Hidden 9 yrs ago 9 yrs ago Post by MrDidact
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MrDidact The Watcher on the Wall

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This is a game of cooperation and survival. You play former heroes, former villains, and everyone in between. You are responsible for working together to support, provide for, and defend the civilian population of the Citadel and rebuild society. Every choice you make matters and it is your combined efforts that determine the success or failure of the colony. Lives can be saved or lost depending on what you do, even your own characters can be killed under extreme circumstances. Whether you're scavenging for supplies, guarding the wall, patrolling the streets, or performing some other support role your contributions matter. This is a long-term roleplay and the consequences of your actions carry over from one phase to another. This roleplay can end in the beginning of a new world or the destruction of the Citadel and anywhere in between. It's up to you to decide the course.

Over the course of the game you can build your relationship, develop your skills and abilities, gain new equipment, and grow as a character. The focus of the roleplay is on how your characters interact and change as people as well as how they affect the survival of the Citadel. You aren't meant to play a static character going from one crisis to another, half the fun should be collaborating with other players and bouncing your characters off of each other. This isn't a game played just to win, the goal is to have fun with everyone else who is playing.











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Hidden 9 yrs ago 9 yrs ago Post by jasonwolf
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reserving right here. Already have a great concept. Prepare for Hax, The Archivist.

Hidden 9 yrs ago Post by MrDidact
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Ok, see there are a few problems with your character. It's not completely unworkable but there are some issues. I'm not trying to discourage you, just offering some advice on what I think needs a bit of tweaking.

1. Occupation is meant to be what your character does in the Citadel, not what they used to be. The structure of the federal government has almost completely broken down, so he isn't the head of the CIA anymore. It's also kind of unfeasible for such a young guy to have been the head of the CIA, the government isn't really a meritocracy its all about politics and I doubt any person under thirty, no matter how talented would ever be the director. So your character needs an actual function in the survivor society and a feasible background. They could have been a CIA Agent, but not someone with that much political pull. And how did they end up with the others?

2. Your character's powers are too all over the place. I might not have made it clear before but your character can go in one of four categories: Metahuman, Psionic, Supernatural, Normal. Psionic humans are the only ones who actually have different genes from baseline humans, metahumans basically just develop their powers almost like magic. It's not the Flash where he got his powers in a lab accident, or Superman who was born with powers. The distinction has to be clearer for your character. I stated up front that I don't want random mixing of powers. Your character can have a genius IQ, they can have electric powers, they can have enhanced physical stats. But they can't have all of that at the same time in addition to a robot arm. A character who was born with a genius IQ, superpowers, and only one arm is emblematic of the special snowflake syndrome. You have to choose what powers would make sense working together. Is he a genius with technical skills? Does he have electrokinetic powers? Is he stronger and faster than the average human? You have to choose one power set. Unless your character is supernatural or a Superman expy I'd like to avoid combo platter powers.

Those are the things I'd like to be tweaked but again this is just advice not a condemnation and I'm always open to dialogue about this kind of thing.
Hidden 9 yrs ago Post by jasonwolf
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@MrDidact

1. He's not the head of the Us CIA he made up a CITADEL intelligence agency (more of a joke name) since his job is keeping all the records not only the salvaged records from the wasteland, but also the population supply levels etc. He's there to keep track of everything so that when people have to run out into the super dangerous wasteland they aren't wasting time. If suddenly they run low of X supplies he'd be the one to know so then he can give that info to someone who can go get the supplies. His other job and the main thing I've built the character on is that he's building a database of all the info of the world focusing first on REALLY important stuff like farming and medicine so then if things do ever get better we start at square 2 instead of 1.

2. the combination was more a matter of necessity to explain how it all works. If I'm allowed to have the arm without all the other things fine, but the only way i could logically give him the arm was that he was super smart and he makes his own energy for it. if I can make him still a certified military engineer and give him the arm I'm content.
Hidden 9 yrs ago Post by MrDidact
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1. My apologies, I must have misread. So he's like a combination of logistic support/record keeper? That's cool but it should be elaborated on.

2. You can come up with other explanations. He can be a technical genius who invented a cybernetic prosthetic. You can come up with any power source as long as it makes sense. Keep in mind that your character having genius as a trait isn't enough, they have to back it up in the actual game

Hidden 9 yrs ago Post by jasonwolf
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1. I have plenty planned to add to it just wanted to get something down here. Gives me a nice anchor to work off of.

2. If I have my own explanations alright then. Military engineer who was assigned to a cybernetics project. Things start going downhill uses self as test subject has been working on the arm since. Mechanically speaking in the story that's normally the kind of guy I play so he'll certainly have his interesting thoughts and the costs of spending so much time in study. Not a total shut in, but time went to work not wild parties at school. Didn't even drink until the world collapsed. Now occasionally he does forget to mention he found an intact bottle or two somewhere.

Now I am curious if it's ok to still use Nth metal alloys? cause Nth metal is an antimagic metal so just checking if that's cleared as I see that being what gave technology based characters a big step up while there were metahumans and magical creatures showing up.
Hidden 9 yrs ago 9 yrs ago Post by Leviathan
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hope this is alright so far. Will go into more detail when I have time. ^^

Hidden 9 yrs ago Post by Dead Cruiser
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Hmm, I have a lot of ideas for this, but they seem to be at ends with each other.

Question: how would you feel about an amnesiac time-traveler? Someone sent from the future to warn of great peril, who forgot their message upon arrival in our time?
Hidden 9 yrs ago Post by gaudi
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Anything is fine as long as any pictures you submit don't clash with the tone of the roleplay and I would like to not end up with a whole team of Caucasian super models.


This made me laugh. A lot.

Hidden 9 yrs ago Post by MrDidact
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@jasonwolf Oh I forgot about the Nth metal. Hmm... well I know that a great many magical creatures have a weakness to either iron or silver so if you want to do that that's fine or any kind of metal that has purported supernatural properties. No straight up fictional metal for now however. If you're a magic character and you have something that amounts to a Valyrian steel sword, where its forged magically, thats fine as well.

@Leviathan It looks fine so far, I'm just unclear how her skill is a power? I'd like more elaboration on what makes her a metahuman. Does she have some kind of telekinetic control?

@Dead Cruiser Such as?

Well time-travel should be feasible if you have that meta-ability or the right supernatural knowledge, it's just extremely rare. I hadn't been planning on any appearing yet but you having a time-travelling pc should be fine, I'm just wondering how exactly they time travel and what do they contribute to the group? Why would they be included in the inner circle and not be written off as just another civvie?

@gaudi Actually it would be pretty amusing to watch a cross between this Roleplay and Zoolander :D
Hidden 9 yrs ago Post by Dead Cruiser
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Alright, scrap the time travel idea, I didn't have much for that anyway. I've got two character concepts, and I plan to implement both, as long as you're fine with it.

First would be "Sphinx," a psion. He would first and foremost be a telepath, able to delve into and potentially alter the minds of nearly anyone in the Citadel. There would be a smattering of other psychic abilities, but that would be his primary power. He would serve several roles in the Citadel (people have to take many jobs when manpower is scarce), including the director of labor (primarily the Citadel's security forces), the mediator for notarized disputes (take a number), and the warden for the Citadel's small jail.

The other would be "Osiris," a more villainous character. Previously an archeologist, he was afflicted with something like a mummy's curse when delving into an Egyptian tomb, and is now a half-living sorcerer. I would like to write him in as the "token evil teammate" within the Citadel, providing less-than-ethical solutions to issues (labor shortage? raise some zombies to do the work), and to be devil's advocate on issues (rioting? of course they are, you're all terrible leaders).

Thoughts?
Hidden 9 yrs ago Post by ClocktowerEchos
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The other would be "Osiris," a more villainous character. Previously an archeologist, he was afflicted with something like a mummy's curse when delving into an Egyptian tomb, and is now a half-living sorcerer. I would like to write him in as the "token evil teammate" within the Citadel, providing less-than-ethical solutions to issues (labor shortage? raise some zombies to do the work), and to be devil's advocate on issues (rioting? of course they are, you're all terrible leaders).


I personally love the idea of a snarky ass villainous character XD

@MrDidact
I'm making a character right now, is it okay if I base him on a sort of "Renaissance man"?
Hidden 9 yrs ago 9 yrs ago Post by gaudi
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@gaudi Actually it would be pretty amusing to watch a cross between this Roleplay and Zoolander :D


Derelicte is actually so post-apocalyptic. Haha.

The other would be "Osiris," a more villainous character. Previously an archeologist, he was afflicted with something like a mummy's curse when delving into an Egyptian tomb, and is now a half-living sorcerer.


You should make him have serious issues with his own masculinity as a counterpoint. Because. You know, missing penis.
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Hidden 9 yrs ago Post by MrDidact
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@Dead Cruiser Both of those ideas sound cool. If Sphinx has telepathy he could have some other powers that naturally branch off of that, like looking into dreams or creating illusions. I wouldn't want him having telekinesis as well though. And if he has telepathy he can subtly influence people but outright trying to hijack people's minds should be a struggle even for NPCs and shouldn't happen to PCs. I also like the idea of a half-dead snarky villain sorcerer. I don't want the team to be mostly good guys and one jerk though, I'd like a good mix of good guys, bad guys, and the people in between.

@ClocktowerEchos Hmm well it's alright to have someone be extremely skilled in a few things and competent at others. I wouldn't want an omnidisciplinary scientist or some such though. And I fear we might be getting too many cerebral types. There has to be some good old fashioned firepower to balance it out. Of course nothings stopping you from having a character who's smart and can kick tons of ass, within reason.

@gaudi It was either Magnum or two models that caused the Apocalypse. Or both.
Hidden 9 yrs ago Post by Dead Cruiser
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My thoughts for Sphinx's other powers to definitely involve illusions, but I was considering lowkey "force" telekinesis just so that he had a more tactile combat power. But I suppose it's not necessary. When in other people's minds, he wouldn't hijack them as much as he would "reshape" them to suit his purposes. He's a fan of inducing extremely-precise amnesia; even to himself. When he lets loose, though, he can basically mind-crush someone. His moniker comes from one of his earliest battles, in which out of desperation he forced a villain to forget how to breathe, asphyxiating him.

Osiris' name is subject to change; just need to find something suitable in Egyptian mythology. Current reference is a bit too benevolent. My thought as the "token evil" character is that he wormed his way onto whatever "council" that the heroes of the Citadel form. That actually brings up a few questions that I'm curious about.

Firstly, what is the governing body of the Citadel like? A council like I just suggested? A committee of various subdivisions? A structured hierarchy? Some details would be good.

Also, for about how long have metahuman phenomena existed? I have plans for Sphinx to have been bullied and outcast as a child due to his telepathy.
Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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Prilimary stuff, tell me if skills need to be changed, I'll make it look pretty later.



Also, what is the Citadel like and do we get our own homes? What's the world like and whats the date and exact location?
Hidden 9 yrs ago Post by MrDidact
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@Dead Cruiser Professor X gets a lot of mileage out of just telepathy so you should be fine. And you have to walk a thin line when it comes to god-modding so be careful. It should be fine as long as you're careful. Anubis seems like a fitting name, sufficiently intimidating with some dark imagery.

As it stands right now the structure of the Citadel is as follows. The leadership of the Citadel is shared by both Cassandra Patel, a businesswoman who made the whole endeavor possible as well as being a hero and Pariah who organized the survivors into a coherent force. The two of them basically chair a council made up entirely of the former heroes and villains. Each individual is either put in direct charge of a certain area or subordinate to another super. For all intents and purposes even if you don't have any special abilities, as long as you were part of the super-powered crowd beforehand you are placed in a position of power.

The two of them make the final decision but if they are split in a course of action a vote by the other supers decides the issue. Each associate of the council can offer their own thoughts or advice. There are several positions: head doctor, head of the patrols, leader of the wall guards, scavenger team leaders, there are all kinds of positions. If any are unfilled by PCs I'll put in my own NPCs. Even if your PC isn't a leader they still hold sway in any committees.

The supers hold the power and the Citadel is divided into administrative districts with an elected mundane representative who brings forth any community concerns to the council and handles any internal matters the district might have as long as the council does not take direct authority. Any civilian experts such as scientists, soldiers, and others can give advice to the council but hold no authority that isn't granted to them by the council, mostly Pariah or Cassandra.

When it comes to non-combatant staffing it isn't horribly structured, it's usually up to whoever is in charge of that division. When it comes to the militia there are a few different groups: the deputies, the wall guards, and the scavengers. The Citadel Sheriff is in charge of keeping the peace inside the walls and securing important areas, most deputies are either Cassandra's paramilitary forces or former cops. The wall guards maintain the perimeter and watch for any threats and are lead by their own Captain. The scavengers have a Captain who oversees all the teams as well. All of the militia leaders are supers and any lieutenants they appoint are a mix of other supers or normal inhabitants.

It's basically a super-powered dictatorship but its worked well in keeping the population alive but of course not everyone is happy about it.

As for the metahuman phenomena it started exactly four years prior with Zenith's arrival on the scene and the sudden development of meta-abilities. This is what brought the supernatural and psion humans to light, but people with those abilities have pretty much always been around and were just recently gaining prominence. Hope this is helpful.

If anyone has more questions feel free to ask.

@ClocktowerEchos

It looks good so far. I'm fine with an enhanced human but I'm a bit unclear on the part about climbing metal structures with weak magnetic fields. Can he stick right to metal?

The Citadel is a pretty large corporate complex, there's a series of five story buildings all very modern centered around a thirty story tower. Pretty much all of the offices have been converted to living space and people even set up tents on the roofs.The big fountain near the tower was turned into a fish farm and there was a greenhouse that is now the main farm. There's even a market of sorts to barter and sell goods and a bar that serves home-made brews. There's a library near the tower and the tower itself is the nerve center of the Citadel, the deeper levels hold the cells. It's just over a square mile of space and it's pretty cramped with over ten thousand people, even though there are levels that go underground.

Not the best description but there'll be more detail in my intro post. Just trying to give an idea.

Each super rates a private apartment in the tower but you can live anywhere there's space pretty much though most prefer to live in the tower. The world will be covered in greater depth but just imagine the modern day world getting turned into a warzone between various factions as storms continue to batter the city and nature starts to reclaim the urban areas, any post-Apocalyptic picture should give a good image.

The Citadel is on the fringes of Los Angeles and most of the action will take place in the LA County Area and it's about four years from the start of 2016, so the year 2020.

Hidden 9 yrs ago 9 yrs ago Post by Leviathan
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@MrDidact See, I was struggling between meta or psionic. Wasn't quite sure which. I am thinking the latter now. Would that make more sense?

She also had a part in Z's creation & is able to animate him due to her construct creation power. She can control the item/s she makes. That's her power in a nutshell. ^^
Hidden 9 yrs ago Post by MrDidact
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@Leviathan So she's some kind of inspired builder with the power to animate those objects? To me that sounds more like a meta power than anything psychic. I'd say her skill should be building but her powers should be that spark of creation and the ability to animate those creations. Hope that helps.
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Hidden 9 yrs ago Post by gaudi
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@gaudi It was either Magnum or two models that caused the Apocalypse. Or both.


Omg write this into the backstory, pleaseeee You know, when you think about the setting of Zoolander, it already seems sort of futuristic and apocalyptic. Though maybe it's just the 2000s. Haha.

Also - I'm thinking of making a human character with no abilities - are there any specific occupations that you think are more suitable? I know you mentioned lieutenants are sometimes 'normal', and probably minor positions like Patrol, but anything else?

Additionally - how important is cultural preservation in this society?
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