@Lone Wanderer I had three ideas.
1.
Ancient: This would be akin to the times of Rome. There would be
Civilized nations, like the Romans, Hellenes, Carthaginians and Sassanis. Secondly would be the
Uncivilized/Barbaric tribes. The former would have higher order, better technology and leadership, while the latter would have (based on game mechanics) increasing population and the desire to migrate, thus bringing these two different types of civilizations into conflict.
2.
Imperial: With technology starting around 1905 and going until we decide to quit, this game would see nation states rise and come into conflict over ideologies (freedom vs autocracy, for example) and have an emphasis on military technology. This one would probably have the most balance as people joined the ideological faction and weren't left out in the cold.
3.
Modern: Probably set in the 2030's-ish, this would see the game start just as the last global Superpower nation falls apart and leaves the world ripe for the picking, as if it were. So nations that foster democracy would want to try and uphold world order while autocratic nations would just and take the opportunity to annex, conquer, et cetera.
--------------------------
While I enjoy the 19th century, several problems exist:
1. Regional Powers are limited. While I was curious as to whether Braiyusal and Nehalania would go to war, unless Braiyusal simply played his cards right I just couldn't see an outcome where he was going to win a war because Nehalania's industrial base was simply too potent. That was just a single example though.
2. The system I created, while great for ensuring it is both a game AND an RP had some flaws. I did a TERRIBLE job of representing the economies as well as the NPC nations.
3. I've learned to make better maps!
4. I want to give every opportunity to active players to have agency. Skylar and Boop and several others were much more active than some of the Great Powers, but were limited by the time/game mechanics and that made me feel bad.