@Gowi Alright then seems dece. Between work/life obligations and getting some posts up on some of my other RPs first first post should be up some time laterish. Though in case anyone is curious with where this first arc is going I present you with the Völkisch movement, Thule Society, and Ariosophy. Figured I'd do my best try and at least have strong undercurrents of the Third Reich. XD
And your post was satisfactory no worries.
Thule you say? Look forward to seeing what you do with them since they're connected to Hellboy.
I have no real plans for them, so maybe your arc will spark something I could latch onto as well down the line
It would deal with Hawkeye having never distanced himself from Trickshot and following in his footsteps. Though there is something that I could do that links Bucky and Hawkeye more intimately in the story.
Mutation. In recent memory, no subject has captured the intelligent minds of the world like it. Humans with inhuman abilities and miraculous powers, borne not of scientific accident, but genetic disposition and circumstance. A sore topic indeed for much of the latter half of the twentieth century, as well as the formative years of The new millennium.
The positions are simple. On one side, swathes of people committed to preserving their own species' survival and claim over the world, with no thought to the mutant cost this might afford. On the other, the disillusioned and oppressed, gifted with great power, but seemingly impotent in the face of adversity. They fight for the right to civil liberty in a world that hates and fears them, some with words, others with actions. As with any ideology, both sides have their moderates, and their less-than-moderates. Very few concede that the two might ever coexist.
The position of government too, is clear. With the M.R.D. (The Mutant Response Division) - an organisation predating the likes of HAMMER - being formed to keep tabs on dangerous mutants and those who may become dangerous, their end goal seems to be the detention of any and all mutant that can't keep its head down.
Something has to give, lest the planet they fight for control of be made simple collateral. The world needs people to unite both tribes, to lead by example. The world needs heroes. The world needs The X-Men.
Genesis (1980's Onwards) To know The X-Men, you must first know their teacher. A man with unassailable moral fortitude, an uncanny gift for discussion, and a respect for sentient life of all forms. A paraplegic, suffering from damage sustained to his spine following his time served in the military, he harboured more than his own thoughts of resentment. Able to read your mind without you even suspecting it, this alumni of Oxford University was also an outed Mutant, one of the first real high-profile activists for mutant-rights in America and the driving force for efforts to promote coexistence between his species and their predecessors.
While not the loudest faction in play - an honour that belonged to The Purifiers (a violent group of Human Supremicists, united in their intolerance and headed by Reverend William Striker) - nor the hardest-hitting (surely, the growing but disorganised Brotherhood of Mutants), his message stayed strong, a peaceful front in the face of violence and uncertainty, but landing useless on the ears of most.
As the eighties drew to a close and more and more was learnt about 'Homo Superior' and the illusive 'X-Gene', given responsibility where blame first lay in disease or, depending on your social circles, divine punishment for human debauchery and sin, paranoia spread. Even you, a seemingly ordinary human being, could carry this Gene, ready to pass it on. Your kids could have it. Your neighbours kids could have it! And save them coming out blue, deformed or invisible, you wouldn't know until it was too late.
It was a hard time to be a mutant, harder still knowing there was no way to change your fate. Someone had to act.
Exodus (1939 - 1994) Erik Lehnsherr. Any student of mutant history need only know one name if they wish to truly capture the formative events of the Mutant Revolution. Known to many as the larger-than-life Magneto, this is a survivor of the worst Humanity had to offer in a time when fear and ignorance were the flavour of the day. A survivor of the Nazi death camps, his own mutant abilities triggered years after he was made a free man. Impotent in the face of a mechanical behemoth. To the memory of his mother, his father and millions killed by their neighbours, he vowed vengeance. Vengeance and justice.
He spent some time overseas, following a brief time in Israel. That world offered Erik nothing. He began to learn more about his condition, to contemplate his position in the world. Soon the travelling student became the travelling teacher. Roaming all over, he deposited his views (and on occasion, his seed) wherever he went, not as a man of peace, but as something else. He paid close attention to the published works of Darwin. Of Marx. Of a scholar named Xavier, landing at one, firm conclusion: mutants and humans would never coexist. It was not in humanity's nature. For security to be afforded to Mutantkind it had to be taken; only by force could the meek truly inherit the Earth.
To this end, he turned his eyes back to the west, where a change had already began. Violence, widespread, with a centre among the disillusioned of North America and Europe. Non-localised and hard hitting, perpetrated by humans under the informal umbrella of the Purifier. The struggling Brotherhood, no leader to steer it was on the backfoot. The one recognised individual at least partially tying them together, the Australian Poet and self-proclaimed new-age communist John Allerdyce, dragged from his bed and lynched outside of his home in Indiana, tied no more. And Magneto acted in kind.
When Mutants Attack! (December 18th 1994) As the year started to draw to a close, as many broadcast networks planned to release their holiday programming, the American public were shocked to find a different white-haired man in red to the one they might have been expecting addressing them. Crowned in a red helmet, the speaker made his presence known finally.
"Mutant brothers and sisters!" He started, accent tickled by European influence. "Throw down your chains. I am Magneto, and while I cannot promise you peace, I can provide the means for you to take it."
With that, regular transmission, rather abruptly recommenced. Many shunned it entirely as a stunt on behalf of the TV-men. A cursory look at the news however would shunt thoughts like that.
Government buildings destroyed. Public forums decimated. Whole bridges, seemingly doubling over as if some great force were exerted upon them. Bolstered by key allies recruited on his travels, Magneto took the fight to Indiana. And when you look under enough rocks, eventually you find a worm or two. Erik found worms of his own, tracking down the supposed assassins of his contemporaries, most notably the men responsible for the murder of John Allerdyce. All found tastefully displayed in their homes, having shifted off their mortal coil.
And suddenly these actions inspired more. Key figures, held ransom by people who might have only glanced at their manifestos. Children armed, allowed to take vengeance on their less evolved cousins. All in the name of Brotherhood.
And at the helm, their White King. Magneto.
The House that Xavier Built (1994 - 1995) Something had to give. Something always had to give. Xavier knew this. Deep down, most did. To this end, a teacher at heart, Xavier opened his own safehouse. His own training camp. A school. The Xavier Institue for Gifted Youngsters. Once his family home - a mansion situated in Salem Centre, Westchester County - there now stood a state of the art academy. Built with the help of protégé, friend and fellow mutant, the blue-furred Dr. Henry McCoy, the Mansion was refitted with the latest and greatest equipment to accommodate for a large student base, as well as a few items that were perhaps surplus to requirements (see Cerebro and The Blackbird).
Designed to protect those who would be feared and misunderstood for their gifts, Xavier hand picked his first students carefully. The Summers brothers from Alaska, endowed with destructive abilities thus far uncontrolled; a goddess from Cairo who's company was exclusively kept with thieves; a girl from Gotham that could lift a bookcase with her mind; and a feral fighter living wild in the Rockies. They were educated in their origins, instructed in the control of their abilities. In particular, Scott Summers, who was unable to open his eyes due to his inability to control the concussive blasts emitted by them, was salvaged. Provided with a visor of McCoy's one design, he could to some respect now function. Training, while intensive and extensive, was never a chore for these children of the atom. It provided a home and a family.
After a body of months, The X-Men were finally ready.
Named for their founder and the gene that set them apart from Homo sapiens, they would encourage humanity and mutantkind to coexist by setting the precedent. By educating. And if needed, by using violence. Their first objective: the cessation of Magneto's reign of terror. Perhaps easier said than done.
Battle for the Atom (1995 - 1998) Inexperienced, the X-Men nevertheless entered many skirmishes, hitting back at Purifiers and Brotherhood members alike. At first their activities were reported under the assumption that they were members of Magneto's own forces. Priority was put on the capture of these mutants, to their dismay.
Their first encounter with Magneto occurred outside the school itself, Magneto responding to calls for talk with Xavier. Finding a seat inside, the two spent the day merely debating, discussing their own ideologies, their preferred outcomes of their current struggle. Magneto in his short time there didn't fail to make an impression; Alex Summers, with doubt already seeded in his mind regarding the validity of the cause he had been conscripted for, now saw Magneto as a hero. When talks went sour, Cyclops viciously attacking Lehnsherr following some pointed remarks and a threat to Xavier's life, it was Havok that neutralised his brother, tackling him to the ground.
Magneto left with Alex in tow, their exact locations unknown for a time.
In the following years, the X-Men only bolstered in strength. They faced threats such as The Friends of Humanity, a far-right Christian fundamentalist group that dabbled in occult weaponry. They faced multiple mutant threats, numerous super powered humans and even an anthropomorphic island. As the children became adults, so too did their control over their power. If Lehnsherr were to surface now, they were ready.
M Day (1998) The final stand occurred in April of 1998. A lock finally being made on Magneto's position, The X-Men were able to track him to the U.S. Nuclear launch facility of Cape Citadel. Fighting there way through, dispatching Magneto's acolytes in synch with each other, they finally reached the control room.
A rapturous fight broke loose, with the X-Men taking on Magneto and Havok with full force. Much had changed since their first days together. This group had no trouble dispatching Havok, Magneto holding strong. In a last ditch attempt to start World War Three, the madman bypassed the missile launch codes. Each key snapped in as willed. The facility shook as a great strength left it.
Finishing Magneto off with a combined effort, attention frantically scrambled to the missile launch. With haste, they attempted to prevent a launch - no use. It began to rise. And then something clicked. The launch was aborted. SHIELD had arrived.
Peacetime (1998 - 2005) Following this, Magneto and Havok were arrested and detained in a special SHIELD facility. And the X-Men celebrated their greatest victory for the cause.
Though the roster changed significantly over the years, the message continued to remain relevant. The efforts of The X-Men in recent years have stopped multiple threats to mutant and humankind alike, helping to turn public opinion slowly more in favour of those they might otherwise despise. If ever there was a quiet before the storm, this was one.
As we begin to follow our heroes, the team is entering its third incarnation, the helm being taken up by experienced team-member Ororo Munroe, codenamed Storm. The original students have in turn become teachers. And something evil stirs. Something overlooked up until now.
| Biographies |
Age: 26 Powers in Brief: Weather Manipulation Text Colour: fff79a History: Storm was born into a life of crime and her powers made her worshipped as a goddess. An orphan, Ororo roamed the streets of Cairo as a pick-pocket, under the protection of fellow mutant Amahl Farouk, a Fagin-esque character. Picking a pocket or two for many years, she matured to have a sympathetic outlook for those not recognised as members of society. Eventually saved from her dangerous circumstances by Charles Xavier, Ororo was able to put her childhood in the past and move on with relative ease.
As a veteran of three incarnations of the team, it was only natural when Scott Summers and Jean Grey decided to step down that she should lead them. It is a responsibility she takes very seriously; above anything else, the X-Men are her family. She would do anything to lessen their burdens.
Age: 24 Powers in Brief: Photokinesis; Superspeed; Flight Text Colour: 6ecff6 History: A recent addition, the Canadian Northstar gained his abilities in his early teens. Orphaned at a young age after his parents wrapped their car around an articulate truck. Jean-Paul and twin sister Jeanne were raised by their paternal aunt, imbued with her own morals and scruples.
After being outed as a mutie, he became the target of numerous attacks, as did his sister. While he maintained a rather thick skin to it, his sister was deeply affected by the hate speech and the victimisation. After a particularly violent encounter with some hopped up Purifiers, Charles Xavier stepped in. Northstar, bloodied but not letting up and his sister, critically injured on the floor, what happened next would change Jean's life for ever. The attackers stood still, frozen in time. Psychically incapacitated, they were unable to act - to them, when they 'awoke', nothing would even seem amiss, apart from maybe two missing muties.
Xavier extended an offer of protection and training, first promising to secure Jeanne medical attention. Returning to the X-Mansion, Beast saw to the girl's wounds, taking her to the bowels of the facility. And Northstar? Northstar was finally given a purpose, something to strive to become. A hero.
By the opening events of the RP, Northstar has trained extensively, forming comradery with his new teammates, notably Piotr Rasputin. Jeanne, averse to the fighting and since recovering fully has become a full-time student at the Xavier's School.
Age: 22 Powers in Brief: Teleportation Text Colour: ed145b History: Fate had not been kind to Kurt. He was the son of Bavarian immigrants who had searched for the American Dream In Boston, Massachusetts and came up short. They were pious people. God fearing. Little did they know that his next gift to the them would trump that fear entirely.
Many mutants, to put it mildly, have it lucky. Looking no different from the parents that spawned them, it takes about twelve to thirteen years before they can be denounced as the work of Satan. It took Kurt until the close of his first breath.
His parents thought him hideous; skin blue as night, few fingers and fewer toes, tiny beginnings of fanged canines. And Bringing up his rear, having been curled around his belly, a tail. Like a demon.
His father was all for taking the boy out back and shooting it. Save it cursing their family anymore. The mother however, thought that would be a dear shame. So they bundled him up and left him at the door of a church. They would know what to do.
He was discovered the morning after by a priest and taken in with open arms. He fed the child and took care of it. When it matured into a young man, he even allowed it to enter the civilised world, albeit with donned in monks habit.
Xavier recruited the adolescent to his school after a church collection want sour. A member of the flock spied the blue imp changing into his disguise through the back curtain. And he was discovered. Chased into the city streets and cornered in an alle, it was to his great surprise that his attackers were frozen in place.
Making a home at the Institue, after much honing of his skills he was made a member of the team proper. Despite his appearance, he is a beloved member of the X-Men.
Age: 21 Powers in Brief: Power Absorption; Flight; Super-strength Text Colour: 82ca9d History: A child of separation, Rogue's first memory of her mother was of her begrudgingly writing her a cheque for her birthday - unammicable, the split had favoured Anna-Marie's father greatly. The routine visits to her mother did not necessitate love, either, one might add. Her settlement had already afforded the girl her maiden name anyway. Yet by the time she was ten, the mother has simply vanished. Bags packed, flat emptied, it was like she had never existed.
This rejection plagued the back of Anna-Marie's mind throughout her childhood. And at the moment of her first kiss, when her powers surfaced, she was made to sympathise.
Her touch robbed the boy of his life, suddenly. Unfairly. A kiss of death. As she realised what had happened she screamed. Terrified, she knew that her life had just ended. Not only was she a mutie, she had killed. This was a nightmare. Donning as many layers as possible and pocketing a much cash as she could find, she followed her fickle role model's lead and fled.
She was eventually recovered by one Professor Charles Xavier, pinpointed within a crowd as she slept rough. The introverted teen, keen to make amends and control her abilities accepted his offer of a home and of instruction.
As she matured, not only did her secondary abilities of flight and strength come into being, but after much struggle, she gained control of her leeching skin. Can't say that hampered her confidence either.
Growing
Age: 23 Powers in Brief: Organic Metal Skin; Super-Stength Text Colour: gray History: A farmhand and dedicated son, when Siberian native Colossus' abilities manifested, he was not met with adversity at all. Viewed exclusively as a gift, his parents certainly treated him no different to his sister. In her case it seemed she had been spared his genetic disposition.
On the eve of his nineteenth birthday, he was visited by Charles Xavier. After some discussion, he agreed to go with him to America to fully understand his powers. After a teary farewell, he and his professor set off for home.
A man for whom compassion was second nature, a lover of the arts and indeed of love, it was no surprise when Xavier suggested he become a member of his task force. Characterised as the heart of the team, Piotr is determined and would do anything to protect his teammates.
Age: 16 Powers in Brief: Density Control Text Colour: a187be History: The newest member of the team, Miss Pryde has a lot of work ahead of her. Born to a Jewish family in Queens, NY, her powers surfaced at the age of fourteen, during a particularly boring chemistry lesson. Prone to night terrors and bouts of sleep walking, she had been known to explore the house aimlessly, once spooking her mother by materialising through their wardrobe. After some talks with her family, she agreed to transfer from her own Midtown High to Xavier's School for Gifted Youngsters.
A member of the team and a full-time student, at times Kitty is forced to be in two places at once. That suits her fine though. Her teammates have welcomed her into their arms. There's nothing she'd rather be doing.
| Attributes | the X-Men are comprised of a number of unique mutants. Afforded their abilities by their genes, they manifest (for the most part) during puberty. Below is an outline of their individual gifts.
Weather Manipulation: Storm's ability to exert control over natural forces manifests itself in a number of ways: able to summon lightning as a weapon, call down hailstorms, blizzards or draughts, trigger an April shower or a monsoon, the extent of her abilities lie in her own creativity. Commonly, she will call upon great winds to carry herself (and others) through the air also.
Weaknesses: Her main limits stake their claims within her. Her powers can be triggered by mood, independant of constant thought. When she becomes sad, the heavens weep with her. When angry, thunder and lightning rips through. To fully control her abilities, Ororo has first to control herself.
Propelled Movement: Beaubier is able travel at great speeds on land, underwater and in the air. By focusing he can hover by exerting his force consciously.
Photokinesis: able to illuminate in darkness and fire concussive blasts from his hands, Northstar has a limited control over this own variant waveform of visible light.
Teleportation: With a short *bamff*, Nightcrawler can teleport, smoke meeting his exits and entrances, accompanied by what can only be described as the smell of brimstone. This ability's only hinderance is Kurt's own confidence; he is not comfortable, for instance, teleporting somewhere he hasn't seen before. Longer trips exhaust more effort that shorted ones. Kurt is also able to take passengers, making this ability invaluable at times.
Acrobatic Prowess: aided by his prehensile tail and his slight frame, Kurt is capable of great feats of acrobatics, something he used to practice among the rafters of his church.
Power Absorption: Once a blight on her life, forcing her to constantly wear protective clothing, Rogue can now, at least to some degree control the application of this power. Taking not only a mutant or superhuman's powers as her own for a short time, prolonged exposure drains a person of their lifeforce and memories as well. At times of great stress, Rogue does not possess the strength of mind required to keep this power in check.
Flight: a secondary mutation, Rogue has the ability to soar through the sky. Unlike teammates Storm and Northstar, this is genuine flight.
Strength: While not comparible to that of the heavy hitters of the world, Rogue packs an above-average wallop!
Super-Strength: able to lift items in excess of 70 tons with ease, you will never see such a cautious and contemplative user of such strength.
Organic Steel: Is able to protect himself and others by converting his skin into a sturdy metal exoskeleton. Impervious to many forms of damage in this form, it also amplifies his own strength.
Density Control/Intangibility: Kitty is able to alter her own density, allowing her to phase through solid object. When used broadly she can walk though walls and evade lethal blows. When used selectively, she can disrupt electrical equipment, among other things, the only extents are her own focus and her ability to think fast.
| Character Notes |
FIRST LINE UP (1995 - 1999) Cyclops (Scott Summers) - Team Leader Beast (Dr. Hank McCoy) Havok (Alex Summers) Marvel Girl (Jean Grey) Storm (Ororo Munroe) Wolverine (James Logan)
SECOND LINE UP (1999 - 2005) Cyclops (Scott Summers) - Team Leader Marvel Girl (Jean Grey) Storm (Ororo Munroe) Beast (Dr. Hank McCoy) Colossus (Piotr Rasputin) Nightcrawler (Kurt Wagner) Rogue (Anna-Marie Darkholme) Cannonball (Samuel Guthrie)
Cerebro: Built to amplify Xavier's latent psychic abilities, it amplifies the range and effectiveness of his power, allowing him to target specific people in the world. It is built with recruiting in mind, with mutant thoughts appearing differently to human ones.
The Blackbird: This is the X-Men's main form of transport. A custom made Jet, it features an autopilot feature as well as a cloaking device. It's stored beneath the basketball court.
The Danger Room: The X-Mansion's state of the art battle simulation room. This is where much of the students practical training occurs, and hosts an indoor volleyball league on Friday nights.
| Character Goals | Let it be said, right off the bat, that I love The X-Men. Adore it all. I've exposed myself to debatably every fresh interpretation, every animated venture, any ill-thought out cinematic endeavour. Chris Claremont's run, it could be said, influenced my mental perception of the team as a whole. It's probably why I favour the X-Members that I do. Hope I'm not over egging it, by the way.
Regardless, a number of stories stand out that I would love to put my own spin on or, more importantly, discard in favour of new ideas and interpretations. I plan on bringing the conflict to the Brotherhood and Human fronts and I have few interesting ideas for Mister Sinister in the works. But you need not worry about that. All I can say is, in my eyes these characters would have a safe-handed custodian in me.
If you're wondering why this is here and not in character depository, still have twenty two hours on the clock. In the spirit of fairness, feel free to produce competing applications if you deem it fit. I'm nothing special, ha.
@SepIt's all in the spirit of the rules. If it helps, think of it as me playing Storm with a dedicated and highly detailed group of NPCs, because that's how I'd be tackling IC posts.
@SepIt's all in the spirit of the rules. If it helps, think of it as me playing Storm with a dedicated and highly detailed group of NPCs, because that's how I'd be tackling IC posts.
Well, as I said I am toying between two ideas right now but currently STUDYING.
@SepIt's all in the spirit of the rules. If it helps, think of it as me playing Storm with a dedicated and highly detailed group of NPCs, because that's how I'd be tackling IC posts.
I'd say that in my experience when it comes to the X-Men, one player effectively NPCing the team is the best way to go. Time and time again I've seen a half dozen folks all say "Let's pick up the X-Men and do it as a team!" Only for everyone to abandon it after two or three posts that leave the entire team in an awkward spot.
I'd say that in my experience when it comes to the X-Men, one player effectively NPCing the team is the best way to go. Time and time again I've seen a half dozen folks all say "Let's pick up the X-Men and do it as a team!" Only for everyone to abandon it after two or three posts that leave the entire team in an awkward spot.
The X-Men also needs direction in my experience. I’ve run a few incarnations with others but it just turned into ‘school life’ shenanigans that never really went anywhere. Also, when your partners on that team disappear or have no fundamental input the whole thing withers into oblivion.