"Just as one fights fire with fire, dragons defeat dragons.”
Theme Song
High Casual | Fantasy | Medieval | Adventure | Gore
“The past is history, burnt embers and dust.”
The nation of Vankinore, a place where the sun rarely makes an appearance from behind the cover of clouds. Marshlands are numerous and the only respite from flooding is in the mountains which cover majority of the landmass. It is in these mountains that Vankinore had found its wealth. Once known as an inconsequential and dreary country full of drunkards, recluses and the occasional native islander, it was very quickly renowned as the greatest hub of gold and gem trade of all the Known Continents.
However, nearly six hundred years ago, the ruling family grew greedy in their grandeur and sought even rarer treasures which were rumoured to be buried deep underground. The mines dug ever deeper, but despite the miners best efforts, no gold nor treasure of any kind could be found. Eventually, the discovery of a tunnel system was made. Each tunnel was massive and near perfectly rounded. News of the tunnel system eventually made it up to the mines entry, but no further communication to the deep miners could be made.
There was only silence…
and then, from the depths of the mountains emerged scaled beasts, appearing like those depicted in ancient legends.
Dragons.
With keen senses, slitted eyes, armour like tenfold shields, teeth like swords, claws like spears, wings matching that of a hurricane and a breath of death, the beasts wrought havoc on the royal city. In a single day, the once thriving city of wealth became rubble and ash.
To combat these creatures, a slaying guild called Dragon Sodality was created.
The members of Dragon Sodality all wear dragonscale armour which is lightweight, manoeuvrable yet incredibly strong against all manner of dragon fire and cannot be penetrated by normal iron forged weapons. A member of the guild will only use weapons constructed out of Dragon teeth, horns and talons etc. since they will assuredly always cause a dragon damage and ultimately lead to its defeat.
The guilds first Master and creator was a man known as Deron Orion, who was a simple woodsman until coming face to face with a dragon. Armed with only an axe and a dagger, Deron confronted the beast as it tried to attack his family. Unfortunately, both iron forged weapons failed to impair the dragons hide and so, with only one option left, Deron lead the creature away from his family and into the rocky mountains. Pouring rain made footing difficult for both man and beast.
In one instance the dragon lunged forward but slipped at the last second, causing it to miss its target and break off a horn as it crashed into a cliff face. Seeing the appendage and it’s pointed edge, the woodsman quickly picked it up and armed himself with it. When the dragon lunged a second time, Deron ducked down and lifted the make shift weapon. Dragon sailed bare inches overhead and as its horn made contact with its under belly, a great gash opened up and out poured heated blood and internal organs.
The simple woodsman was thereafter known as Vankinore’s very first Dragonslayer.
“The present is always with us wherever we go…”
The recent age of slayers, some of whose bloodlines date back to vankinore’s incorporation into the Known Continents, have began to display enhanced attributes in strength, agility, senses, stamina or intelligence. Those with more than one of these attributes, however, have also displayed strange physical changes such as patches of almost scale like skin, pointed ears and/or sharpened teeth.
It is a never before seen occurrence,
but some believe that it is the Dragon’s Curse and others feel that it is the inevitable effect that all Slayers will face.
“He who fights with monsters might take care lest he thereby become a monster.”
~Friedrich Nietzsche
I am looking for:
- Co-GM, who will be super dedicated, help with creating the plot, suggesting concepts and answering questions from players if I am not around. If you would like to apply for a role as Co-GM then do so below. Otherwise I am happy for everyone to be a co-GM.
- 5-6 COMMITTED players. If there is a lot of interest, then I may have to select the people/characters who I believe will suit this particular rp the best.
So, have I tickled anyones fancy? Anyone interested in joining such an adventure?
Questions and suggestions are welcome.