position: Executive Officer

Personality: Do'Rak is an extremely loyal person who values honor and integrity above all else. He is the type that does not know the meaning of betrayal as he grew up in a society where giving your word meant everything and glory could only be found in glorious battle. He is the kind of Salesh that will always speak his mind and never understood the political side of things which requires a softer touch. As a commander he is strict on the men under him as he expects them to live up to the standard set by his race even if they are not Salesh themselves. This has cause some problems in the past when he had expected something to be done and he was not completed to his expectations. Like many Salesh he holds his pride extremely high, meaning that he will not use any weapons not made by the Salesh resulting in the use of only melee weapons combined with his shield generator.

In the last twenty years, Do'Rak entered into a sort of depressive state with the decline of the Salesh clans as a race. For sometime he lost his drive as a warrior and felt no drive to pursue any mercenary work for about five years. After about five years, the rest of his brood tracked him down bring him back to the battlefield and attempted to bring him out of his slump. This worked somewhat and he has been functioning ever since, but has yet to regain his former state of mind.

Appearance:
Height: 6'9"
Weight: 649lbs
Distinct Features:
  • Razor sharp rows of teeth and claws
  • Several missing teeth replaced with 33 sharpened golden replacements
  • Thick scaled skin
  • Sharp skiped spine running from base of his neck down his tail

Clothing: Do'Rak is clothed in golden armor that is traditional among his people. See picture for that is the armor that he actually wears. He never actually wears the skull when on the ship and only sees fit to wear it when leaving the ship and when intimidation is needed. The bracelets on his wrists are a part of Salesh technology that house micro shield generators that can project a personal round shield that Do'rak can hid behind when under fire from rifles and still advance.

Abilities: Do'Rak is a master at hand to hand combat and all types of close quarters warfare from his time on the battlefield. This gives him good situational awareness when in the heat of battle and he has a knack for reading the flow of battle when needed. Besides his primal nature and knowledge of fighting, Do'Rak is fairly strong with him being able to life up to a thousand pounds at the limit of his strength and can swing a five foot sword with enough force to cleave a man in two with ease.

Equipment:
  • 2 wrist shield generators
  • Large single handed club lined with Salesh claws and teeth
  • Salesh traditional armor lined with defensive technology to fend off a limited amount of blaster fire and melee attacks

Biography: (anything else of note about them, mainly their history. You can keep a lot about them a secret to build up over time if desired)

Notes:
  • Salesh gold is not like earth gold has and properties similar to that of steel.
  • Salesh scaled skin is similar to that of kevlar leading to Salesh favoring melee weapons to that of ranged projectiles.
  • The Salesh has a whole race is on the decline with the lost of all Clan worlds with only hundreds of mercenary Brood bands roaming the galaxy.
  • A Brood is a pack of 30-40 Salesh (Male and Female) that are born together and trained together into a single cohesive fighting force that stay together for their entire lives.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

United Falianth Collective



Description of government: The Falianth Collective is a government built upon the backs of the nine clans. The nine clans are the ruling body with each holding considerable power that can normally never be overruled by the other clans. Each clan has power over an entire system with their home system of Fai being a neutral system that is open to all clans without consequence.

Each of the clans is lead by a Master Splicer who serves as their most recognized genius as well as most decorated scientist.

Description of military:


Cultural Overview: Falianth Culture is primarily built on the pursuit of perfection. Their extensive knowledge in gene manipulation has allowed them to eradicate most harmful diseases and to extend their lives significantly. This manipulation has also allowed the Falianth to express themselves from each other with small genetic alterations along with the differences shown by their various tattoos.

The Collective has mixed views on other races that fill the galaxy. Many see them as resources that can be exploited to farther their research into genetic manipulation and the ultimate goal of immortal perfection, while others see them as allies that can further their understanding of the universe and also help with their research. One thing that is understood by both factions is that state and trade secrets on the creation of their genemancy must not be leaked to other races under any circumstances.

Normal Falianth know mostly a life of luxury as all hard labor is done by grown workers that are something of a subspecies that is grown through genetic manipulation for the soul purpose of servitude. All life that is created by the Falianth is viewed as expendable as they are not actually seen as living creatures and are just as easily thrown away and sold between Falianth as pieces of equipment.

History:

Other:
Hidden 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Name: Subject 496 aka. Virgil

Appearance:


Age: 22

Height/Weight: 5'9"/ 148 lbs

Personality: Virgil is a happy, optimistic person who can always see the good in everything. Even being help captive in a secret facility. 496 has a habit of seeing himself as a hero who has a calling to save people and will stop at nothing to complete that calling. He is the kind of person who likes to make friends with everyone and does not believe in enemies except for people that get in the way of him becoming a hero. Some of the strange tendencies that accompany Virgil is a habit of saying his love for a Great Llama of some kind. At times he can become extremely headstrong and will not listen to reason with this trait generally coming out in the Box when battling it out with a copy of himself.

Powers/Skills: Virgil possesses a strong attribute of electricity that allows him to store the element within his own body with no harm to himself. He is able to use the electricity to launch lightning from his fingers and enhancing his own agility by coursing electricity through his nervous system. It has been shown that 496's reflexes are lightning fast as his body is able to keep up with the information being sent from the Neocortex as the electricity has enhanced the signals that are sent through his body.

There are disadvantages to this power with the extended use of this power eventually breaking down his nerves from the constant heat of the electricity. His body can only sustain a high output of electricity for a limited amount of time before temporary paralysis sets in as 496's body shuts down to repair itself from damage. This paralysis can also cause a deadening of senses and even coma while the body goes through a regeneration process of burnt cells and nervous system.

Other: Let's be heroes.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago


Height: 170.6cm
Weight: 57kg

Name: Sato Yoshiro

Age: 16

Personality: Sato is the energetic type of person who always seems like he has energy to spare even when everyone else is spent. He most of the time will always have a smile on his face and like to enjoy the bright side of life rather than the depressing side. With this outlook on life, Sato has a strong sense of justice and believes he was given his power to punish all those that turned to evil and it was his job to bring them to justice. Sato is a friendly person to those close to him and always enjoys meeting new people weather they want to meet him or not.

Short Bio: At the early age of three, Sato discovered that he had an affinity toward electricity when he stuck a fork into a power socket and was able to absorb the electricity into his body. From a young age he struggled to control his powers with the help of his parents as he would always fry any electric equipment he got close to. This made his early life hard as even cars he road in would feed him their power. Naturally this made living in the city a little difficult as everything ran on electricity, but this did not damper his cheerful attitude towards life as he learned to enjoy his power. Over the years he learned to control his powers so that he wasn't just drawing power from everything without his permission.

Sato's parents raised him with a sense that he should use his quirk for the good of others and shouldn't abuse the gift given to him. This drive to do right for the people around him is what lead him to enroll in Yuuei Academy where he knew he could learn to become a hero that would stop evil. Now he is driven to become the greatest hero of all time and stand out at the school for his quirk.

Quirk: Sato possesses a strong attribute of electricity that allows him to store the element within his own body with no harm to himself. He is able to use the electricity to launch lightning from his fingers and enhancing his own agility by coursing electricity through his nervous system. It has been shown that Sato's reflexes are lightning fast as his body is able to keep up with the information being sent from the Neocortex as the electricity has enhanced the signals that are sent through his body.

There are disadvantages to this power with the extended use of this power eventually breaking down his nerves from the constant heat of the electricity. His body can only sustain a high output of electricity for a limited amount of time before temporary paralysis sets in as Sato's body shuts down to repair itself from damage. This paralysis can also cause a deadening of senses and even passing out while the body goes through a regeneration process to repair the damaged cells and nervous system.

Other: He has been know to carry around 9 volt batteries that he has as snacks to keep his energy levels up. He also loves music and may have his headphones on listening to music causing him to zone out sometimes.
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago


Name: Rebecca Wright
Nickname/Alias: Becca
Age:26
Alignment: Chaotic Neutral
Mutant/Human Bias? M
Lawful/Chaotic Bias? C
Good/Evil Bias? N

Appearance: Rebecca stands at only 5'6" allowing her to stay under most people's radars when she doesn't want to be noticed. She is also seen normally in jeans and a hoodie over her clothes helping her blend into crowds.

Personality: Rebecca is the kind of person that you would over look as she tries to make herself appear as small as possible to stay out of the way. She likes to be silent and does not speak her mind as much as she should and just tends to go along with the flow. On the current events that are taking place, Becca does not feel like she has a choice with out things will turn out no matter if she speaks out for her kind or not and would rather not cause trouble for herself by standing out.

Back story: Becca was born on the Western coast of the United States in San Diego. She had a fairly happy life growing up as she had plenty of friends with some being human and some being mutants.

Ability: Rebecca's entire body has characteristics of water. She has the ability to change her physical form to water at will to avoid physical contact with an object. Her body can revert entirely to water if needed and she can disappear into any body of water weather it is fresh water or salt water with only minor irritability caused from the process. Becca naturally has a weakness toward electricity and will lose her stability on her physical form if she is near a large electrical source and she is also not able to extend her water past her normal form meaning she cant fire projectiles at anyone of anything similar. As for the clothes that she wears at the time, it seems that her clothes are not able to change into water with her body.
Equipment: N/A
Other Notes:
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago



Name: Fxs'sT aka "Fix"
Race: Verpine
Gender: Male
Age: 29
Homeworld: Roche Asteroid Field
Profession: Mechanic

Personality: Fix at first glance seems to be a hard person to approach though that may be due to his appearance rather than anything else. He is actually a rather nice person who is normally easy going as his puts forth the aura of a pacifist like most of his race even as he carries a sidearm on his hip. This outer appearance is just a farce though as the only thing that keeps Fxs'st going is his love for a good pay day and to just not die a poor man. The verpine

Bio:
Weapons: Verpine Shatter Pistol
Gear/Equipment/Items
Obligations:
Bounty: Wanted captured alive by Teemo the Hutt
Bounty: Wanted alive by Slayn & Korpil Company
Hidden 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago




Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Empire of the Hidden


Location/Geography



#22
The entire Empire of the Hidden is buried underneath the shifting sands of the Great Arduin Desert. The northern border of the desert is is blocked off with the Arduin Mountain range on one side leading into the Quinze river while the eastern and southern borders are protected by high cliffs against the ocean. The far western coast of the desert is the Xultz mountain range spanning two hundred miles of the coast.

All the Empire's cities are built into massive underground caverns spread throughout the desert and even includes several cities built into the face of cliffs and hollowed mountains. The only indications that these cities even exist to the outside world are large thirty foot tall spires that rise into the air marking the entrances to these cities. Theses spires exist as a form of small fort as well as an early warning system against any invading forces for the cities below.

General Introduction
(What is your nation? What they do? How they live? etc...Anything you can think helps identifying your nation among the rest.)

History

(You can detail the history of your nation here. How they were formed? Any major events like wars, political changes or catastrophes? Really, you know better than me what you wish to write here. History is good for giving other players story hooks to establish some relationship with your nation. A good history section tries to incorporate knowledge from other NS to do exactly that, a shared history.)

Government & Society

The Empire of the Hidden is united under the single banner of Empress Tetha who is the sole authority of the land. Her throne is located within Xeztec as the capital and her word is considered law by all her subjects. All the cities spread through the desert are under the command of individual governors that are the hands of the Empress and enforce her laws within their cities, though they do not have the power to make negotiations on their own or even raise the taxes of their city without the central governments permission. The lineage of Emperor or Empress is through bloodline with the authority to rule passed down from parent to child.



Economy & Industry
(What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc. If you haven't described your involvement with magic in the society/government section, you can do it here.)

Military Overview

The Empire of the Hidden is a defensive nation that has developed their military strength around defending their borders against any invading force. The mountain range that makes up the northern border of the Empire is fortified with a picket line of large forts that are built into the faces of the mountains as a first line of defense against invasion. Within the entire Empire, there is a standing decree that upon invasion or declaration of war that citizens are to be conscripted into the army in the defense of their homeland.

Forts: These defensive positions are built to withstand month long sieges on their own without assistance from any external sources. Each is garrisoned with roughly five hundred troops with several dozen iron cast cannon emplacements along the outer walls of the fort. Behind this first line of defense is a spider web of tunnels dug into the mountain to disorientate and confuse any force that made it into the compound.

Army: The Hidden's standing army is a pitiful shadow of many of it's neighbor nations as they do not have a centralized military. Each of the cities is responsible for raising and maintaining their own defensive force under the command of their governor. Though each of these smaller armies have to swear fealty to the Empress and to serve as one unified army if the call ever comes. Each of these cities must also offer soldiers from their own personal forces to serve in the border forts for a service time of two years. Xeztec as the Capital of the Empire maintains the largest army of all the cities as well as being the headquarters for the Knights of the Scale.

The main body of the army consists of an infantry force supplied with large halberds used for keeping the enemy at bay while inflicting damage upon them. These weapons prove to be an effect deterrent against cavalry charges as well allowing the infantry line to only have to deal with infantry while their own cavalry can deal with the flanks. For closer ranges and hand to hand combat the infantry is given a three foot battle axe with a crescent shaped blade on one side and an half foot spike on the other side. They are either allowed to carry two axes into battle or a round body shield with protruding spikes along the edges. Depending on the wealth of the soldier, this equipment could change for different weapons.

The cavalry of the Empire is a force to be fears as instead of riding horses, they have tamed the sand dragons of the southern deserts to become their mounts. These dragons each stands at roughly seven feet tall with a long lean body that is covered in plates that make them hard to pierce with arrows from a distance or a sword at close range. These mounts have proved to be extremely fast on the surface of of the desert with their clawed feet giving them the appearance of gliding over the sand, they are effective on other terrain other than sand but that is where they will maintain an advantage. The Quexltec that chose to ride these sand dragons carry a long lance into battle giving them an effect charge against the enemy as well as being equipped with their standard battle axes for close up fights. Their mounts has also proved to be effective in battle along with the rider as they use their powerful jaws and spiked tail as offensive weapons to maim opponents and take down mounts.

Knights of the Scale are elite

(Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15th century medieval army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rare enough for their worth and don't make your army unbeatable. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others. Also if you have magic or magicians involved in your military then perhaps you can describe that, too.)
Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Hidden 9 yrs ago 9 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago


Appearance: Emil stands at six feet and four inches meaning that he tends to stand out in a crowd because he if often taller than the rest of the people. He has shoulder length long hair but decides to keep most of the hair tied off behind him to keep it out of his way and a sword on his hip attached by two large rings connected to the scabbard. As he is a Branded, he does not grow attached to any body that he is inhabiting as his soul may decide to move on and find another body at any moment.

Name: Emil E. Rowntree

Age: Appears 23

Titan: Branded

Origins: The Institute of Man - City-State of Zadah

Personality: Upon first meeting Emil, he can come off as a charming person who has a charisma around him that allows people to feel at ease around him. Along with this charisma is a sense of high intelligence that makes him believe that he can manipulate others into doing what he wants. Underneath this mask of charming intellect is a person who should not be trusted at all cost, he is the kind of person who will stop at nothing to see his goals met.

Emil is a dangerous being in the world for his complete disregard for the lives of others when he has an objective to complete. He doesn't care if they are regular people or other branded like himself, if anyone gets in the way of his goals he views them as an obstacle that must be removed.

Likes:
  • Loyalty
  • Learning new magic
  • Finding new bodies to use
  • Eating all sorts of different foods
  • Exploring the world


Dislikes:
  • The Titans
  • People that can't keep a promise
  • Hates the concept of the Vistas
  • The Champions that serve the TItans

Backstory:

Skills & Talents: (Refrain from making these magical)

Equipment/weaponry: (Again, magical weapons are also discouraged. You have enough power already!)

Magical abilities:
  • Weapon Creation- This ability allows Emil to create any kind of weapon out of thin air. This process is a very time consuming so that it takes a minimum of two hours make anything that isn't an arrow with another draw back being the amount of souls required to actually make a weapon. The minimum cost for any weapon worth using is twenty life forcing meaning two humans have to give up their lives for Emil to create a weapon.
  • Physical Enhancement- This magic allows the user to enhance their physical strength beyond normal means. This magic is controlled by ritualistic circles placed on the parts of the body that are enhanced with each circle using half a soul per minute of use.
  • Plague Creation- A combination between creation magic and and fringes of blood magic which requires a human sacrifice to start. This magic allows Emil to gestate plagues within a living or dead body that can have different potential depending on the type of magic mixed into the plague. The ultimate goal of this type of magic is to search for a illness that would effect the Titans and make them give up their hold on the world. Along with the sacrifice of a human or animal, this magic requires massive amounts of life force to feed into the plague over a time span of a few days to full gestation.

Reason for picking Branded: Emil E. Rowntree gave up his humanity and cursed the titans for the misfortune of the lower classes of people. He wishes to break the world status quo by eliminating the titan's hold on the world and recreate it so that all people are given a fair chance. He wants to do away with all royal families and bring the world together under one banner.
Hidden 8 yrs ago 8 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

Hidden 8 yrs ago 8 yrs ago Post by MonkeyBusiness
Raw
OP
Avatar of MonkeyBusiness

MonkeyBusiness

Member Seen 1 yr ago

[center]

"Every advancement requires sacrifice."

Name:
Silver Kingsly
Alias(s):

Age:
25
Height:
5'10"
Weight:
163lbs
Hair Color:
Light Brown
Eye Color:
Hazel
Crew Position:
Sylph Squadron Leader

Physical Appearance:
Silver is a rather fit man who enjoys keeping himself in shape for the job at hand. He has long messy hair used to have darker, but has lightened over the years due to the amount of time that he has spent under the sun. There never appears to be any effort to keep his hair under control except for a small braided ponytail on the back of his head. He tries to keep a professional appearance with a clean shaven face, but most of the time forgets to shave and always keep a shadow of stubble on his face.

Attire:
The defining feature of Silver's attire are the golden goggles and gold plated headphones that he keeps on his person at all times. Unlike his hair, Silver likes to keep a neat appearance with his clothes with a crisp white button up covered with a black vest over this. He also sports a leather harness around his shoulders that acts as a holster for his personal cryslock pistol.

Silver's pants are black breeches that are held up by a thick leather belt that has a leather pouch attached to his right hip. His pants are tucked into thick military style boots that are laced up to his lower shin.

Personality:


Weapons & Equipment:
Cryslock Pistol

Cryslock Long-rifle

Shard Ability:
Silver's shard ability took the form of a unique form of healing is actually completely useless in a practical sense. His healing ability is only able to heal flesh wounds that are superficial in nature and pose no threat to his health. The ability draws upon his own reserves of energy to heal and even leave a scar where the heal takes place meaning that his body is covered in small scars.

Brief History:

(Give a brief history of how your Character became a Pirate. Feel free to discuss with me how you ended up aboard the Ocean Horizon. It's more than likely that my character saved your life at some point since his job is to search for other Shard Users.)

Relationships:
↑ Top
© 2007-2024
BBCode Cheatsheet